Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Wiz (X) vs Mainah (L+17) BM3
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@mainah Carolines is also a good move… you can go everywhere from there!
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@wizmark
Ohh I knowww - after Italy got to 20+, with no forces in sight to do anything but slow them down, I knew I was toast. But I knew I could learn a lot by trying to make the most of where I was - far more than trying to learn while I was winning every where.
Might be a day or 2 before I get to the US/UK. I have enough Irish blood in me that I have to go down swinging, and pondering the best of a bunch of hard choices takes a bit. -
@mainah absolutely! The only way i learnt was by being thrashed a few times. I still find the end game can be difficult to know for sure with this mod version.
Take your time though…the double allied move can be a game changer at times :+1:
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 1 armour, 2 fighters and 3 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 carriers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 2 marines moved from New Guinea to 46 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone 2 marines moved from 44 Sea Zone to Celebes 1 destroyer moved from 46 Sea Zone to 42 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 2 bombers and 1 fighter placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -0.33
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Combat Move - British 1 fighter moved from Kenya to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from India to Burma
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 1 armour, 2 fighters and 3 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 carriers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 2 marines moved from New Guinea to 46 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone 2 marines moved from 44 Sea Zone to Celebes 1 destroyer moved from 46 Sea Zone to 42 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 2 bombers and 1 fighter placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Kenya to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Trans-Jordan, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan retreated to Trans-Jordan Italians win with 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 1 armour and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Persia to Iraq 1 fighter moved from Burma to India 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from French Equatorial Africa to Kenya 1 fighter moved from Union of South Africa to Kenya 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Scotland to Gibraltar Place Units - British 1 fighter and 2 mech_infantrys placed in Persia 1 submarine placed in 110 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,2,2,2,3,5,6,6,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 aaGun, 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 aaGun, 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.67 Italians regular : 0.33 British regular : -0.17
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@wizmark
Took part of your plan. Carolines would have meant an irrelevant UK navy running to SA. -
TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 1 infantry moved from Belarus to Archangel 2 mech_infantrys moved from Belarus to Tambov 1 bomber moved from Southern Italy to Tambov 1 artillery moved from Trans-Jordan to Syria Italians take Syria from British 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 submarine moved from 82 Sea Zone to 71 Sea Zone
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 1 infantry moved from Belarus to Archangel 2 mech_infantrys moved from Belarus to Tambov 1 bomber moved from Southern Italy to Tambov 1 artillery moved from Trans-Jordan to Syria Italians take Syria from British 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 submarine moved from 82 Sea Zone to 71 Sea Zone Combat - Italians Battle in Anglo Egyptian Sudan Battle in 71 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 71 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 71 Sea Zone Italians win, taking Anglo Egyptian Sudan from British, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tambov Italians attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Ukraine 1 submarine moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone 2 artilleries moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 bomber moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone 2 fighters moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 81 Sea Zone to Trans-Jordan Place Units - Italians 1 airfield and 1 factory_minor placed in Egypt 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.33 British regular : -1.00
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 2 fighters moved from 46 Sea Zone to 43 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 2 fighters moved from 46 Sea Zone to 43 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier, 1 cruiser and 1 submarine moved from 46 Sea Zone to 44 Sea Zone 2 fighters moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to Celebes 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 airfield placed in Celebes Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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@wizmark
Going to be monday before I look again. Visiting a buddy and going fishing.The end is clear. Finish one more round, and then give me a week before I try the Axis? Kinda want to see how the pacific looks after one more full round.
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@mainah No probs…whenever you are ready. Although I dont think the pac will change too much! Japs need to reinforce and hide from that monster fleet!
Good luck with the fishing!
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@mainah Im guessing there will be no movement with the french? feel free to move them later if you want
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Vologda 2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 bomber moved from Novgorod to Kazakhstan 1 armour moved from Rostov to Northwest Persia Germans take Caucasus from Russians Germans take Northwest Persia from British 7 armour and 7 mech_infantrys moved from Rostov to Kazakhstan 3 armour and 6 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Rostov to Samara Germans take Samara from Russians 2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd 1 armour moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians 1 armour moved from Buryatia to Yakut S.S.R.
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Vologda 2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 bomber moved from Novgorod to Kazakhstan 1 armour moved from Rostov to Northwest Persia Germans take Caucasus from Russians Germans take Northwest Persia from British 7 armour and 7 mech_infantrys moved from Rostov to Kazakhstan 3 armour and 6 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Rostov to Samara Germans take Samara from Russians 2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd 1 armour moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians 1 armour moved from Buryatia to Yakut S.S.R. 1 submarine moved from 113 Sea Zone to 114 Sea Zone 3 bombers moved from Western Germany to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Vologda 2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 bomber moved from Novgorod to Kazakhstan 1 armour moved from Rostov to Northwest Persia Germans take Caucasus from Russians Germans take Northwest Persia from British 7 armour and 7 mech_infantrys moved from Rostov to Kazakhstan 3 armour and 6 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Rostov to Samara Germans take Samara from Russians 2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd 1 armour moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians 1 armour moved from Buryatia to Yakut S.S.R. 1 submarine moved from 113 Sea Zone to 114 Sea Zone 3 bombers moved from Western Germany to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to 114 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 114 Sea Zone Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/5 hits, 3.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win, taking 125 Sea Zone from British with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Vologda Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/13 hits, 4.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 7 armour, 1 bomber and 7 mech_infantrys Russians defend with 3 infantry Germans roll dice for 7 armour, 1 bomber and 7 mech_infantrys in Kazakhstan, round 2 : 4/15 hits, 5.33 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 7 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Rostov 2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine 3 aaGuns, 8 artilleries and 16 infantry moved from Ukraine to Rostov 1 armour moved from Novgorod to Belarus 2 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 2 bombers moved from Vologda to Novgorod 1 aaGun moved from Novgorod to Belarus 1 infantry moved from 81 Sea Zone to Egypt 3 bombers, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 6 mech_infantrys moved from Rostov to Kazakhstan 2 mech_infantrys moved from Rostov to Kazakhstan 2 mech_infantrys moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 120 Sea Zone to 121 Sea Zone Place Units - Germans 1 submarine placed in 113 Sea Zone 1 destroyer placed in 93 Sea Zone 1 bomber placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in France 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -2.50
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@wizmark
Forgot about them, no surprise!- no movement
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@mainah np easy to forget!