Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Wiz (X) vs Mainah (L+17) BM3
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@mainah Egypt has been an absolute graveyard for the italians!
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@mainah good moves in the south pacific…forcing japan to keep retaking the valuable areas is solid strategy…and the dd blocker in phil was clever as well :+1:
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@wizmark
That went better than i thought - I really thought about pulling out of egypt and trying to recapture - but the odds were worse than staying. Underestimating the vichy effect seems to be my biggest issue with this game. Everytime i think of any move - i come back to “but how does that help me slow italy? How does this prevent me from slowing italy?”
That analysis of the pacific gives me hope, because here is the rest of the plan: -
TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 carrier moved from 62 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 carrier moved from 62 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.33
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 8 armour and 22 mech_infantrys moved from Western Ukraine to Rostov 4 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Smolensk 2 infantry moved from Belarus to Smolensk 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 2 tactical_bombers moved from Western Ukraine to Bryansk 2 tactical_bombers moved from Western Ukraine to Smolensk 2 fighters moved from Western Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Novgorod to Smolensk 1 fighter moved from Bryansk to Smolensk 2 bombers moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Bryansk 1 bomber moved from Smolensk to Bryansk 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 125 Sea Zone 1 submarine moved from 85 Sea Zone to 65 Sea Zone 1 submarine moved from 122 Sea Zone to 120 Sea Zone
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 8 armour and 22 mech_infantrys moved from Western Ukraine to Rostov 4 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Smolensk 2 infantry moved from Belarus to Smolensk 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 2 tactical_bombers moved from Western Ukraine to Bryansk 2 tactical_bombers moved from Western Ukraine to Smolensk 2 fighters moved from Western Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Novgorod to Smolensk 1 fighter moved from Bryansk to Smolensk 2 bombers moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Bryansk 1 bomber moved from Smolensk to Bryansk 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 125 Sea Zone 1 submarine moved from 85 Sea Zone to 65 Sea Zone 1 submarine moved from 122 Sea Zone to 120 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 125 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Bryansk Germans attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 fighter and 2 mech_infantrys; Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Bryansk, round 2 : 5/10 hits, 4.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians, 2 mech_infantrys owned by the British, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 infantry Casualties for British: 1 fighter and 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 8 armour and 22 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour and 22 mech_infantrys in Rostov, round 2 : 8/30 hits, 7.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 8 armour and 21 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 4/8 hits, 3.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 65 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 52 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 aaGuns, 5 artilleries and 16 infantry moved from Western Ukraine to Ukraine 3 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Bryansk to Ukraine 2 bombers moved from Bryansk to Novgorod 1 bomber moved from Smolensk to Novgorod 2 fighters and 2 tactical_bombers moved from Smolensk to Novgorod 3 artilleries and 3 infantry moved from Novgorod to Belarus 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from 125 Sea Zone to Western Germany 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to Egypt 1 fighter moved from Alexandria to Egypt 1 infantry moved from Northern Italy to 97 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 5 mech_infantrys placed in Germany 1 bomber and 1 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.83 British regular : 0.67
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@wizmark
I forgot to more my UK guys out of Bryansk. Poo. -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 3 infantry moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk 1 submarine moved from 109 Sea Zone to 105 Sea Zone
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 3 infantry moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk 1 submarine moved from 109 Sea Zone to 105 Sea Zone Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk retreated to Bryansk Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 2 fighters in Smolensk, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Korea Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,4,6,1,5 Russians collect 17 PUs (3 lost to blockades); end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 2.67 Russians regular : 0.33
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@mainah I almost said something on the italian go, but then guessed you were sacrificing them to stop italians can opening for germany…sorry about that
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20790, time: 3:02:03 PM
Savegame -
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Yunnan to Malaya 2 marines moved from French Indo China to 36 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry moved from Yunnan to Burma 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 marines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 marines moved from 37 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Yunnan to Malaya 2 marines moved from French Indo China to 36 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry moved from Yunnan to Burma 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 marines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 marines moved from 37 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 2 transports British defend with 1 transport; French defend with 1 destroyer Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the French and 1 transport owned by the British lost in 37 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 3 fighters, 4 infantry and 2 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 2/9 hits, 3.50 expected hits Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Korea, round 3 : 2/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Battle in Malaya Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 5/9 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 infantry moved from Timguska to Kansu 1 fighter moved from 44 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 33 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone 1 fighter moved from Korea to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -2.33 UK_Pacific regular : 0.00 ANZAC regular : -0.33 Russians regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Yunnan to Malaya 2 marines moved from French Indo China to 36 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry moved from Yunnan to Burma 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 marines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 marines moved from 37 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 2 transports British defend with 1 transport; French defend with 1 destroyer Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the French and 1 transport owned by the British lost in 37 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Korea Japanese attack with 3 fighters, 4 infantry and 2 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Korea, round 2 : 2/9 hits, 3.50 expected hits Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Korea, round 3 : 2/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Battle in Malaya Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 5/9 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 infantry moved from Timguska to Kansu 1 fighter moved from 44 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 33 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone 1 fighter moved from Korea to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -2.33 UK_Pacific regular : 0.00 ANZAC regular : -0.33 Russians regular : 0.67 British regular : 0.67
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@wizmark said in Wiz (X) vs Mainah (L+17) BM3:
@mainah I almost said something on the italian go, but then guessed you were sacrificing them to stop italians can opening for germany…sorry about that
Funny how what looks like a mistake can look planned. Looking back at it - i see why it worked, and it isnt an obvious bad choice - anything less would have allowed italy to can open, and germany could have pushed onward. Expensive, yes - but sometimes the price is worth it. I’m going to replay that out on my own, both ways. I hadnt looked at it that way, and there is certainly a fortuitous lesson here.
Speaking if expensive blocks:
What do you think about the triple destroyer blocking in the pacific? It played out as i thought, still pondering how to leverage it. If i can at this point. Stalled you by at least 1 turn into india, and kept some of the dei from you for at least this turn and the next. -
@mainah …mmm… well economically it was a loss for you…you lost 3 dds (24ipc) 4 tts (28ipcs) and an inf in malaya (3IPc) 55ipcs for 1 damaged bb. However…you gained 10 ipcs from the territories and 3 ipc for the anzac NO…so a 42 ipc loss and cost me 12 in lost territory and NO…30 ipc loss and then you get the benefit of them again…7 ipc. So an overall loss of 23 ipc.
If the allies were ahead economically then it is worth it…forces japan to take 2 rounds to clear the sea and then retake the islands. Those 2 rounds mean india is safe and perhaps the allied fleet can force some kind of mistake to take advantage of.
As it happens all that it has done is lessen your TUV (total unit value) and your overall unit count…which when you are behind economically perhaps isnt optimal.
A stronger move in your US/Uk turn would have been to take sumatra with the US entire fleet, reinforce it with the whole uk fleet and tts with full garrison and block off 37 and 42 with the anzac and french dds. You only need take 1 island to stop the NO…once the aussie fleet joined up your defence value would have been very strong…build an AB there on the US turn for a fighter garrison (either UK or Anzac or a mix). Would be almost impossible for japan to retake at that point without a very risky fleet battle
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@wizmark
Thank you! I i knew in straight economic terms, it wasn’t good. But i was thinking i could take out the jap DD’s used to take mine out to even the odds, mostly using UK forces, which would also remove some of your blockers, lessing the TUV swing and adding to what was my intent: strategic placement - saving calcutta for a turn or two and take advantage of that reprieve. My plan was to be able to hold the carolines with the us/anzac force, and pressure sz 6, east asia, and the philipones. But after i saw how it looked after your move, wasn’t so sure it would work, or even matter if it did. you moved mostly like i had thought you would have, but once it happened, i realized how strong it was, much stronger than i had pictured in my head. Your plan is clearly better for that overall goal, with the much better odds against any counter attack. I think the tuv swing would have been worth it if i had done that.
Wow. 2 big lessons in as many turns. -
@mainah The japanese airforce is ferocious and give a lot of strategic flexibilty but cant be everywhere. If the allies can group a strong fleet and hide beneath an air screen then it gives the japs pause for thought…if you can nab an island and hold it for a round or 2 then that is a lot of lost income.
Unfortunately this is a bit late for you…with the US loss in the atlantic the germans and italians are running riot…