The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to Australia
1 fighter moved from 44 Sea Zone to Australia
1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Western Canada
1 infantry moved from Alaska to Western Canada
1 aaGun moved from Western United States to Western Canada
Combat Move - Chinese
2 infantry moved from Yunnan to Fukien
1 fighter moved from Yunnan to Fukien
Combat - Chinese
Battle in Fukien
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Chinese win, taking Fukien from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Fukien to Sikang
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery placed in Eastern United States
1 carrier and 1 fighter placed in 56 Sea Zone
1 armour placed in Western United States
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Sikang
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : 0.67
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
4 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 armour, 1 artillery and 3 infantry moved from Libya to Morocco Algeria
1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
1 bomber moved from Germany to Gibraltar
2 infantry moved from Baltic States to Belorussia
2 fighters moved from 5 Sea Zone to Belorussia
2 infantry moved from East Poland to Ukraine
3 armour moved from East Poland to Ukraine
3 armour moved from Baltic States to Ukraine
1 fighter moved from Bulgaria Romania to Ukraine
Combat - Germans
Battle in Morocco Algeria
Germans attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Morocco Algeria
Germans win, taking Morocco Algeria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Battle in Ukraine
Germans attack with 6 armour, 1 fighter and 2 infantry
Russians defend with 1 armour and 3 infantry
Germans roll dice for 6 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 3/9 hits, 3.83 expected hits
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
6 armour owned by the Germans retreated to East Poland
Russians win with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 bomber moved from Gibraltar to France
1 fighter moved from Ukraine to Germany
2 artilleries moved from Baltic States to Karelia S.S.R.
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from Belorussia to 5 Sea Zone
1 infantry moved from Baltic States to East Poland
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to France
Place Units - Germans
1 artillery, 2 fighters and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -1.17
Russians : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
4 infantry moved from Persia to India
2 infantry moved from Chinghai to Sikang
1 artillery moved from Archangel to Belorussia
1 infantry moved from Archangel to Belorussia
1 infantry moved from Archangel to Belorussia
1 infantry moved from Archangel to Russia
1 infantry moved from Russia to Belorussia
1 armour and 6 infantry moved from Russia to Eastern Ukraine
2 artilleries and 6 infantry moved from Caucasus to Eastern Ukraine
1 armour moved from Ukraine to Eastern Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Archangel to Russia
1 infantry moved from Urals to Archangel
1 infantry moved from Evenki National Okrug to Urals
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Russia
1 aaGun moved from Russia to Eastern Ukraine
Place Units - Russians
4 infantry placed in Caucasus
1 armour, 1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 factories, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Fukien
4 fighters moved from 62 Sea Zone to Fukien
1 infantry moved from Kiangsu to Hupeh
2 fighters moved from French Indo-China Thailand to Hupeh
1 armour and 2 infantry moved from French Indo-China Thailand to Burma
1 destroyer moved from 50 Sea Zone to 38 Sea Zone
2 fighters moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery and 1 transport moved from 50 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
Combat - Japanese
Battle in Fukien
Japanese attack with 4 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters and 1 infantry in Fukien, round 2 : 1/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 38 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Hupeh
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 transport moved from 49 Sea Zone to 38 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Burma
2 fighters moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 50 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Burma
2 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 battleship moved from 50 Sea Zone to 36 Sea Zone
2 carriers moved from 62 Sea Zone to 36 Sea Zone
4 fighters moved from Fukien to 36 Sea Zone
2 fighters moved from Hupeh to French Indo-China Thailand
1 infantry moved from Kiangsu to Manchuria
Place Units - Japanese
1 factory placed in French Indo-China Thailand
1 factory placed in Manchuria
1 submarine placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : -0.50
Chinese : -0.67
Japanese : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour moved from Egypt to Morocco Algeria
British take Libya from Italians
1 bomber moved from Egypt to Morocco Algeria
1 fighter moved from Egypt to Morocco Algeria
1 armour moved from United Kingdom to 2 Sea Zone
1 artillery moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 transport moved from 12 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 2 Sea Zone to 12 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
1 destroyer moved from 48 Sea Zone to 38 Sea Zone
Combat - British
Battle in 38 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar
British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Gibraltar
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 1 infantry
Battle in Morocco Algeria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 2 : 0/5 hits, 1.83 expected hits
2 infantry owned by the Germans lost in Morocco Algeria
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 3 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 3 : 0/3 hits, 1.17 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Morocco Algeria
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 4 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 armour in Morocco Algeria, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Morocco Algeria
British win, taking Morocco Algeria from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Morocco Algeria to Egypt
1 bomber moved from Morocco Algeria to Egypt
1 transport moved from 43 Sea Zone to 47 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in India
2 infantry placed in Australia
1 armour, 1 artillery and 5 infantry placed in United Kingdom
British undo move 2.
1 infantry placed in United Kingdom
1 infantry placed in Australia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 battleship and 2 cruisers moved from 13 Sea Zone to 12 Sea Zone
1 fighter moved from France to 12 Sea Zone
1 fighter moved from Italy to 12 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 2 fighters
British defend with 1 battleship, 1 destroyer and 3 transports; Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 battleship, 2 cruisers and 2 fighters in 12 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 destroyers and 4 transports in 12 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 12 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 12 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
British roll dice for 1 battleship, 1 destroyer and 4 transports in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 transport owned by the Americans and 1 battleship owned by the British lost in 12 Sea Zone
3 transports owned by the British lost in 12 Sea Zone
Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is 40
Casualties for Italians: 2 cruisers
Casualties for Americans: 1 destroyer and 1 transport
Casualties for British: 1 battleship, 1 destroyer and 3 transports
Non Combat Move - Italians
1 fighter moved from 12 Sea Zone to Gibraltar
1 fighter moved from 12 Sea Zone to Gibraltar
1 armour moved from Poland to Bulgaria Romania
1 armour moved from Germany to Bulgaria Romania
1 artillery moved from France to Germany
Place Units - Italians
2 armour placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians : 0.17
British : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 fighter moved from United Kingdom to 13 Sea Zone
1 bomber moved from Australia to French Indo-China Thailand
1 fighter moved from Australia to India
1 fighter moved from Hawaiian Islands to Australia
1 fighter moved from 56 Sea Zone to Australia
Combat - Americans
Strategic bombing raid in French Indo-China Thailand
Bombing raid in French Indo-China Thailand rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in French Indo-China Thailand causes 2 damage total.
Battle in 13 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 13 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 fighter moved from 13 Sea Zone to Morocco Algeria
1 bomber moved from French Indo-China Thailand to India
Combat Move - Chinese
1 infantry moved from Suiyuan to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter and 2 infantry moved from Sikang to Hupeh
Combat - Chinese
Battle in Hupeh
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
Chinese win, taking Hupeh from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hupeh to Sikang
Place Units - Americans
1 carrier, 2 fighters and 2 transports placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Sikang
1 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from East Poland to Ukraine
1 infantry moved from Karelia S.S.R. to Archangel
3 infantry moved from Karelia S.S.R. to Belorussia
2 fighters moved from 5 Sea Zone to Belorussia
1 bomber moved from France to Ukraine
1 fighter moved from Germany to Ukraine
1 fighter moved from Germany to Belorussia
1 fighter moved from Germany to Archangel
Combat - Germans
Battle in Belorussia
Germans attack with 3 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Belorussia, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 armour moved from East Poland to Karelia S.S.R.
1 fighter moved from Ukraine to Bulgaria Romania
1 bomber moved from Ukraine to Bulgaria Romania
1 fighter moved from Belorussia to Bulgaria Romania
1 fighter moved from Belorussia to 5 Sea Zone
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 artillery and 3 infantry moved from Germany to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Karelia S.S.R.
4 infantry moved from Germany to Poland
1 armour moved from France to Poland
3 infantry moved from France to Northwestern Europe
Place Units - Germans
2 infantry placed in Karelia S.S.R.
9 armour placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00
Russians : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Eastern Ukraine to East Poland
Russians take East Poland from Germans
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
1 artillery moved from Eastern Ukraine to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 infantry moved from Russia to Eastern Ukraine
4 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Urals to Russia
3 infantry moved from Evenki National Okrug to Urals
1 submarine moved from 3 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
Place Units - Russians
4 infantry placed in Caucasus
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 40 PUs; 0 techTokens;
Japanese buy 1 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour, 1 artillery and 6 infantry moved from Burma to India
1 artillery and 3 infantry moved from French Indo-China Thailand to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to India
2 fighters moved from 37 Sea Zone to India
2 fighters moved from French Indo-China Thailand to India
4 fighters moved from 36 Sea Zone to India
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 2 artilleries, 8 fighters and 9 infantry
British defend with 1 aaGun, 2 artilleries, 1 factory and 5 infantry; Americans defend with 1 bomber and 1 fighter; Russians defend with 4 infantry
AA fire in India : 2/8 hits, 1.33 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 6 fighters and 9 infantry in India, round 2 : 6/18 hits, 6.00 expected hits
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 9 infantry in India, round 2 : 6/13 hits, 4.50 expected hits
6 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 bomber owned by the Americans and 3 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 artilleries, 6 fighters and 3 infantry in India, round 3 : 4/12 hits, 5.00 expected hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in India, round 3 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 artilleries and 6 fighters in India, round 4 : 6/9 hits, 4.17 expected hits
British roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in India
Japanese win, taking India from British with 1 armour, 1 artillery and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery, 2 fighters and 9 infantry
Casualties for Americans: 1 bomber and 1 fighter
Casualties for British: 2 artilleries and 5 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
1 carrier and 3 transports moved from 36 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 carrier and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from India to French Indo-China Thailand
4 fighters moved from India to 35 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in French Indo-China Thailand
3 infantry placed in Manchuria
1 infantry placed in Japan
2 fighters placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : 2.83
AA fire in India : : 0.67
Japanese : 1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - British
British buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 fighter moved from Egypt to 15 Sea Zone
1 bomber moved from Egypt to 12 Sea Zone
1 fighter moved from United Kingdom to 12 Sea Zone
1 fighter moved from United Kingdom to 12 Sea Zone
1 artillery and 6 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 1 infantry moved from Morocco Algeria to Libya
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Australia to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
British take Borneo from Japanese
1 destroyer moved from 38 Sea Zone to 51 Sea Zone
Combat - British
Battle in 15 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 12 Sea Zone
British attack with 1 bomber and 2 fighters
Italians defend with 1 battleship
British roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship in 12 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship in 12 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 12 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Battle in Trans-Jordan
British attack with 1 artillery and 6 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 2 : 2/7 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 15 Sea Zone to Belgian Congo
1 bomber and 2 fighters moved from 12 Sea Zone to United Kingdom
Place Units - British
2 infantry placed in Australia
1 bomber, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 0.17
Italians : -1.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 bomber moved from Germany to 12 Sea Zone
1 fighter moved from Germany to 6 Sea Zone
2 infantry moved from Bulgaria Romania to Ukraine
1 artillery moved from Bulgaria Romania to Ukraine
1 fighter moved from Poland to Ukraine
2 armour and 1 infantry moved from Bulgaria Romania to East Poland
2 armour moved from Czechoslovakia Hungary to East Poland
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Poland to East Poland
2 armour, 1 artillery and 3 infantry moved from Poland to Baltic States
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 fighter moved from Norway to 12 Sea Zone
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in East Poland
Germans attack with 4 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour and 2 infantry in East Poland, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 9 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 12 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in Baltic States
Germans attack with 2 armour, 2 artilleries and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 4/8 hits, 2.67 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 armour and 1 infantry moved from France to 13 Sea Zone
1 armour moved from Libya to Morocco Algeria
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from 12 Sea Zone to Germany
3 infantry moved from Germany to France
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Ukraine to Poland
Place Units - Germans
1 carrier and 1 destroyer placed in 5 Sea Zone
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : 1.50
British regular : -0.83
Test summary from TripleA, engine version: 2.2.20868, time: 5:04:39 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 armour moved from Russia to Ukraine
1 infantry moved from Belorussia to Eastern Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
2 infantry moved from Kazakh S.S.R. to Persia
2 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
Russians undo move 2.
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 61 Sea Zone to 35 Sea Zone
3 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
2 infantry moved from French Indo-China Thailand to Burma
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
2 infantry moved from Kiangsu to Fukien
1 fighter moved from Manchuria to Fukien
1 fighter moved from Formosa to Kwangtung
1 fighter moved from Japan to Kwangtung
Combat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippine Islands
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in Burma
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
2 fighters moved from Kwangtung to French Indo-China Thailand
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 carriers moved from 57 Sea Zone to 62 Sea Zone
2 fighters moved from 56 Sea Zone to 62 Sea Zone
2 fighters moved from 53 Sea Zone to 62 Sea Zone
1 infantry moved from Manchuria to Kiangsu
Place Units - Japanese
2 transports placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 1.17
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 artillery moved from United Kingdom to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from United Kingdom to Morocco Algeria
1 fighter moved from Egypt to Morocco Algeria
1 fighter moved from United Kingdom to 12 Sea Zone
Combat - British
Battle in Morocco Algeria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour, 2 fighters and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 armour, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 2/4 hits, 2.17 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Morocco Algeria
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Morocco Algeria, round 3 : 2/4 hits, 2.00 expected hits
Germans roll dice for 2 fighters in Morocco Algeria, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 1 artillery owned by the British lost in Morocco Algeria
British win, taking Morocco Algeria from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 18
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 1 armour, 2 fighters and 1 infantry
Non Combat Move - British
1 fighter moved from Morocco Algeria to Egypt
1 fighter moved from 12 Sea Zone to United Kingdom
1 bomber moved from Morocco Algeria to United Kingdom
2 infantry moved from Trans-Jordan to Egypt
1 aaGun, 1 artillery and 2 infantry moved from India to Persia
Place Units - British
1 factory placed in Union of South Africa
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Adding units owned by British to Rhodesia: 2 infantry
EDIT: Turning off Edit Mode
1 factory placed in Union of South Africa
1 destroyer and 1 transport placed in 2 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Libya to Morocco Algeria
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
2 cruisers moved from 14 Sea Zone to 13 Sea Zone
1 battleship moved from 14 Sea Zone to 13 Sea Zone
Combat - Italians
Battle in Morocco Algeria
Italians attack with 2 infantry
British defend with 1 armour
Italians roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 infantry in Morocco Algeria, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
1 infantry owned by the Italians retreated to Libya
British win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 armour moved from Balkans to Poland
2 infantry moved from Balkans to Bulgaria Romania
1 fighter moved from Italy to Bulgaria Romania
1 artillery moved from Italy to Balkans
Place Units - Italians
2 armour placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Eastern United States to 12 Sea Zone
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 destroyer moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from 44 Sea Zone to Australia
1 bomber moved from Western United States to 53 Sea Zone
1 carrier moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 infantry moved from Central United States to Western Canada
1 infantry moved from Western United States to Western Canada
1 infantry moved from Alaska to Western Canada
1 fighter moved from Eastern United States to United Kingdom
Combat - Americans
Battle in 12 Sea Zone
British loiter and taunt; Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 12 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 53 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 53 Sea Zone to Australia
1 bomber moved from 53 Sea Zone to Australia
1 bomber moved from 12 Sea Zone to Eastern Canada
Combat Move - Chinese
2 infantry moved from Yunnan to Fukien
1 infantry moved from Hupeh to Fukien
1 fighter moved from Sikang to Fukien
Combat - Chinese
Battle in Fukien
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Yunnan
1 fighter moved from Fukien to Sikang
Place Units - Americans
1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
Purchase Units - Chinese
Chinese builds 3 units.
Place Units - Chinese
1 infantry placed in Hupeh
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 48 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.50
Japanese regular : 0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
2 armour, 2 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R.
4 armour moved from East Poland to Karelia S.S.R.
1 bomber moved from Germany to 12 Sea Zone
1 submarine moved from 6 Sea Zone to 12 Sea Zone
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour, 1 artillery and 2 infantry moved from Libya to Morocco Algeria
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Poland to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 6 armour, 2 artilleries, 2 fighters and 7 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 10 infantry
Russians roll AA dice in Karelia S.S.R. : 1/2 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 8/16 hits, 5.67 expected hits
Russians roll dice for 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 5/11 hits, 3.67 expected hits
9 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 5/11 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter and 6 infantry
Casualties for Russians: 1 artillery and 10 infantry
Battle in 12 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 2 transports; Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the British and 1 destroyer owned by the Americans lost in 12 Sea Zone
1 transport owned by the British lost in 12 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer
Casualties for British: 2 transports
Battle in Morocco Algeria
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Morocco Algeria
Germans win, taking Morocco Algeria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Non Combat Move - Germans
1 bomber moved from 12 Sea Zone to Germany
3 infantry moved from Germany to Poland
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 infantry moved from East Poland to Bulgaria Romania
1 infantry moved from East Poland to Baltic States
Place Units - Germans
1 fighter placed in 5 Sea Zone
1 armour, 1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : 5.67
British regular : -0.83
Russians AA : 0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belorussia to East Poland
Russians take East Poland from Germans
1 infantry moved from Archangel to Belorussia
1 artillery moved from Archangel to Russia
1 infantry moved from Urals to Russia
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Chinghai to Sikang
2 artilleries and 3 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Russia
1 armour moved from Ukraine to Caucasus
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Persia to Caucasus
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
1 artillery and 2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 3: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Objective 2: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Objective 1: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :