The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
New thread @Karl7
Test summary from TripleA, engine version: 1.9, time: 5:37:17 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 5 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Morocco Algeria to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Germans take Gibraltar from British
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to East Poland
1 infantry moved from Bulgaria Romania to East Poland
1 artillery moved from Bulgaria Romania to Ukraine
2 infantry moved from Bulgaria Romania to Ukraine
2 armour moved from Bulgaria Romania to East Poland
2 armour moved from Czechoslovakia Hungary to East Poland
1 armour moved from Poland to Baltic States
1 armour moved from Poland to East Poland
1 fighter moved from Poland to Ukraine
1 fighter moved from Germany to Baltic States
1 fighter moved from Norway to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 fighter moved from Northwestern Europe to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 9 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 9 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 bomber owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 bomber and 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in East Poland
Germans attack with 5 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 5 armour and 2 infantry in East Poland, round 2 : 1/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in East Poland
Germans roll dice for 5 armour and 2 infantry in East Poland, round 3 : 2/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 5 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Baltic States, round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from Baltic States to Finland
2 infantry moved from Norway to Finland
1 fighter moved from Ukraine to Poland
1 armour moved from France to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to France
1 aaGun moved from Germany to France
1 fighter moved from 2 Sea Zone to Norway
1 infantry moved from Germany to France
1 fighter moved from 6 Sea Zone to France
Place Units - Germans
5 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 1.00
Russians : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Eastern Ukraine to Ukraine
3 infantry moved from Caucasus to Ukraine
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 infantry in Ukraine, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians retreated to Caucasus
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
3 infantry moved from Russia to Caucasus
1 infantry moved from Belorussia to Eastern Ukraine
1 aaGun moved from Karelia S.S.R. to Archangel
1 artillery and 5 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Russia to Caucasus
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Urals
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Place Units - Russians
4 infantry placed in Caucasus
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
2 infantry moved from French Indo-China Thailand to Yunnan
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
1 fighter moved from Formosa to Yunnan
1 fighter moved from Manchuria to Yunnan
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
2 infantry moved from Manchuria to Suiyuan
1 infantry moved from Kiangsu to Suiyuan
1 infantry moved from Kiangsu to Suiyuan
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 56 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 1 fighter in 56 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 56 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 56 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 56 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 destroyer
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 50 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 50 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 53 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 battleship
Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuan
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Suiyuan, round 2 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
2 fighters moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 57 Sea Zone to 62 Sea Zone
2 fighters moved from 53 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
2 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : -1.00
Americans : -1.00
Chinese : -0.33
Japanese : -2.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 1 factory and 1 fighter; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - British
2 fighters moved from United Kingdom to 5 Sea Zone
1 destroyer moved from 41 Sea Zone to 48 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 artillery and 3 infantry moved from India to Burma
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 13 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 13 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for Germans: 1 cruiser and 1 transport
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 2 infantry in Burma, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
1 artillery owned by the British retreated to India
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 aaGun moved from India to Persia
1 infantry moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 12 Sea Zone to 8 Sea Zone
1 destroyer moved from 9 Sea Zone to 8 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to United Kingdom
1 bomber moved from Germany to United Kingdom
1 fighter moved from 38 Sea Zone to Australia
1 infantry moved from Australia to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Place Units - British
1 factory placed in Egypt
1 carrier placed in 8 Sea Zone
1 fighter placed in 8 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Western Canada: 1 infantry
EDIT: Adding units owned by British to Eastern Canada: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 31 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -1.83
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Libya to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 cruiser moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Italy to 13 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Balkans to East Poland
1 armour moved from Italy to Bulgaria Romania
1 infantry moved from Italy to Balkans
1 artillery moved from Italy to Balkans
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 fighter in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 13 Sea Zone
Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 13 Sea Zone to Italy
Place Units - Italians
2 armour placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Non Combat Move - Americans
1 infantry moved from Alaska to Western Canada
1 fighter moved from Hawaiian Islands to Australia
1 fighter moved from 44 Sea Zone to Australia
1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 bomber moved from Western United States to Australia
1 fighter moved from Eastern United States to 8 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Eastern United States
Combat Move - Chinese
1 infantry moved from Hupeh to Yunnan
1 infantry moved from Fukien to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Hupeh
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
1 artillery placed in Western United States
Place Units - Chinese
2 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 44 PUs; 0 techTokens;
Germans buy 1 aaGun, 5 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
4 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 fighter moved from Norway to Belorussia
1 fighter moved from Poland to Eastern Ukraine
1 infantry moved from East Poland to Ukraine
1 infantry moved from East Poland to Eastern Ukraine
1 artillery moved from Ukraine to Eastern Ukraine
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 fighter moved from Finland to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
2 artilleries moved from Baltic States to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Poland to East Poland
1 armour moved from East Poland to Karelia S.S.R.
1 armour moved from East Poland to Karelia S.S.R.
3 armour moved from East Poland to Karelia S.S.R.
5 armour moved from Germany to East Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to France
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Combat - Germans
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Belorussia to East Poland
1 fighter moved from Eastern Ukraine to East Poland
Place Units - Germans
1 aaGun, 5 armour, 1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 2 infantry moved from Caucasus to Eastern Ukraine
1 artillery and 1 infantry moved from Archangel to Belorussia
2 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Russians roll dice for 1 artillery in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Eastern Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Ukraine
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Russians retreated to Caucasus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Archangel to Russia
1 infantry moved from Urals to Russia
2 infantry moved from Caucasus to Russia
1 submarine moved from 6 Sea Zone to 12 Sea Zone
Place Units - Russians
1 fighter and 4 infantry placed in Russia
3 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Burma to India
1 infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kwangtung to Fukien
Japanese take Fukien from Chinese
4 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
1 infantry moved from Kiangsu to Hupeh
1 armour moved from Kwangtung to Hupeh
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone
1 artillery and 3 infantry moved from 50 Sea Zone to Philippine Islands
1 carrier moved from 62 Sea Zone to 50 Sea Zone
1 fighter moved from 62 Sea Zone to Philippine Islands
2 infantry moved from Borneo to 49 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 fighters moved from 37 Sea Zone to 48 Sea Zone
1 destroyer moved from 50 Sea Zone to 48 Sea Zone
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from French Indo-China Thailand to India
1 fighter moved from French Indo-China Thailand to Hupeh
1 carrier moved from 37 Sea Zone to 50 Sea Zone
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 48 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 48 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippine Islands
Japanese attack with 1 artillery, 1 fighter and 5 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Philippine Islands, round 2 : 1/7 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Philippine Islands, round 3 : 3/7 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hupeh
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in India, round 2 : 0/5 hits, 1.50 expected hits
British roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in India, round 3 : 2/5 hits, 1.50 expected hits
British roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese win, taking India from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 fighter moved from India to French Indo-China Thailand
1 fighter moved from Philippine Islands to 50 Sea Zone
2 fighters moved from 48 Sea Zone to 50 Sea Zone
1 fighter moved from Hupeh to Manchuria
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 aaGun moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 aaGun moved from 62 Sea Zone to Manchuria
Place Units - Japanese
1 factory placed in Manchuria
1 artillery, 1 fighter and 2 infantry placed in Japan
1 transport placed in 62 Sea Zone
Japanese undo move 2.
1 fighter placed in 62 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.00
Americans : -1.00
Chinese : -0.33
Japanese : -1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from New Zealand to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Caroline Islands
British take Caroline Islands from Japanese
1 infantry moved from Persia to Trans-Jordan
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour and 3 infantry moved from Egypt to Libya
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Egypt to Libya
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
1 bomber moved from United Kingdom to 13 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
1 fighter moved from 8 Sea Zone to Gibraltar
1 cruiser moved from 8 Sea Zone to 12 Sea Zone
Combat - British
Battle in Gibraltar
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in 13 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 cruiser
British roll dice for 1 bomber and 1 destroyer in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 cruiser in 13 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 13 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Libya
British attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 3 infantry in Libya, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Libya
British roll dice for 1 armour, 1 fighter and 3 infantry in Libya, round 3 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Libya to Egypt
1 aaGun moved from Persia to Trans-Jordan
1 bomber moved from 13 Sea Zone to Egypt
1 carrier and 1 fighter moved from 8 Sea Zone to 12 Sea Zone
1 fighter moved from Gibraltar to 12 Sea Zone
1 fighter moved from Australia to 56 Sea Zone
Place Units - British
1 factory placed in Union of South Africa
2 armour placed in Egypt
1 infantry placed in United Kingdom
1 transport placed in 2 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Canada: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
British : 3.17
Italians : -1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 battleship, 1 cruiser and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Balkans to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from Italy to Libya
1 armour moved from Bulgaria Romania to East Poland
2 infantry moved from Bulgaria Romania to East Poland
2 armour moved from Italy to Bulgaria Romania
Combat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour and 2 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
1 fighter owned by the Italians retreated
Non Combat Move - Italians
1 fighter moved from Libya to Italy
Place Units - Italians
1 armour, 1 artillery and 4 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : 0.83
Bit of a rally for Britain! Thought maybe you were on the ropes already. Oh, how fickle Lady Luck is.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 bomber moved from United Kingdom to Karelia S.S.R.
2 fighters moved from Australia to 48 Sea Zone
1 bomber moved from Australia to 35 Sea Zone
Combat - Americans
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 1 damage total.
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 48 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 51 Sea Zone
1 infantry moved from Western Canada to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
2 fighters moved from 48 Sea Zone to 53 Sea Zone
1 destroyer moved from 8 Sea Zone to 12 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from 35 Sea Zone to Trans-Jordan
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 56 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 53 PUs; 0 techTokens;
Germans buy 1 aaGun, 7 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 artillery moved from Eastern Ukraine to Belorussia
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from East Poland to Ukraine
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
3 fighters moved from East Poland to Belorussia
1 infantry moved from Poland to East Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to France
1 infantry moved from Germany to France
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Belorussia, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Belorussia, round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
6 armour moved from Karelia S.S.R. to East Poland
5 armour moved from Germany to East Poland
1 infantry moved from Karelia S.S.R. to Finland
1 artillery moved from Karelia S.S.R. to Finland
3 fighters moved from Belorussia to Karelia S.S.R.
Place Units - Germans
1 aaGun and 1 infantry placed in Karelia S.S.R.
7 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Caucasus to Eastern Ukraine
2 infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Ukraine
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Eastern Ukraine, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 submarine moved from 12 Sea Zone to 6 Sea Zone
1 aaGun and 7 infantry moved from Caucasus to Russia
Place Units - Russians
6 infantry placed in Russia
3 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Chinghai
4 infantry moved from Ningxia to Chinghai
1 armour moved from Hupeh to Chinghai
1 fighter moved from French Indo-China Thailand to Chinghai
1 infantry moved from Hupeh to Sikang
1 infantry moved from Fukien to Yunnan
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Manchuria to Buryatia S.S.R.
2 fighters moved from 62 Sea Zone to 51 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Caroline Islands
1 infantry moved from 51 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 artillery and 4 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 fighters, 4 infantry and 3 transports moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 fighters, 5 infantry and 3 transports moved from 48 Sea Zone to 47 Sea Zone
5 infantry moved from 47 Sea Zone to Australia
1 artillery moved from 47 Sea Zone to Australia
1 fighter moved from 47 Sea Zone to Australia
Combat - Japanese
Battle in 51 Sea Zone
Japanese attack with 2 fighters and 1 transport
British defend with 1 transport; Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 transport in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 51 Sea Zone
1 transport owned by the British lost in 51 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for British: 1 transport
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caroline Islands
Japanese win, taking Caroline Islands from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chinghai
Japanese attack with 1 armour, 1 fighter and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 5 infantry in Chinghai, round 2 : 3/7 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Australia
Japanese attack with 1 artillery, 1 fighter and 5 infantry
British defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Australia : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Australia, round 2 : 2/7 hits, 1.83 expected hits
British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Australia to 47 Sea Zone
1 fighter moved from 51 Sea Zone to 47 Sea Zone
1 fighter moved from 51 Sea Zone to 62 Sea Zone
1 fighter moved from Chinghai to Sikang
1 fighter moved from Manchuria to Fukien
Place Units - Japanese
1 factory placed in India
1 armour and 2 infantry placed in Manchuria
1 destroyer and 1 fighter placed in 62 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0.33
AA fire in Australia : : -0.17
Chinese : 0.33
Japanese : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 transport moved from 12 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Finland
1 fighter moved from 12 Sea Zone to 14 Sea Zone
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 bomber and 1 fighter moved from Egypt to 14 Sea Zone
Combat - British
Battle in Finland
British attack with 1 armour and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Finland
Germans win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 14 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 14 Sea Zone
British roll dice for 1 bomber and 2 fighters in 14 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Italians and 1 fighter owned by the British lost in 14 Sea Zone
1 transport owned by the Italians lost in 14 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - British
1 bomber moved from 14 Sea Zone to Trans-Jordan
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Persia
2 armour moved from Egypt to Persia
1 armour moved from Libya to Trans-Jordan
1 fighter moved from 14 Sea Zone to Trans-Jordan
1 infantry moved from Libya to Egypt
2 infantry moved from Rhodesia to Italian Africa
1 carrier, 1 cruiser and 1 fighter moved from 12 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
Place Units - British
2 armour placed in Egypt
2 fighters placed in Union of South Africa
1 destroyer placed in 6 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 0.17
Italians : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Italians
2 armour moved from Bulgaria Romania to East Poland
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 12 PUs
Combat Hit Differential Summary :