The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
1 infantry moved from Eastern Ukraine to Belorussia
Russians take Belorussia from Germans
2 infantry moved from Caucasus to Russia
1 artillery and 1 infantry moved from Archangel to Russia
4 infantry moved from Urals to Russia
1 armour moved from Ukraine to Russia
1 submarine moved from 2 Sea Zone to 7 Sea Zone
Combat - Russians
Battle in Russia
Russians attack with 1 armour, 1 artillery and 7 infantry
Germans defend with 1 aaGun, 4 armour and 1 factory
Russians roll dice for 1 armour, 1 artillery and 7 infantry in Russia, round 2 : 5/9 hits, 2.17 expected hits
Germans roll dice for 4 armour in Russia, round 2 : 3/4 hits, 2.00 expected hits
3 infantry owned by the Russians and 4 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for Germans: 4 armour
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 2: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 2.83
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 53 PUs; 0 techTokens;
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
2 armour moved from French Indo-China Thailand to Yunnan
2 infantry moved from Fukien to Yunnan
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
6 fighters moved from 62 Sea Zone to Wake Island
1 infantry moved from Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 artillery and 1 infantry moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 infantry moved from Australia to 39 Sea Zone
1 infantry moved from Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 29 Sea Zone
2 infantry moved from 29 Sea Zone to French Madagascar
Japanese take French Madagascar from British
2 fighters moved from India to Yunnan
Combat - Japanese
Battle in Wake Island
Japanese attack with 6 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 6 fighters and 2 infantry in Wake Island, round 2 : 1/8 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to India
3 carriers and 2 destroyers moved from 62 Sea Zone to 52 Sea Zone
6 fighters moved from Wake Island to 52 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 48 Sea Zone
1 carrier and 2 fighters moved from 39 Sea Zone to 48 Sea Zone
2 submarines moved from 50 Sea Zone to 52 Sea Zone
1 transport moved from 61 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to French Indo-China Thailand
1 transport moved from 62 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory placed in Manchuria
1 artillery and 2 infantry placed in India
2 armour placed in French Indo-China Thailand
1 bomber placed in Japan
1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective 6: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective 5: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : -1.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 53 PUs; 0 techTokens;
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
2 armour moved from French Indo-China Thailand to Yunnan
2 infantry moved from Fukien to Yunnan
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
6 fighters moved from 62 Sea Zone to Wake Island
1 infantry moved from Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 artillery and 1 infantry moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 infantry moved from Australia to 39 Sea Zone
1 infantry moved from Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 29 Sea Zone
2 infantry moved from 29 Sea Zone to French Madagascar
Japanese take French Madagascar from British
2 fighters moved from India to Yunnan
Combat - Japanese
Battle in Wake Island
Japanese attack with 6 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 6 fighters and 2 infantry in Wake Island, round 2 : 1/8 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to India
3 carriers and 2 destroyers moved from 62 Sea Zone to 52 Sea Zone
6 fighters moved from Wake Island to 52 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 48 Sea Zone
1 carrier and 2 fighters moved from 39 Sea Zone to 48 Sea Zone
2 submarines moved from 50 Sea Zone to 52 Sea Zone
1 transport moved from 61 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to French Indo-China Thailand
1 transport moved from 62 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory placed in Manchuria
1 artillery and 2 infantry placed in India
2 armour placed in French Indo-China Thailand
1 bomber placed in Japan
1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective 6: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective 5: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : -1.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry moved from 5 Sea Zone to Poland
1 artillery moved from Karelia S.S.R. to Baltic States
Russians take Baltic States from Germans
2 artilleries and 6 infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Belgian Congo
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Poland
British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 5 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 5 infantry in Poland, round 2 : 4/5 hits, 1.67 expected hits
3 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Poland
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Germans: 3 infantry
2 fighters owned by the British retreated
Non Combat Move - British
2 fighters moved from Poland to 5 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 34 Sea Zone
1 transport placed in 2 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective 1: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 2.33
British regular : 0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from France to 12 Sea Zone
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 12 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 12 Sea Zone to France
1 infantry moved from Northwestern Europe to France
2 armour moved from France to Poland
1 artillery moved from Italy to France
1 artillery moved from Northwestern Europe to France
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 fighters; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
1 artillery moved from Trans-Jordan to Persia
1 infantry moved from Libya to 14 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Egypt to 15 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from 34 Sea Zone to Persia
1 artillery moved from Libya to Egypt
1 infantry moved from Morocco Algeria to Libya
1 fighter moved from Morocco Algeria to 34 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Panama
Non Combat Move - Americans
Combat Move - Chinese
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
1 fighter moved from Sikang to Ningxia
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 battleship, 1 carrier and 2 fighters placed in 56 Sea Zone
Purchase Units - Chinese
Chinese builds 2 units.
Place Units - Chinese
2 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 3 PUs; end with 48 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 factory, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 1
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 2
EDIT: Turning off Edit Mode
1 fighter moved from East Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Bulgaria Romania
1 artillery moved from Balkans to Bulgaria Romania
Combat - Germans
Battle in Bulgaria Romania
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Baltic States
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Germans
1 fighter moved from Baltic States to East Poland
1 armour moved from Germany to East Poland
1 infantry moved from Poland to East Poland
2 infantry moved from Germany to France
1 infantry moved from Germany to France
1 artillery and 4 infantry moved from Germany to Poland
Place Units - Germans
1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany
1 factory placed in France
Turn Complete - Germans
Germans collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 factory, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 1
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 2
EDIT: Turning off Edit Mode
1 fighter moved from East Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Bulgaria Romania
1 artillery moved from Balkans to Bulgaria Romania
Combat - Germans
Battle in Bulgaria Romania
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Baltic States
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Germans
1 fighter moved from Baltic States to East Poland
1 armour moved from Germany to East Poland
1 infantry moved from Poland to East Poland
2 infantry moved from Germany to France
1 infantry moved from Germany to France
1 artillery and 4 infantry moved from Germany to Poland
Place Units - Germans
1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany
1 factory placed in France
Turn Complete - Germans
Germans collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 31 PUs; 0 techTokens;
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 7 Sea Zone to 13 Sea Zone
Non Combat Move - Russians
1 infantry moved from Belorussia to Baltic States
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Persia to Kazakh S.S.R.
2 infantry moved from Persia to Caucasus
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
1 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective 2: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Sikang
1 armour moved from Yunnan to Hupeh
1 infantry moved from Yunnan to Sikang
1 armour moved from French Indo-China Thailand to Hupeh
1 armour moved from French Indo-China Thailand to Sikang
1 bomber moved from Japan to India
Combat - Japanese
Battle in Sikang
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 1 infantry in Sikang, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo-China Thailand to India
1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
1 transport moved from 29 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Place Units - Japanese
2 destroyers placed in 35 Sea Zone
Japanese undo move 1.
1 destroyer placed in 35 Sea Zone
1 armour and 1 infantry placed in India
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
1 bomber placed in Japan
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Objective 6: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective 5: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Sikang
1 armour moved from Yunnan to Hupeh
1 infantry moved from Yunnan to Sikang
1 armour moved from French Indo-China Thailand to Hupeh
1 armour moved from French Indo-China Thailand to Sikang
1 bomber moved from Japan to India
Combat - Japanese
Battle in Sikang
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 1 infantry in Sikang, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo-China Thailand to India
1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
1 transport moved from 29 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Place Units - Japanese
2 destroyers placed in 35 Sea Zone
Japanese undo move 1.
1 destroyer placed in 35 Sea Zone
1 armour and 1 infantry placed in India
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
1 bomber placed in Japan
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Objective 6: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective 5: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Sikang
1 armour moved from Yunnan to Hupeh
1 infantry moved from Yunnan to Sikang
1 armour moved from French Indo-China Thailand to Hupeh
1 armour moved from French Indo-China Thailand to Sikang
1 bomber moved from Japan to India
Combat - Japanese
Battle in Sikang
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 1 infantry in Sikang, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo-China Thailand to India
1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
1 transport moved from 29 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Place Units - Japanese
2 destroyers placed in 35 Sea Zone
Japanese undo move 1.
1 destroyer placed in 35 Sea Zone
1 armour and 1 infantry placed in India
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
1 bomber placed in Japan
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Objective 6: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective 5: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 5 Sea Zone to 7 Sea Zone
2 fighters moved from 7 Sea Zone to France
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
2 artilleries moved from United Kingdom to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 7 Sea Zone to France
1 transport moved from 34 Sea Zone to 15 Sea Zone
1 infantry moved from Egypt to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Balkans
British take Balkans from Italians
Combat - British
Battle in France
British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 factory and 3 infantry; Italians defend with 3 artilleries, 1 fighter and 3 infantry
British roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in France, round 2 : 3/8 hits, 3.00 expected hits
Germans roll dice for 3 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/10 hits, 3.67 expected hits
3 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in France
British roll dice for 1 armour, 1 artillery and 2 fighters in France, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 3 artilleries, 1 fighter and 3 infantry in France, round 3 : 5/7 hits, 2.67 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in France
Germans win with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -27
Casualties for British: 1 armour, 2 artilleries, 2 fighters and 3 infantry
Casualties for Germans: 3 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 aaGun, 1 armour, 3 artilleries and 9 infantry moved from Persia to Trans-Jordan
1 armour and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo-Egypt Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
Place Units - British
1 fighter and 1 transport placed in 7 Sea Zone
2 infantry placed in Egypt
2 armour and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective 1: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective 3: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 2.67
British regular : 0.17
I think that might be game for you – the attack on France was admittedly a long shot to win, but I lost both fighters and barely dented you, which makes future attacks that much harder. I think Germany can probably hold out indefinitely, and Britain is about to get gutted – America can spend its whole income for a few turns just getting to parity with Japan’s navy in the Pacific, and meanwhile Japan’s second fleet eats Africa alive.
Wow, toppsy turvy!
GG.
Balanced mod seems pretty balanced. Didn’t get the sense that one side or the other was totally dominating
@Karl7 Thanks! High praise. :)
Ready to switch sides when you are.