@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Argothair (X) vs. Karl7 (L+18) AA50 Game 2
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 1 infantry moved from Eastern Ukraine to Belorussia Russians take Belorussia from Germans 2 infantry moved from Caucasus to Russia 1 artillery and 1 infantry moved from Archangel to Russia 4 infantry moved from Urals to Russia 1 armour moved from Ukraine to Russia 1 submarine moved from 2 Sea Zone to 7 Sea Zone Combat - Russians Battle in Russia Russians attack with 1 armour, 1 artillery and 7 infantry Germans defend with 1 aaGun, 4 armour and 1 factory Russians roll dice for 1 armour, 1 artillery and 7 infantry in Russia, round 2 : 5/9 hits, 2.17 expected hits Germans roll dice for 4 armour in Russia, round 2 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Russians and 4 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 3 infantry Casualties for Germans: 4 armour Non Combat Move - Russians Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 2.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 53 PUs; 0 techTokens; Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 2 armour moved from French Indo-China Thailand to Yunnan 2 infantry moved from Fukien to Yunnan 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 6 fighters moved from 62 Sea Zone to Wake Island 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 infantry moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 29 Sea Zone 2 infantry moved from 29 Sea Zone to French Madagascar Japanese take French Madagascar from British 2 fighters moved from India to Yunnan Combat - Japanese Battle in Wake Island Japanese attack with 6 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 6 fighters and 2 infantry in Wake Island, round 2 : 1/8 hits, 3.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to India 3 carriers and 2 destroyers moved from 62 Sea Zone to 52 Sea Zone 6 fighters moved from Wake Island to 52 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 48 Sea Zone 1 carrier and 2 fighters moved from 39 Sea Zone to 48 Sea Zone 2 submarines moved from 50 Sea Zone to 52 Sea Zone 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to French Indo-China Thailand 1 transport moved from 62 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 artillery and 2 infantry placed in India 2 armour placed in French Indo-China Thailand 1 bomber placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective 5: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : -1.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 53 PUs; 0 techTokens; Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 2 armour moved from French Indo-China Thailand to Yunnan 2 infantry moved from Fukien to Yunnan 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 6 fighters moved from 62 Sea Zone to Wake Island 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 infantry moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 29 Sea Zone 2 infantry moved from 29 Sea Zone to French Madagascar Japanese take French Madagascar from British 2 fighters moved from India to Yunnan Combat - Japanese Battle in Wake Island Japanese attack with 6 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 6 fighters and 2 infantry in Wake Island, round 2 : 1/8 hits, 3.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to India 3 carriers and 2 destroyers moved from 62 Sea Zone to 52 Sea Zone 6 fighters moved from Wake Island to 52 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 48 Sea Zone 1 carrier and 2 fighters moved from 39 Sea Zone to 48 Sea Zone 2 submarines moved from 50 Sea Zone to 52 Sea Zone 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to French Indo-China Thailand 1 transport moved from 62 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 artillery and 2 infantry placed in India 2 armour placed in French Indo-China Thailand 1 bomber placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective 5: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : -1.67 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 armour, 1 artillery, 2 fighters and 2 infantry moved from 5 Sea Zone to Poland 1 artillery moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 2 artilleries and 6 infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Belgian Congo 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Poland British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 5 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 5 infantry in Poland, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Poland Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 3 infantry 2 fighters owned by the British retreated Non Combat Move - British 2 fighters moved from Poland to 5 Sea Zone Place Units - British 1 destroyer and 1 transport placed in 34 Sea Zone 1 transport placed in 2 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 1: British met a national objective for an additional 3 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : 2.33 British regular : 0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from France to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 12 Sea Zone to France 1 infantry moved from Northwestern Europe to France 2 armour moved from France to Poland 1 artillery moved from Italy to France 1 artillery moved from Northwestern Europe to France Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 fighters; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 artillery moved from Trans-Jordan to Persia 1 infantry moved from Libya to 14 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from Egypt to 15 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Persia 1 infantry moved from 34 Sea Zone to Persia 1 artillery moved from Libya to Egypt 1 infantry moved from Morocco Algeria to Libya 1 fighter moved from Morocco Algeria to 34 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Panama Non Combat Move - Americans Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 1 fighter moved from Sikang to Ningxia Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 battleship, 1 carrier and 2 fighters placed in 56 Sea Zone Purchase Units - Chinese Chinese builds 2 units. Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 3 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 factory, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Changing unit bombing damage for these Russians owned units to: factory = 1 EDIT: Changing unit bombing damage for these Russians owned units to: factory = 2 EDIT: Turning off Edit Mode 1 fighter moved from East Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 armour moved from Germany to Bulgaria Romania 1 artillery moved from Balkans to Bulgaria Romania Combat - Germans Battle in Bulgaria Romania Germans attack with 1 armour and 1 artillery Russians defend with 1 infantry Germans roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 1 infantry British defend with 1 artillery Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Baltic States Germans win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Non Combat Move - Germans 1 fighter moved from Baltic States to East Poland 1 armour moved from Germany to East Poland 1 infantry moved from Poland to East Poland 2 infantry moved from Germany to France 1 infantry moved from Germany to France 1 artillery and 4 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany 1 factory placed in France Turn Complete - Germans Germans collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.50 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 factory, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Changing unit bombing damage for these Russians owned units to: factory = 1 EDIT: Changing unit bombing damage for these Russians owned units to: factory = 2 EDIT: Turning off Edit Mode 1 fighter moved from East Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 armour moved from Germany to Bulgaria Romania 1 artillery moved from Balkans to Bulgaria Romania Combat - Germans Battle in Bulgaria Romania Germans attack with 1 armour and 1 artillery Russians defend with 1 infantry Germans roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 1 infantry British defend with 1 artillery Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Baltic States Germans win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Non Combat Move - Germans 1 fighter moved from Baltic States to East Poland 1 armour moved from Germany to East Poland 1 infantry moved from Poland to East Poland 2 infantry moved from Germany to France 1 infantry moved from Germany to France 1 artillery and 4 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 artillery, 2 fighters and 6 infantry placed in Germany 1 factory placed in France Turn Complete - Germans Germans collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 31 PUs; 0 techTokens; Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 7 Sea Zone to 13 Sea Zone Non Combat Move - Russians 1 infantry moved from Belorussia to Baltic States 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Persia to Kazakh S.S.R. 2 infantry moved from Persia to Caucasus Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 artillery and 3 infantry placed in Caucasus 1 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Hupeh 1 infantry moved from Yunnan to Sikang 1 armour moved from French Indo-China Thailand to Hupeh 1 armour moved from French Indo-China Thailand to Sikang 1 bomber moved from Japan to India Combat - Japanese Battle in Sikang Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Sikang, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to India 1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 transport moved from 29 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 2 destroyers placed in 35 Sea Zone Japanese undo move 1. 1 destroyer placed in 35 Sea Zone 1 armour and 1 infantry placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 bomber placed in Japan 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective 5: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Hupeh 1 infantry moved from Yunnan to Sikang 1 armour moved from French Indo-China Thailand to Hupeh 1 armour moved from French Indo-China Thailand to Sikang 1 bomber moved from Japan to India Combat - Japanese Battle in Sikang Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Sikang, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to India 1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 transport moved from 29 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 2 destroyers placed in 35 Sea Zone Japanese undo move 1. 1 destroyer placed in 35 Sea Zone 1 armour and 1 infantry placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 bomber placed in Japan 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective 5: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 bomber, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Yunnan to Sikang 1 armour moved from Yunnan to Hupeh 1 infantry moved from Yunnan to Sikang 1 armour moved from French Indo-China Thailand to Hupeh 1 armour moved from French Indo-China Thailand to Sikang 1 bomber moved from Japan to India Combat - Japanese Battle in Sikang Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Sikang, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to India 1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 transport moved from 29 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 transport moved from 52 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 2 destroyers placed in 35 Sea Zone Japanese undo move 1. 1 destroyer placed in 35 Sea Zone 1 armour and 1 infantry placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 1 bomber placed in Japan 1 destroyer placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective 6: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective 5: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.33 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from 7 Sea Zone to France 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 2 artilleries moved from United Kingdom to 7 Sea Zone 3 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 7 Sea Zone to France 1 transport moved from 34 Sea Zone to 15 Sea Zone 1 infantry moved from Egypt to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Balkans British take Balkans from Italians Combat - British Battle in France British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Germans defend with 1 factory and 3 infantry; Italians defend with 3 artilleries, 1 fighter and 3 infantry British roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in France, round 2 : 3/8 hits, 3.00 expected hits Germans roll dice for 3 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/10 hits, 3.67 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in France British roll dice for 1 armour, 1 artillery and 2 fighters in France, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 artilleries, 1 fighter and 3 infantry in France, round 3 : 5/7 hits, 2.67 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in France Germans win with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -27 Casualties for British: 1 armour, 2 artilleries, 2 fighters and 3 infantry Casualties for Germans: 3 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 aaGun, 1 armour, 3 artilleries and 9 infantry moved from Persia to Trans-Jordan 1 armour and 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from Belgian Congo to Egypt Place Units - British 1 fighter and 1 transport placed in 7 Sea Zone 2 infantry placed in Egypt 2 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 1: British met a national objective for an additional 3 PUs; end with 37 PUs Objective 3: British met a national objective for an additional 3 PUs; end with 40 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans regular : 2.67 British regular : 0.17 -
I think that might be game for you – the attack on France was admittedly a long shot to win, but I lost both fighters and barely dented you, which makes future attacks that much harder. I think Germany can probably hold out indefinitely, and Britain is about to get gutted – America can spend its whole income for a few turns just getting to parity with Japan’s navy in the Pacific, and meanwhile Japan’s second fleet eats Africa alive.
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Wow, toppsy turvy!
GG.
Balanced mod seems pretty balanced. Didn’t get the sense that one side or the other was totally dominating
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@Karl7 Thanks! High praise. :)
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Ready to switch sides when you are.





