dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Argothair (X) vs. Karl7 (L+18) AA50 Game 2
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 12 Sea Zone to 13 Sea Zone 1 bomber moved from Egypt to 13 Sea Zone 1 bomber moved from Egypt to Morocco Algeria 1 bomber moved from Eastern United States to Morocco Algeria 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 armour moved from New Guinea to 48 Sea Zone 1 armour, 3 carriers, 1 destroyer, 6 fighters, 2 submarines and 1 transport moved from 48 Sea Zone to 52 Sea Zone 1 armour moved from 52 Sea Zone to Wake Island 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 52 Sea Zone 1 artillery moved from 52 Sea Zone to Wake Island 1 infantry moved from 52 Sea Zone to Wake Island 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 52 Sea Zone 1 submarine moved from 38 Sea Zone to 50 Sea Zone 1 fighter moved from Karelia S.S.R. to Caucasus Combat - Americans Battle in 13 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 13 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Morocco Algeria Americans attack with 1 armour, 2 bombers and 1 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 1 armour, 2 bombers and 1 infantry in Morocco Algeria, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 armour and 2 bombers in Morocco Algeria, round 3 : 2/3 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 artillery in Morocco Algeria, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 armour owned by the Americans lost in Morocco Algeria Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 armour and 1 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from Morocco Algeria to Egypt 1 bomber moved from 13 Sea Zone to Egypt Place Units - Americans 1 submarine placed in 10 Sea Zone 1 bomber placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Purchase Units - Chinese Chinese builds 0 units. Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 41 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 43 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.33 Germans regular : -0.00 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Germany to Northwestern Europe 3 infantry moved from Germany to France 2 fighters moved from Germany to France 2 fighters moved from Germany to Northwestern Europe 1 fighter moved from Germany to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from East Poland to Ukraine 1 infantry moved from East Poland to Belorussia 1 bomber moved from East Poland to Ukraine 1 fighter moved from East Poland to Belorussia 1 artillery moved from East Poland to Ukraine Combat - Germans Battle in Northwestern Europe Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Belorussia Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in France Germans attack with 2 fighters and 3 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters and 3 infantry in France, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in France Germans roll dice for 2 fighters and 3 infantry in France, round 3 : 3/5 hits, 1.50 expected hits British roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Germans win, taking France from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Baltic States Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to East Poland 1 fighter moved from Baltic States to Germany 1 bomber moved from Ukraine to Germany 2 fighters moved from France to Germany 2 fighters moved from Northwestern Europe to Germany 1 artillery and 5 infantry moved from Poland to East Poland 4 infantry moved from Germany to Poland Place Units - Germans 1 artillery, 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 1.67 British regular : -0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Finland to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 artillery moved from Karelia S.S.R. to Belorussia 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Archangel 1 fighter moved from Russia to Persia 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Persia 1 armour moved from Russia to Persia 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Urals to Evenki National Okrug 1 armour moved from Russia to Persia Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Belorussia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Persia Russians attack with 2 armour, 1 fighter and 4 infantry Japanese defend with 1 artillery and 3 infantry Russians roll dice for 2 armour, 1 fighter and 4 infantry in Persia, round 2 : 4/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 2 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Russians 1 fighter moved from Persia to Caucasus 1 fighter moved from Ukraine to Caucasus 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Caucasus Place Units - Russians 1 artillery and 1 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 artillery, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective 3: Russians met a national objective for an additional 3 PUs; end with 33 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 36 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Japanese regular : -1.33 Germans regular : 0.67 Russians regular : 1.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 50 Sea Zone 8 fighters moved from 36 Sea Zone to 50 Sea Zone 2 armour and 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Manchuria to Stanovoj Chrebet 1 infantry moved from Ningxia to Chinghai 2 armour moved from Ningxia to Chinghai 1 armour moved from Sikang to Chinghai 1 artillery moved from Sikang to Chinghai 1 armour moved from Hupeh to Chinghai 1 armour, 3 artilleries, 2 fighters and 2 infantry moved from India to Persia Combat - Japanese Battle in Chinghai Japanese attack with 4 armour, 1 artillery and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Chinghai, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Chinghai, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 4 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in 50 Sea Zone Japanese attack with 1 destroyer and 8 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 8 fighters in 50 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Persia Japanese attack with 1 armour, 3 artilleries, 2 fighters and 2 infantry Russians defend with 2 armour and 4 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 fighters and 2 infantry in Persia, round 2 : 2/8 hits, 3.17 expected hits British roll dice for 2 armour and 4 infantry in Persia, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Persia 3 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to India British win with 2 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in Stanovoj Chrebet Japanese attack with 3 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 3 armour and 1 infantry in Stanovoj Chrebet, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 3 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 infantry moved from Manchuria to Buryatia S.S.R. 3 infantry moved from Hupeh to Ningxia 3 armour moved from French Indo-China Thailand to India 1 artillery and 2 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 2 infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from 62 Sea Zone to Japan 8 fighters moved from 50 Sea Zone to 62 Sea Zone 2 fighters moved from Persia to India Place Units - Japanese 1 armour placed in India 1 carrier, 1 destroyer and 2 fighters placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.17 Japanese regular : 0.17 Russians regular : 0.67 British regular : -0.33 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Eastern Canada to 9 Sea Zone 1 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe 1 infantry moved from 7 Sea Zone to Northwestern Europe 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 artillery moved from 7 Sea Zone to France 1 fighter moved from 7 Sea Zone to Northwestern Europe 1 fighter moved from 7 Sea Zone to France 1 fighter moved from 7 Sea Zone to France 1 fighter moved from 7 Sea Zone to France 1 armour moved from Libya to Morocco Algeria British take Morocco Algeria from Germans 1 armour moved from Morocco Algeria to Libya 1 bomber moved from Egypt to India 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Italian Africa to Anglo-Egypt Sudan 1 artillery and 1 infantry moved from Rhodesia to Italian Africa 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia Combat - British Strategic bombing raid in India Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory Bombing raid in India causes 3 damage total. Battle in Northwestern Europe British attack with 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Battle in France British attack with 1 artillery, 3 fighters and 3 infantry Germans defend with 3 infantry British roll dice for 1 battleship in France, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 3 fighters and 3 infantry in France, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in France British win, taking France from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - British 1 fighter moved from Northwestern Europe to 7 Sea Zone 3 fighters moved from France to 7 Sea Zone 1 bomber moved from India to Egypt 1 destroyer moved from 7 Sea Zone to 13 Sea Zone Place Units - British 1 destroyer placed in 7 Sea Zone 1 artillery, 1 fighter and 5 infantry placed in United Kingdom 1 armour and 1 infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Objective 1: British met a national objective for an additional 3 PUs; end with 40 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans regular : 0.33 British regular : 0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 artilleries and 2 infantry moved from Italy to 14 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone 2 artilleries and 2 infantry moved from 13 Sea Zone to France 1 fighter moved from Germany to France Combat - Italians Battle in 13 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British defend with 1 destroyer; Americans defend with 1 submarine Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the British lost in 13 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer Casualties for Americans: 1 submarine Battle in France Italians attack with 2 artilleries, 1 fighter and 2 infantry British defend with 1 artillery and 3 infantry Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery and 3 infantry in France, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the British lost in France Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 1 artillery and 1 infantry in France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in France Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in France, round 4 : 0/4 hits, 1.50 expected hits British roll dice for 1 artillery in France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in France, round 5 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in France, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Italians win, taking France from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 3 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from France to Germany Place Units - Italians 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Italians regular : -1.67 British regular : -1.67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 3 submarines moved from 12 Sea Zone to 13 Sea Zone 1 bomber moved from Eastern United States to 13 Sea Zone 3 bombers moved from Egypt to 13 Sea Zone 1 fighter moved from Caucasus to 13 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 submarine moved from 52 Sea Zone to 50 Sea Zone 10 fighters moved from 52 Sea Zone to 50 Sea Zone 1 destroyer moved from 52 Sea Zone to 61 Sea Zone 1 destroyer moved from 52 Sea Zone to 60 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 56 Sea Zone to 52 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 10 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 10 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippine Islands Battle in 13 Sea Zone Americans attack with 4 bombers, 1 fighter and 3 submarines Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports Americans roll dice for 3 submarines in 13 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 4 bombers and 1 fighter in 13 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 13 Sea Zone 2 transports owned by the Italians lost in 13 Sea Zone Americans win, taking Philippine Islands from Japanese with 4 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 54 Casualties for Americans: 2 submarines Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Non Combat Move - Americans 3 bombers moved from 13 Sea Zone to Egypt 1 bomber moved from 13 Sea Zone to Libya 1 fighter moved from 13 Sea Zone to Morocco Algeria 1 submarine moved from 10 Sea Zone to 20 Sea Zone 10 fighters moved from 50 Sea Zone to 52 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 3 submarines placed in 56 Sea Zone 3 fighters placed in Western United States Purchase Units - Chinese Chinese builds 0 units. Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 49 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 51 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Italians regular : 0.00 Japanese regular : -0.33 -
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 6 fighters moved from Germany to 7 Sea Zone 1 bomber moved from Germany to 7 Sea Zone 2 infantry moved from East Poland to Ukraine 1 fighter moved from East Poland to Ukraine Combat - Germans Battle in 7 Sea Zone Germans attack with 1 bomber and 6 fighters British defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 4 transports Germans roll dice for 1 bomber and 6 fighters in 7 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 4 transports in 7 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits 1 destroyer owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 7 Sea Zone Germans roll dice for 1 bomber and 4 fighters in 7 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 1 battleship, 1 carrier, 4 fighters and 4 transports in 7 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits 4 fighters owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 7 Sea Zone British win with 1 battleship, 3 fighters and 4 transports remaining. Battle score for attacker is -26 Casualties for Germans: 1 bomber and 6 fighters Casualties for British: 2 carriers, 1 destroyer and 1 fighterCombat Hit Differential Summary :
Germans regular : -1.33 British regular : -1.00 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 armour, 1 artillery and 1 infantry moved from Libya to Egypt 1 bomber moved from Germany to Egypt 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 submarines moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 2 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Poland to Ukraine 2 armour moved from Czechoslovakia Hungary to East Poland 1 infantry moved from Poland to East Poland 2 armour, 1 artillery and 3 infantry moved from Poland to Baltic States 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 1 fighter moved from Norway to 6 Sea Zone 1 armour moved from Bulgaria Romania to Baltic States 1 infantry moved from Bulgaria Romania to East Poland 1 armour moved from Bulgaria Romania to East Poland 1 artillery moved from Bulgaria Romania to East Poland 1 fighter moved from Germany to Ukraine Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in East Poland Germans attack with 3 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 armour, 1 artillery and 2 infantry in East Poland, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 3 armour, 2 artilleries and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 4/9 hits, 3.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in 12 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 1/6 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 1/4 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 : 4/4 hits, 1.83 expected hits 1 artillery owned by the Germans, 1 bomber owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Egypt British win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -26 Casualties for Germans: 2 armour, 1 artillery, 1 bomber and 2 infantry Casualties for British: 2 infantry Non Combat Move - Germans 2 fighters moved from Ukraine to Bulgaria Romania 1 fighter moved from 12 Sea Zone to France 3 infantry moved from Germany to France 1 fighter moved from 6 Sea Zone to France 2 infantry moved from Norway to Finland Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Russians regular : 2.67 Germans regular : 1.67 British regular : 2.83 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Belorussia to Karelia S.S.R. 2 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Kazakh S.S.R. to Persia 2 infantry moved from Novosibirsk to Chinghai 1 submarine moved from 4 Sea Zone to 3 Sea Zone 1 submarine moved from 3 Sea Zone to 6 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 5 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 6 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 7 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 infantry in Ukraine, round 8 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 9 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 infantry in Ukraine, round 10 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Non Combat Move - Russians 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Russians 1 artillery and 1 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 1 armour and 2 infantry placed in Russia Russians undo move 2. 3 infantry placed in Russia Russians undo move 3. 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -3.83 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 3 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung 2 infantry moved from Kiangsu to Fukien 1 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Japan to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 56 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Kwangtung, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 2 fighters in 53 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 destroyer and 1 fighter Casualties for Americans: 1 battleship Non Combat Move - Japanese 2 carriers moved from 57 Sea Zone to 62 Sea Zone 1 fighter moved from 53 Sea Zone to 62 Sea Zone 2 fighters moved from 56 Sea Zone to 62 Sea Zone 2 fighters moved from Yunnan to French Indo-China Thailand 1 fighter moved from Fukien to French Indo-China Thailand 1 infantry moved from Manchuria to Kiangsu 2 fighters moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 33 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.33 Japanese regular : -3.33 British regular : -0.33 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - British British buy 1 armour, 1 factory, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour moved from United Kingdom to 2 Sea Zone 1 armour, 1 battleship, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 9 Sea Zone to 12 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 12 Sea Zone 1 fighter moved from Egypt to 15 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 5 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser and 1 transport Battle in 12 Sea Zone British attack with 1 battleship, 1 bomber, 1 destroyer and 2 transports Germans defend with 1 submarine British roll dice for 1 battleship, 1 bomber, 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British win with 1 battleship, 1 bomber, 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Algeria Non Combat Move - British 1 fighter moved from 15 Sea Zone to Egypt 1 bomber moved from 12 Sea Zone to Egypt 1 fighter moved from 5 Sea Zone to Karelia S.S.R. Place Units - British 1 factory placed in Egypt 1 transport placed in 2 Sea Zone 1 armour, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective 1: British met a national objective for an additional 3 PUs; end with 38 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 43 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans regular : 0.33 British regular : 1.33 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship and 2 cruisers moved from 14 Sea Zone to 12 Sea Zone 2 infantry moved from Libya to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship and 2 cruisers British defend with 1 battleship, 1 destroyer and 2 transports Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 battleship, 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the British lost in 12 Sea Zone 2 transports owned by the British lost in 12 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 30 Casualties for Italians: 1 cruiser Casualties for British: 1 battleship, 1 destroyer and 2 transports Non Combat Move - Italians 1 armour moved from Balkans to Poland 2 infantry moved from Balkans to Bulgaria Romania 1 artillery and 1 infantry moved from Italy to Balkans 1 fighter moved from Italy to Germany 1 armour moved from Italy to Czechoslovakia Hungary Place Units - Italians 2 armour placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 13 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians regular : 1.33 British regular : 1.00 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from Eastern United States to 12 Sea Zone 1 bomber moved from Eastern United States to 12 Sea Zone 1 bomber moved from Western United States to 12 Sea Zone 1 fighter moved from 44 Sea Zone to Australia 1 fighter moved from Hawaiian Islands to Australia 1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 infantry moved from Central United States to Western Canada 1 infantry moved from Western United States to Western Canada Combat - Americans Battle in 12 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 fighter Italians defend with 1 battleship and 1 cruiser Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Italians roll dice for 1 battleship and 1 cruiser in 12 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 12 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer Casualties for Italians: 1 battleship and 1 cruiser Non Combat Move - Americans 1 bomber moved from 12 Sea Zone to Egypt 1 bomber and 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Americans 1 transport placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Eastern United States Purchase Units - Chinese Chinese builds 2 units. Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 1.83 Japanese regular : 0.33 Italians regular : -0.17 -
It’s not a good year to serve in the Navy! Any navy!
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USA will clean them up, I expect!
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 armour, 2 artilleries and 1 infantry moved from Baltic States to Karelia S.S.R. 4 infantry moved from Finland to Karelia S.S.R. 3 armour moved from East Poland to Karelia S.S.R. 2 fighters moved from Bulgaria Romania to Karelia S.S.R. 2 fighters moved from France to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 6 armour, 2 artilleries, 4 fighters and 5 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 10 infantry Russians roll AA dice in Karelia S.S.R. : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 2 artilleries, 3 fighters and 5 infantry in Karelia S.S.R., round 2 : 7/16 hits, 6.33 expected hits Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 10 infantry in Karelia S.S.R., round 2 : 3/14 hits, 5.17 expected hits 7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 2 artilleries, 3 fighters and 2 infantry in Karelia S.S.R., round 3 : 6/13 hits, 5.83 expected hits Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 3/7 hits, 2.83 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 1 artillery and 3 fighters in Karelia S.S.R., round 4 : 7/10 hits, 4.83 expected hits Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 6 armour and 3 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 2 artilleries, 1 fighter and 5 infantry Casualties for Russians: 1 armour, 2 artilleries and 10 infantry Casualties for British: 1 fighter Non Combat Move - Germans 1 artillery and 9 infantry moved from Germany to Poland 1 infantry moved from Ukraine to East Poland 1 artillery and 1 infantry moved from East Poland to Baltic States 3 fighters moved from Karelia S.S.R. to Baltic States Place Units - Germans 8 armour placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 3.00 Russians AA : 0.33 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 armour, 2 artilleries and 1 infantry moved from Baltic States to Karelia S.S.R. 4 infantry moved from Finland to Karelia S.S.R. 3 armour moved from East Poland to Karelia S.S.R. 2 fighters moved from Bulgaria Romania to Karelia S.S.R. 2 fighters moved from France to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 6 armour, 2 artilleries, 4 fighters and 5 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 10 infantry Russians roll AA dice in Karelia S.S.R. : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 2 artilleries, 3 fighters and 5 infantry in Karelia S.S.R., round 2 : 7/16 hits, 6.33 expected hits Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 10 infantry in Karelia S.S.R., round 2 : 3/14 hits, 5.17 expected hits 7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 2 artilleries, 3 fighters and 2 infantry in Karelia S.S.R., round 3 : 6/13 hits, 5.83 expected hits Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 3/7 hits, 2.83 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 1 artillery and 3 fighters in Karelia S.S.R., round 4 : 7/10 hits, 4.83 expected hits Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 6 armour and 3 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 2 artilleries, 1 fighter and 5 infantry Casualties for Russians: 1 armour, 2 artilleries and 10 infantry Casualties for British: 1 fighter Non Combat Move - Germans 1 artillery and 9 infantry moved from Germany to Poland 1 infantry moved from Ukraine to East Poland 1 artillery and 1 infantry moved from East Poland to Baltic States 3 fighters moved from Karelia S.S.R. to Baltic States Place Units - Germans 8 armour placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 3.00 Russians AA : 0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine Russians take Ukraine from Germans 1 artillery moved from Archangel to Russia 1 infantry moved from Archangel to Russia 2 infantry moved from Persia to India 2 infantry moved from Chinghai to Sikang 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 armour moved from Russia to Caucasus 4 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 submarine moved from 6 Sea Zone to 12 Sea Zone Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour and 1 infantry placed in Caucasus 6 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 2 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 3: Russians met a national objective for an additional 3 PUs; end with 29 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 32 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from Yunnan to Burma 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Burma 2 fighters moved from 37 Sea Zone to Burma 1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 1 infantry moved from Fukien to Hupeh 3 fighters moved from French Indo-China Thailand to Hupeh 1 armour moved from Kwangtung to French Indo-China Thailand 1 armour moved from French Indo-China Thailand to Burma 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan 2 fighters moved from 62 Sea Zone to Suiyuan 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from 62 Sea Zone to Buryatia S.S.R. 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Burma Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 armour, 1 artillery, 2 fighters and 7 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 7 infantry in Burma, round 2 : 5/11 hits, 3.17 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour, 1 artillery, 2 fighters and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hupeh Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Hupeh, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 infantry in Hupeh, round 3 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 fighters moved from Burma to 37 Sea Zone 1 battleship and 1 cruiser moved from 50 Sea Zone to 37 Sea Zone 3 fighters moved from Hupeh to French Indo-China Thailand 2 fighters moved from Suiyuan to Fukien 2 infantry moved from Kiangsu to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from Buryatia S.S.R. to Fukien Place Units - Japanese 2 fighters placed in 62 Sea Zone 1 infantry placed in Japan 1 factory placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 38 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.00 Russians regular : -0.33 British regular : -0.33





