@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Wizmark (X) vs Max334 (L+8) PTV
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no worries. dont be upset. We can keep the original game. I meant better for us both in the sense that this is just a learning game for us and with the UK redo, I felt it was more realistic, like it would be against a good and competent opponent. My bad
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but really sorry man…you’ve actually been very gracious and helpful to me. I went too far and assumed too much. Pls accept my apologies
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@max334 Hey no worries…it was probably a bit too late here when that came in. But I do think we keep the original game. Mistakes on both sides are what make it interesting. Your atlantic position is much stronger than usual, compensating for a weaker africa. With the much stronger russia and china the game is totally different!
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@wizmark cool…glad you dont have hard feelings. lol sometimes you think things are square when I guess it might be quite obtuse from a different angle. Not sure I’ll get time today, but I’ll get my turn to you ASAP
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TripleA Move Summary: French round 1
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French -
you didnt get a video clip of yourself last night when you opened up my new and improved game file lol… I bet that would have been fun to see
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 aaGun and 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Sumatra 1 destroyer moved from 64 Sea Zone to 57 Sea Zone 1 cruiser moved from 65 Sea Zone to 64 Sea Zone 1 artillery moved from Queensland to New South Wales 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Western Australia Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 2 bombers moved from Western Germany to Greece 1 fighter and 2 tactical_bombers moved from Western Germany to Greece -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 2 bombers moved from Western Germany to Greece 1 fighter and 2 tactical_bombers moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 2 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Greece, round 2 : 5/1 hits, 4.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/1 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans 1 infantry moved from Yugoslavia to 99 Sea Zone 2 bombers moved from Greece to Southern Italy 3 infantry moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Poland 1 mech_infantry moved from Germany to Poland 5 armour and 5 mech_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 4 mech_infantrys moved from Germany to Romania 2 artilleries and 7 infantry moved from Yugoslavia to Romania 2 aaGuns, 2 artilleries and 14 infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Germany to Romania 1 artillery moved from France to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 fighter and 2 tactical_bombers moved from Greece to Bulgaria 1 battleship, 1 cruiser and 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 transport moved from 118 Sea Zone to 116 Sea Zone Place Units - Germans 2 infantry placed in Normandy Bordeaux 1 mech_infantry placed in Western Germany 1 bomber placed in Western Germany 3 armour and 3 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 116 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Neutral_Allies regular : 0.67 Germans regular : 0.83 -
@max334 yeah…was a bit of a moment!
Feel free to ncm the frenchie units…nothing they could do would affect G turn
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Urals to Northern Sinkiang Non Combat Move - Russians 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Siberia 1 aaGun moved from Buryatia to Sakha 3 infantry moved from Yakut S.S.R. to Yenisey 1 fighter moved from Western Ukraine to Ukraine 3 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Smolensk to Southern Belarus 1 aaGun moved from Smolensk to Northern Belarus 1 aaGun moved from Bryansk to Kursk 1 artillery moved from Smolensk to Southern Belarus 1 armour and 1 mech_infantry moved from Northern Belarus to Smolensk 1 infantry moved from Leningrad to Northern Belarus 1 artillery moved from Leningrad to Northern Belarus 1 cruiser moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from Northern Caucasus to Southern Caucasus Place Units - Russians 2 artilleries and 1 infantry placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 1 artillery placed in Urals 7 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by French to 80 Sea Zone: 1 destroyer EDIT: Removing units owned by French from 74 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan 1 armour moved from Kwangsi to Szechwan 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Szechwan 2 artilleries moved from Japan to 7 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Siberia 2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan 1 armour moved from Kwangsi to Szechwan 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Szechwan 2 artilleries moved from Japan to 7 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Siberia 2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry Russians roll AA dice in Siberia : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Siberia Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 2 infantry in Siberia, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Siberia Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Siberia, round 3 : 2/1 hits, 2.33 expected hits Russians roll dice for 2 artilleries in Siberia, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 1 aaGun and 5 infantry moved from Southern Manchuria to Northern Manchuria 2 fighters and 1 tactical_bomber moved from Siberia to Northern Manchuria 1 mech_infantry moved from Anhwe to Szechwan 1 infantry moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to Northern Manchuria 1 fighter moved from Kiangsu to Northern Manchuria 1 infantry moved from Formosa to 21 Sea Zone 1 infantry moved from Fukien to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 34 Sea Zone to 7 Sea Zone 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 fighter moved from Szechwan to Kwangsi 1 infantry moved from Fukien to Kiangsi 1 artillery moved from Shansi to Anhwe 1 infantry moved from Jehol to Shansi 2 artilleries moved from Kiangsi to Anhwe 2 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kiangsu to Kwangsi 1 infantry moved from Japan to Kyushu 1 transport moved from 37 Sea Zone to 20 Sea Zone Place Units - Japanese 1 carrier and 2 transports placed in 7 Sea Zone 1 artillery and 2 infantry placed in Southern Manchuria 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.83 Russians regular : 1.00 Russians AA : 0.50 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 cruiser and 1 marine moved from 27 Sea Zone to 55 Sea Zone 1 destroyer moved from 27 Sea Zone to 55 Sea Zone 1 carrier moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 55 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to Western United States 1 infantry moved from Eastern United States to Central United States 1 destroyer moved from 39 Sea Zone to 40 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands Place Units - Americans 1 destroyer and 1 transport placed in 104 Sea Zone 1 carrier and 1 transport placed in 11 Sea Zone 1 artillery placed in Western United States 1 artillery and 2 infantry placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Szechwan 1 fighter moved from Inner Mongolia to Szechwan 3 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Inner Mongolia Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 artilleries and 2 bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Kenya 1 mech_infantry moved from Ethiopia to Kenya 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Ethiopia to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan 1 submarine moved from 112 Sea Zone to 94 Sea Zone Combat - British Battle in Kenya British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 2 artilleries and 3 infantry Italians defend with 2 artilleries and 1 infantry British roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 1/1 hits, 1.50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 1.33 expected hits Italians roll dice for 2 artilleries in Trans-Jordan, round 3 : 0/1 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 4 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - British 1 cruiser and 1 destroyer moved from 78 Sea Zone to 80 Sea Zone 2 infantry moved from Eastern India to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 transport moved from 42 Sea Zone to 40 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 1 infantry moved from Eastern India to Burma 1 artillery moved from Burma to Eastern India 1 aaGun moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 2 infantry moved from United Kingdom to 112 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom Place Units - British 2 artilleries and 2 bombers placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,5,2,3,6,6 British collect 28 PUs (3 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in Eastern India change ownership: 2 artilleries and 4 infantryCombat Hit Differential Summary :
Chinese regular : 0.50 Italians regular : -0.33 Japanese regular : -0.83 British regular : -1.00 -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Alexandria to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete 1 armour and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to 100 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Alexandria to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete 1 armour and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to 100 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Crete Battle in Egypt Italians attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 1 infantry Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 2 artilleries and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits 2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Greece 1 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 infantry moved from Bulgaria to Romania 1 aaGun moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry and 1 marine placed in Southern Italy 1 submarine placed in 99 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 aaGun moved from New South Wales to Queensland 1 destroyer moved from 57 Sea Zone to 55 Sea Zone 1 fighter moved from Western Australia to Malaya 1 fighter moved from Sumatra to Malaya Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 40 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 aaGun moved from New South Wales to Queensland 1 destroyer moved from 57 Sea Zone to 55 Sea Zone 1 fighter moved from Western Australia to Malaya 1 fighter moved from Sumatra to Malaya Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 40 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Move Summary: Germans round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 destroyer moved from 116 Sea Zone to 128 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 128 Sea Zone 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 2 bombers moved from Southern Italy to 83 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 destroyer moved from 116 Sea Zone to 128 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 128 Sea Zone 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 2 bombers moved from Southern Italy to 83 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in 128 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 83 Sea Zone Germans attack with 2 bombers British defend with 1 destroyer and 1 transport Germans roll dice for 2 bombers in 83 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 83 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 83 Sea Zone 1 transport owned by the British lost in 83 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans 1 infantry moved from 100 Sea Zone to Egypt 2 bombers moved from 83 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Bulgaria to Egypt 8 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 aaGun and 1 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Western Germany 1 submarine moved from 124 Sea Zone to 123 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 10 infantry moved from Romania to Eastern Poland 1 tactical_bomber moved from Bulgaria to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 1 aaGun moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia 1 armour moved from Greece to Romania 1 mech_infantry moved from Romania to Greece 1 aaGun, 4 artilleries, 14 infantry and 3 mech_infantrys moved from Romania to Bessarabia Place Units - Germans 1 submarine placed in 116 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western Germany 3 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 0.50 British regular : -0.33





