@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
@666 Yeah fleet superiority leads to quicker gains in the Pacific.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from 101 Sea Zone to Crete
Combat - Germans
Battle in Crete
Non Combat Move - Germans
2 bombers, 1 fighter and 2 tactical_bombers moved from Southern Italy to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 infantry moved from Poland to Baltic States
1 aaGun and 6 infantry moved from Finland to Vyborg
1 aaGun moved from Romania to Bessarabia
1 aaGun, 5 artilleries and 22 infantry moved from Romania to Eastern Poland
1 aaGun, 2 armour, 3 artilleries and 4 infantry moved from Poland to Eastern Poland
7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
1 infantry moved from Norway to Finland
Place Units - Germans
1 fighter placed in Western Germany
4 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Ukraine to 101 Sea Zone
1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in 101 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 1 infantry
Germans roll AA dice in Bessarabia : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Rostov to Kursk
2 artilleries and 10 infantry moved from Ukraine to Kursk
3 infantry moved from Stalingrad to Rostov
2 aaGuns, 1 artillery and 13 infantry moved from Northern Belarus to Smolensk
2 infantry moved from Southern Belarus to Smolensk
6 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Bessarabia to Smolensk
1 infantry moved from Leningrad to Northern Belarus
4 infantry moved from Leningrad to Novgorod
1 aaGun, 1 artillery and 5 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
3 infantry moved from Yenisey to Timguska
1 fighter moved from 101 Sea Zone to Egypt
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 126 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 117 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 117 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 118 Sea Zone: 1 cruiser and 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : -0.33
Germans regular : -0.33
Russians regular : 0.50
Territory Summary for Russians :
Western Ukraine : 1 infantry
Southern Belarus : 1 infantry
Siberia : 2 aaGuns, 1 factory_minor and 12 infantry
Smolensk : 4 aaGuns, 2 armour, 2 artilleries, 1 fighter, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Kursk : 2 artilleries and 15 infantry
Bessarabia : 2 infantry
Ukraine : 1 factory_minor and 3 infantry
Urals : 1 factory_minor
Northern Belarus : 1 infantry
Leningrad : 1 airfield, 1 factory_minor and 1 harbour
Timguska : 3 infantry
Rostov : 3 infantry
Novgorod : 4 infantry
Stalingrad : 1 factory_minor and 2 infantry
Egypt : 1 fighter
118 Sea Zone : 1 cruiser and 1 submarine
109 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 54
Russians : 43 / 52
Japanese : 33 / 46
Americans : 53 / 54
Chinese : 10 / 15
British : 31 / 32
UK_Pacific : 17 / 17
Italians : 14 / 25
ANZAC : 10 / 10
French : 1 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 13 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Malaya
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 marine moved from Japan to 7 Sea Zone
1 battleship and 1 marine moved from 7 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Manilla
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Davao
3 infantry moved from Japan to 7 Sea Zone
1 infantry moved from Kyushu to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
2 infantry moved from Paulau to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
2 infantry moved from 36 Sea Zone to Davao
1 artillery and 1 infantry moved from Paulau to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Shansi to Inner Mongolia
2 bombers moved from Kwangsi to Inner Mongolia
1 fighter and 1 tactical_bomber moved from Kwangsi to Honan
1 artillery and 1 infantry moved from Anhwe to Honan
2 infantry moved from Hunan to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
2 fighters moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Borneo
Combat - Japanese
Battle in Java
Battle in Celebes
Battle in Sumatra
Battle in Manilla
Battle in Guam
Battle in Malaya
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Sumatra from Dutch, taking Manilla from Americans, taking Guam from Americans, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Honan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Honan, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Davao
Japanese attack with 1 artillery, 3 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Davao, round 2 : 3/5 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Davao, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Inner Mongolia
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Inner Mongolia, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from Paulau to 36 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to French Indo China
Japanese take French Indo China from Neutral_Axis
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Kyushu to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shansi
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 artillery moved from Anhwe to Kiangsi
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Hunan to Kweichow
2 artilleries and 3 infantry moved from Hunan to Kweichow
1 battleship and 1 cruiser moved from 38 Sea Zone to 43 Sea Zone
1 carrier moved from 38 Sea Zone to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
2 fighters moved from Kwangtung to Kweichow
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Honan to Anhwe
2 bombers moved from Inner Mongolia to Anhwe
1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangsi
Place Units - Japanese
3 submarines and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Southern Manchuria: 1 aaGun and 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern Manchuria
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.67
Japanese regular : 3.67
UK_Pacific regular : -0.33
Test summary from TripleA, engine version: 2.2.20868, time: 11:58:37 AM
Savegame
this is certainly more interesting than G40 bm…so do I wait a turn as the allies or apply pressure… need to run a few things in local mode, sorry for the delay.
How many of these games have you played, probably a million while testing it, huh?
@666 No worries.
I played a few dozen games, the game was actually made and released very quickly.
@Adam514 I think you have already boxed me into a corner with GIB. T3 and I have to be aggressive I think.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 65 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands
2 fighters moved from Hawaiian Islands to Marshall Islands
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Gibraltar
Combat - Americans
Battle in Marshall Islands
Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Marshall Islands, round 2 : 6/8 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : 0.67
@Adam514 wondering OOL for Gib? I would assume both inf then Bmbs? I have a feeling i am going to hit 3-4 on rd 1.
@Adam514 dont stop now. Roll some more. You are doing great. I’m on the road, actually off but soon to get back on the road.
@666 Max defense.
Test summary from TripleA, engine version: 2.1.20365, time: 9:34:29 AM
Savegame
Test summary from TripleA, engine version: 2.1.20365, time: 9:35:33 AM
Savegame
@Adam514 something is not right with triple a…getting all sort of error messages, a black map, and then I notice dice, similar to the mart email I received yesterday saying you rolled a dice for the cruiser??
Do I need to update triplea again? sorry, I have updated to the latest on my work computer not at home, I have a few older games that don’t seem compatible with each other. I guess I will just upload the newest to a new folder and do this again.
Test summary from TripleA, engine version: 2.2.20868, time: 9:42:46 AM
Savegame
@Adam514 ok, I’ve downloaded the latest, again, hoping for no more errors.
Test summary from TripleA, engine version: 2.2.20868, time: 9:44:33 AM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 2 cruisers, 3 infantry, 2 marines and 2 transports moved from 65 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands
2 fighters moved from Hawaiian Islands to Marshall Islands
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Gibraltar
Combat - Americans
Battle in Marshall Islands
Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Marshall Islands, round 2 : 6/8 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/8 hits, 3.33 expected hits
2 bombers owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery and 1 marine in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 3 : 3/5 hits, 2.67 expected hits
1 armour owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marine
Casualties for Germans: 2 bombers
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 28 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 65 Sea Zone to 33 Sea Zone
2 fighters moved from Marshall Islands to 33 Sea Zone
2 fighters moved from 65 Sea Zone to Queensland
1 carrier moved from 11 Sea Zone to 91 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from 11 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Western United States to 27 Sea Zone
1 fighter moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 104 Sea Zone
2 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Italians regular : -1.00
Japanese regular : 0.67
Territory Summary for Americans :
Marshall Islands : 1 flag, 1 artillery, 2 infantry and 2 marines
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Midway : 1 airfield
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Central United States : 1 factory_major and 2 mech_infantrys
Wake Island : 1 airfield
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Queensland : 2 fighters
91 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
93 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
104 Sea Zone : 1 destroyer and 2 transports
11 Sea Zone : 1 destroyer and 1 transport
27 Sea Zone : 1 carrier and 2 fighters
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 43 / 54
Russians : 43 / 52
Japanese : 61 / 69
Americans : 50 / 70
Chinese : 5 / 15
British : 31 / 32
UK_Pacific : 7 / 17
Italians : 14 / 25
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Honan
3 artilleries and 3 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Honan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Inner Mongolia
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Inner Mongolia, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 3 artilleries and 3 infantry in Inner Mongolia, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Kansu
2 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
Territory Summary for Chinese :
Kansu : 1 fighter and 3 infantry
Honan : 1 infantry
Inner Mongolia : 3 artilleries and 4 infantry
Production/PUs Summary :
Germans : 43 / 54
Russians : 43 / 52
Japanese : 59 / 69
Americans : 50 / 70
Chinese : 7 / 7
British : 31 / 32
UK_Pacific : 7 / 17
Italians : 14 / 25
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0