@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 cruiser moved from 26 Sea Zone to 10 Sea Zone
        1 fighter moved from Philippines to Guam
        1 submarine moved from 35 Sea Zone to 54 Sea Zone
        1 destroyer moved from 35 Sea Zone to 38 Sea Zone
        1 transport moved from 26 Sea Zone to 10 Sea Zone
        1 artillery moved from Eastern United States to Central United States
        1 bomber moved from Central United States to Hawaiian Islands
        1 fighter moved from Western United States to Eastern United States
        1 mech_infantry moved from Central United States to Western United States
        1 mech_infantry moved from Central United States to Western United States
    Place Units - Americans
        1 carrier placed in 10 Sea Zone
        1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
        1 marine placed in Western United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        3 infantry moved from Szechwan to Yunnan
        1 fighter moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Shensi
        2 infantry moved from Kweichow to Szechwan
        2 infantry moved from Suiyuyan to Shensi
    Place Units - Chinese
        3 infantry placed in Shensi
        1 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    Purchase Units - British
        British buy 2 destroyers and 1 fighter; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
        EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
        EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
        EDIT: Turning off Edit Mode
        1 infantry moved from United Kingdom to 109 Sea Zone
        1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 submarine moved from 91 Sea Zone to 96 Sea Zone
        1 fighter moved from Gibraltar to 96 Sea Zone
        1 fighter moved from Malta to 97 Sea Zone
        1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
        1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
        1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
        1 mech_infantry moved from Egypt to Ethiopia
        1 cruiser moved from 39 Sea Zone to 76 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
        1 bomber moved from United Kingdom to 97 Sea Zone
    Combat - British
        Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
        Battle in Holland Belgium
        Battle in 96 Sea Zone
            British attack with 1 fighter and 1 submarine
            Italians defend with 1 destroyer and 1 transport
                British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the British lost in 96 Sea Zone
                British roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 fighter in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 fighter in 96 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 fighter in 96 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
            Italians win, taking Holland Belgium from Germans with 1 transport remaining. Battle score for attacker is -8
            Casualties for British: 1 fighter and 1 submarine
            Casualties for Italians: 1 destroyer
        Battle in 97 Sea Zone
            British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
            Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
            Units damaged: 1 battleship owned by the Italians
                Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
            Units damaged: 1 carrier owned by the British
                Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 2 fighters owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 battleship owned by the Italians lost in 97 Sea Zone
                British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                British roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits
                Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                1 transport owned by the Italians, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
            British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 23
            Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
            Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
            Casualties for Germans: 1 fighter
        Battle in Ethiopia
            British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
            Italians defend with 1 artillery and 2 infantry
                British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
                British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/5 hits, 1.50 expected hits
                Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/4 hits, 1.33 expected hits
                Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Ethiopia
            British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
            Casualties for British: 1 infantry
            Casualties for Italians: 1 artillery and 2 infantry
    Non Combat Move - British
        1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
        1 cruiser moved from 91 Sea Zone to 109 Sea Zone
        1 destroyer moved from 109 Sea Zone to 119 Sea Zone
        1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
        1 fighter moved from United Kingdom to Scotland
        1 artillery and 1 infantry moved from Ontario to Quebec
        2 infantry moved from Union of South Africa to Rhodesia
        1 destroyer moved from 71 Sea Zone to 81 Sea Zone
        1 infantry moved from West India to Eastern Persia
              British take Eastern Persia from Neutral_Allies
        2 infantry moved from India to 39 Sea Zone
        2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Celebes
              UK_Pacific take Celebes from Dutch
        1 battleship moved from 37 Sea Zone to 39 Sea Zone
        1 infantry moved from Burma to Shan State
        1 fighter moved from India to Eastern Persia
        1 fighter moved from Burma to India
        1 artillery and 3 infantry moved from India to Burma
        1 aaGun moved from India to Burma
    Place Units - British
        1 destroyer placed in 110 Sea Zone
        1 destroyer placed in 109 Sea Zone
        1 fighter placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
        British collect 30 PUs (2 lost to blockades); end with 32 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    Place Units - UK_Pacific
        1 artillery and 2 infantry placed in India
        1 transport placed in 39 Sea Zone
    Turn Complete - UK_Pacific
        UK_Pacific collect 20 PUs; end with 20 PUs
        Units Change Ownership
            Some Units in India change ownership: 1 artillery and 2 infantry
            Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -0.83
Italians regular : 0.50
Japanese regular : 0.33
British regular : -1.50
pls move Alexandria art to egypt. thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 artillery moved from Libya to 96 Sea Zone
        1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
        1 artillery moved from Northern Italy to 95 Sea Zone
        2 infantry moved from Southern Italy to 95 Sea Zone
        2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 97 Sea Zone
        2 artilleries moved from 97 Sea Zone to Greece
        2 infantry moved from 97 Sea Zone to Greece
        1 armour moved from Tobruk to Libya
        1 infantry moved from Libya to Tobruk
        1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
        2 infantry moved from Albania to Greece
        1 armour moved from Albania to Greece
        2 infantry moved from Northern Italy to Yugoslavia
        1 artillery moved from Northern Italy to Yugoslavia
        1 armour moved from Northern Italy to Normandy Bordeaux
              Italians take Normandy Bordeaux from French
        1 bomber moved from Northern Italy to Greece
        1 infantry moved from Italian Somaliland to Kenya
              Italians take Kenya from British
    Combat - Italians
        Battle in 97 Sea Zone
            Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
            British defend with 1 submarine
                Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the British lost in 97 Sea Zone
            Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
            Casualties for British: 1 submarine
        Battle in Yugoslavia
            Italians attack with 1 artillery and 2 infantry
            Neutral_Allies defend with 1 infantry
                Italians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits
                Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Allies lost in Yugoslavia
            Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Allies: 1 infantry
        Battle in Greece
            Italians attack with 1 armour, 2 artilleries, 1 bomber and 4 infantry
            Neutral_Allies defend with 4 infantry
                Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 4 infantry in Greece, round 2 : 2/8 hits, 2.83 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Greece, round 3 : 3/7 hits, 2.67 expected hits
                Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
            Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Italians: 2 infantry
            Casualties for Neutral_Allies: 4 infantry
        Battle in Alexandria
            Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
            British defend with 1 artillery and 1 infantry
                Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits, 1.17 expected hits
                British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits
                1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
            Italians win, taking Alexandria from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
            Casualties for Italians: 2 infantry
            Casualties for British: 1 artillery and 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Greece to Southern Italy
        1 aaGun moved from Northern Italy to Yugoslavia
        2 infantry moved from Southern Italy to Northern Italy
    Place Units - Italians
        1 infantry placed in Southern Italy
        1 transport placed in 97 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
        Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.00
Neutral_Allies regular : -0.33
British regular : 1.17
Sorry, didn’t see that - feel free to add it back in and to add an infantry of mine back to Alexandria (the British shot well…).
damn, I thought the french where mine since the Germans failed to take Normandy. Thats why I took Belgium to keep your ftrs from being able to attack my fleet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 aaGun and 1 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 fighter moved from Queensland to Java
        1 fighter moved from New Zealand to Western Australia
        1 fighter moved from New Zealand to Queensland
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 cruiser moved from 63 Sea Zone to 54 Sea Zone
        1 artillery moved from Queensland to New South Wales
        1 infantry moved from New South Wales to Queensland
        1 aaGun moved from New South Wales to Queensland
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
        Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
        Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
        Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
        Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
        1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Scramble London?
No thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 artilleries, 1 destroyer, 1 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 unit repaired.
        1 armour moved from Bulgaria to Eastern Poland
              Germans take Eastern Poland from Russians
        1 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland
        4 infantry moved from Bulgaria to Romania
        1 armour moved from Poland to Baltic States
              Germans take Baltic States from Russians
        1 armour moved from Baltic States to Eastern Poland
        3 artilleries and 14 infantry moved from Poland to Eastern Poland
        1 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        1 infantry moved from Norway to Finland
        2 artilleries moved from Germany to Poland
        6 armour moved from France to Holland Belgium
        1 submarine moved from 112 Sea Zone to 114 Sea Zone
        2 bombers moved from Western Germany to 114 Sea Zone
        1 fighter moved from Western Germany to Southern Italy
        1 fighter moved from Western Germany to 110 Sea Zone
        1 fighter moved from 112 Sea Zone to 110 Sea Zone
        1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
        2 submarines moved from 112 Sea Zone to 110 Sea Zone
        1 tactical_bomber moved from Western Germany to Southern Italy
        1 fighter moved from Western Germany to 110 Sea Zone
        2 tactical_bombers moved from Western Germany to 110 Sea Zone
        1 submarine moved from 106 Sea Zone to 121 Sea Zone
    Combat - Germans
        Battle in 114 Sea Zone
            Germans attack with 2 bombers and 1 submarine
            Russians defend with 1 cruiser
                Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 cruiser owned by the Russians lost in 114 Sea Zone
            Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
            Casualties for Russians: 1 cruiser
        Battle in 110 Sea Zone
            Germans attack with 3 fighters, 2 submarines and 3 tactical_bombers
            British defend with 1 destroyer and 1 transport
                Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British and 1 transport owned by the British lost in 110 Sea Zone
            Germans win with 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for British: 1 destroyer and 1 transport
        Battle in Holland Belgium
            Germans attack with 6 armour
            British defend with 1 infantry
                Germans roll dice for 6 armour in Holland Belgium, round 2 : 2/6 hits, 3.00 expected hits
                British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                1 armour owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
            Germans win, taking Holland Belgium from British with 5 armour remaining. Battle score for attacker is -3
            Casualties for Germans: 1 armour
            Casualties for British: 1 infantry
    Non Combat Move - Germans
        2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
        3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
        2 bombers moved from 114 Sea Zone to Western Germany
        2 aaGuns moved from Poland to Eastern Poland
    Place Units - Germans
        1 destroyer and 1 transport placed in 112 Sea Zone
        2 artilleries and 1 infantry placed in Western Germany
        10 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 40 PUs; end with 40 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 1.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Novgorod to Baltic States
              Russians take Baltic States from Germans
        1 infantry moved from Novgorod to Karelia
        1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
    Combat - Russians
        Battle in Karelia
            Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits
                Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Karelia
            Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        2 aaGuns, 2 artilleries and 11 infantry moved from Novgorod to Archangel
        3 infantry moved from Belarus to Smolensk
        1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
        1 armour and 1 mech_infantry moved from Bryansk to Novgorod
        1 artillery and 3 infantry moved from Western Ukraine to Bryansk
        1 fighter moved from Ukraine to Tsinghai
        1 armour and 1 mech_infantry moved from Tsinghai to Shensi
        2 infantry moved from Kazakhstan to Tsinghai
        2 mech_infantrys moved from Volgograd to Tsinghai
        1 artillery and 7 infantry moved from Ukraine to Bryansk
        1 infantry moved from Sakha to Amur
        6 infantry moved from Yakut S.S.R. to Yenisey
        3 infantry moved from Russia to Smolensk
        1 submarine moved from 111 Sea Zone to 109 Sea Zone
    Place Units - Russians
        2 infantry placed in Ukraine
        1 infantry and 2 mech_infantrys placed in Novgorod
        2 artilleries and 4 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 36 PUs; end with 36 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 infantry moved from Kwangsi to Yunnan
        1 infantry moved from Hunan to Yunnan
        2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
        3 fighters and 4 tactical_bombers moved from Kiangsi to Yunnan
        4 fighters moved from 36 Sea Zone to Yunnan
        1 artillery moved from Japan to 6 Sea Zone
        5 infantry moved from Japan to 6 Sea Zone
        1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
        1 marine moved from Japan to 6 Sea Zone
        1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
        1 infantry moved from Okinawa to 19 Sea Zone
        1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 armour moved from Japan to 6 Sea Zone
        4 infantry moved from Manchuria to Jehol
        1 artillery moved from Chahar to Anhwe
        1 infantry moved from Chahar to Anhwe
        1 artillery and 6 infantry moved from Jehol to Anhwe
        1 artillery, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan
        1 artillery moved from Kiangsi to Kwangsi
        1 artillery and 1 infantry moved from Kiangsu to Kiangsi
        1 transport moved from 36 Sea Zone to 37 Sea Zone
        2 infantry moved from Siam to 37 Sea Zone
        2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
    Combat - Japanese
        Battle in Yunnan
            Japanese attack with 2 bombers, 10 fighters, 3 infantry and 7 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 2 bombers, 10 fighters, 3 infantry and 7 tactical_bombers in Yunnan, round 2 : 13/22 hits, 11.50 expected hits
                Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 2 bombers, 10 fighters, 3 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
    Non Combat Move - Japanese
        1 fighter moved from Yunnan to Anhwe
        1 tactical_bomber moved from Yunnan to Anhwe
        2 bombers moved from Yunnan to Kiangsi
        1 fighter moved from Yunnan to Anhwe
        1 tactical_bomber moved from Yunnan to Anhwe
        1 fighter moved from Yunnan to Kwangsi
        1 tactical_bomber moved from Yunnan to Kwangsi
        1 tactical_bomber moved from Yunnan to Kwangsi
        1 aaGun moved from Caroline Islands to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 aaGun, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
        1 armour moved from 6 Sea Zone to Korea
        1 aaGun moved from Manchuria to Korea
        1 aaGun moved from 6 Sea Zone to Korea
        2 infantry moved from 6 Sea Zone to Korea
        1 marine moved from 36 Sea Zone to Kwangsi
        1 artillery moved from 36 Sea Zone to Kwangsi
        7 infantry moved from 36 Sea Zone to Kwangsi
        3 fighters moved from Yunnan to Kiangsi
        2 fighters moved from Yunnan to 36 Sea Zone
        2 fighters moved from Yunnan to Kiangsi
        2 tactical_bombers moved from Yunnan to 36 Sea Zone
        1 tactical_bomber moved from Yunnan to Kiangsi
    Place Units - Japanese
        1 harbour placed in Hainan
        1 factory_minor placed in Kiangsu
        1 artillery and 3 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 30 PUs; end with 30 PUs
        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 fighter, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 marine moved from Western United States to 10 Sea Zone
        1 artillery and 1 infantry moved from Central United States to Western United States
        1 carrier moved from 101 Sea Zone to 102 Sea Zone
        2 fighters moved from Eastern United States to 102 Sea Zone
        1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 destroyer moved from 26 Sea Zone to 54 Sea Zone
        1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 cruiser moved from 26 Sea Zone to 10 Sea Zone
    Place Units - Americans
        1 submarine and 1 transport placed in 10 Sea Zone
        1 marine placed in Western United States
        2 artilleries and 1 infantry placed in Eastern United States
        1 submarine and 1 transport placed in 101 Sea Zone
        Americans undo move 3.
        1 artillery, 1 fighter and 1 infantry placed in Eastern United States
        1 artillery placed in Central United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 fighter, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 marine moved from Western United States to 10 Sea Zone
        1 artillery and 1 infantry moved from Central United States to Western United States
        1 carrier moved from 101 Sea Zone to 102 Sea Zone
        2 fighters moved from Eastern United States to 102 Sea Zone
        1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 destroyer moved from 26 Sea Zone to 54 Sea Zone
        1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 cruiser moved from 26 Sea Zone to 10 Sea Zone
    Place Units - Americans
        1 submarine and 1 transport placed in 10 Sea Zone
        1 marine placed in Western United States
        2 artilleries and 1 infantry placed in Eastern United States
        1 submarine and 1 transport placed in 101 Sea Zone
        Americans undo move 3.
        1 artillery, 1 fighter and 1 infantry placed in Eastern United States
        1 artillery placed in Central United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        5 infantry moved from Szechwan to Yunnan
        1 fighter moved from Shensi to Yunnan
        1 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 6 infantry
            Japanese defend with 3 infantry
                Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits
                Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                2 infantry owned by the Japanese lost in Yunnan
                Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 0/7 hits, 1.50 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 9
            Casualties for Japanese: 3 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Shensi
        1 infantry moved from Shensi to Szechwan
    Place Units - Chinese
        2 infantry placed in Suiyuyan
        2 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    Purchase Units - British
        British buy 2 artilleries, 1 carrier, 1 destroyer and 1 marine; Remaining resources: 1 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 unit repaired.
        1 destroyer moved from 109 Sea Zone to 110 Sea Zone
        2 fighters moved from United Kingdom to 110 Sea Zone
        2 fighters moved from Scotland to 110 Sea Zone
        1 bomber and 1 tactical_bomber moved from Malta to Alexandria
        2 artilleries and 1 infantry moved from Egypt to Alexandria
        1 artillery and 1 infantry moved from India to 39 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
        1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
        1 armour moved from Ethiopia to Italian Somaliland
              British take Italian Somaliland from Italians
        1 armour moved from Italian Somaliland to Kenya
    Combat - British
        Battle in 110 Sea Zone
            British attack with 1 destroyer and 4 fighters
            Germans defend with 2 submarines
                British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                2 submarines owned by the Germans lost in 110 Sea Zone
            British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
            Casualties for Germans: 2 submarines
        Battle in Alexandria
            British attack with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber
            Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
                British roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 2.17 expected hits
                Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British roll dice for 2 artilleries, 1 bomber and 1 tactical_bomber in Alexandria, round 3 : 2/4 hits, 1.83 expected hits
                Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.00 expected hits
                1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
                British roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Alexandria, round 4 : 2/3 hits, 1.50 expected hits
                Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Alexandria
            British win, taking Alexandria from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 artillery and 1 infantry
            Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
        Battle in Kenya
            British attack with 1 armour, 1 artillery and 1 infantry
            Italians defend with 1 infantry
                British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 2/3 hits, 1.17 expected hits
                Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Kenya
            British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
        EDIT: Removing units owned by Americans from 38 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
        1 mech_infantry moved from Ethiopia to Egypt
        1 tactical_bomber moved from Alexandria to Egypt
        1 bomber moved from Alexandria to Anglo Egyptian Sudan
        1 cruiser moved from 76 Sea Zone to 81 Sea Zone
        1 infantry moved from Eastern Persia to Persia
              British take Persia from Neutral_Allies
        1 fighter moved from Eastern Persia to Egypt
        1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
        1 artillery moved from 81 Sea Zone to Egypt
        1 infantry moved from 81 Sea Zone to Egypt
        1 infantry moved from Rhodesia to Belgian Congo
        1 infantry moved from Rhodesia to Belgian Congo
        1 infantry moved from Shan State to Burma
        1 infantry moved from Malaya to Shan State
        1 infantry moved from Celebes to 44 Sea Zone
        1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
        1 infantry moved from 41 Sea Zone to Sumatra
              UK_Pacific take Sumatra from Dutch
        1 battleship moved from 39 Sea Zone to 76 Sea Zone
        2 fighters moved from 110 Sea Zone to 109 Sea Zone
        2 fighters moved from 110 Sea Zone to United Kingdom
        1 aaGun and 2 infantry moved from Scotland to United Kingdom
        1 infantry moved from India to West India
        1 cruiser moved from 109 Sea Zone to 92 Sea Zone
    Place Units - British
        1 carrier and 1 destroyer placed in 109 Sea Zone
        1 artillery and 1 marine placed in United Kingdom
        1 artillery placed in United Kingdom
    Turn Complete - British
        British collect 31 PUs; end with 32 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    Place Units - UK_Pacific
        Turning on Edit Mode
        EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
        EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
        EDIT: Changing PUs for British from 38 to 39
        EDIT: Turning off Edit Mode
        1 artillery, 4 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 24 PUs; end with 24 PUs
        Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Italians regular : -1.00
Japanese regular : -1.67
Germans regular : -0.33
British regular : 2.00
Edits: US: forgot to NCM DD to sz37. UK: bought a DD, but meant to buy a trn.
That’s a problem for me - it’s a move potentially informed by how dice rolls went. I don’t mind changing a post-combat move or adding a forgotten post-combat move before new dice get rolled but I don’t want to play with changing purchases after combat.
Understood. For the UK, it was a purchase I intended to make before dice were rolled, but I do see the dilemma. I’ll reverse that or you can if you need to. You dont have an issue with the US DD move though do you?
I can reverse the transport swap later when I take my turn. No worries about the US destroyer in 37.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Crete
        1 infantry moved from Tobruk to Alexandria
        1 bomber moved from Southern Italy to Alexandria
        1 infantry moved from Yugoslavia to 97 Sea Zone
        1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
        1 infantry moved from 92 Sea Zone to Gibraltar
        1 infantry moved from Northern Italy to 97 Sea Zone
        1 infantry moved from Northern Italy to 97 Sea Zone
        1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
    Combat - Italians
        Battle in Crete
        Battle in 92 Sea Zone
            Italians attack with 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports
            British defend with 1 cruiser
                Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                British roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 cruiser owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
            Italians win, taking Crete from Neutral_Allies with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
            Casualties for Italians: 1 submarine
            Casualties for British: 1 cruiser
        Battle in Gibraltar
        Battle in Alexandria
            Italians attack with 1 bomber and 1 infantry
            British defend with 1 artillery
                Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.83 expected hits
                British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 3 : 2/2 hits, 0.83 expected hits
                British roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
            Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 1
            Casualties for Italians: 1 infantry
            Casualties for British: 1 artillery
    Non Combat Move - Italians
        1 armour moved from Libya to Algeria
              Italians take Tunisia from Neutral_Axis
              Italians take Algeria from Neutral_Axis
        2 infantry moved from 92 Sea Zone to Morocco
              Italians take Morocco from Neutral_Axis
        1 armour moved from Greece to Romania
        1 aaGun moved from Yugoslavia to Romania
        1 infantry moved from Yugoslavia to Northern Italy
        1 armour moved from Normandy Bordeaux to Northern Italy
        1 artillery moved from Yugoslavia to Northern Italy
        1 bomber moved from Alexandria to Greece
    Place Units - Italians
        1 submarine placed in 95 Sea Zone
        1 fighter placed in Southern Italy
    Turn Complete - Italians
        Italians collect 18 PUs; end with 18 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 1 marine; Remaining resources: 5 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 infantry moved from Queensland to Northern Territory
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 transport moved from 42 Sea Zone to 54 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
        1 artillery moved from New South Wales to Queensland
        1 fighter moved from Java to India
    Place Units - ANZAC
        1 artillery and 1 marine placed in New South Wales
        Turning on Edit Mode
        EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
        EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 19 PUs
    Combat Move - French
        1 destroyer moved from 81 Sea Zone to 99 Sea Zone
    Combat - French
        Battle in 99 Sea Zone
            French attack with 1 destroyer
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 99 Sea Zone
            French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Scramble orders in Novgorod?