Round Six: Red using special ability to destroy on ice hex that connects N.Greenland to N.P. Base, thus a Rattler lost to take out a Blue Jet. Meanwhile six troopers attack 5 of White troopers on ice hex, all are lost.
Having already built a C and rattler for Red Base.
Blue moves from Blue Base a C with two troopers, landed on island 1 VP NE. of Blue Base, defended by a Red trooper. Island taken for no lost.
Meanwhile 2 Troopers move onto that ice hex, that connects to NP Base. While 5 more Troopers leave Apogee base, heading for NP base. Having built a Jet and 2 Troopers for Blue Base. Along with 3 more troopers for Apogee Base.
Black trooper attacks from one ice to another ice hex, holding 4 White Troopers. Losses are one each side. Already built for near having no defensive Black base, a C and 2 troopers.
From NP base 6 trooped attack 2 Blue Troopers on connecting ice hex to Greenland. Takes the ice hex, with lost of one trooper.
White uses special ability to move 3 Troopers across ice hex bridge to outside of Black base. Also C from White Base lands 2 more Troopers on same area, while 2 Troopers from White Base moves towards Black Base( vía ice hexes bridge).
Meanwhile 5 Troopers are heading to N. Greenland from Apogee Base. Having built a Jet and 2 Troopers for Apogee Base, and, 1 Trooper for White Base.
Round 7: Red knows the greatest threat to NP base, is lack of a good defense in it, but, Joe forces will never be able to land and take it, for Round 7. Here using special ability from Red base Rattler attacks and takes out Blue C, on hex with 1 VP island midway tween Red and Blue Base.
Even with the lost of air power, Red C lands 2 troopers onto island, defended by 2 Blue troopers. Island retaken for no losses.
Having built 6 troopers for NP base.
Blue has 5 and a group of 3 Troopers heading for ice hex, that connects to NP base from N.Greenland. Builds C for Blue Base and 5 Troopers for Apogee Base.
Black destroys ice hex that connects to Black base. Four White Troopers retreat to ice hex behind them. Builds a rattler for Black base and trooper for NP base.
White C attacks Black C, both are lost. From Northern Greenland 1 VP hex, 5 Troopers enter ice hex, defended by 6 Black troopers( also a White Jet from Apogee Base flies in). All lost but for 1 Black trooper on ice hex. Already built 4 Troopers for Apogee Base and 5 for White Base.
My Axis & Allies collection
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I am from Netherlands. And yes I can remember the Dutch translation being included in the box.
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I have a separate ‘Rules Clarifications’ leaflet that was issued some time after the Milton Bradley version itself. It is signed “General M. Bradley, Supeme GameMaster”. I’m not sure how rare it is.
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@kaleu Could you post a picture of it? :)
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@aadudecphdk1981 Will do, but it may take me a day or so before I get around to scanning it.
A very impressive collection indeed!
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@kaleu said in My Axis & Allies collection:
I have a separate ‘Rules Clarifications’ leaflet that was issued some time after the Milton Bradley version itself. It is signed “General M. Bradley, Supeme GameMaster”. I’m not sure how rare it is.
@aadudecphdk1981 said in My Axis & Allies collection:
@kaleu Could you post a picture of it? :)
Save you some time and download it directly via:
It’s the MB one (fourth link).
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@kaleu No worries :)
Thanks for the compliment…
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@kaleu said in My Axis & Allies collection:
I have a separate ‘Rules Clarifications’ leaflet that was issued some time after the Milton Bradley version itself. It is signed “General M. Bradley, Supeme GameMaster”. I’m not sure how rare it is.
This was included in my Axis and Allies Classic game box.
As for as I know these rules clarifications were NOT included in the Dutch rules.BTW: Axis and Allies Europe (original one) also had such a document. You can see it here:
https://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-Europe-1999-Update.pdf
I never saw this included in an Axis and Allies Europe (original version) game box. Did any of you?
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@thrasher1 Thta one is new to me :) I did not see it in either mye 369 nor my 370 edition of AX&A Europe (1999 version)… :)
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Again: I do not know if the ‘supplement’ to the Axis and Allies Europe (original) rules was ever included in print in the box of AAE.
If someone has this document in paper: a photo would be nice :)
EDIT: Just fixed a typo
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I had scanned my copy of the ‘Rules Clarifications’ in the meantime. It’s available here.
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@kaleu said in My Axis & Allies collection:
I had scanned my copy of the ‘Rules Clarifications’ in the meantime. It’s available here.
Re-reading this old piece of paper, I have to say that advicing the (reportedly, many) Axis players to play aggressively as a response to the generally accepted observation that the game is hugely umbalanced against the Axis feels like grossly underestimating their player-base.
Beside this, this is a very nicely written and very helpful piece of paper and something which would be good to have in this site (namely in https://www.axisandallies.org/resources-downloads/, under “Axis & Allies 2nd Edition (1986)” (Wasn’t it 1984?)).
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Hi AADude
Are you still looking for a Jedko?
I have an unpunched one or a punched one that I am willing to part with.
I’m in Australia.
Cheers
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@majordisaster I can’t speak for AADude, but I’m interested. I’ll send you a PM.
-Midnight_Reaper