@Stucifer You should be fine! Four bunkers protecting Moscow go a long way as long as they’re not totally naked. Besides, it’s January 1941 now. If Moscow doesn’t look at least a little bit vulnerable then something’s gone wrong. :)
Wiz (X) vs Mainah (L+17) BM3
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 3 infantry moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk 1 submarine moved from 109 Sea Zone to 105 Sea Zone Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk retreated to Bryansk Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 2 fighters in Smolensk, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Korea Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,4,6,1,5 Russians collect 17 PUs (3 lost to blockades); end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 2.67 Russians regular : 0.33
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@mainah I almost said something on the italian go, but then guessed you were sacrificing them to stop italians can opening for germany…sorry about that
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20790, time: 3:02:03 PM
Savegame -
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Yunnan to Malaya 2 marines moved from French Indo China to 36 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry moved from Yunnan to Burma 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 marines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 marines moved from 37 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Yunnan to Malaya 2 marines moved from French Indo China to 36 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry moved from Yunnan to Burma 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 marines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 marines moved from 37 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 2 transports British defend with 1 transport; French defend with 1 destroyer Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the French and 1 transport owned by the British lost in 37 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 3 fighters, 4 infantry and 2 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 2/9 hits, 3.50 expected hits Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Korea, round 3 : 2/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Battle in Malaya Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 5/9 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 infantry moved from Timguska to Kansu 1 fighter moved from 44 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 33 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone 1 fighter moved from Korea to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -2.33 UK_Pacific regular : 0.00 ANZAC regular : -0.33 Russians regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Yunnan to Malaya 2 marines moved from French Indo China to 36 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry moved from Yunnan to Burma 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 marines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 marines moved from 37 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 2 transports British defend with 1 transport; French defend with 1 destroyer Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the French and 1 transport owned by the British lost in 37 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 3 fighters, 4 infantry and 2 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 2/9 hits, 3.50 expected hits Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Korea, round 3 : 2/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Battle in Malaya Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 5/9 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 infantry moved from Timguska to Kansu 1 fighter moved from 44 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 33 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone 1 fighter moved from Korea to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -2.33 UK_Pacific regular : 0.00 ANZAC regular : -0.33 Russians regular : 0.67 British regular : 0.67
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@wizmark said in Wiz (X) vs Mainah (L+17) BM3:
@mainah I almost said something on the italian go, but then guessed you were sacrificing them to stop italians can opening for germany…sorry about that
Funny how what looks like a mistake can look planned. Looking back at it - i see why it worked, and it isnt an obvious bad choice - anything less would have allowed italy to can open, and germany could have pushed onward. Expensive, yes - but sometimes the price is worth it. I’m going to replay that out on my own, both ways. I hadnt looked at it that way, and there is certainly a fortuitous lesson here.
Speaking if expensive blocks:
What do you think about the triple destroyer blocking in the pacific? It played out as i thought, still pondering how to leverage it. If i can at this point. Stalled you by at least 1 turn into india, and kept some of the dei from you for at least this turn and the next. -
@mainah …mmm… well economically it was a loss for you…you lost 3 dds (24ipc) 4 tts (28ipcs) and an inf in malaya (3IPc) 55ipcs for 1 damaged bb. However…you gained 10 ipcs from the territories and 3 ipc for the anzac NO…so a 42 ipc loss and cost me 12 in lost territory and NO…30 ipc loss and then you get the benefit of them again…7 ipc. So an overall loss of 23 ipc.
If the allies were ahead economically then it is worth it…forces japan to take 2 rounds to clear the sea and then retake the islands. Those 2 rounds mean india is safe and perhaps the allied fleet can force some kind of mistake to take advantage of.
As it happens all that it has done is lessen your TUV (total unit value) and your overall unit count…which when you are behind economically perhaps isnt optimal.
A stronger move in your US/Uk turn would have been to take sumatra with the US entire fleet, reinforce it with the whole uk fleet and tts with full garrison and block off 37 and 42 with the anzac and french dds. You only need take 1 island to stop the NO…once the aussie fleet joined up your defence value would have been very strong…build an AB there on the US turn for a fighter garrison (either UK or Anzac or a mix). Would be almost impossible for japan to retake at that point without a very risky fleet battle
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@wizmark
Thank you! I i knew in straight economic terms, it wasn’t good. But i was thinking i could take out the jap DD’s used to take mine out to even the odds, mostly using UK forces, which would also remove some of your blockers, lessing the TUV swing and adding to what was my intent: strategic placement - saving calcutta for a turn or two and take advantage of that reprieve. My plan was to be able to hold the carolines with the us/anzac force, and pressure sz 6, east asia, and the philipones. But after i saw how it looked after your move, wasn’t so sure it would work, or even matter if it did. you moved mostly like i had thought you would have, but once it happened, i realized how strong it was, much stronger than i had pictured in my head. Your plan is clearly better for that overall goal, with the much better odds against any counter attack. I think the tuv swing would have been worth it if i had done that.
Wow. 2 big lessons in as many turns. -
@mainah The japanese airforce is ferocious and give a lot of strategic flexibilty but cant be everywhere. If the allies can group a strong fleet and hide beneath an air screen then it gives the japs pause for thought…if you can nab an island and hold it for a round or 2 then that is a lot of lost income.
Unfortunately this is a bit late for you…with the US loss in the atlantic the germans and italians are running riot…
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@mainah Carolines is also a good move… you can go everywhere from there!
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@wizmark
Ohh I knowww - after Italy got to 20+, with no forces in sight to do anything but slow them down, I knew I was toast. But I knew I could learn a lot by trying to make the most of where I was - far more than trying to learn while I was winning every where.
Might be a day or 2 before I get to the US/UK. I have enough Irish blood in me that I have to go down swinging, and pondering the best of a bunch of hard choices takes a bit. -
@mainah absolutely! The only way i learnt was by being thrashed a few times. I still find the end game can be difficult to know for sure with this mod version.
Take your time though…the double allied move can be a game changer at times :+1:
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 1 armour, 2 fighters and 3 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 carriers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 2 marines moved from New Guinea to 46 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone 2 marines moved from 44 Sea Zone to Celebes 1 destroyer moved from 46 Sea Zone to 42 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 2 bombers and 1 fighter placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -0.33
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Combat Move - British 1 fighter moved from Kenya to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from India to Burma
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 1 armour, 2 fighters and 3 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 carriers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 2 marines moved from New Guinea to 46 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone 2 marines moved from 44 Sea Zone to Celebes 1 destroyer moved from 46 Sea Zone to 42 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 2 bombers and 1 fighter placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Kenya to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Trans-Jordan, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan retreated to Trans-Jordan Italians win with 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 1 armour and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Persia to Iraq 1 fighter moved from Burma to India 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from French Equatorial Africa to Kenya 1 fighter moved from Union of South Africa to Kenya 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Scotland to Gibraltar Place Units - British 1 fighter and 2 mech_infantrys placed in Persia 1 submarine placed in 110 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,2,2,2,3,5,6,6,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 aaGun, 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 aaGun, 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.67 Italians regular : 0.33 British regular : -0.17
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@wizmark
Took part of your plan. Carolines would have meant an irrelevant UK navy running to SA. -
TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 1 infantry moved from Belarus to Archangel 2 mech_infantrys moved from Belarus to Tambov 1 bomber moved from Southern Italy to Tambov 1 artillery moved from Trans-Jordan to Syria Italians take Syria from British 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 submarine moved from 82 Sea Zone to 71 Sea Zone
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 1 infantry moved from Belarus to Archangel 2 mech_infantrys moved from Belarus to Tambov 1 bomber moved from Southern Italy to Tambov 1 artillery moved from Trans-Jordan to Syria Italians take Syria from British 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 submarine moved from 82 Sea Zone to 71 Sea Zone Combat - Italians Battle in Anglo Egyptian Sudan Battle in 71 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 71 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 71 Sea Zone Italians win, taking Anglo Egyptian Sudan from British, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tambov Italians attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Ukraine 1 submarine moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone 2 artilleries moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 bomber moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone 2 fighters moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 81 Sea Zone to Trans-Jordan Place Units - Italians 1 airfield and 1 factory_minor placed in Egypt 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.33 British regular : -1.00