@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
Understood. For the UK, it was a purchase I intended to make before dice were rolled, but I do see the dilemma. I’ll reverse that or you can if you need to. You dont have an issue with the US DD move though do you?
I can reverse the transport swap later when I take my turn. No worries about the US destroyer in 37.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Crete
Battle in 92 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports
British defend with 1 cruiser
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win, taking Crete from Neutral_Allies with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser
Battle in Gibraltar
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 armour moved from Libya to Algeria
Italians take Tunisia from Neutral_Axis
Italians take Algeria from Neutral_Axis
2 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 armour moved from Greece to Romania
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 bomber moved from Alexandria to Greece
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 marine; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to Queensland
1 fighter moved from Java to India
Place Units - ANZAC
1 artillery and 1 marine placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Scramble orders in Novgorod?
@LennardF damn…balls to the wall. No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Belarus
3 armour, 5 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Novgorod
2 tactical_bombers moved from 112 Sea Zone to Karelia
5 infantry moved from Finland to Karelia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from 115 Sea Zone to Novgorod
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Belarus
1 fighter moved from Western Germany to 115 Sea Zone
1 artillery moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 armour moved from Holland Belgium to Germany
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 99 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Baltic States, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Karelia
Germans attack with 5 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 5 infantry and 2 tactical_bombers in Karelia, round 2 : 4/7 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 115 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 3.83 expected hits
Russians roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits, 3.00 expected hits
3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
Russians win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry and 3 mech_infantrys
1 fighter owned by the Germans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 fighter moved from Novgorod to 115 Sea Zone
1 fighter moved from 115 Sea Zone to Finland
2 tactical_bombers moved from Karelia to Finland
1 fighter moved from Belarus to Eastern Poland
2 bombers moved from Novgorod to Germany
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 armour moved from Holland Belgium to Southern France
Germans take Southern France from Neutral_Axis
1 fighter moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Poland to Baltic States
Place Units - Germans
1 artillery and 1 infantry placed in Western Germany
2 artilleries, 2 infantry and 6 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : 0.50
Germans regular : 2.17
Good call, those birds helped keep me out of Novgorod and away from that tank I would have liked to kill.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry and 2 mech_infantrys moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
6 infantry moved from Yenisey to Timguska
2 infantry moved from Ukraine to Rostov
2 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
3 artilleries and 9 infantry moved from Bryansk to Russia
1 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Archangel
1 aaGun, 2 artilleries and 10 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Smolensk to Archangel
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Turning off Edit Mode
1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
may I place UK art in S Africa?
Do you mean can you build them there on UK’s next turn?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 6 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Anhwe to Yunnan
2 fighters moved from Anhwe to Yunnan
2 artilleries and 7 infantry moved from Anhwe to Hunan
4 infantry moved from Jehol to Anhwe
1 armour moved from Korea to Jehol
2 infantry moved from Korea to Manchuria
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 artilleries moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers, 5 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 4 artilleries, 2 bombers, 8 fighters, 9 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 4 artilleries, 2 bombers, 8 fighters, 9 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 16/29 hits, 12.33 expected hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 bombers, 8 fighters, 8 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
3 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Manchuria
2 artilleries and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 aaGuns
EDIT: Adding units owned by Japanese to Manchuria: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 3.67
I placed the art purchased there last turn along with the transport. But, you were right, dice had already been rolled and it was hence unfair. Given all that I would have put the artillery in South Africa instead of the UK. So I’m just asking you since we reversed that, can I change my artillery placement
I’ll allow it but also file it in the “highly irregular” folder since it breaks the simple rule of no edits after dice rolls.
@LennardF …so thats two in the “highly irregular” folder already…and the game just started. This one and the French DD. :disappointed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Eastern United States
1 infantry placed in Central United States
1 submarine and 1 transport placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Szechwan
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 2 artilleries, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 bomber moved from Anglo Egyptian Sudan to Iraq
1 marine moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
British take 106 Sea Zone from Germans
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Battle in Iraq
British attack with 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 5/9 hits, 3.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Normandy Bordeaux from Italians, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 armour moved from Kenya to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 bomber moved from Iraq to West India
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 3 infantry moved from Burma to India
Place Units - British
1 airfield placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 artillery and 1 marine placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery, 4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.67
Neutral_Axis regular : 1.00
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
3 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
2 artilleries moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Greece to Normandy Bordeaux
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Romania to Western Ukraine
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 bomber
British defend with 1 factory_minor, 1 harbour and 1 marine
Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 marine in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour
Casualties for British: 1 marine
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
2 artilleries moved from 97 Sea Zone to Southern Italy
2 infantry moved from 97 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Romania to Bessarabia
Place Units - Italians
2 destroyers and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 marine moved from New South Wales to Queensland
1 infantry moved from Northern Territory to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
Germans take Ukraine from Russians
2 armour, 5 artilleries and 21 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Baltic States to Belarus
2 bombers moved from Germany to Belarus
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from 115 Sea Zone to Belarus
1 fighter moved from 115 Sea Zone to Belarus
1 fighter moved from Finland to Belarus
2 tactical_bombers moved from Finland to Belarus
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Karelia
1 fighter moved from Southern Italy to Western Ukraine
1 tactical_bomber moved from Southern Italy to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 4/9 hits, 5.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Germany
2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter and 2 tactical_bombers moved from Belarus to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
2 artilleries moved from 115 Sea Zone to Novgorod
2 infantry moved from 115 Sea Zone to Novgorod
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Germany to France
Place Units - Germans
2 artilleries and 2 infantry placed in Germany
1 artillery and 1 infantry placed in France
5 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
8 infantry moved from Buryatia to Amur
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
2 infantry moved from Siberia to Amur
6 infantry moved from Timguska to Novosibirsk
1 aaGun, 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from Archangel to Smolensk
2 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Russia to Smolensk
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Tambov to Russia
2 infantry moved from Tambov to Rostov
1 submarine moved from 109 Sea Zone to 106 Sea Zone
Place Units - Russians
1 artillery and 1 infantry placed in Volgograd
2 artilleries, 6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :