@dawgoneit said in discalced Allies +25 VS dawgoneit Axis BM:
2f0f61b0-6fb0-4cd4-9290-de6b33796372-triplea_42384_5 ool please. 2 hits so far.tsvg
Give me a few hours to reply
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
4 submarines moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 3 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 5 submarines in 36 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 3 destroyers in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 5 submarines in 36 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Japanese with 5 submarines remaining. Battle score for attacker is 30
Casualties for Japanese: 3 destroyers and 1 submarine
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.50
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Rostov
7 artilleries moved from Bryansk to Rostov
20 armour and 25 mech_infantrys moved from Bryansk to Rostov
7 infantry moved from Bryansk to Rostov
1 bomber moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/5 hits, 2,00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2,00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 20 armour, 10 artilleries, 7 infantry and 25 mech_infantrys
Russians defend with 7 infantry
Germans roll dice for 20 armour, 10 artilleries, 7 infantry and 25 mech_infantrys in Rostov, round 2 : 18/62 hits, 20,33 expected hits
Russians roll dice for 7 infantry in Rostov, round 2 : 4/7 hits, 2,33 expected hits
7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 20 armour, 10 artilleries, 3 infantry and 25 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Germans
1 bomber moved from Tambov to Shensi
1 infantry moved from Bryansk to Smolensk
10 infantry moved from Bryansk to Rostov
3 aaGuns moved from Bryansk to Rostov
1 bomber moved from Ukraine to Western Germany
1 fighter moved from Ukraine to Southern Italy
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
1 aaGun and 4 infantry moved from France to Normandy Bordeaux
1 marine moved from France to Normandy Bordeaux
1 infantry moved from Northern Italy to Western Germany
3 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Novgorod to Belarus
Place Units - Germans
3 armour placed in Ukraine
2 armour and 1 infantry placed in Novgorod
2 infantry placed in France
1 fighter placed in Western Germany
1 carrier placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Russians regular : 2,00
Germans regular : -7,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
2 infantry moved from Samara to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery moved from Samara to Vologda
1 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Tambov
1 fighter moved from Smolensk to Tambov
1 aaGun moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Tambov
3 artilleries and 2 infantry moved from Samara to Tambov
3 aaGuns, 2 armour, 21 artilleries, 44 infantry and 8 mech_infantrys moved from Russia to Tambov
2 artilleries moved from Caucasus to Kazakhstan
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Guam to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
2 bombers moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Japan to Amur
1 fighter moved from Japan to Amur
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
1 armour and 1 mech_infantry moved from Hopei to Central Mongolia
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from 44 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
French defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 4/6 hits, 3,00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 4 fighters and 4 tactical_bombers
ANZAC defend with 5 submarines
Japanese roll dice for 2 bombers, 2 destroyers, 4 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 8/12 hits, 6,67 expected hits
ANZAC roll dice for 5 submarines in 36 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
1 destroyer owned by the Japanese and 5 submarines owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 5 submarines
Battle in Amur
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Central Mongolia, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Central Mongolia
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Central Mongolia, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Central Mongolia, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Celebes to 44 Sea Zone
2 battleships, 5 carriers, 3 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 marine and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Jehol
1 fighter moved from 41 Sea Zone to 37 Sea Zone
4 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 bombers moved from 36 Sea Zone to Yunnan
1 infantry moved from Manchuria to Amur
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
1 factory_minor placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 4.
1 infantry placed in Manchuria
1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 1.
1 destroyer and 1 submarine placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese regular : 1,67
UK_Pacific regular : -0,33
ANZAC regular : -0,83
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 carrier, 4 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
4 fighters moved from 54 Sea Zone to 33 Sea Zone
3 carriers moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to Norway
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
Combat - Americans
Battle in Greece
Battle in Crete
Battle in Norway
Battle in Guam
Battle in Malta
Battle in Caroline Islands
Americans attack with 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Caroline Islands, round 2 : 5/14 hits, 5.67 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Greece from Italians, taking Crete from Italians, taking Norway from Germans, taking Guam from Japanese, taking Malta from Italians, taking Caroline Islands from Japanese with 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
6 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,5
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from 98 Sea Zone to Cyprus
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Cyprus
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Egypt to 98 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Greece
2 fighters moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Caucasus
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to Greece
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 transport placed in 110 Sea Zone
2 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 2 armour and 7 mech_infantrys
EDIT: Adding units owned by British to India: 2 armour and 7 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : 0.67
Japanese regular : -0.33
Japanese AA : -0.50
Germans regular : 0.33
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 armour and 2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 5 infantry
Russians roll AA dice in Bryansk : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 4 : 2/2 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 5 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 1,83
Russians regular : 0,33
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@aequitas-et-veritas Can’t believe I am gonna get burned by dice against you again!! Last time we played I think I lost a +90% battle in the Pacific to set the US back. This time you win a 30% battle to take Moscow. Unbelievable!! No skill, or out maneuvering or better strategy just plain stupid dice. You should feel really good an go play some lotto numbers now. A really frustrating and annoying way to screw up a good game. Just wondering what your thinking was that made you even think you had a shot at Bryansk? The risk was such a low outcome for you. I should finish with almost 2 units 70% of the time.
@majikforce said in L20 BM3 majikforce (L+12) vs AetV (X):
Just wondering what your thinking was that made you even think you had a shot at Bryansk? The risk was such a low outcome for you. I should finish with almost 2 units 70% of the time.
Here is my honest answer: When you left the five Russian Infs plus AA there, I didn’t even consider the option of attacking them right away (You play Russia really good by the way!).
You blocked possible can openers effectively.
In round 7 for example against your Stack with 30% chance to win, it wouldn’t have really benefited me to loose my Ita Can openers to you.
Bryansk was a little bit more tempting due to the fact that you have 50/50 Chance to hit my plane (meaning either you hit or you don’t hit my Plane) and the fact that after the AA-Gun maybe missing,
it is a 63% chance from there on to win this battle as long as I just wipe out all of your Units there. This thought bear fruit after your UK move, were you did not land a Plane there wich I expected you to do so. This would have killed the thought right away!
In all of my games I learned from the Top players is to keep the defence as close to Zero for your Capitol and Go only into the big Seabattles win a 100% odds, bc there is and could be allways this slim chance to get screwed over by the dice. This is just me and my experiance wich I share with you.
I can offer you a deal. I go back to my Italys turn, we edit two Infs from Tambov over there and continue from there on. Your stack is a 6% chance to win against wich I will not consider to attack and continue from there on. You are a very good player and a Opponent I like to play against. I don’t hold up games and winnings over good relationships and triple a friendship and sportsmanship.
I wasn’t desperate when I did the attack, but I saw a small chance to break the neck of Russia wich could be worthh the sacrifice of my Ita Can openers…
Let me know your thoughts.
I don’t want to be mean or rude, so excuse my bad english if something came out unpolitely.
Best regards AetV
@aequitas-et-veritas That is quite a generous offer and further reinforces your reputation as a good player and even better character. Your English was just fine and conveyed your thoughts clearly without any rudeness at all. I appreciate your explanation of your thinking. I enjoy the game as well as the mental aspect of the game in that I like to figure out how my opponent thinks and anticipate their tendencies and actions. So your thoughts were very helpful. I do enjoy playing against you and the challenge it brings. Just the dice can be maddening sometimes. I just need to play with better odds in my favor to remove all temptation. I banked on the fact that it wasn’t worth losing the can openers for those odds. Still not sure it was 60% after the AA missed (need to study the battel calc again) we had equal power and I had one more HP to lose. I need to ponder your offer and I will get back to you. Cheers!
@aequitas-et-veritas So I play the game and take the dice as they are no matter how bad they are. But I am also interested in continuing this game due to the positioning we have on the board. So I will post your win but I would like to continue the game for fun with the edits to Russia and you can start with Italy again. Let me know if you would like to continue. And thanks again for the offer of fair play.
@majikforce let me see if I understood correctly.
We continue this game and verify the outcome bc of the state of the game it is in right now.
Plus we continue with an alternate route (ITA 8 ) on the Play Boardgame section just to see this outcome.
Do I got it right??
@aequitas-et-veritas said in L20 BM3 majikforce (L+12) vs AetV (X):
@majikforce let me see if I understood correctly.
We continue this game and verify the outcome bc of the state of the game it is in right now.
Plus we continue with an alternate route (ITA 8 ) on the Play Boardgame section just to see this outcome.
Do I got it right??
Yeah that sounds good if you are okay with it. I was gonna concede this one for now and continue the alternate game for fun. But you are right lets continue the league game for a little longer and start a fun one from ITA 8 with the Russian edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Ukraine to Russia
Germans take Bryansk from Russians
3 armour and 3 mech_infantrys moved from Rostov to Russia
1 bomber moved from Shensi to Russia
2 armour moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 1 mech_infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Russia
1 infantry moved from Finland to Norway
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
2 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 125 Sea Zone
1 infantry moved from Rostov to Caucasus
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 7 armour, 1 bomber and 7 mech_infantrys
Russians defend with 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Germans roll dice for 7 armour, 1 bomber and 7 mech_infantrys in Russia, round 2 : 6/15 hits, 5,33 expected hits
Russians roll dice for 3 artilleries and 7 infantry in Russia, round 2 : 4/10 hits, 3,33 expected hits
6 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 7 armour, 1 bomber and 3 mech_infantrys in Russia, round 3 : 5/11 hits, 4,67 expected hits
Russians roll dice for 3 artilleries and 1 infantry in Russia, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans captures 33PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 3 artilleries and 7 infantry
Battle in Smolensk
Germans attack with 1 armour, 2 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Smolensk, round 2 : 0/6 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Smolensk, round 3 : 3/6 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 armour and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 3 infantry
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,17 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 0/6 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 4 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
13 armour and 18 mech_infantrys moved from Rostov to Caucasus
2 aaGuns and 9 artilleries moved from Rostov to Ukraine
8 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Poland to Romania
2 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
1 bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Novgorod to Belarus
1 bomber moved from Russia to Belarus
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry placed in Western Germany
2 fighters placed in Western Germany
2 infantry placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Russians regular : -0,67
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - Russians
10 artilleries moved from Tambov to Russia
10 infantry moved from Tambov to Russia
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Tambov to Bryansk
2 infantry moved from Tambov to Rostov
1 fighter moved from Tambov to Rostov
1 artillery moved from Tambov to Bryansk
1 fighter moved from Tambov to Rostov
1 armour and 2 mech_infantrys moved from Tambov to Vologda
10 artilleries moved from Tambov to Volgograd
10 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
3 artilleries moved from Tambov to Volgograd
21 infantry moved from Tambov to Volgograd
1 armour and 5 mech_infantrys moved from Tambov to Russia
2 infantry moved from Tambov to Russia
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Vologda
Russians roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Vologda
Russians roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 armour
Battle in Novosibirsk
Russians attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Russia
Russians attack with 1 armour, 10 artilleries, 12 infantry and 5 mech_infantrys
Germans defend with 1 airfield, 7 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 10 artilleries, 12 infantry and 5 mech_infantrys in Russia, round 2 : 6/28 hits, 8.33 expected hits
Germans roll dice for 7 armour and 2 mech_infantrys in Russia, round 2 : 4/9 hits, 4.17 expected hits
4 infantry owned by the Russians, 4 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Russians roll dice for 1 armour, 10 artilleries, 8 infantry and 5 mech_infantrys in Russia, round 3 : 7/24 hits, 7.67 expected hits
Germans roll dice for 3 armour in Russia, round 3 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour, 10 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Russians: 5 infantry
Casualties for Germans: 7 armour and 2 mech_infantrys
Battle in Volgograd
Russians attack with 14 artilleries and 32 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 14 artilleries and 32 infantry in Volgograd, round 2 : 8/46 hits, 12.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 14 artilleries and 32 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Persia
2 aaGuns moved from Tambov to Volgograd
1 aaGun moved from Tambov to Russia
1 infantry moved from Tambov to Russia
3 infantry moved from Yenisey to Timguska
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans regular : -0.83
Russians regular : -11.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to 41 Sea Zone
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Yunnan to Vologda
1 infantry moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Central Mongolia to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 mech_infantry moved from Kansu to Vologda
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 marine and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Guam
3 fighters moved from Philippines to 21 Sea Zone
2 tactical_bombers moved from Philippines to 21 Sea Zone
1 infantry and 1 marine moved from 21 Sea Zone to Guam
@majikforce your sub is submerging or fighting in sz 42?
@aequitas-et-veritas fight for one round then submerge.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to 41 Sea Zone
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Yunnan to Vologda
1 infantry moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Central Mongolia to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 mech_infantry moved from Kansu to Vologda
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 marine and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Guam
3 fighters moved from Philippines to 21 Sea Zone
2 tactical_bombers moved from Philippines to 21 Sea Zone
1 infantry and 1 marine moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Guam
Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Guam, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Guam, round 3 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Guam, round 4 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 carriers moved from 37 Sea Zone to 35 Sea Zone
2 battleships moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from 41 Sea Zone to Yunnan
1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
1 fighter moved from 6 Sea Zone to Manchuria
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Vologda to Archangel
1 aaGun moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from Japan to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 fighter placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Japanese collect 67 PUs (7 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Japanese regular : 0,00
UK_Pacific regular : -0,33
ANZAC regular : -0,33
Russians regular : -0,50
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