Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Argothair (Axis) vs. Karl7 (Allies+18) AA50
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Starting a new game
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:56:16 PM
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British 1 artillery moved from Bulgaria Romania to Ukraine 3 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Poland to East Poland 3 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 artillery moved from Germany to 5 Sea Zone 1 armour moved from Poland to Baltic States 1 armour moved from Poland to East Poland 1 armour moved from Czechoslovakia Hungary to East Poland 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to East Poland 1 armour moved from Czechoslovakia Hungary to East Poland 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Baltic States Germans attack with 1 armour, 2 artilleries and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Baltic States, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in East Poland Germans attack with 4 armour and 1 infantry Russians defend with 2 infantry Germans roll dice for 4 armour and 1 infantry in East Poland, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 4 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from Morocco Algeria to Libya 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Germany to France Place Units - Germans 1 carrier placed in 5 Sea Zone 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -3.33 British : -0.67 Russians : -1.00 -
@Karl7 You’re up!
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to Ukraine 4 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour and 5 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine 3 infantry owned by the Russians and 1 armour owned by the Russians retreated to Caucasus Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Caucasus 1 artillery and 3 infantry moved from Russia to Caucasus 2 infantry moved from Novosibirsk to Russia 1 artillery moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Eastern Ukraine 1 aaGun moved from Karelia S.S.R. to Archangel 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Evenki National Okrug to Novosibirsk 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Belorussia to Russia 1 infantry moved from Karelia S.S.R. to Belorussia 4 infantry moved from Karelia S.S.R. to Archangel Place Units - Russians 2 artilleries and 1 infantry placed in Caucasus 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : 0.67 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 1 infantry moved from French Indo-China Thailand to Burma 2 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 fighter moved from Formosa to Yunnan 1 fighter moved from Manchuria to Yunnan 2 infantry moved from Manchuria to Suiyuan 1 infantry moved from Kiangsu to Suiyuan Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 cruiser Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Battle in Kwangtung Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuan Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Suiyuan, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Yunnan to French Indo-China Thailand 1 fighter moved from 56 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 1 carrier moved from 57 Sea Zone to 62 Sea Zone 1 carrier moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 53 Sea Zone to Caroline Islands Place Units - Japanese 2 transports placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 36 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.33 Americans : -0.33 Chinese : -1.33 Japanese : 1.33 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 destroyer, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to 13 Sea Zone 1 destroyer moved from 41 Sea Zone to 48 Sea Zone 1 fighter moved from India to 38 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 48 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 13 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from 13 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to 8 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom 1 infantry moved from Western Canada to Eastern Canada 1 aaGun, 1 artillery and 3 infantry moved from India to Persia 1 fighter moved from 38 Sea Zone to Australia 3 infantry moved from Trans-Jordan to Egypt Place Units - British 1 carrier and 1 destroyer placed in 8 Sea Zone 1 factory placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 fighter moved from Italy to Libya 1 artillery moved from Italy to Balkans 1 armour moved from Italy to Bulgaria Romania 1 armour moved from Balkans to East Poland Combat - Italians Non Combat Move - Italians Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 bomber and 1 fighter moved from Western United States to 53 Sea Zone 1 bomber moved from Eastern United States to 53 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters Japanese defend with 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 53 Sea Zone Americans roll dice for 2 bombers and 3 fighters in 53 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Japanese lost in 53 Sea Zone Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 carrier and 1 destroyer Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Americans 2 bombers and 3 fighters moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from Central United States to Eastern United States Combat Move - Chinese 1 infantry moved from Fukien to Yunnan 1 infantry moved from Hupeh to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 5 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 transport placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 56 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans : -2.17 Chinese : 0.67 Japanese : -2.67 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 artillery moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Baltic States to Belorussia 1 artillery moved from Baltic States to Belorussia 1 fighter moved from 5 Sea Zone to Belorussia 2 infantry moved from Norway to Finland 1 armour, 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R. 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from Norway to Eastern Ukraine 1 fighter moved from Norway to 5 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to France 1 armour moved from Morocco Algeria to Libya 1 infantry moved from Morocco Algeria to Libya 1 fighter moved from Morocco Algeria to Libya 4 armour moved from East Poland to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Ukraine to Poland 1 fighter moved from Belorussia to Bulgaria Romania Place Units - Germans 1 fighter and 1 submarine placed in 5 Sea Zone 1 bomber and 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : 0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Russia to Belorussia 1 infantry moved from Caucasus to Ukraine 1 armour, 2 artilleries and 7 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Russia to Belorussia 1 submarine moved from 6 Sea Zone to 12 Sea Zone 4 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 armour, 2 artilleries and 11 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 2 artilleries and 11 infantry in Eastern Ukraine, round 2 : 4/14 hits, 3.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belorussia Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win with 1 armour remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Caucasus 1 infantry moved from Novosibirsk to Russia 1 aaGun, 1 artillery and 6 infantry moved from Archangel to Russia Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.83 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Russia to Belorussia 1 infantry moved from Caucasus to Ukraine 1 armour, 2 artilleries and 7 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Russia to Belorussia 1 submarine moved from 6 Sea Zone to 12 Sea Zone 4 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 armour, 2 artilleries and 11 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 2 artilleries and 11 infantry in Eastern Ukraine, round 2 : 4/14 hits, 3.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belorussia Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win with 1 armour remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Caucasus 1 infantry moved from Novosibirsk to Russia 1 aaGun, 1 artillery and 6 infantry moved from Archangel to Russia Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Adding units owned by Russians to Eastern Ukraine: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.83 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Suiyuan to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Kiangsu to Fukien Japanese take Fukien from Chinese 1 artillery and 2 infantry moved from Burma to India Japanese take India from British 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 3 infantry and 2 transports moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 4 infantry and 2 transports moved from 60 Sea Zone to 50 Sea Zone 4 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Kwangtung 2 fighters moved from French Indo-China Thailand to Kwangtung 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 62 Sea Zone to Philippine Islands 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from Caroline Islands to French Indo-China Thailand Combat - Japanese Battle in Philippine Islands Japanese attack with 2 fighters and 4 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kwangtung, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kwangtung, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Kwangtung to French Indo-China Thailand 2 fighters moved from Philippine Islands to 50 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 destroyer and 1 submarine placed in 62 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
British : -0.67 Americans : -0.67 Japanese : -1.50 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar 2 fighters moved from 12 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Persia to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in Gibraltar British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar British roll dice for 1 armour, 2 fighters and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar British win, taking Gibraltar from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Trans-Jordan British attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/5 hits, 1.50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 aaGun moved from Persia to Trans-Jordan 1 fighter moved from Trans-Jordan to Egypt 1 armour moved from Egypt to Trans-Jordan 2 fighters moved from Gibraltar to 12 Sea Zone 1 bomber moved from Karelia S.S.R. to United Kingdom 1 infantry moved from Australia to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand 1 fighter moved from Australia to Hawaiian Islands 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 2 armour placed in Egypt 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -1.00 British : 0.17 Italians : -0.67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from East Poland to Karelia S.S.R. 1 artillery and 1 infantry moved from Balkans to Italy 2 infantry moved from Libya to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Italy 1 fighter moved from Libya to 14 Sea Zone 1 fighter moved from Italy to 14 Sea Zone 1 armour moved from Bulgaria Romania to Poland Non Combat Move - Italians Place Units - Italians 1 carrier placed in 14 Sea Zone 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 2 bombers moved from Hawaiian Islands to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 bombers in 62 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Stanovoj Chrebet 2 submarines moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat Move - Chinese 2 infantry moved from Yunnan to Hupeh 2 infantry moved from Sikang to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Ningxia, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Ningxia, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Chinese win, taking Ningxia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hupeh Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hupeh, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Americans 2 carriers and 1 transport placed in 56 Sea Zone 2 fighters placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : -1.33 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 50 PUs; 0 techTokens; Germans buy 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Libya to Morocco Algeria 1 artillery moved from Libya to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 2 fighters moved from Libya to Morocco Algeria 1 bomber moved from Germany to Morocco Algeria 1 bomber moved from Poland to Morocco Algeria 2 fighters moved from 5 Sea Zone to Belorussia 1 infantry moved from Poland to East Poland 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from France to Poland 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Germany to Poland 1 fighter moved from Bulgaria Romania to Belorussia 1 infantry moved from Poland to Bulgaria Romania 1 infantry moved from Germany to Poland Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 3 infantry in Belorussia, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Morocco Algeria Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 infantry Americans defend with 1 artillery and 3 infantry Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 5/7 hits, 3.50 expected hits Americans roll dice for 1 artillery and 3 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Germans win, taking Morocco Algeria from Americans with 1 armour, 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Germans 2 fighters moved from Morocco Algeria to France 2 bombers moved from Morocco Algeria to France 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to Poland Place Units - Germans 1 aaGun and 1 infantry placed in Karelia S.S.R. 1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 2.50 Americans : -0.33 Russians : -0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 3 infantry moved from Stanovoj Chrebet to Soviet Far East 1 infantry moved from Stanovoj Chrebet to Soviet Far East 1 artillery and 3 infantry moved from Russia to Belorussia 2 infantry moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Ukraine 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Soviet Far East Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Soviet Far East, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Soviet Far East, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Soviet Far East, round 4 : 3/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 1 artillery moved from Russia to Eastern Ukraine 2 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Russia to Eastern Ukraine Place Units - Russians 4 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1.17 Russians : 2.83 Japanese : 0.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 1 infantry moved from Fukien to Yunnan 1 armour moved from Kwangtung to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 artillery moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 infantry moved from India to Persia Japanese take Persia from British 1 infantry moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone 1 artillery, 2 fighters and 3 infantry moved from 33 Sea Zone to Rhodesia 4 infantry moved from Philippine Islands to 50 Sea Zone 1 fighter moved from 50 Sea Zone to 48 Sea Zone 1 fighter moved from 50 Sea Zone to 48 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 4 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from French Indo-China Thailand to Yunnan 1 infantry moved from Kwangtung to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Kiangsu to Hupeh Combat - Japanese Battle in 48 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 48 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Yunnan, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 5 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rhodesia Japanese attack with 1 artillery, 2 fighters and 3 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Rhodesia, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Rhodesia Japanese win, taking Rhodesia from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters moved from Rhodesia to 33 Sea Zone 1 fighter moved from Yunnan to India 1 fighter moved from Yunnan to India 1 fighter moved from 48 Sea Zone to Borneo 1 fighter moved from French Indo-China Thailand to 62 Sea Zone Place Units - Japanese 1 factory placed in India 1 armour and 2 infantry placed in Manchuria 1 artillery and 1 infantry placed in Japan 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
British : 0.00 Chinese : -0.33 Russians : -0.33 Japanese : 2.17 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 fighter moved from Egypt to 14 Sea Zone 2 destroyers and 2 fighters moved from 12 Sea Zone to 14 Sea Zone 1 carrier moved from 12 Sea Zone to 14 Sea Zone 1 fighter moved from United Kingdom to 14 Sea Zone 2 bombers moved from United Kingdom to 14 Sea Zone 1 artillery and 3 infantry moved from Egypt to Libya 1 artillery and 3 infantry moved from Trans-Jordan to Persia 1 armour moved from Trans-Jordan to Persia 2 armour moved from Egypt to Persia 1 armour moved from Egypt to Persia Combat - British Battle in Persia British attack with 4 armour, 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 4 armour, 1 artillery and 3 infantry in Persia, round 2 : 4/8 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia British win, taking Persia from Japanese with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya British attack with 1 artillery and 3 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Libya, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Libya British win, taking Libya from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 14 Sea Zone British attack with 2 bombers, 1 carrier, 2 destroyers and 4 fighters Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport British roll dice for 2 bombers, 1 carrier, 2 destroyers and 4 fighters in 14 Sea Zone, round 2 : 5/9 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits 2 destroyers owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 14 Sea Zone British roll dice for 2 bombers and 3 fighters in 14 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 14 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 transport owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 14 Sea Zone British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 35 Casualties for British: 1 carrier, 2 destroyers and 2 fighters Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Caroline Islands from Japanese to British EDIT: Turning off Edit Mode 2 bombers and 2 fighters moved from 14 Sea Zone to Egypt 1 aaGun moved from Trans-Jordan to Persia 1 transport moved from 12 Sea Zone to 2 Sea Zone 1 infantry moved from New Zealand to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to Western Canada Place Units - British 1 carrier placed in 2 Sea Zone 1 fighter placed in 2 Sea Zone 1 armour and 1 infantry placed in Egypt Turn Complete - British British collect 28 PUs; end with 29 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
British : 2.00 Italians : -0.00 Japanese : -0.33





