@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
so I redid the UK turn. As we’re not playing a league game, I thought this would be better for us both. Of course if you object we can continue from original file.
@max334 Mate c’mon! How you think this is better for us both is beyond me! I made a mistake with the german go…I dont like that you have built a fleet in 112 that the germans cant sink. Shall I redo the german go? Its either start again or go with the italian turn as posted.
no worries. dont be upset. We can keep the original game. I meant better for us both in the sense that this is just a learning game for us and with the UK redo, I felt it was more realistic, like it would be against a good and competent opponent. My bad
but really sorry man…you’ve actually been very gracious and helpful to me. I went too far and assumed too much. Pls accept my apologies
@max334 Hey no worries…it was probably a bit too late here when that came in. But I do think we keep the original game. Mistakes on both sides are what make it interesting. Your atlantic position is much stronger than usual, compensating for a weaker africa. With the much stronger russia and china the game is totally different!
@wizmark cool…glad you dont have hard feelings. lol sometimes you think things are square when I guess it might be quite obtuse from a different angle. Not sure I’ll get time today, but I’ll get my turn to you ASAP
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
you didnt get a video clip of yourself last night when you opened up my new and improved game file lol… I bet that would have been fun to see
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 aaGun and 1 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
1 destroyer moved from 64 Sea Zone to 57 Sea Zone
1 cruiser moved from 65 Sea Zone to 64 Sea Zone
1 artillery moved from Queensland to New South Wales
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Western Australia
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
2 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
2 bombers moved from Western Germany to Greece
1 fighter and 2 tactical_bombers moved from Western Germany to Greece
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
2 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
2 bombers moved from Western Germany to Greece
1 fighter and 2 tactical_bombers moved from Western Germany to Greece
Combat - Germans
Battle in Greece
Germans attack with 2 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Greece, round 2 : 5/1 hits, 4.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/1 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
1 infantry moved from Yugoslavia to 99 Sea Zone
2 bombers moved from Greece to Southern Italy
3 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Poland
1 mech_infantry moved from Germany to Poland
5 armour and 5 mech_infantrys moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
4 mech_infantrys moved from Germany to Romania
2 artilleries and 7 infantry moved from Yugoslavia to Romania
2 aaGuns, 2 artilleries and 14 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Romania
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Greece to Bulgaria
1 battleship, 1 cruiser and 1 submarine moved from 115 Sea Zone to 116 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 transport moved from 118 Sea Zone to 116 Sea Zone
Place Units - Germans
2 infantry placed in Normandy Bordeaux
1 mech_infantry placed in Western Germany
1 bomber placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0.67
Germans regular : 0.83
@max334 yeah…was a bit of a moment!
Feel free to ncm the frenchie units…nothing they could do would affect G turn
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 infantry moved from Urals to Northern Sinkiang
Non Combat Move - Russians
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Siberia
1 aaGun moved from Buryatia to Sakha
3 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Smolensk to Southern Belarus
1 aaGun moved from Smolensk to Northern Belarus
1 aaGun moved from Bryansk to Kursk
1 artillery moved from Smolensk to Southern Belarus
1 armour and 1 mech_infantry moved from Northern Belarus to Smolensk
1 infantry moved from Leningrad to Northern Belarus
1 artillery moved from Leningrad to Northern Belarus
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from Northern Caucasus to Southern Caucasus
Place Units - Russians
2 artilleries and 1 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
1 artillery placed in Urals
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by French to 80 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from 74 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 armour moved from Kwangsi to Szechwan
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Szechwan
2 artilleries moved from Japan to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Siberia
2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 armour moved from Kwangsi to Szechwan
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Szechwan
2 artilleries moved from Japan to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Siberia
2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Szechwan, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry
Russians roll AA dice in Siberia : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Siberia
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 3/0 hits, 3.00 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 2 infantry in Siberia, round 2 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Siberia
Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Siberia, round 3 : 2/1 hits, 2.33 expected hits
Russians roll dice for 2 artilleries in Siberia, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 artilleries owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
1 aaGun and 5 infantry moved from Southern Manchuria to Northern Manchuria
2 fighters and 1 tactical_bomber moved from Siberia to Northern Manchuria
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Northern Manchuria
1 fighter moved from Kiangsu to Northern Manchuria
1 infantry moved from Formosa to 21 Sea Zone
1 infantry moved from Fukien to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 34 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
1 infantry moved from Fukien to Kiangsi
1 artillery moved from Shansi to Anhwe
1 infantry moved from Jehol to Shansi
2 artilleries moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsu to Kwangsi
1 infantry moved from Japan to Kyushu
1 transport moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier and 2 transports placed in 7 Sea Zone
1 artillery and 2 infantry placed in Southern Manchuria
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.83
Russians regular : 1.00
Russians AA : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 55 Sea Zone
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
1 carrier moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to Western United States
1 infantry moved from Eastern United States to Central United States
1 destroyer moved from 39 Sea Zone to 40 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 transport placed in 104 Sea Zone
1 carrier and 1 transport placed in 11 Sea Zone
1 artillery placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Szechwan
1 fighter moved from Inner Mongolia to Szechwan
3 infantry moved from Inner Mongolia to Chahar
1 infantry moved from Inner Mongolia to Chahar
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/0 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Inner Mongolia
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries and 2 bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Ethiopia to 78 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan
1 submarine moved from 112 Sea Zone to 94 Sea Zone
Combat - British
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 2 artilleries and 3 infantry
Italians defend with 2 artilleries and 1 infantry
British roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 1/1 hits, 1.50 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 1.33 expected hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 3 : 0/1 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 4 : 1/1 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Non Combat Move - British
1 cruiser and 1 destroyer moved from 78 Sea Zone to 80 Sea Zone
2 infantry moved from Eastern India to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 transport moved from 42 Sea Zone to 40 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
1 infantry moved from Eastern India to Burma
1 artillery moved from Burma to Eastern India
1 aaGun moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
2 infantry moved from United Kingdom to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
Place Units - British
2 artilleries and 2 bombers placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,5,2,3,6,6
British collect 28 PUs (3 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Italians regular : -0.33
Japanese regular : -0.83
British regular : -1.00
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Alexandria to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to 100 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Alexandria to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to 100 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Crete
Battle in Egypt
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 2 artilleries and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits
2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
1 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 infantry moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry and 1 marine placed in Southern Italy
1 submarine placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 59 Sea Zone to 63 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 aaGun moved from New South Wales to Queensland
1 destroyer moved from 57 Sea Zone to 55 Sea Zone
1 fighter moved from Western Australia to Malaya
1 fighter moved from Sumatra to Malaya
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 40 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 59 Sea Zone to 63 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 aaGun moved from New South Wales to Queensland
1 destroyer moved from 57 Sea Zone to 55 Sea Zone
1 fighter moved from Western Australia to Malaya
1 fighter moved from Sumatra to Malaya
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 40 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :