Hi Markus
Enjoy your game with crockett :)
@wizmark
Took part of your plan. Carolines would have meant an irrelevant UK navy running to SA.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Belarus to Archangel
2 mech_infantrys moved from Belarus to Tambov
1 bomber moved from Southern Italy to Tambov
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from British
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 submarine moved from 82 Sea Zone to 71 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Belarus to Archangel
2 mech_infantrys moved from Belarus to Tambov
1 bomber moved from Southern Italy to Tambov
1 artillery moved from Trans-Jordan to Syria
Italians take Syria from British
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 submarine moved from 82 Sea Zone to 71 Sea Zone
Combat - Italians
Battle in Anglo Egyptian Sudan
Battle in 71 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 71 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 71 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 71 Sea Zone
Italians win, taking Anglo Egyptian Sudan from British, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Ukraine
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
2 artilleries moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
Place Units - Italians
1 airfield and 1 factory_minor placed in Egypt
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : 0.33
British regular : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
2 fighters moved from 46 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
2 fighters moved from 46 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 1 submarine moved from 46 Sea Zone to 44 Sea Zone
2 fighters moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Celebes
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 airfield placed in Celebes
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
@wizmark
Going to be monday before I look again. Visiting a buddy and going fishing.
The end is clear. Finish one more round, and then give me a week before I try the Axis? Kinda want to see how the pacific looks after one more full round.
@mainah No probs…whenever you are ready. Although I dont think the pac will change too much! Japs need to reinforce and hide from that monster fleet!
Good luck with the fishing!
@mainah Im guessing there will be no movement with the french? feel free to move them later if you want
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Vologda
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Kazakhstan
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
7 armour and 7 mech_infantrys moved from Rostov to Kazakhstan
3 armour and 6 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Vologda
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Kazakhstan
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
7 armour and 7 mech_infantrys moved from Rostov to Kazakhstan
3 armour and 6 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
1 submarine moved from 113 Sea Zone to 114 Sea Zone
3 bombers moved from Western Germany to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Vologda
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Kazakhstan
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
7 armour and 7 mech_infantrys moved from Rostov to Kazakhstan
3 armour and 6 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
1 submarine moved from 113 Sea Zone to 114 Sea Zone
3 bombers moved from Western Germany to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 114 Sea Zone
Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/5 hits, 3.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win, taking 125 Sea Zone from British with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Vologda
Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/13 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 7 armour, 1 bomber and 7 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 7 armour, 1 bomber and 7 mech_infantrys in Kazakhstan, round 2 : 4/15 hits, 5.33 expected hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 7 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Rostov
2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
3 aaGuns, 8 artilleries and 16 infantry moved from Ukraine to Rostov
1 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
2 bombers moved from Vologda to Novgorod
1 aaGun moved from Novgorod to Belarus
1 infantry moved from 81 Sea Zone to Egypt
3 bombers, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
6 mech_infantrys moved from Rostov to Kazakhstan
2 mech_infantrys moved from Rostov to Kazakhstan
2 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 120 Sea Zone to 121 Sea Zone
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 destroyer placed in 93 Sea Zone
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -2.50
@wizmark
Forgot about them, no surprise!
@mainah np easy to forget!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 artillery and 1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 artillery and 1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
1 artillery owned by the Russians retreated to Russia
Italians win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Germans regular : 0.33
Russians regular : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 armour, 1 fighter and 4 mech_infantrys moved from Manchuria to Amur
2 infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from Japan to Amur
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from Philippines to Burma
1 bomber moved from French Indo China to Timguska
2 infantry moved from Kansu to Timguska
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 armour, 1 fighter and 4 mech_infantrys moved from Manchuria to Amur
2 infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from Japan to Amur
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from Philippines to Burma
1 bomber moved from French Indo China to Timguska
2 infantry moved from Kansu to Timguska
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Battle in Amur
Japanese attack with 2 armour, 4 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 7 infantry
Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 armour, 3 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 4/15 hits, 5.17 expected hits
Russians roll dice for 2 aaGuns and 7 infantry in Amur, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 armour, 3 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 5/13 hits, 4.83 expected hits
Russians roll dice for 5 infantry in Amur, round 3 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Russians lost in Amur
Japanese win, taking Java from UK_Pacific, taking Amur from Russians with 2 armour, 3 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Battle in Timguska
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Timguska, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Malaya to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
2 marines moved from Malaya to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 2 battleships, 6 carriers, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 marines moved from 36 Sea Zone to French Indo China
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to Manchuria
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 bomber moved from Timguska to Shensi
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery placed in French Indo China
1 destroyer and 1 transport placed in 36 Sea Zone
3 infantry placed in Shantung
3 submarines placed in 20 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.17
UK_Pacific regular : 0.67
ANZAC regular : -0.17
Russians regular : -2.33
Russians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Non Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 fighters moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
Place Units - Americans
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Non Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 fighters moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
Place Units - Americans
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Northwest Persia
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Northwest Persia to Persia
1 armour, 1 fighter and 1 mech_infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Quebec to Eastern United States
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - British
1 armour and 2 infantry placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.50
British regular : 1.17
@wizmark
Found a serious problem with my pacific fleet - not enough destroyers present. Only 2 - and with the number of subs you have, that means only 1 blocker. Which really curtailed any movement on this turn. Even with just 1 more avail, I would have had a few options. Something I need to keep in mind going forward.
Game officially conceded. Well done, and thank you. Give me a little time before the next game.