@Entek italy is up
WaW Team Game VII!
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 7 ArmoredCars, 2 Artillerys, 2 Infantrys and 3 Tanks moved from W.Iran to E.Iran 2 Infantrys moved from Syria to Iraq 1 Infantry moved from Iraq to W.Iran 3 ArmoredCars, 2 Elites and 1 Infantry moved from Palestine to Iraq 3 ArmoredCars moved from Iraq to W.Iran 1 Elite and 2 Infantrys moved from Nubia to Lower Egypt 2 Infantrys moved from French Equatorial Africa to Darfur 1 Infantry moved from W.Morocco to E.Morocco 3 Infantrys moved from E.Morocco to S.Algeria Purchase Units - French French buy 2 ArmoredCars, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - French Battle in S.Algeria French attack with 3 Infantrys Italians defend with 1 Infantry French roll dice for 3 Infantrys in S.Algeria, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 3 Infantrys in S.Algeria, round 3 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in S.Algeria French win, taking S.Algeria from Italians with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Battle in E.Iran French attack with 7 ArmoredCars, 2 Artillerys, 2 Infantrys and 3 Tanks Neutral defend with 1 Bunker and 3 Infantrys French roll dice for 7 ArmoredCars, 2 Artillerys, 2 Infantrys and 3 Tanks in E.Iran, round 2 : 3/14 hits, 5.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the French lost in E.Iran French roll dice for 7 ArmoredCars, 2 Artillerys and 3 Tanks in E.Iran, round 3 : 7/12 hits, 4.50 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 1/2 hits, 0.83 expected hits 1 ArmoredCar owned by the French, 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran French loses 0 PUs for violating E.Irans neutrality. French win, taking E.Iran from Neutral with 6 ArmoredCars, 2 Artillerys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for French: 1 ArmoredCar and 2 Infantrys Casualties for Neutral: 1 Bunker and 3 Infantrys Non Combat Move - French Place Units - French 1 ArmoredCar and 2 Tanks placed in W.Iran 1 ArmoredCar and 1 Mech.Inf placed in Syria Turn Complete - French French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 French regular : 0.33 Neutral regular : 0.67
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This game is alot closer than some might think.
Sure UK is in BIG trouble⦠Delhi will fall, and London under duressā¦
But TUV is roughly the same, Incomes very close, Russia is back on the offensive, America is starting to run wild in the pacific - changing the narrative, France has a lock down on the mid east, and UK has contained Italy to the peninsula.
Going to be an interesting finish Which I assume will eventually be determined in Moscow or Tokyo
Rome/Dutch/Egypt/Helsinki etc, are important and devestating if lost/gained, but will only be steps on the stairwell to VICTORY!
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Yamamoto 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys and 1 Transport moved from 107 Sea Zone to 101 Sea Zone 2 Infantrys moved from 101 Sea Zone to Ulithi 1 Fighter moved from 107 Sea Zone to 108 Sea Zone 1 Fighter moved from 107 Sea Zone to 101 Sea Zone 2 L.Fighters moved from 107 Sea Zone to Ulithi 1 Bomber moved from Davao to 101 Sea Zone 3 Adv.Fighters moved from 107 Sea Zone to 108 Sea Zone 2 Adv.Fighters moved from 107 Sea Zone to 101 Sea Zone 1 Adv.Fighter moved from 107 Sea Zone to Ulithi 1 Adv.Fighter moved from 107 Sea Zone to 108 Sea Zone 1 Adv.Fighter moved from 107 Sea Zone to Ulithi 1 Adv.Fighter moved from 107 Sea Zone to 101 Sea Zone 12 Infantrys moved from Hyderabad to Delhi 1 Tank moved from Bihar to Punjab Yamamoto take Punjab from British 1 Tank moved from Punjab to Delhi 2 Infantrys and 2 Tanks moved from Bihar to Delhi Purchase Units - Yamamoto Yamamoto buy 5 Adv.Fighters, 2 Bunkers and 13 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Delhi Yamamoto attack with 14 Infantrys and 3 Tanks British defend with 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Factory, 8 Infantrys and 1 Tank Yamamoto roll dice for 14 Infantrys and 3 Tanks in Delhi, round 2 : 6/17 hits, 3.83 expected hits British roll dice for 1 Adv.Fighter, 2 Bunkers, 8 Infantrys and 1 Tank in Delhi, round 2 : 3/12 hits, 4.83 expected hits 3 Infantrys owned by the Yamamoto and 6 Infantrys owned by the British lost in Delhi Yamamoto roll dice for 11 Infantrys and 3 Tanks in Delhi, round 3 : 2/14 hits, 3.33 expected hits British roll dice for 1 Adv.Fighter, 2 Bunkers, 2 Infantrys and 1 Tank in Delhi, round 3 : 3/6 hits, 2.83 expected hits 3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Delhi Yamamoto roll dice for 8 Infantrys and 3 Tanks in Delhi, round 4 : 0/11 hits, 2.83 expected hits British roll dice for 1 Adv.Fighter, 2 Bunkers and 1 Tank in Delhi, round 4 : 2/4 hits, 2.17 expected hits 2 Infantrys owned by the Yamamoto lost in Delhi Yamamoto roll dice for 6 Infantrys and 3 Tanks in Delhi, round 5 : 1/9 hits, 2.50 expected hits British roll dice for 1 Adv.Fighter, 2 Bunkers and 1 Tank in Delhi, round 5 : 2/4 hits, 2.17 expected hits 1 Tank owned by the British and 2 Infantrys owned by the Yamamoto lost in Delhi Yamamoto roll dice for 4 Infantrys and 3 Tanks in Delhi, round 6 : 2/7 hits, 2.17 expected hits British roll dice for 1 Adv.Fighter and 2 Bunkers in Delhi, round 6 : 3/3 hits, 1.67 expected hits 2 Bunkers owned by the British and 3 Infantrys owned by the Yamamoto lost in Delhi Yamamoto roll dice for 1 Infantry and 3 Tanks in Delhi, round 7 : 1/4 hits, 1.67 expected hits British roll dice for 1 Adv.Fighter in Delhi, round 7 : 0/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the British lost in Delhi Yamamoto captures 99PUs while taking British capital Yamamoto win, taking Delhi from British with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 17 Casualties for Yamamoto: 13 Infantrys Casualties for British: 1 Adv.Fighter, 2 Bunkers, 8 Infantrys and 1 Tank Battle in 101 Sea Zone Yamamoto attack with 3 Adv.Fighters, 1 Bomber, 1 Fighter and 1 Transport Americans defend with 1 Transport Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber, 1 Fighter and 1 Transport in 101 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 Transport in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 101 Sea Zone Yamamoto win with 3 Adv.Fighters, 1 Bomber, 1 Fighter and 1 Transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in 108 Sea Zone Yamamoto attack with 4 Adv.Fighters and 1 Fighter Americans defend with 1 Transport Yamamoto roll dice for 4 Adv.Fighters and 1 Fighter in 108 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 Transport in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 108 Sea Zone Yamamoto win with 4 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in Ulithi Yamamoto attack with 2 Adv.Fighters, 2 Infantrys and 2 L.Fighters Americans defend with 1 Marine Yamamoto roll dice for 2 Adv.Fighters, 2 Infantrys and 2 L.Fighters in Ulithi, round 2 : 1/6 hits, 2.33 expected hits Americans roll dice for 1 Marine in Ulithi, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Americans and 1 Infantry owned by the Yamamoto lost in Ulithi Yamamoto win, taking Ulithi from Americans with 2 Adv.Fighters, 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Marine Non Combat Move - Yamamoto 4 Infantrys moved from Banjarmasin to 110 Sea Zone 1 B.Carrier, 4 Infantrys and 2 Transports moved from 110 Sea Zone to 93 Sea Zone 3 B.Carriers, 2 Battleships, 5 Carriers, 4 Destroyers, 2 S.Submarines and 3 Submarines moved from 107 Sea Zone to 93 Sea Zone 4 Adv.Fighters and 1 Fighter moved from 108 Sea Zone to 93 Sea Zone 2 Adv.Fighters moved from Ulithi to 93 Sea Zone 3 Adv.Fighters and 1 Fighter moved from 101 Sea Zone to 93 Sea Zone 1 Adv.Fighter moved from Sumatra to 93 Sea Zone 4 Infantrys moved from 93 Sea Zone to Manila 1 T.Boat and 1 Transport moved from 92 Sea Zone to 93 Sea Zone 4 Transports moved from 60 Sea Zone to 110 Sea Zone 1 Infantry moved from Java to Lombok 1 Infantry moved from Java to Lombok 2 Infantrys moved from Sumatra to Java 2 Fighters moved from 107 Sea Zone to 93 Sea Zone 3 Adv.Fighters moved from 110 Sea Zone to 93 Sea Zone 2 L.Fighters moved from Ulithi to 93 Sea Zone 2 Adv.Fighters moved from 107 Sea Zone to 93 Sea Zone 1 Adv.Fighter moved from Tokyo to 93 Sea Zone 2 Fighters moved from 107 Sea Zone to Tokyo 1 Adv.Fighter moved from 93 Sea Zone to Tokyo 1 Adv.Fighter moved from 93 Sea Zone to Tokyo 1 Bomber moved from 101 Sea Zone to Manila 5 Infantrys moved from Assam to Bihar 4 Infantrys moved from Yunnan to Szechwan 1 Artillery, 1 Elite and 1 Infantry moved from Shensi to Szechwan 3 Infantrys moved from Hupeh to Szechwan 3 Infantrys moved from Kweichow to Szechwan 3 Infantrys moved from N.French Indochina to Yunnan 1 Infantry moved from Hunan to Kweichow 3 Infantrys moved from Kwangsi to N.French Indochina Place Units - Yamamoto 2 Adv.Fighters placed in 93 Sea Zone 1 Infantry placed in Manila 3 Adv.Fighters, 1 Bunker and 5 Infantrys placed in Tokyo 1 Bunker and 4 Infantrys placed in Davao 3 Infantrys placed in Hupeh Turn Complete - Yamamoto Yamamoto collect 85 PUs; end with 184 PUs
Combat Hit Differential Summary :
Yamamoto regular : -6.50 Americans regular : 0.33 British regular : -1.33
Production/PUs Summary :
Germans : 135 / 137 Russians : 78 / 78 Italians : 46 / 47 French : 28 / 28 Yamamoto : 85 / 184 Chinese : 15 / 17 Hisaichi : 85 / 88 British : 83 / 0 Anzac : 36 / 36 Dutch : 9 / 10 Finns : 22 / 24 Romanians : 17 / 18 Thai : 23 / 23 Americans : 116 / 119
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The crown jewel of the British Empire has fallen!
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@redrum congratulations.
@Colt45554 Sorry that I left Britain in such a pickle for you. Fine friend I am! -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 2 Infantrys moved from Gobi Altai to Ningsia 1 Tank moved from Hsining to Lanchow 5 Infantrys and 1 Marine moved from E.Qinghai to Lanchow 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang 5 Infantrys moved from Hsining to E.Qinghai 2 Adv.Fighters moved from Lanchow to Ningsia Purchase Units - Chinese Chinese buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Ningsia Chinese attack with 2 Adv.Fighters and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 2 Adv.Fighters and 2 Infantrys in Ningsia, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Ningsia Chinese win, taking Ningsia from Hisaichi with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Non Combat Move - Chinese 2 Adv.Fighters moved from Ningsia to Lanchow Place Units - Chinese 1 Elite and 5 Infantrys placed in Hsining 2 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Hisaichi regular : -0.33
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@dawgoneit Iām in for a new one.
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@dawgoneit Giving up already?
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@redrum its up to the rest of the gang
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Ok, it is official. The Allies surrender. The 2 Japans are out of control! LOL.
So, who is up for another?
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@Karl7 Iām in
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Karl7
Dawg
Gargantua
Whittso far.
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@Karl7 said in WaW Team Game VII!:
Karl7
Dawg
Gargantua
Whitt
Colt
so far. -
Wtf
It was just getting GOOD!
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Matt will be and I have asked Redrum; no answer yet. Although, I imagine he is too .
I am sure someone can go ahead and roll dice . -
@Gargantua We let you look good in that game. The next one , we wonāt be as kind.
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Count me in. GG all!
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@Witt entek will play
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This is an outrageā¦surrendering before Redrum gets to spend all that money.
Iām in for another⦠I want to count up the total of team games weāve played of this thoughā¦the number of this game isnāt correct. -
Our first team game was started 1/8/15ā¦so the next game is number 12.