Wiz (X) vs Mainah (L+17) BM3

  • '23 '20

    @wizmark
    Thank you! Been thinking about that, and I’ll take up on your offer as the axis Would like to see this one through first while the result isnt in doubt, there is more for me to learn, and russia is just getting started. I really want to see how that plays out.

  • '23 '20

    TripleA Move Summary: ANZAC round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    

    Savegame

  • '23 '20

    TripleA Move Summary: French round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - French
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 marine placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            2 mech_infantrys moved from Baltic States to Belarus
            1 fighter moved from Baltic States to Belarus
            1 fighter moved from Western Germany to Belarus
            2 infantry moved from Western Ukraine to Ukraine
            2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine
            1 submarine moved from 91 Sea Zone to 85 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            2 mech_infantrys moved from Baltic States to Belarus
            1 fighter moved from Baltic States to Belarus
            1 fighter moved from Western Germany to Belarus
            2 infantry moved from Western Ukraine to Ukraine
            2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine
            1 submarine moved from 91 Sea Zone to 85 Sea Zone
    
        Combat - Germans
            Battle in 85 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 85 Sea Zone
                Germans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Ukraine
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 4/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 fighters and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Baltic States to Archangel
            1 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
            2 mech_infantrys moved from Poland to Western Ukraine
            9 mech_infantrys moved from Germany to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
            2 fighters moved from Belarus to Novgorod
            1 aaGun and 5 infantry moved from Karelia to Novgorod
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy
            2 bombers moved from Gibraltar to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Southern France to France
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 submarine placed in 110 Sea Zone
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 2.00
    

    Savegame

  • '20 '19

    @mainah I’m assuming you didnt want to do anything with the french…if you want to ncm them feel free

  • '20 '19

    @mainah I meant after this one…axis not quite over the winning line yet! :wink:

  • '23 '20

    @wizmark
    Not over the finish line? Yeah, Chelsea is up 5-nil, but with 45 left to play, Derby Manufacturing UTC’s intramural squad has got time to catch up!

  • '20 '19

    @mainah Ah! you’re a proper football man? Don’t come across that in Americans often…how you guys can call a game football when the ball is thrown and carried so much is beyond me!! :wink: :joy: :joy:

  • '23 '20

    @wizmark
    Proper? No. played left wing in my school days, and its the only sport I enjoy watching, when I have time. Was a leeds fan when I took more time to follow. Result of a exchange program when I was in middle school - spent a month in Harogate.

    BTW - this time difference really works to my advantage - great excuse to take breaks while painting the shed. :wink:

  • '20 '19

    @mainah Good time to be a Leeds fan…just been promoted to the premiership! How long they will last there is another matter…
    Haha if that is one of your enormous US sheds then I guess you will need a break! Sheds here dont get much bigger than 4’ x 6’!

  • '23 '20

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            1 fighter moved from Volgograd to Ukraine
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Russia to Belarus
            2 infantry moved from Bryansk to Belarus
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            1 fighter moved from Volgograd to Ukraine
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Russia to Belarus
            2 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            2 fighters moved from Belarus to Bryansk
            4 infantry moved from Novosibirsk to Kazakhstan
            6 infantry moved from Russia to Bryansk
            1 armour moved from Bryansk to Russia
            1 armour moved from Bryansk to Russia
            4 mech_infantrys moved from Bryansk to Russia
            4 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            1 armour, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1
            Russians collect 29 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.33
    Russians regular : -0.83
    

    Savegame

  • '23 '20

    @wizmark
    Actually - it’s 6 sheds, 4 x 5. they have louvered walls, so it takes forever. They’re for fire wood.

  • '23 '20

    @mainah
    So i guess that doubles your point. I remember the small “gardens” and small cars in the UK. I remember actually being a little jealous of my host - he never had to spend a whole saturday doing yard work!

  • '20 '19

    TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 2 destroyers, 1 harbour, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to Korea
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            2 bombers moved from French Indo China to Manchuria
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 2 destroyers, 1 harbour, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to Korea
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            2 bombers moved from French Indo China to Manchuria
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 3/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Korea
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    Japanese roll dice for 1 fighter and 1 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Korea to Japan
            2 bombers moved from Manchuria to Shantung
            1 infantry moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Hunan to Anhwe
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Szechwan to Yunnan
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 36 Sea Zone to 45 Sea Zone
            3 carriers moved from 35 Sea Zone to 45 Sea Zone
            3 tactical_bombers moved from French Indo China to 45 Sea Zone
            3 fighters moved from French Indo China to 45 Sea Zone
            2 fighters moved from French Indo China to Philippines
            1 aaGun, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
    
        Place Units - Japanese
            2 infantry placed in French Indo China
            1 airfield placed in French Indo China
            1 harbour placed in Hainan
            2 destroyers and 1 submarine placed in 6 Sea Zone
            Japanese undo move 4.
            1 destroyer placed in 36 Sea Zone
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.83
    ANZAC regular : -0.33
    Russians regular : 1.33
    

    Savegame

  • '20 '19

    @mainah you got lucky in korea…that guy died hard!

  • '23 '20

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
    

    Savegame

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