Wiz (X) vs Mainah (L+17) BM3

  • '20 '19

    @mainah Carolines is also a good move… you can go everywhere from there!

  • '23 '20

    @wizmark
    Ohh I knowww - after Italy got to 20+, with no forces in sight to do anything but slow them down, I knew I was toast. But I knew I could learn a lot by trying to make the most of where I was - far more than trying to learn while I was winning every where.
    Might be a day or 2 before I get to the US/UK. I have enough Irish blood in me that I have to go down swinging, and pondering the best of a bunch of hard choices takes a bit.

  • '20 '19

    @mainah absolutely! The only way i learnt was by being thrashed a few times. I still find the end game can be difficult to know for sure with this mod version.

    Take your time though…the double allied move can be a game changer at times :+1:

  • '23 '20

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
            Battle in Gibraltar
                Americans attack with 1 armour, 2 fighters and 3 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 carriers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Western United States to Hawaiian Islands
            2 marines moved from New Guinea to 46 Sea Zone
            1 bomber moved from Midway to Hawaiian Islands
            1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
            2 marines moved from 44 Sea Zone to Celebes
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            2 bombers and 1 fighter placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : -0.33
    

    Savegame

  • '23 '20

    TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Combat Move - British
            1 fighter moved from Kenya to Trans-Jordan
            1 mech_infantry moved from Persia to Trans-Jordan
            1 armour moved from Iraq to Trans-Jordan
            1 armour moved from Iraq to Syria
                  British take Syria from Italians
            1 armour moved from Syria to Iraq
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from India to Burma
    

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
            Battle in Gibraltar
                Americans attack with 1 armour, 2 fighters and 3 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 carriers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Western United States to Hawaiian Islands
            2 marines moved from New Guinea to 46 Sea Zone
            1 bomber moved from Midway to Hawaiian Islands
            1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
            2 marines moved from 44 Sea Zone to Celebes
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            2 bombers and 1 fighter placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 fighter, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Kenya to Trans-Jordan
            1 mech_infantry moved from Persia to Trans-Jordan
            1 armour moved from Iraq to Trans-Jordan
            1 armour moved from Iraq to Syria
                  British take Syria from Italians
            1 armour moved from Syria to Iraq
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Trans-Jordan, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                 retreated to Trans-Jordan
                Italians win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Persia to Iraq
            1 fighter moved from Burma to India
            1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 armour moved from French Equatorial Africa to Kenya
            1 fighter moved from Union of South Africa to Kenya
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Scotland to Gibraltar
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Persia
            1 submarine placed in 110 Sea Zone
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,2,2,2,3,5,6,6,3
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            1 aaGun, 2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 aaGun, 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 0.67
    Italians regular : 0.33
    British regular : -0.17
    

    Savegame

  • '23 '20

    @wizmark
    Took part of your plan. Carolines would have meant an irrelevant UK navy running to SA.

  • '20 '19

    TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery and 1 infantry moved from Belarus to Archangel
            2 mech_infantrys moved from Belarus to Tambov
            1 bomber moved from Southern Italy to Tambov
            1 artillery moved from Trans-Jordan to Syria
                  Italians take Syria from British
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 submarine moved from 82 Sea Zone to 71 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery and 1 infantry moved from Belarus to Archangel
            2 mech_infantrys moved from Belarus to Tambov
            1 bomber moved from Southern Italy to Tambov
            1 artillery moved from Trans-Jordan to Syria
                  Italians take Syria from British
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 submarine moved from 82 Sea Zone to 71 Sea Zone
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
            Battle in 71 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 71 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 71 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 71 Sea Zone
                Italians win, taking Anglo Egyptian Sudan from British, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Tambov
                Italians attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
                Italians win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Ukraine
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
            2 artilleries moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 artillery moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
            1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            1 bomber moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
            2 fighters moved from 98 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - Italians
            1 airfield and 1 factory_minor placed in Egypt
            1 destroyer placed in 97 Sea Zone
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : 0.33
    British regular : -1.00
    

    Savegame

  • '23 '20

    TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            2 fighters moved from 46 Sea Zone to 43 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
    

    Savegame

  • '23 '20

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            2 fighters moved from 46 Sea Zone to 43 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 submarine moved from 46 Sea Zone to 44 Sea Zone
            2 fighters moved from 43 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to Celebes
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 airfield placed in Celebes
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • '23 '20

    @wizmark
    Going to be monday before I look again. Visiting a buddy and going fishing.

    The end is clear. Finish one more round, and then give me a week before I try the Axis? Kinda want to see how the pacific looks after one more full round.

  • '20 '19

    @mainah No probs…whenever you are ready. Although I dont think the pac will change too much! Japs need to reinforce and hide from that monster fleet!

    Good luck with the fishing!

  • '20 '19

    @mainah Im guessing there will be no movement with the french? feel free to move them later if you want

  • '20 '19

    TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Vologda
            2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Kazakhstan
            1 armour moved from Rostov to Northwest Persia
                  Germans take Caucasus from Russians
                  Germans take Northwest Persia from British
            7 armour and 7 mech_infantrys moved from Rostov to Kazakhstan
            3 armour and 6 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Rostov to Samara
                  Germans take Samara from Russians
            2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
            1 armour moved from Yakut S.S.R. to Buryatia
                  Germans take Buryatia from Russians
            1 armour moved from Buryatia to Yakut S.S.R.
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Vologda
            2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Kazakhstan
            1 armour moved from Rostov to Northwest Persia
                  Germans take Caucasus from Russians
                  Germans take Northwest Persia from British
            7 armour and 7 mech_infantrys moved from Rostov to Kazakhstan
            3 armour and 6 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Rostov to Samara
                  Germans take Samara from Russians
            2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
            1 armour moved from Yakut S.S.R. to Buryatia
                  Germans take Buryatia from Russians
            1 armour moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            3 bombers moved from Western Germany to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Vologda
            2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Kazakhstan
            1 armour moved from Rostov to Northwest Persia
                  Germans take Caucasus from Russians
                  Germans take Northwest Persia from British
            7 armour and 7 mech_infantrys moved from Rostov to Kazakhstan
            3 armour and 6 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Rostov to Samara
                  Germans take Samara from Russians
            2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
            1 armour moved from Yakut S.S.R. to Buryatia
                  Germans take Buryatia from Russians
            1 armour moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            3 bombers moved from Western Germany to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 114 Sea Zone
                Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/5 hits, 3.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win, taking 125 Sea Zone from British with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Vologda
                Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/13 hits, 4.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 7 armour, 1 bomber and 7 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 7 armour, 1 bomber and 7 mech_infantrys in Kazakhstan, round 2 : 4/15 hits, 5.33 expected hits
                    Russians roll dice for 3 infantry in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 7 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kazakhstan to Rostov
            2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
            3 aaGuns, 8 artilleries and 16 infantry moved from Ukraine to Rostov
            1 armour moved from Novgorod to Belarus
            2 mech_infantrys moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Eastern Poland to Belarus
            1 infantry moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
            2 bombers moved from Vologda to Novgorod
            1 aaGun moved from Novgorod to Belarus
            1 infantry moved from 81 Sea Zone to Egypt
            3 bombers, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
            6 mech_infantrys moved from Rostov to Kazakhstan
            2 mech_infantrys moved from Rostov to Kazakhstan
            2 mech_infantrys moved from Germany to Western Germany
            3 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 120 Sea Zone to 121 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            1 destroyer placed in 93 Sea Zone
            1 bomber placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in France
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : -2.50
    

    Savegame

  • '23 '20

    @wizmark
    Forgot about them, no surprise!

    • no movement
  • '20 '19

    @mainah np easy to forget!

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