Hi Markus
Enjoy your game with crockett :)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
7 armour, 5 artilleries, 26 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Gold Coast to French West Africa
6 infantry moved from Finland to Karelia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
7 armour, 5 artilleries, 26 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Gold Coast to French West Africa
6 infantry moved from Finland to Karelia
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Germans, 1 transport owned by the British, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Germans: 1 destroyer
Casualties for British: 1 transport
Battle in Poland
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 fighter and 3 mech_infantrys in Poland, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter and 3 mech_infantrys in Poland, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans lost in Poland
Germans roll dice for 1 fighter and 2 mech_infantrys in Poland, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Poland, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Novgorod
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 infantry in Karelia, round 2 : 3/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 5 artilleries, 26 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 5 artilleries, 26 infantry and 10 mech_infantrys in Western Ukraine, round 2 : 9/48 hits, 12.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour, 5 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in French West Africa
Germans attack with 1 armour
Americans defend with 1 armour
Germans roll dice for 1 armour in French West Africa, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in French West Africa
Americans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 bombers moved from 91 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
3 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Finland to Karelia
1 fighter moved from Poland to Baltic States
1 armour and 4 mech_infantrys moved from Germany to Baltic States
Place Units - Germans
1 submarine placed in 110 Sea Zone
1 fighter placed in Western Germany
9 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Russians regular : 1.50
Germans regular : -1.17
@wizmark
Well that changes my plan a wee bit. . . .
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 2/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
retreated to Novgorod
Germans win with 1 armour remaining. Battle score for attacker is -16
Casualties for Russians: 3 infantry and 1 tactical_bomber
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 armour moved from Volgograd to Bryansk
1 infantry moved from Bryansk to Rostov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 artillery and 9 infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
1 fighter and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 3.00
Russians regular : -0.50
@mainah Yeah…I felt a bit mean doing that. Gib is really really important for the allies to hold.
You had the right idea taking it back, but a more experienced player would have built an airbase there on the UK turn and then have flown the fighters from london down to provide air cover for the fleet and to have beefed the garrison up. Attacking W Africa was probably a stretch too far as well. With 4 ground units and 3 fighters in gib on end of UK2 Italy couldnt have taken it giving no landing spots for the german air force.
The DD you built in canada would have been better used as a blocker in the channel as well.
The first game against a live player instead of the computer is a big learning curve!
@wizmark
Yes it is. Dont feel mean. I really appreciate the advice and the after action analysis. Allows me to see where i went wrong - i have the gist, but like most things, the devil’s in the details. This is a great learning game. Really watching how you shift the air power around, i know that’s key in this game.
The UK DD wasn’t available for blocking - purchased this turn. I went for morroco to eliminate a landing spot for german planes - But i didnt put the order of play into my calculation - italy grabs the territory, then germany uses it, before us/uk go again. I see what yoir saying - a bit of fore thought in allies teamwork, and concentration of force. The airbase was my plan for this turns purchase. I see why it is such a common early purchase now. It Just seemed to me too expensive early in the game - but certainly cheaper than what just happened!
@wizmark
Light bulb - build the DD off england.
Duh. Really need a face smack emoji here. I use that one alot.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry and 1 mech_infantry moved from Shensi to Szechwan
1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Kweichow to Szechwan
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 fighter moved from 21 Sea Zone to 46 Sea Zone
2 bombers moved from French Indo China to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Szechwan
2 fighters moved from French Indo China to Szechwan
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry and 1 mech_infantry moved from Shensi to Szechwan
1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Kweichow to Szechwan
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 fighter moved from 21 Sea Zone to 46 Sea Zone
2 bombers moved from French Indo China to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Szechwan
2 fighters moved from French Indo China to Szechwan
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win, taking Sumatra from Dutch with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in Szechwan, round 2 : 10/20 hits, 9.00 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 1/11 hits, 4.00 expected hits
1 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Szechwan, round 3 : 7/19 hits, 8.83 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 10 infantry
Non Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 bombers, 6 fighters and 4 tactical_bombers moved from Szechwan to French Indo China
1 aaGun moved from Kweichow to Hunan
1 marine moved from Guam to 21 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -3.67
Americans regular : -0.17
Japanese regular : -0.17
ANZAC regular : 0.67
@mainah :face_palm: :face_palm: lol
AB at gib is never wasted money if germany builds fleet…if g goes all land g1 then it can be delayed a turn or 2.
Chinese let you down a bit there but the result was never in doubt. Again, more experience will show that China can contest yunnan for C1 only…you need to run away from all the jap planes after that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 armour moved from French West Africa to 87 Sea Zone
1 armour and 1 transport moved from 87 Sea Zone to 85 Sea Zone
1 armour moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Hawaiian Islands to Midway
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 3.
2 fighters placed in 101 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Combat Move - British
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from French Equatorial Africa to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
3 fighters moved from United Kingdom to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 armour moved from French West Africa to 87 Sea Zone
1 armour and 1 transport moved from 87 Sea Zone to 85 Sea Zone
1 armour moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Hawaiian Islands to Midway
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 3.
2 fighters placed in 101 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 carrier and 2 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from French Equatorial Africa to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
3 fighters moved from United Kingdom to 91 Sea Zone
Combat - British
Battle in Egypt
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/6 hits, 2.50 expected hits
Italians roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 91 Sea Zone
British attack with 3 fighters
Germans defend with 1 battleship, 1 carrier and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 3 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship and 1 carrier in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 carrier owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone
British roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 91 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 2 fighters
Casualties for Germans: 1 battleship and 1 carrier
Non Combat Move - British
1 fighter moved from 91 Sea Zone to British Guiana
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Egypt to Persia
2 aaGuns, 5 artilleries, 2 fighters and 8 infantry moved from Burma to India
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Persia to Bryansk
1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to Ethiopia
Place Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour and 1 fighter placed in Persia
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.33
British regular : -0.50
@wizmark
My goal was to make it to Round 8. Looking very yellow and brown right now. I guess it’s good I really like both sushi and lamb picatta.
The transport as part of my bid was a waste of $$ I see now. Not very useful after turn 1, not in the Indian ocean anyways. 7 could have been spent much better in a lot of places. Those 2 inf from SA can wait a turn or two to get in the action.
The only thing I can see the US doing since the beginning in the pacific is keeping the IJN partially occupied - and just the ships, not the air force. Currently, my postioning allows you to concentrate your airforce right where you want it and- near india, while still covering your navy, making any move I make near suicidal. Trying to seriously hold calcutta doesn’t seem to make any sense.
Italy is huge. The Vichy trigger is something I had limited understanding about - now that I see it, I really got to go and read some other games more throughly.
Trying not to beat myself too much - first game. I am very much enjoying it. Thank you for playing such a Noob.
@mainah Its no problem! The only way to get better is to play and I’m perfectly willing to help out in that regard.
I was going to see if you fancied doing a switch around after this to have a go with axis before you dip your toes into the league, but if you feel you want to wait a bit thats fine!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 marine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Archangel
Italians take Archangel from Russians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Southern Italy to 97 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 marine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Archangel
Italians take Archangel from Russians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Southern Italy to 97 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Syria
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Cyprus from British, taking Syria from British, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 fighter moved from Algeria to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
1 fighter moved from Greece to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 tactical_bomber placed in 97 Sea Zone
1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 marine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Archangel
Italians take Archangel from Russians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Southern Italy to 97 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Syria
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Cyprus from British, taking Syria from British, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 fighter moved from Algeria to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
1 fighter moved from Greece to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 tactical_bomber placed in 97 Sea Zone
1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : -0.33
@wizmark
Thank you! Been thinking about that, and I’ll take up on your offer as the axis Would like to see this one through first while the result isnt in doubt, there is more for me to learn, and russia is just getting started. I really want to see how that plays out.