@Elrood In our G40 game I lost an 80% battle to the Italian fleet and the allies have never recovered!
WaW Team Game VII!
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@redrum must be the imminent Election blowing your otherwise tidy mind .
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@Witt I’ll give it a go
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 5 Infantrys moved from Iraq to W.Iran 2 ArmoredCars and 2 Tanks moved from Syria to W.Iran Purchase Units - French French buy 4 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs; Combat - French Battle in W.Iran French attack with 2 ArmoredCars, 5 Infantrys and 2 Tanks Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys French roll dice for 2 ArmoredCars, 5 Infantrys and 2 Tanks in W.Iran, round 2 : 1/9 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the French lost in W.Iran French roll dice for 2 ArmoredCars, 4 Infantrys and 2 Tanks in W.Iran, round 3 : 1/8 hits, 2.33 expected hits Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 3 : 2/5 hits, 1.83 expected hits 1 Infantry owned by the Neutral and 2 Infantrys owned by the French lost in W.Iran French roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in W.Iran, round 4 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in W.Iran, round 4 : 1/4 hits, 1.50 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the French lost in W.Iran French roll dice for 2 ArmoredCars, 1 Infantry and 2 Tanks in W.Iran, round 5 : 3/5 hits, 1.83 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 5 : 1/2 hits, 0.83 expected hits 1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in W.Iran French loses 0 PUs for violating W.Irans neutrality. French win, taking W.Iran from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4 Casualties for French: 5 Infantrys Casualties for Neutral: 1 Bunker and 4 Infantrys Non Combat Move - French 1 Infantry moved from New Valley to Lower Egypt 2 Elites and 1 Infantry moved from Darfur to New Valley 1 Elite and 2 Infantrys moved from French Equatorial Africa to Darfur Place Units - French 1 ArmoredCar and 1 Infantry placed in Syria 3 ArmoredCars placed in French Equatorial Africa French undo move 2. French undo move 1. 1 ArmoredCar and 1 Infantry placed in Syria 3 ArmoredCars placed in French Equatorial Africa Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : -1.67 Neutral regular : -1.00
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 Transport moved from 112 Sea Zone to 110 Sea Zone 1 Transport moved from 108 Sea Zone to 107 Sea Zone 1 Transport moved from 107 Sea Zone to 112 Sea Zone 1 Artillery moved from Timor to 112 Sea Zone 1 Infantry moved from Aroe to 112 Sea Zone 1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar 1 Transport moved from 108 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys and 1 Transport moved from 107 Sea Zone to 108 Sea Zone 2 Infantrys moved from 108 Sea Zone to West Papua 1 S.Submarine moved from 108 Sea Zone to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 108 Sea Zone 1 Infantry moved from 108 Sea Zone to Woleai 1 Infantry moved from Ulithi to Woleai 1 Infantry moved from Yap to Ulithi 1 Bomber and 1 L.Fighter moved from Davao to Tanimbar 4 Adv.Fighters and 3 Fighters moved from 108 Sea Zone to Woleai 4 Adv.Fighters and 4 Fighters moved from 108 Sea Zone to West Papua 1 Transport moved from 92 Sea Zone to 110 Sea Zone 3 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from West Borneo to 110 Sea Zone 4 Infantrys moved from 110 Sea Zone to Sumatra 1 Artillery and 3 Infantrys moved from Hupeh to Szechwan 1 Elite and 1 Infantry moved from Kweichow to Szechwan 2 Tanks moved from Hupeh to Szechwan Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 Factory, 19 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Tanimbar Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 L.Fighter Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 L.Fighter in Tanimbar, round 2 : 1/4 hits, 1.83 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Tanimbar Yamamoto win, taking Tanimbar from Dutch with 1 Artillery, 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Infantry Battle in West Papua Yamamoto attack with 4 Adv.Fighters, 4 Fighters and 2 Infantrys Anzac defend with 2 Infantrys Yamamoto roll dice for 1 Battleship in West Papua, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in West Papua Yamamoto roll dice for 4 Adv.Fighters, 4 Fighters and 2 Infantrys in West Papua, round 2 : 5/10 hits, 3.67 expected hits Anzac roll dice for 1 Infantry in West Papua, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua Yamamoto win, taking West Papua from Anzac with 4 Adv.Fighters, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Infantry Battle in Szechwan Yamamoto attack with 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks in Szechwan, round 2 : 2/8 hits, 2.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Woleai Yamamoto attack with 4 Adv.Fighters, 3 Fighters and 2 Infantrys Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Battleship in Woleai, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 4 Adv.Fighters, 3 Fighters and 2 Infantrys in Woleai, round 2 : 5/9 hits, 3.33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Woleai, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Woleai Yamamoto win, taking Woleai from Americans with 4 Adv.Fighters, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 4 Adv.Fighters moved from Woleai to 108 Sea Zone 1 L.Fighter moved from Tanimbar to 108 Sea Zone 4 Adv.Fighters moved from West Papua to 108 Sea Zone 3 Adv.Fighters moved from Tokyo to 108 Sea Zone 1 Bomber moved from Tanimbar to Davao 4 Fighters moved from West Papua to 108 Sea Zone 3 Fighters moved from Woleai to Davao 1 Infantry moved from West Borneo to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 92 Sea Zone 5 Infantrys moved from Tokyo to 84 Sea Zone 1 Infantry moved from Kyushu to 84 Sea Zone 6 Infantrys and 4 Transports moved from 84 Sea Zone to 92 Sea Zone 2 Infantrys moved from Manila to 92 Sea Zone 2 Infantrys moved from N.French Indochina to Yunnan 1 Infantry moved from S.French Indochina to N.French Indochina 2 Artillerys and 4 Infantrys moved from Anhwei to Hupeh 8 Infantrys moved from Shanghai to Anhwei 1 Elite and 2 Infantrys moved from Hunan to Hupeh 1 Tank moved from Kwangsi to Yunnan 2 Infantrys moved from Kwangsi to Hunan 9 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Destroyer moved from 84 Sea Zone to 92 Sea Zone Place Units - Yamamoto 1 Factory placed in Hupeh 3 Infantrys placed in Kwangsi 4 Infantrys placed in Banjarmasin 2 Adv.Fighters, 5 Infantrys and 1 L.Fighter placed in Tokyo 4 Infantrys placed in Davao 3 Infantrys placed in Manila Turn Complete - Yamamoto Yamamoto collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : 1.33 Americans regular : -0.67 Anzac regular : 0.67 Dutch regular : 0.67
Production/PUs Summary :
Germans : 127 / 129 Russians : 86 / 90 Italians : 55 / 55 French : 19 / 19 Yamamoto : 88 / 88 Chinese : 19 / 25 Hisaichi : 76 / 79 British : 102 / 103 Anzac : 33 / 35 Dutch : 5 / 7 Finns : 13 / 10 Romanians : 19 / 20 Thai : 21 / 21 Americans : 109 / 110
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 Infantry moved from Suiyuan to Shansi 1 Infantry moved from Suiyuan to Shansi 1 Adv.Fighter moved from Suiyuan to Shansi 3 Infantrys moved from Ningsia to Shensi 1 Adv.Fighter moved from Suiyuan to Shensi 1 Marine moved from Suiyuan to Shensi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Shensi Chinese attack with 1 Adv.Fighter, 3 Infantrys and 1 Marine Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Adv.Fighter, 3 Infantrys and 1 Marine in Shensi, round 2 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Marine in Shensi, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shensi Chinese win, taking Shensi from Hisaichi with 1 Adv.Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Shansi Chinese attack with 1 Adv.Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter moved from Shansi to Lanchow 1 Adv.Fighter moved from Shensi to Lanchow 5 Tanks moved from Suiyuan to Lanchow 2 ArmoredCars and 1 Tank moved from Gobi Altai to Lanchow 1 Infantry moved from Gobi Altai to Ningsia 1 Elite moved from E.Qinghai to Ningsia 5 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys, 3 Infantrys and 1 Marine moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai 1 Infantry moved from Urumqi to E.Sinkiang Place Units - Chinese 1 ArmoredCar, 4 Infantrys and 1 Marine placed in Hsining Chinese undo move 1. 5 Infantrys and 1 Marine placed in Hsining 2 ArmoredCars and 2 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Hisaichi regular : -0.67
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 1 Tank moved from Chahar to Suiyuan 1 Artillery and 2 Infantrys moved from Hupeh to Shensi 2 Infantrys moved from Chahar to Shansi 1 Elite moved from Chahar to Shansi 1 Artillery moved from Hupeh to Shansi 1 Artillery, 1 Elite and 1 Infantry moved from Chahar to Suiyuan 1 Tank moved from Hunan to Shensi 1 Tank moved from Chahar to Shansi 1 Fighter moved from Hupeh to Shensi 1 Tank moved from Koryakia to Zhigansk 1 Artillery moved from Okhotsk to Yakutsk 2 Infantrys moved from Okhotsk to Zhigansk 2 Infantrys moved from Ayan to Yakutsk Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Cruiser, 1 Elite, 14 Infantrys, 2 Marines, 1 S.Submarine, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank in Shansi, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Shensi Hisaichi attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank Chinese defend with 2 Infantrys and 1 Marine Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Shensi, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys and 1 Marine in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Shensi, round 3 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Shensi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Shensi, round 4 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Shensi, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Tank in Shensi, round 5 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 Marine in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 Infantrys and 1 Marine Battle in Suiyuan Hisaichi attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Suiyuan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Zhigansk Hisaichi attack with 2 Infantrys and 1 Tank Russians defend with 2 Infantrys Hisaichi roll dice for 2 Infantrys and 1 Tank in Zhigansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Zhigansk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Zhigansk Hisaichi roll dice for 1 Infantry and 1 Tank in Zhigansk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Zhigansk Hisaichi win, taking Zhigansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Yakutsk Hisaichi attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yakutsk Hisaichi win, taking Yakutsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Infantry moved from Heilungchiang to Ayan 2 Infantrys moved from Liaoning to Heilungchiang 1 AAGun and 1 Infantry moved from Peking to Chahar 1 Fighter moved from Shensi to Chahar 1 Artillery and 1 Infantry moved from Liaoning to Peking 1 T.Boat moved from 75 Sea Zone to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Peking 1 Artillery moved from Changchun to Kirin 2 Infantrys moved from Changchun to Kirin 2 Transports moved from 75 Sea Zone to 84 Sea Zone 4 Infantrys moved from Changchun to 84 Sea Zone 1 Infantry moved from Kweichow to Yunnan 2 Tanks moved from Assam to Yunnan 1 Bomber and 1 Fighter moved from N.Thailand to Malaya 1 Tank moved from N.Thailand to Malaya 2 Infantrys moved from Malaya to S.Thailand 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 3 Transports moved from 61 Sea Zone to 110 Sea Zone 1 AAGun, 1 Elite and 3 Infantrys moved from Hunan to Hupeh 1 Artillery and 4 Infantrys moved from Kwangtung to Hunan 1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone 2 Infantrys moved from Hong Kong to 92 Sea Zone 1 Artillery, 3 Infantrys, 2 S.Submarines and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 3 Infantrys moved from 110 Sea Zone to Java 4 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 4 Infantrys moved from 92 Sea Zone to Kwangtung 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport moved from 75 Sea Zone to 92 Sea Zone Place Units - Hisaichi 1 Transport placed in 92 Sea Zone 5 Infantrys placed in Hong Kong 1 Cruiser and 1 S.Submarine placed in 110 Sea Zone 2 Infantrys and 2 Marines placed in Malaya 1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning 1 Artillery, 5 Infantrys and 1 Tank placed in Changchun Turn Complete - Hisaichi Hisaichi collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Russians regular : -0.33 Hisaichi regular : 0.67
Territory Summary for Hisaichi :
Vladivostok : 1 flag Okhotsk : 1 flag Koryakia : 1 flag, 2 Infantrys Chita : 1 flag, 1 Infantry Zhigansk : 1 flag, 1 Infantry and 1 Tank Ayan : 1 flag, 1 Infantry Yakutsk : 1 flag, 1 Artillery and 2 Infantrys Khabarovsk : 1 flag Kolyma : 1 flag Shansi : 1 flag, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank Kweichow : 1 flag Suiyuan : 1 flag, 1 Artillery, 1 Elite and 1 Tank Kwangtung : 4 Infantrys Hupeh : 1 AAGun, 1 Elite and 3 Infantrys Shanghai : 1 flag Shensi : 1 flag, 1 Artillery and 1 Tank Chahar : 1 flag, 1 AAGun, 1 Fighter and 1 Infantry Yunnan : 1 Infantry and 2 Tanks Hunan : 1 flag, 1 Artillery and 4 Infantrys Anhwei : 1 flag Liaoning : 1 Artillery, 1 Elite, 1 Factory and 2 Infantrys Kirin : 1 Artillery and 2 Infantrys Peking : 1 flag, 1 Artillery and 2 Infantrys Shantung : 1 flag Changchun : 1 Artillery, 1 Factory, 5 Infantrys and 1 Tank Heilungchiang : 1 AAGun, 4 Artillerys, 9 Infantrys and 3 Tanks British Borneo : 1 flag Assam : 1 flag Hong Kong : 1 flag, 1 Factory and 5 Infantrys West Borneo : 1 flag Java : 1 Artillery and 3 Infantrys S.Thailand : 2 Infantrys Malaya : 1 flag, 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory, 1 Fighter, 4 Infantrys, 2 Marines and 2 Tanks Panay : 1 flag 110 Sea Zone : 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 3 S.Submarines and 4 Transports 84 Sea Zone : 1 T.Boat 108 Sea Zone : 2 Destroyers and 3 Submarines 92 Sea Zone : 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 4 Transports
Production/PUs Summary :
Germans : 127 / 129 Russians : 84 / 90 Italians : 55 / 55 French : 19 / 19 Yamamoto : 88 / 88 Chinese : 17 / 22 Hisaichi : 80 / 80 British : 102 / 103 Anzac : 33 / 35 Dutch : 5 / 7 Finns : 13 / 10 Romanians : 19 / 20 Thai : 21 / 21 Americans : 109 / 110
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@Colt45554 … welcome back! Let’s see what the new UK leadership can do, good luck!
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@captainwalker thanks! should be able to post later tonight.
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SURRENDER should be of the utmost priority!
And what is this crap with the Allies suddenly stacking their team with fresh Generals?
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 1 Infantry moved from Bihar to Assam British take Assam from Hisaichi 1 Elite moved from Cairo to 56 Sea Zone 1 Infantry moved from Lower Egypt to 56 Sea Zone 1 Elite and 1 Infantry moved from 56 Sea Zone to Crete 1 Infantry moved from Lower Egypt to 56 Sea Zone 1 Infantry and 1 S.Submarine moved from 56 Sea Zone to 47 Sea Zone 1 Infantry moved from 47 Sea Zone to S.Tunisia 1 ArmoredCar moved from Tripoli to S.Tunisia 1 Fighter moved from Tripoli to S.Tunisia 1 Adv.Fighter and 1 Fighter moved from 47 Sea Zone to S.Tunisia 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Picardy French take Picardy from Germans 2 Cruisers moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys moved from Manchester to 18 Sea Zone 2 Cruisers and 2 Infantrys moved from 18 Sea Zone to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Belgium 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Elite and 1 Infantry moved from Wales to 18 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone 1 Elite and 1 Infantry moved from 20 Sea Zone to Brittany 1 Fighter moved from 20 Sea Zone to Brittany 1 Bomber moved from Wales to Brittany 1 Adv.Fighter and 1 Fighter moved from 20 Sea Zone to Belgium 1 Adv.Fighter moved from London to Brittany 1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy 2 Infantrys moved from Midway to 97 Sea Zone 2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to West Papua Purchase Units - British British buy 2 Destroyers, 20 Infantrys, 1 S.Submarine and 6 T.Boats; Remaining resources: 1 PUs; Combat - British Battle in Crete British attack with 1 Elite and 1 Infantry Neutral defend with 1 AAGun and 1 Artillery British roll dice for 1 Cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Elite and 1 Infantry in Crete, round 2 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Crete British loses 0 PUs for violating Cretes neutrality. British win, taking Crete from Neutral with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Belgium British attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Germans defend with 1 Bunker British roll dice for 2 Cruisers in Belgium, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/4 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Germans Germans roll dice for 1 Bunker in Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 3 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Bunker in Belgium, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 4 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Bunker in Belgium, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 5 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Bunker in Belgium, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Belgium British roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Belgium, round 6 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Bunker in Belgium, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Bunker owned by the Germans lost in Belgium British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Germans: 1 Bunker Battle in Normandy British attack with 1 Artillery and 1 Infantry Germans defend with 1 AAGun, 1 Factory and 1 Infantry British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Normandy British win, taking Normandy from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Brittany British attack with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry Germans defend with 1 ArmoredCar and 1 Infantry British roll dice for 1 Cruiser in Brittany, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry in Brittany, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 ArmoredCar and 1 Infantry in Brittany, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Germans lost in Brittany British win, taking Brittany from Germans with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 ArmoredCar and 1 Infantry Battle in S.Tunisia British attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry Italians defend with 2 Infantrys British roll dice for 1 Cruiser in S.Tunisia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry in S.Tunisia, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 2 Infantrys in S.Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the British and 2 Infantrys owned by the Italians lost in S.Tunisia British win, taking S.Tunisia from Italians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 ArmoredCar Casualties for Italians: 2 Infantrys Battle in West Papua British attack with 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 2 Infantrys in West Papua, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in West Papua, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in West Papua, round 4 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in West Papua, round 5 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in West Papua, round 6 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in West Papua, round 7 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in West Papua British win, taking West Papua from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - British 1 Destroyer moved from 97 Sea Zone to 109 Sea Zone 2 Infantrys moved from Hyderabad to Madras 1 Infantry moved from Hyderabad to Madras 1 Infantry moved from Hyderabad to Bihar 2 ArmoredCars moved from Delhi to Bihar 1 Artillery and 2 Infantrys moved from Delhi to Bihar 1 ArmoredCar moved from Cairo to Mersa Matruh 2 ArmoredCars and 1 Infantry moved from Hun to Tripoli 1 Adv.Fighter and 2 Fighters moved from S.Tunisia to 47 Sea Zone 1 Infantry moved from Amazon to Bahia 1 Artillery and 1 Infantry moved from Dover to Manchester 3 Infantrys moved from London to Manchester 1 Bomber moved from Brittany to Wales 1 Adv.Fighter and 1 Fighter moved from Brittany to 20 Sea Zone 1 Adv.Fighter moved from Belgium to 20 Sea Zone 1 Fighter moved from Belgium to 20 Sea Zone 1 Infantry moved from Cape Town to South Africa 1 Infantry moved from Mauritania to W.Morocco 1 Infantry and 1 Tank moved from Quebec to Northeast USA 1 Fighter moved from 47 Sea Zone to Tripoli 1 Bomber moved from Wales to London Place Units - British 4 T.Boats placed in 20 Sea Zone 2 Infantrys placed in Manchester 2 Destroyers placed in 18 Sea Zone British undo move 3. 2 Destroyers placed in 18 Sea Zone 1 S.Submarine and 2 T.Boats placed in 56 Sea Zone 3 Infantrys placed in Cairo 3 Infantrys placed in Hun 5 Infantrys placed in Madras 5 Infantrys placed in Delhi Turning on Edit Mode EDIT: Adding units owned by British to Delhi: 4 ArmoredCars EDIT: Removing units owned by British from Bihar: 4 ArmoredCars EDIT: Turning off Edit Mode 2 Infantrys placed in Cape Town Turning on Edit Mode EDIT: Adding units owned by British to Wales: 3 Infantrys EDIT: Removing units owned by British from Manchester: 3 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Manchester: 3 Infantrys EDIT: Removing units owned by British from Wales: 3 Infantrys EDIT: Turning off Edit Mode Turn Complete - British British collect 106 PUs; end with 107 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00 Italians regular : 0.33 Germans regular : -1.00 Neutral regular : -0.33 British regular : -5.00
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 1 Infantry moved from Bihar to Assam British take Assam from Hisaichi 1 Elite moved from Cairo to 56 Sea Zone 1 Infantry moved from Lower Egypt to 56 Sea Zone 1 Elite and 1 Infantry moved from 56 Sea Zone to Crete 1 Infantry moved from Lower Egypt to 56 Sea Zone 1 Infantry and 1 S.Submarine moved from 56 Sea Zone to 47 Sea Zone 1 Infantry moved from 47 Sea Zone to S.Tunisia 1 ArmoredCar moved from Tripoli to S.Tunisia 1 Fighter moved from Tripoli to S.Tunisia 1 Adv.Fighter and 1 Fighter moved from 47 Sea Zone to S.Tunisia 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Picardy French take Picardy from Germans 2 Cruisers moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys moved from Manchester to 18 Sea Zone 2 Cruisers and 2 Infantrys moved from 18 Sea Zone to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Belgium 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Elite and 1 Infantry moved from Wales to 18 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone 1 Elite and 1 Infantry moved from 20 Sea Zone to Brittany 1 Fighter moved from 20 Sea Zone to Brittany 1 Bomber moved from Wales to Brittany 1 Adv.Fighter and 1 Fighter moved from 20 Sea Zone to Belgium 1 Adv.Fighter moved from London to Brittany 1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy 2 Infantrys moved from Midway to 97 Sea Zone 2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to West Papua Purchase Units - British British buy 2 Destroyers, 20 Infantrys, 1 S.Submarine and 6 T.Boats; Remaining resources: 1 PUs; Combat - British Battle in Crete British attack with 1 Elite and 1 Infantry Neutral defend with 1 AAGun and 1 Artillery British roll dice for 1 Cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Elite and 1 Infantry in Crete, round 2 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Crete British loses 0 PUs for violating Cretes neutrality. British win, taking Crete from Neutral with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Belgium British attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Germans defend with 1 Bunker British roll dice for 2 Cruisers in Belgium, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/4 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Germans Germans roll dice for 1 Bunker in Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 3 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Bunker in Belgium, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 4 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Bunker in Belgium, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 5 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Bunker in Belgium, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Belgium British roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Belgium, round 6 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Bunker in Belgium, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Bunker owned by the Germans lost in Belgium British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Germans: 1 Bunker Battle in Normandy British attack with 1 Artillery and 1 Infantry Germans defend with 1 AAGun, 1 Factory and 1 Infantry British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Normandy British win, taking Normandy from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Brittany British attack with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry Germans defend with 1 ArmoredCar and 1 Infantry British roll dice for 1 Cruiser in Brittany, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry in Brittany, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 ArmoredCar and 1 Infantry in Brittany, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Germans lost in Brittany British win, taking Brittany from Germans with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 ArmoredCar and 1 Infantry Battle in S.Tunisia British attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry Italians defend with 2 Infantrys British roll dice for 1 Cruiser in S.Tunisia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry in S.Tunisia, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 2 Infantrys in S.Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the British and 2 Infantrys owned by the Italians lost in S.Tunisia British win, taking S.Tunisia from Italians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 ArmoredCar Casualties for Italians: 2 Infantrys Battle in West Papua British attack with 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 2 Infantrys in West Papua, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in West Papua, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in West Papua, round 4 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in West Papua, round 5 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in West Papua, round 6 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in West Papua, round 7 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in West Papua British win, taking West Papua from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - British 1 Destroyer moved from 97 Sea Zone to 109 Sea Zone 2 Infantrys moved from Hyderabad to Madras 1 Infantry moved from Hyderabad to Madras 1 Infantry moved from Hyderabad to Bihar 2 ArmoredCars moved from Delhi to Bihar 1 Artillery and 2 Infantrys moved from Delhi to Bihar 1 ArmoredCar moved from Cairo to Mersa Matruh 2 ArmoredCars and 1 Infantry moved from Hun to Tripoli 1 Adv.Fighter and 2 Fighters moved from S.Tunisia to 47 Sea Zone 1 Infantry moved from Amazon to Bahia 1 Artillery and 1 Infantry moved from Dover to Manchester 3 Infantrys moved from London to Manchester 1 Bomber moved from Brittany to Wales 1 Adv.Fighter and 1 Fighter moved from Brittany to 20 Sea Zone 1 Adv.Fighter moved from Belgium to 20 Sea Zone 1 Fighter moved from Belgium to 20 Sea Zone 1 Infantry moved from Cape Town to South Africa 1 Infantry moved from Mauritania to W.Morocco 1 Infantry and 1 Tank moved from Quebec to Northeast USA 1 Fighter moved from 47 Sea Zone to Tripoli 1 Bomber moved from Wales to London Place Units - British 4 T.Boats placed in 20 Sea Zone 2 Infantrys placed in Manchester 2 Destroyers placed in 18 Sea Zone British undo move 3. 2 Destroyers placed in 18 Sea Zone 1 S.Submarine and 2 T.Boats placed in 56 Sea Zone 3 Infantrys placed in Cairo 3 Infantrys placed in Hun 5 Infantrys placed in Madras 5 Infantrys placed in Delhi Turning on Edit Mode EDIT: Adding units owned by British to Delhi: 4 ArmoredCars EDIT: Removing units owned by British from Bihar: 4 ArmoredCars EDIT: Turning off Edit Mode 2 Infantrys placed in Cape Town Turning on Edit Mode EDIT: Adding units owned by British to Wales: 3 Infantrys EDIT: Removing units owned by British from Manchester: 3 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Manchester: 3 Infantrys EDIT: Removing units owned by British from Wales: 3 Infantrys EDIT: Turning off Edit Mode Turn Complete - British British collect 106 PUs; end with 107 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00 Italians regular : 0.33 Germans regular : -1.00 Neutral regular : -0.33 British regular : -5.00
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@Gargantua I have been relieved as Britain’s CinC, as I failed to permanently rid France of the evil that is Nazism. Perhaps, my successor will have more luck. As you can see , he has bought small boats to ferry the Nazi prisoners over to England for indoctrination into good old fashioned Victorian Conservatism.
Fortunately, there was still the position to run America’s war. (Its leaders are preoccupied, as it is election year.) I shall show them how to win naval battles, like our hero Nelson. -
TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 2 Infantrys moved from South Australia to Western Australia 1 Adv.Fighter moved from Canberra to Perth 2 Infantrys moved from Western Australia to Perth 1 Fighter moved from Canberra to 109 Sea Zone 1 Infantry moved from Tasmania to 122 Sea Zone 1 Infantry moved from Canberra to 122 Sea Zone 2 Infantrys and 2 S.Submarines moved from 122 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Soembawa Dutch take Soembawa from Yamamoto 1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone 1 Infantry moved from 113 Sea Zone to Aroe Dutch take Aroe from Yamamoto Purchase Units - Anzac Anzac buy 1 Elite, 1 Fighter, 2 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Anzac Battle in Perth Anzac attack with 1 Adv.Fighter and 2 Infantrys Thai defend with 1 Infantry Anzac roll dice for 1 Adv.Fighter and 2 Infantrys in Perth, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Perth, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Adv.Fighter and 2 Infantrys in Perth, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Perth, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Perth Anzac win, taking Perth from Thai with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 1 Adv.Fighter moved from Perth to Western Australia Place Units - Anzac 2 S.Submarines placed in 122 Sea Zone 1 Elite and 1 Infantry placed in Canberra 1 Fighter and 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : -0.67 Thai regular : -0.67
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Artillery and 1 Infantry moved from Mauritania to W.Morocco 1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania 1 Transport moved from 36 Sea Zone to 32 Sea Zone 1 Infantry moved from Port Moresby to West Papua Purchase Units - Dutch Dutch buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 ArmoredCar and 1 Tank moved from Bolivia to Suriname Place Units - Dutch 1 Elite and 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Artillery and 1 Infantry moved from Mauritania to W.Morocco 1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania 1 Transport moved from 36 Sea Zone to 32 Sea Zone 1 Infantry moved from Port Moresby to West Papua Purchase Units - Dutch Dutch buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 ArmoredCar and 1 Tank moved from Bolivia to Suriname Place Units - Dutch 1 Elite and 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 2 Infantrys moved from Tampere to Oulu 1 Infantry moved from Helsinki to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Finns take Estonia from Russians 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Vyborg Finns take Vyborg from Russians 2 ArmoredCars moved from Helsinki to Kotka 1 Elite moved from Helsinki to Tampere 1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Tampere to Kiev Purchase Units - Finns Finns buy 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns 1 AAGun moved from Tampere to Kotka Place Units - Finns 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 2 Infantrys moved from Donetsk to Rostov 1 Adv.Fighter and 1 Fighter moved from Vinnytsia to Rostov 1 Tank moved from Donetsk to Kiev 2 ArmoredCars, 1 Elite and 3 Infantrys moved from Vinnytsia to Kiev 2 Infantrys moved from E.Romania to Vinnytsia 2 ArmoredCars moved from Bucharest to Vinnytsia Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Fighter and 2 Infantrys; Remaining resources: 1 PUs; Combat - Romanians Battle in Rostov Romanians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Russians defend with 1 Artillery and 1 Infantry Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Rostov, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Rostov, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Rostov Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Rostov, round 4 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Rostov Romanians win, taking Rostov from Russians with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Rostov to Kiev Place Units - Romanians 2 ArmoredCars and 2 Infantrys placed in Vinnytsia 1 Fighter placed in Bucharest Turn Complete - Romanians Romanians collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Romanians regular : -1.50 Russians regular : -1.67
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 1 Transport moved from 110 Sea Zone to 65 Sea Zone 2 Infantrys moved from S.Thailand to 65 Sea Zone 2 Infantrys and 1 Transport moved from 65 Sea Zone to 60 Sea Zone 1 Artillery and 1 Marine moved from Malaya to 110 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 60 Sea Zone 1 Artillery, 2 Infantrys and 1 Marine moved from 60 Sea Zone to Calcutta 1 Fighter moved from Burma to Calcutta 1 Marine moved from Burma to Assam 2 Artillerys, 3 Infantrys and 2 Tanks moved from Burma to Assam 1 Artillery, 4 Infantrys and 1 Marine moved from Yunnan to Assam 1 Adv.Fighter moved from Bangkok to Assam Purchase Units - Thai Thai buy 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in Calcutta Thai attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine British defend with 1 Infantry Thai roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine in Calcutta, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 Infantry in Calcutta, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Calcutta Thai win, taking Calcutta from British with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Assam Thai attack with 1 Adv.Fighter, 3 Artillerys, 7 Infantrys, 2 Marines and 2 Tanks British defend with 1 Infantry Thai roll dice for 1 Adv.Fighter, 3 Artillerys, 7 Infantrys, 2 Marines and 2 Tanks in Assam, round 2 : 9/15 hits, 5.17 expected hits British roll dice for 1 Infantry in Assam, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Assam Thai win, taking Assam from British with 1 Adv.Fighter, 3 Artillerys, 6 Infantrys, 2 Marines and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai 1 Adv.Fighter moved from Assam to Burma 1 AAGun moved from Yunnan to Assam 1 Fighter moved from Calcutta to Burma 2 Infantrys moved from S.Thailand to Burma 4 Infantrys moved from Bangkok to S.Thailand 1 Tank moved from Bangkok to Burma 1 Destroyer moved from 110 Sea Zone to 66 Sea Zone 1 T.Boat moved from 112 Sea Zone to 111 Sea Zone Place Units - Thai 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Thai regular : 3.17 British regular : 0.33
Territory Summary for Thai :
S.French Indochina : 1 flag Yunnan : 1 flag Assam : 1 flag, 1 AAGun, 3 Artillerys, 6 Infantrys, 2 Marines and 2 Tanks Burma : 1 flag, 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank Calcutta : 1 flag, 1 Artillery, 2 Infantrys and 1 Marine East And South Borneo : 1 flag Flores : 1 flag Lombok : 1 Infantry Java : 1 flag, 1 Infantry S.Thailand : 4 Infantrys Bangkok : 1 Factory, 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank 66 Sea Zone : 1 Destroyer 60 Sea Zone : 2 Transports 111 Sea Zone : 1 T.Boat
Production/PUs Summary :
Germans : 120 / 129 Russians : 79 / 90 Italians : 54 / 55 French : 27 / 19 Yamamoto : 84 / 88 Chinese : 17 / 22 Hisaichi : 78 / 80 British : 103 / 107 Anzac : 36 / 36 Dutch : 7 / 7 Finns : 16 / 16 Romanians : 21 / 22 Thai : 23 / 23 Americans : 109 / 110
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 2 Marines and 2 Tanks moved from W.Morocco to E.Morocco 2 Bombers and 4 Tanks moved from Mauritania to E.Morocco 2 Infantrys and 1 Marine moved from Mauritania to 34 Sea Zone 1 B.Transport, 2 Infantrys and 1 Marine moved from 34 Sea Zone to 41 Sea Zone 2 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco 2 L.Fighters moved from 109 Sea Zone to 112 Sea Zone 1 Bomber moved from Townsville to 111 Sea Zone 2 Infantrys moved from 109 Sea Zone to Woleai 10 Adv.Fighters moved from 109 Sea Zone to Woleai 1 Adv.Fighter moved from Woleai to Ulithi 1 Adv.Fighter moved from Woleai to Ulithi 1 Adv.Fighter moved from Woleai to Ulithi 1 Adv.Fighter moved from Woleai to Ulithi 1 Adv.Fighter moved from Woleai to Ulithi 1 Battleship moved from 97 Sea Zone to 109 Sea Zone 1 Infantry moved from Midway to 97 Sea Zone Purchase Units - Americans Americans buy 2 Adv.Fighters, 1 B.Carrier, 1 Elite, 1 Infantry, 1 Marine, 1 S.Bomber, 1 S.Submarine, 5 Tanks and 1 Transport; Remaining resources: 2 PUs; Combat - Americans Battle in Woleai Americans attack with 5 Adv.Fighters and 2 Infantrys Yamamoto defend with 2 Infantrys Americans roll dice for 1 Battleship and 1 Cruiser in Woleai, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Yamamoto lost in Woleai Americans win, taking Woleai from Yamamoto with 5 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Battle in E.Morocco Americans attack with 2 Bombers, 2 Infantrys, 3 Marines and 6 Tanks Germans defend with 1 Tank; Italians defend with 1 AAGun, 1 Bunker, 1 Factory, 10 Infantrys and 1 Tank Italians roll AA dice in E.Morocco : 0/2 hits, 0.33 expected hits Americans roll dice for 2 Bombers, 2 Infantrys, 3 Marines and 6 Tanks in E.Morocco, round 2 : 7/13 hits, 6.17 expected hits Units damaged: 1 Bunker owned by the Italians Italians roll dice for 1 Bunker, 10 Infantrys and 2 Tanks in E.Morocco, round 2 : 5/13 hits, 4.83 expected hits 3 Marines owned by the Americans, 2 Infantrys owned by the Americans and 6 Infantrys owned by the Italians lost in E.Morocco Americans roll dice for 2 Bombers and 6 Tanks in E.Morocco, round 3 : 5/8 hits, 4.33 expected hits Italians roll dice for 1 Bunker, 4 Infantrys and 2 Tanks in E.Morocco, round 3 : 0/7 hits, 2.83 expected hits 4 Infantrys owned by the Italians and 1 Tank owned by the Germans lost in E.Morocco Americans roll dice for 2 Bombers and 6 Tanks in E.Morocco, round 4 : 5/8 hits, 4.33 expected hits Italians roll dice for 1 Bunker and 1 Tank in E.Morocco, round 4 : 1/2 hits, 1.00 expected hits 1 Bunker owned by the Italians, 1 Tank owned by the Italians and 1 Tank owned by the Americans lost in E.Morocco Americans win, taking E.Morocco from Italians with 2 Bombers and 5 Tanks remaining. Battle score for attacker is 15 Casualties for Americans: 2 Infantrys, 3 Marines and 1 Tank Casualties for Italians: 1 Bunker, 10 Infantrys and 1 Tank Casualties for Germans: 1 Tank Battle in Ulithi Americans attack with 5 Adv.Fighters Yamamoto defend with 1 Infantry Americans roll dice for 5 Adv.Fighters in Ulithi, round 2 : 2/5 hits, 2.50 expected hits Yamamoto roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ulithi Americans win with 5 Adv.Fighters remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in 112 Sea Zone Americans attack with 2 L.Fighters Yamamoto defend with 1 Transport Americans roll dice for 2 L.Fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Transport in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 112 Sea Zone Americans win with 2 L.Fighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in 111 Sea Zone Americans attack with 1 Bomber Thai defend with 1 T.Boat Americans roll dice for 1 Bomber in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Thai roll dice for 1 T.Boat in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Thai lost in 111 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Thai: 1 T.Boat Non Combat Move - Americans 2 L.Fighters moved from 112 Sea Zone to 109 Sea Zone 1 Bomber moved from 111 Sea Zone to Townsville 1 B.Carrier, 1 Cruiser and 1 Infantry moved from 97 Sea Zone to 109 Sea Zone 2 Adv.Fighters moved from Wake to 109 Sea Zone 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 B.Transport, 2 Cruisers, 3 Infantrys, 2 Marines and 1 S.Submarine moved from 91 Sea Zone to 97 Sea Zone 1 Transport moved from 109 Sea Zone to 97 Sea Zone 3 Infantrys and 2 Marines moved from 97 Sea Zone to Johnston 1 Transport moved from 109 Sea Zone to 97 Sea Zone 2 L.Fighters moved from San Francisco to 109 Sea Zone 5 Adv.Fighters moved from Woleai to 109 Sea Zone 5 Adv.Fighters moved from Ulithi to 109 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Tanks moved from Bahia to 35 Sea Zone 1 Marine moved from Salvador to 35 Sea Zone 1 B.Transport, 1 Marine and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone 1 Marine and 2 Tanks moved from 36 Sea Zone to Mauritania 1 Carrier moved from 34 Sea Zone to 41 Sea Zone 2 Bombers moved from E.Morocco to Mauritania 1 Artillery moved from Amazon to Bahia 1 S.Submarine moved from 26 Sea Zone to 32 Sea Zone 1 Infantry moved from Amazon to 32 Sea Zone 1 Infantry and 1 S.Submarine moved from 32 Sea Zone to 34 Sea Zone 1 Infantry moved from 34 Sea Zone to Mauritania Place Units - Americans 2 Tanks placed in Salvador 2 Adv.Fighters placed in Wake 1 B.Carrier and 1 S.Submarine placed in 91 Sea Zone 1 Marine placed in Pearl Harbor 1 Transport placed in 83 Sea Zone 1 Elite, 1 Infantry and 1 S.Bomber placed in San Francisco 3 Tanks placed in Rio de Oro Turn Complete - Americans Americans collect 110 PUs; end with 112 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Americans regular : 2.83 Italians regular : -2.67 Thai regular : -0.17 Italians AA : -0.33
Territory Summary for Americans :
Mauritania : 2 Bombers, 1 Infantry, 1 Marine and 2 Tanks E.Morocco : 5 Tanks Kwajalein : 1 flag Jaluit : 1 flag Townsville : 1 Bomber Washington : 1 AAGun and 1 Factory San Francisco : 1 AAGun, 1 Elite, 1 Factory, 1 Infantry and 1 S.Bomber Pearl Harbor : 1 AAGun, 1 Factory and 1 Marine South Central USA : 1 Factory Ponape : 1 Infantry Wake : 2 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory and 1 Infantry Johnston : 3 Infantrys and 2 Marines Woleai : 2 Infantrys South Atlantic USA : 2 AAGuns and 1 Factory Bahia : 1 flag, 1 Artillery W.Mexico : 1 flag Bolivia : 1 flag Salvador : 1 flag, 1 AAGun, 1 Elite, 1 Factory and 2 Tanks Rio De Janeiro : 1 flag Central America : 1 flag Rio de Oro : 1 flag, 1 Factory and 3 Tanks Amazon : 1 flag E.Mexico : 1 flag Venezuela : 1 flag 36 Sea Zone : 1 B.Transport 41 Sea Zone : 1 B.Transport, 1 Carrier and 3 S.Submarines 91 Sea Zone : 1 B.Carrier and 1 S.Submarine 83 Sea Zone : 1 Transport 120 Sea Zone : 1 Transport 109 Sea Zone : 12 Adv.Fighters, 1 B.Carrier, 1 Battleship, 7 Carriers, 2 Cruisers, 4 Destroyers, 1 Infantry, 4 L.Fighters, 2 S.Submarines, 2 Submarines and 1 Transport 97 Sea Zone : 1 B.Transport, 2 Cruisers, 1 S.Submarine and 2 Transports 34 Sea Zone : 1 S.Submarine
Production/PUs Summary :
Germans : 120 / 129 Russians : 79 / 90 Italians : 50 / 55 French : 31 / 19 Yamamoto : 83 / 88 Chinese : 17 / 22 Hisaichi : 78 / 80 British : 103 / 107 Anzac : 36 / 36 Dutch : 7 / 7 Finns : 16 / 16 Romanians : 21 / 22 Thai : 23 / 23 Americans : 110 / 112
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans 1 Mech.Inf moved from Kiev to Novgorod Germans take Novgorod from Russians 1 Mech.Inf moved from Novgorod to Latvia 1 Mech.Inf moved from Kiev to Latvia 1 ArmoredCar moved from Warsaw to Minsk 10 Tanks moved from Kiev to Latvia 1 Tank moved from Krakow to Kiev 1 Tank moved from Kiev to Latvia 1 ArmoredCar moved from Warsaw to Lithuania 1 ArmoredCar moved from Krakow to Lithuania 1 Infantry moved from Warsaw to Danzig 1 Infantry moved from Krakow to Danzig 1 Infantry moved from Lapland to N.Karelia Germans take N.Karelia from Russians 1 Artillery and 1 Infantry moved from Oulu to 24 Sea Zone 2 Elites moved from Netherlands to 22 Sea Zone 1 Cruiser moved from 24 Sea Zone to 23 Sea Zone 1 Elite moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Netherlands to 22 Sea Zone 1 Tank moved from Netherlands to 22 Sea Zone 3 Cruisers, 2 Elites, 2 Infantrys, 1 Tank and 1 Transport moved from 22 Sea Zone to 24 Sea Zone 2 Infantrys moved from Oulu to 24 Sea Zone 3 Infantrys moved from Danzig to 24 Sea Zone 1 Cruiser and 1 Elite moved from 23 Sea Zone to 24 Sea Zone 1 Artillery, 3 Elites, 8 Infantrys and 1 Tank moved from 24 Sea Zone to Latvia 2 Adv.Fighters moved from 22 Sea Zone to Kiev 2 Stukas moved from Vinnytsia to Kiev 1 ArmoredCar moved from Bohemia to Danzig 1 ArmoredCar moved from Bavaria to Pomerania 1 ArmoredCar moved from Rhine to Picardy 1 Adv.Fighter moved from Netherlands to Brittany 2 ArmoredCars moved from Paris to Brittany 1 Infantry moved from Paris to Picardy 1 Artillery and 3 Infantrys moved from Paris to Normandy 1 Bomber moved from Netherlands to Picardy Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Netherlands: 1 Artillery EDIT: Removing units owned by Germans from Latvia: 1 Tank EDIT: Adding units owned by Germans to Latvia: 1 Artillery EDIT: Adding units owned by Germans to Netherlands: 1 ArmoredCar and 1 Tank EDIT: Removing units owned by Germans from Pomerania: 1 ArmoredCar EDIT: Removing units owned by Germans from Danzig: 1 ArmoredCar EDIT: Adding units owned by Germans to Pomerania: 1 ArmoredCar EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Picardy: 1 ArmoredCar EDIT: Adding units owned by Germans to Picardy: 1 Infantry EDIT: Removing units owned by Germans from Paris: 1 Infantry EDIT: Adding units owned by Germans to Rhine: 1 ArmoredCar EDIT: Turning off Edit Mode Germans buy 3 Adv.Fighters, 2 ArmoredCars, 3 Bunkers, 3 Cruisers and 19 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 1 Bomber and 2 Infantrys British defend with 1 Infantry Germans roll dice for 1 Bomber and 2 Infantrys in Picardy, round 2 : 1/3 hits, 1.00 expected hits French roll dice for 1 Infantry in Picardy, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Picardy Germans win, taking Picardy from French with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Battle in Brittany Germans attack with 1 Adv.Fighter and 2 ArmoredCars British defend with 1 Elite and 1 Infantry Germans roll dice for 1 Adv.Fighter and 2 ArmoredCars in Brittany, round 2 : 2/3 hits, 1.17 expected hits French roll dice for 1 Elite and 1 Infantry in Brittany, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans, 1 Elite owned by the British and 1 Infantry owned by the British lost in Brittany Germans win, taking Brittany from French with 1 Adv.Fighter and 1 ArmoredCar remaining. Battle score for attacker is 1 Casualties for Germans: 1 ArmoredCar Casualties for British: 1 Elite and 1 Infantry Battle in Normandy Germans attack with 1 Artillery and 3 Infantrys British defend with 1 Artillery and 1 Infantry; French defend with 1 AAGun and 1 Factory Germans roll dice for 1 Artillery and 3 Infantrys in Normandy, round 2 : 1/4 hits, 1.00 expected hits French roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Normandy Germans roll dice for 1 Artillery and 3 Infantrys in Normandy, round 3 : 2/4 hits, 1.00 expected hits French roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Normandy Germans win, taking Normandy from French with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Germans 1 Bomber moved from Picardy to Netherlands 1 Adv.Fighter moved from Brittany to Netherlands 2 Transports moved from 46 Sea Zone to 44 Sea Zone 1 Artillery and 2 Infantrys moved from Provence to 44 Sea Zone 1 Artillery moved from Corsica to 44 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 44 Sea Zone to 46 Sea Zone 2 Artillerys and 2 Infantrys moved from 46 Sea Zone to N.Tunisia 1 Tank moved from Orleanais to Provence Place Units - Germans 2 ArmoredCars and 6 Infantrys placed in Paris 1 Bunker placed in Belgium 1 Bunker placed in Netherlands 3 Infantrys placed in Netherlands 3 Adv.Fighters and 3 Cruisers placed in 22 Sea Zone 1 Bunker and 3 Infantrys placed in Kiev 3 Infantrys placed in Danzig 3 Infantrys placed in Provence 1 Infantry placed in Warsaw Germans undo move 9. 1 Infantry placed in Rhine Turn Complete - Germans Germans collect 130 PUs; end with 130 PUs
Combat Hit Differential Summary :
French regular : 0.00 Germans regular : 1.83