@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
PTV Adam514 (Axis) vs Sovietishcat (Allies)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 6 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Northern Manchuria to Korea 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 infantry moved from Northern Manchuria to Korea Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Korea Russians attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 armour moved from Northern Manchuria to Siberia 2 infantry moved from Amur to Siberia 1 infantry moved from Soviet Far East to Siberia 1 aaGun, 1 artillery and 10 infantry moved from Northern Manchuria to Buryatia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 infantry moved from Samara to Kazakhstan 1 artillery moved from Samara to Russia 1 submarine moved from 98 Sea Zone to 94 Sea Zone Place Units - Russians 4 artilleries and 4 infantry placed in Russia 2 artilleries and 1 fighter placed in Siberia Turning on Edit Mode EDIT: Removing units owned by Russians from Stalingrad: 1 infantry EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,2 Russians collect 25 PUs (3 lost to blockades); end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : 1,33 Germans regular : 1,33 Russians regular : -0,83 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 27 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 destroyer and 2 submarines moved from 31 Sea Zone to 27 Sea Zone 2 cruisers moved from 31 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 27 Sea Zone 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 30 Sea Zone 1 destroyer moved from 31 Sea Zone to 27 Sea Zone 2 fighters moved from 31 Sea Zone to 27 Sea Zone 1 infantry moved from Southern Manchuria to Northern Manchuria Japanese take Northern Manchuria from Chinese 2 artilleries and 8 infantry moved from Southern Manchuria to Korea 1 infantry moved from Hopei to Tsinghai 2 bombers moved from French Indo China to Tsinghai 1 destroyer moved from 34 Sea Zone to 27 Sea Zone Combat - Japanese Battle in Korea Japanese attack with 2 artilleries and 8 infantry Russians defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 8 infantry in Korea, round 2 : 4/10 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in 30 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 27 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 1 marine, 2 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 27 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 7/10 hits, 4.83 expected hits Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 27 Sea Zone Japanese win, taking 27 Sea Zone from Neutral with 1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Tsinghai Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery, 1 infantry and 2 transports moved from 31 Sea Zone to 27 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 31 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island 4 fighters and 2 tactical_bombers moved from 30 Sea Zone to 27 Sea Zone 1 destroyer moved from 17 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone 1 marine moved from Japan to 7 Sea Zone 1 battleship and 1 marine moved from 7 Sea Zone to 27 Sea Zone 1 artillery and 7 infantry moved from Japan to 7 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 7 Sea Zone to 27 Sea Zone 2 artilleries and 8 infantry moved from 27 Sea Zone to Johnston Island 1 carrier, 2 destroyers and 2 submarines moved from 7 Sea Zone to 27 Sea Zone 1 submarine moved from 40 Sea Zone to 82 Sea Zone 1 bomber moved from Tsinghai to French Indo China 1 bomber moved from Tsinghai to French Indo China 2 tactical_bombers moved from Caroline Islands to Johnston Island 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Johnston Island 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 transport moved from 20 Sea Zone to 7 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 tactical_bomber moved from Southern Manchuria to Japan 1 aaGun moved from Southern Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 aaGun, 3 artilleries and 5 infantry moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from Szechwan to French Indo China 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Hopei to Szechwan 1 infantry moved from Anhwe to Hopei 1 artillery moved from Hopei to Szechwan 1 artillery moved from Anhwe to Hopei 1 fighter moved from Southern Manchuria to French Indo China 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Johnston Island Place Units - Japanese 3 infantry placed in Southern Manchuria 3 infantry placed in French Indo China 2 artilleries and 4 infantry placed in Japan 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.00 Japanese regular : 7.00 Russians regular : -0.67 -
@Adam514 Scramble sz 99?
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 marines moved from Libya to 98 Sea Zone 3 cruisers and 3 marines moved from 98 Sea Zone to 99 Sea Zone 3 marines moved from 99 Sea Zone to Greece 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@Sovietishcat No scramble, and no need to ask me when it’s obvious like that.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 marines moved from Libya to 98 Sea Zone 3 cruisers and 3 marines moved from 98 Sea Zone to 99 Sea Zone 3 marines moved from 99 Sea Zone to Greece 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Combat - Americans Battle in Greece Non Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to 98 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 2 fighters and 2 tactical_bombers moved from 99 Sea Zone to 94 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from Libya to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 5 infantry moved from Hawaiian Islands to 28 Sea Zone 1 marine moved from Hawaiian Islands to 28 Sea Zone 3 carriers and 2 submarines moved from 28 Sea Zone to 11 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 28 Sea Zone to 11 Sea Zone 1 bomber and 3 fighters moved from Hawaiian Islands to 11 Sea Zone 1 battleship and 1 marine moved from 28 Sea Zone to 11 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 11 Sea Zone to Western United States 1 aaGun moved from Central United States to Western United States 1 infantry moved from Algeria to Morocco 2 infantry and 1 mech_infantry moved from French Guiana to 90 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 94 Sea Zone 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 aaGun moved from French Guiana to 90 Sea Zone 1 aaGun and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Southeast Mexico 2 fighters and 1 tactical_bomber moved from 28 Sea Zone to 11 Sea Zone 1 bomber moved from 11 Sea Zone to Western United States 1 destroyer moved from 28 Sea Zone to 13 Sea Zone Place Units - Americans 9 destroyers and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,6,5,4,4,2,4,4,2,6,5,6,4,5,6,2,4,1,5,3,1,4,5,5,5,4,2,5,5,1,3,3,1,3,4,6 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Inner Mongolia to Shansi 14 infantry moved from Inner Mongolia to Honan Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Honan, round 2 : 3/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Honan Chinese undo move 2. 1 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Inner Mongolia Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Inner Mongolia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Burma to Yunnan 2 fighters moved from Eastern India to Yunnan Combat - British Battle in Yunnan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Yunnan to Eastern India 1 armour and 1 artillery moved from Eastern India to Burma 2 artilleries and 4 infantry moved from Iraq to Northwest Persia 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 marine moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from French West Africa to French Equatorial Africa 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States 3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone 1 aaGun moved from Malta to 98 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 aaGun moved from 99 Sea Zone to Greece 3 fighters moved from United Kingdom to 99 Sea Zone 1 fighter moved from Iceland to Eastern United States 1 bomber moved from Malta to Northwest Persia 1 destroyer moved from 99 Sea Zone to 100 Sea Zone Place Units - British 3 fighters placed in United Kingdom 3 infantry placed in Quebec 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5 British collect 34 PUs (3 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in Eastern India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Chinese regular : -0,00 Japanese regular : -0,33 British regular : -0,17 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 marines moved from Libya to 98 Sea Zone 3 cruisers and 3 marines moved from 98 Sea Zone to 99 Sea Zone 3 marines moved from 99 Sea Zone to Greece 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Combat - Americans Battle in Greece Non Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to 98 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 2 fighters and 2 tactical_bombers moved from 99 Sea Zone to 94 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from Libya to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 5 infantry moved from Hawaiian Islands to 28 Sea Zone 1 marine moved from Hawaiian Islands to 28 Sea Zone 3 carriers and 2 submarines moved from 28 Sea Zone to 11 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 28 Sea Zone to 11 Sea Zone 1 bomber and 3 fighters moved from Hawaiian Islands to 11 Sea Zone 1 battleship and 1 marine moved from 28 Sea Zone to 11 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 11 Sea Zone to Western United States 1 aaGun moved from Central United States to Western United States 1 infantry moved from Algeria to Morocco 2 infantry and 1 mech_infantry moved from French Guiana to 90 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 94 Sea Zone 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 aaGun moved from French Guiana to 90 Sea Zone 1 aaGun and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Southeast Mexico 2 fighters and 1 tactical_bomber moved from 28 Sea Zone to 11 Sea Zone 1 bomber moved from 11 Sea Zone to Western United States 1 destroyer moved from 28 Sea Zone to 13 Sea Zone Place Units - Americans 9 destroyers and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,6,5,4,4,2,4,4,2,6,5,6,4,5,6,2,4,1,5,3,1,4,5,5,5,4,2,5,5,1,3,3,1,3,4,6 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Inner Mongolia to Shansi 14 infantry moved from Inner Mongolia to Honan Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Honan, round 2 : 3/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Honan Chinese undo move 2. 1 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Inner Mongolia Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Inner Mongolia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Burma to Yunnan 2 fighters moved from Eastern India to Yunnan Combat - British Battle in Yunnan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Yunnan to Eastern India 1 armour and 1 artillery moved from Eastern India to Burma 2 artilleries and 4 infantry moved from Iraq to Northwest Persia 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 marine moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from French West Africa to French Equatorial Africa 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States 3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone 1 aaGun moved from Malta to 98 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 aaGun moved from 99 Sea Zone to Greece 3 fighters moved from United Kingdom to 99 Sea Zone 1 fighter moved from Iceland to Eastern United States 1 bomber moved from Malta to Northwest Persia 1 destroyer moved from 99 Sea Zone to 100 Sea Zone Place Units - British 3 fighters placed in United Kingdom 3 infantry placed in Quebec 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5 British collect 34 PUs (3 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in Eastern India change ownership: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Greece: 1 tactical_bomber EDIT: Adding units owned by British to Northwest Persia: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,00 Japanese regular : -0,33 British regular : -0,17 -
@Adam514 Please use second file posted!
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@Adam514 don’t forget our game :+1:
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@Sovietishcat Yes getting to it soon.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Kursk to Rostov 1 fighter moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 bomber moved from Ukraine to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Bulgaria to Yugoslavia 2 infantry moved from Bulgaria to Romania 1 infantry moved from Southern Italy to Sicily Place Units - Italians 1 artillery placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,5,3,6,3,4,5,1,4,4,1,2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,3 Italians collect 3 PUs (11 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 83 Sea Zone to 99 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from South Australia to New South Wales 1 aaGun moved from Eastern India to Burma Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 83 Sea Zone to 99 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from South Australia to New South Wales 1 aaGun moved from Eastern India to Burma Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 factory_minor, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Tula to Saratov Germans take Saratov from Russians 1 armour moved from Saratov to Stalingrad Germans take Stalingrad from Russians 1 armour moved from Tula to Penza Germans take Penza from Russians 1 armour moved from Penza to Saratov 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 infantry moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians Combat - Germans Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 11 armour and 13 mech_infantrys moved from Tula to Stalingrad 2 armour moved from Southern Caucasus to Stalingrad 1 mech_infantry moved from Ukraine to Stalingrad 1 infantry moved from Tula to Penza 1 infantry moved from Tula to Bryansk 2 aaGuns, 8 artilleries and 20 infantry moved from Tula to Saratov 1 armour and 1 mech_infantry moved from Southern Belarus to Kursk 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 artillery and 4 infantry moved from Leningrad to Novgorod 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry and 1 transport moved from 116 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 battleship, 1 cruiser and 1 destroyer moved from 127 Sea Zone to 115 Sea Zone 1 submarine moved from 113 Sea Zone to 122 Sea Zone 1 submarine moved from 127 Sea Zone to 120 Sea Zone 3 armour and 5 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 mech_infantry moved from Germany to Romania 2 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary 2 infantry moved from France to Western Germany 1 bomber moved from Leningrad to Northern Caucasus 1 bomber moved from Leningrad to Southern Italy 1 mech_infantry moved from Northern Belarus to Southern Belarus 1 artillery and 1 infantry moved from France to Western Germany 1 aaGun, 3 artilleries and 7 infantry moved from France to Normandy Bordeaux Place Units - Germans 1 factory_minor placed in Leningrad 3 infantry placed in Ukraine 3 armour and 4 mech_infantrys placed in Germany 1 fighter placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,2,6,6,2,4,5,1,3,1,5,3,4 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Northern Manchuria 1 fighter moved from Siberia to Northern Manchuria 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tula 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Tula 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Tula Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Tula, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tula Russians win, taking Tula from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Northern Manchuria Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Northern Manchuria, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Northern Manchuria, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria retreated to Northern Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Tula to Russia 1 fighter moved from Northern Manchuria to Siberia 1 submarine moved from 94 Sea Zone to 113 Sea Zone Place Units - Russians 3 infantry placed in Siberia 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,4 Russians collect 18 PUs (2 lost to blockades); end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : 0,67 Russians regular : -1,00 -
@Sovietishcat Sending a couple more air to sz13, so assuming no scramble.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 1 artillery and 3 infantry moved from Johnston Island to 27 Sea Zone 1 artillery and 3 infantry moved from 27 Sea Zone to Hawaiian Islands 6 fighters and 2 tactical_bombers moved from 27 Sea Zone to 13 Sea Zone 1 infantry moved from Johnston Island to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 24 Sea Zone 1 infantry moved from 24 Sea Zone to Wake Island 1 infantry moved from Johnston Island to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 2 artilleries and 2 infantry moved from Johnston Island to 27 Sea Zone 2 artilleries and 2 infantry moved from 27 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Midway Battle in Wake Island Battle in Hawaiian Islands Japanese attack with 3 artilleries, 5 infantry and 1 marine Americans defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2.83 expected hits Japanese roll dice for 3 artilleries, 5 infantry and 1 marine in Hawaiian Islands, round 2 : 1/9 hits, 2.67 expected hits Americans roll dice for 2 aaGuns and 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 2 aaGuns owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 3 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 13 Casualties for Americans: 2 aaGuns and 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 13 Sea Zone Japanese attack with 6 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 6 fighters and 2 tactical_bombers in 13 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 13 Sea Zone Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Johnston Island to 13 Sea Zone 2 infantry moved from Johnston Island to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 7 fighters and 3 tactical_bombers moved from 13 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to Johnston Island 1 fighter moved from Johnston Island to 27 Sea Zone 2 artilleries and 4 infantry moved from Japan to 7 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 7 Sea Zone to 37 Sea Zone 2 artilleries and 4 infantry moved from 37 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from Shan State to Malaya 1 bomber moved from French Indo China to Malaya 1 infantry moved from Szechwan to Yunnan 3 infantry moved from Southern Manchuria to Jehol 1 aaGun, 2 artilleries and 8 infantry moved from Korea to Southern Manchuria 1 infantry moved from Northern Manchuria to Southern Manchuria 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from Japan to Kyushu 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 1 artillery moved from Szechwan to Kweichow 1 aaGun moved from Szechwan to Kweichow 1 aaGun and 1 artillery moved from Hopei to Szechwan 1 carrier and 1 submarine moved from 7 Sea Zone to 27 Sea Zone 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 82 Sea Zone to 77 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Southern Manchuria 2 carriers, 1 destroyer and 2 submarines placed in 7 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -1.67 UK_Pacific regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 cruisers, 3 destroyers, 1 factory_minor, 1 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece Combat - Americans Non Combat Move - Americans 2 infantry and 1 mech_infantry moved from Morocco to 94 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 94 Sea Zone to 113 Sea Zone 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 aaGun moved from Southeast Mexico to Central United States Place Units - Americans 2 cruisers, 2 destroyers and 1 submarine placed in 11 Sea Zone 2 marines placed in Western United States 1 infantry placed in Central United States 1 factory_minor placed in Greece 1 destroyer placed in 104 Sea Zone Americans undo move 5. 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Honan to Hopei 1 fighter moved from Inner Mongolia to Hopei 12 infantry moved from Honan to Anhwe 2 infantry moved from Shansi to Anhwe Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Anhwe, round 2 : 3/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Inner Mongolia to Honan 1 fighter moved from Hopei to Honan Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 3 destroyers and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Southern Caucasus Russians take Southern Caucasus from Germans 1 infantry moved from Burma to Yunnan 2 fighters moved from Eastern India to Yunnan 1 infantry moved from Greece to Bulgaria 3 fighters moved from Greece to Bulgaria Combat - British Battle in Yunnan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bulgaria British attack with 3 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Bulgaria, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bulgaria British win, taking Bulgaria from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 armour moved from French Equatorial Africa to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 battleship moved from 99 Sea Zone to 100 Sea Zone 1 marine moved from Iraq to Trans-Jordan 3 infantry moved from Quebec to Eastern United States 2 infantry moved from United Kingdom to 113 Sea Zone 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 infantry moved from Northeast Persia to Northwest Persia 1 artillery and 1 infantry moved from Eastern India to Burma 2 fighters moved from Yunnan to Eastern India 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 fighter moved from 99 Sea Zone to Egypt 2 fighters moved from Bulgaria to 99 Sea Zone 1 fighter moved from Bulgaria to Greece Place Units - British 1 artillery placed in Egypt 2 destroyers and 2 transports placed in 113 Sea Zone 1 destroyer placed in 109 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 bomber EDIT: Adding units owned by British to Eastern India: 1 bomber EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,6 British collect 37 PUs (1 lost to blockades); end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Eastern United States: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -1,00 Germans regular : -0,33 British regular : 0,17 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Caucasus to Southern Caucasus 1 fighter moved from Rostov to Southern Caucasus 1 bomber moved from Southern Italy to Bulgaria 1 fighter moved from Southern Italy to Bulgaria 1 infantry moved from Romania to Bulgaria 1 infantry moved from Yugoslavia to Albania Italians take Albania from Americans Combat - Italians Battle in Bulgaria Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern Caucasus Italians attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern Caucasus Italians win, taking Southern Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 2 infantry moved from Rostov to Northern Caucasus 1 fighter moved from Southern Caucasus to Northern Caucasus 1 fighter moved from Bulgaria to Romania 1 bomber moved from Bulgaria to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Italians undo move 1. 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,5,2,6,4,3,4,1,2,2,6,2,2,1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,1 Italians collect 6 PUs (11 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to South Australia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





