@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Urals to Timguska
Russians take Timguska from Italians
1 armour moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
13 artilleries moved from Tambov to Bryansk
2 infantry moved from Tambov to Rostov
1 armour moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Rostov
7 infantry moved from Russia to Bryansk
64 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 13 artilleries and 71 infantry
Italians defend with 1 armour
Russians roll dice for 13 artilleries and 71 infantry in Bryansk, round 2 : 20/84 hits, 18.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 13 artilleries and 71 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 1 armour, 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Persia
3 aaGuns moved from Tambov to Bryansk
1 fighter moved from Archangel to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Germans regular : 0.67
Russians regular : 2.00
one sec. Forgot the pacific side units.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Urals to Timguska
Russians take Timguska from Italians
1 armour moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
13 artilleries moved from Tambov to Bryansk
2 infantry moved from Tambov to Rostov
1 armour moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Rostov
7 infantry moved from Russia to Bryansk
64 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 13 artilleries and 71 infantry
Italians defend with 1 armour
Russians roll dice for 13 artilleries and 71 infantry in Bryansk, round 2 : 20/84 hits, 18.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 13 artilleries and 71 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 1 armour, 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Persia
3 aaGuns moved from Tambov to Bryansk
1 fighter moved from Archangel to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.83
Germans regular : 0.67
Russians regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
2 cruisers moved from 62 Sea Zone to 54 Sea Zone
6 fighters and 3 tactical_bombers moved from Western Australia to New South Wales
2 bombers moved from Western Australia to New South Wales
1 submarine moved from 35 Sea Zone to 46 Sea Zone
4 fighters moved from 62 Sea Zone to New South Wales
4 tactical_bombers moved from 62 Sea Zone to New South Wales
3 bombers moved from Japan to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Battle in Shan State
Japanese attack with 3 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Shan State, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Queensland from ANZAC, taking Shan State from UK_Pacific with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; Americans defend with 1 artillery
ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers in New South Wales, round 2 : 15/21 hits, 11.67 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in New South Wales, round 2 : 3/7 hits, 2.50 expected hits
2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 2 aaGuns owned by the ANZAC, 1 artillery owned by the Americans and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese destroys 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
10 fighters moved from New South Wales to 54 Sea Zone
1 bomber moved from New South Wales to Western Australia
1 bomber moved from New South Wales to Western Australia
5 tactical_bombers moved from New South Wales to Western Australia
1 fighter moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 carrier moved from 56 Sea Zone to 54 Sea Zone
4 carriers moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 transport moved from 56 Sea Zone to 54 Sea Zone
3 bombers moved from Shan State to French Indo China
11 mech_infantrys moved from Hunan to French Indo China
1 infantry moved from Jehol to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
4 fighters moved from Japan to French Indo China
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
3 fighters placed in Japan
3 fighters placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,6,2,4,1,5
Japanese collect 52 PUs (6 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : 3.00
ANZAC AA : -1.00
ANZAC regular : 0.50
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 3 fighters, 1 harbour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 1 marine moved from Iraq to 80 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 38 Sea Zone
2 infantry and 1 marine moved from 38 Sea Zone to Shan State
1 fighter moved from 39 Sea Zone to Shan State
1 fighter moved from India to Shan State
1 fighter moved from 35 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 55 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Japanese
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Borneo
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Borneo, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 3 fighters, 2 infantry and 1 marine
Japanese defend with 2 infantry
Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 fighters, 2 infantry and 1 marine in Shan State, round 2 : 4/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Shan State to 44 Sea Zone
1 fighter moved from Shan State to India
1 fighter moved from Shan State to Burma
4 carriers and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 22 Sea Zone to 6 Sea Zone
2 carriers moved from 22 Sea Zone to 44 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
2 fighters moved from 55 Sea Zone to 44 Sea Zone
2 fighters moved from Borneo to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Manchuria to Korea
1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Gibraltar to Mexico
3 fighters moved from Norway to Urals
2 fighters moved from United Kingdom to Norway
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 64 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
3 carriers placed in 6 Sea Zone
1 harbour placed in Korea
3 fighters placed in Iraq
1 artillery and 2 infantry placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Americans collect 70 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : 4.17
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 3 fighters, 1 harbour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 1 marine moved from Iraq to 80 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 38 Sea Zone
2 infantry and 1 marine moved from 38 Sea Zone to Shan State
1 fighter moved from 39 Sea Zone to Shan State
1 fighter moved from India to Shan State
1 fighter moved from 35 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 55 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Japanese
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Borneo
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Borneo, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 3 fighters, 2 infantry and 1 marine
Japanese defend with 2 infantry
Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 fighters, 2 infantry and 1 marine in Shan State, round 2 : 4/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Shan State to 44 Sea Zone
1 fighter moved from Shan State to India
1 fighter moved from Shan State to Burma
4 carriers and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 22 Sea Zone to 6 Sea Zone
2 carriers moved from 22 Sea Zone to 44 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
2 fighters moved from 55 Sea Zone to 44 Sea Zone
2 fighters moved from Borneo to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Manchuria to Korea
1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Gibraltar to Mexico
3 fighters moved from Norway to Urals
2 fighters moved from United Kingdom to Norway
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 64 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
3 carriers placed in 6 Sea Zone
1 harbour placed in Korea
3 fighters placed in Iraq
1 artillery and 2 infantry placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Americans collect 70 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 4 fighters and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - British
Battle in Java
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Persia to India
1 transport moved from 39 Sea Zone to 80 Sea Zone
2 armour and 4 mech_infantrys moved from Eastern Persia to India
3 infantry moved from West India to India
1 artillery and 2 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to Burma
3 aaGuns, 3 artilleries and 21 infantry moved from Yunnan to Burma
4 fighters moved from Norway to Urals
1 bomber moved from Norway to Russia
1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 marines moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to Mexico
2 cruisers, 1 destroyer, 2 marines, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
6 artilleries, 7 infantry and 2 marines moved from Persia to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
2 marines moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 fighters placed in Persia
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 4.17
Japanese regular : -0.50
British fighters on US carrier in 91
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
3 armour moved from Sikang to Yunnan
Italians take Yunnan from Chinese
12 mech_infantrys moved from Sikang to Yunnan
1 mech_infantry moved from Shensi to Yunnan
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Southern Italy to Shensi
2 bombers moved from Sikang to French Indo China
1 fighter moved from Sikang to French Indo China
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 fighters moved from Persia to India
2 infantry moved from Iraq to Persia
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Russians to Germans
EDIT: Changing ownership of Sakha from Russians to Germans
EDIT: Turning off Edit Mode
2 armour moved from Novgorod to Eastern Poland
3 aaGuns, 3 artilleries and 18 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Novgorod to Baltic States
2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Finland to Karelia
5 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
5 mech_infantrys moved from Denmark to Germany
7 armour moved from Denmark to Germany
5 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Holland Belgium to Western Germany
10 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
22 armour, 5 bombers, 3 fighters, 34 mech_infantrys and 4 tactical_bombers moved from Sikang to Yunnan
4 tactical_bombers moved from Yunnan to French Indo China
3 fighters moved from Yunnan to French Indo China
5 bombers moved from Yunnan to French Indo China
1 armour moved from Yakut S.S.R. to Sakha
Place Units - Germans
10 infantry placed in Germany
Germans undo move 1.
6 infantry and 4 mech_infantrys placed in Germany
10 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 airfield, 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery and 3 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Germans
Russians take Buryatia from Germans
Combat Hit Differential Summary :
I want to move units over Afghanistan (the Russian fighter in Moscow at the moment. That requires a declaration of war on the true neutrals. It might also require an attack on a true neutral. If so, the Russian inf in Kazakhstan will attack. I think I just need the declaration of war though and will assume that unless we confirm otherwise.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 airfield, 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery and 3 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Germans
Russians take Buryatia from Germans
5 infantry moved from Bryansk to Smolensk
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 4/9 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 armour moved from Rostov to Kazakhstan
6 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
1 fighter moved from Russia to India
2 fighters moved from Persia to India
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Bryansk to Smolensk
2 aaGuns, 10 artilleries and 54 infantry moved from Bryansk to Belarus
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 aaGun moved from Manchuria to Korea
3 infantry moved from Manchuria to Korea
3 infantry moved from Manchuria to Korea
Place Units - Russians
1 armour and 3 mech_infantrys placed in Russia
1 airfield placed in Urals
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 2.17
note my comment below.
air units cant fly over neutral territories unless they are attacking it. If you attack with one inf and your attack fails it is still unfriendly neutral. So only way for you to fly over is to fly in as a combat move, and then you can fly out as NCM.
Declaring war on neutrals doesnt really mean anything. I think its just a tripleA thing. Only rule is that if you attack a strict neutral all the other strict neutrals go unfriendly, but they are still unfriendly neutrals and remain so until someone takes ownership (either as a successful attack or as a NCM by ally.
@ksmckay @cyanight in my game with Axis Dominion from earlier in the Summer, I got a different ruling from Gamerman. You can see it on page 5 here https://www.axisandallies.org/forums/topic/35514/axis-dominion-vs-farmboy-allies-12-bm3/465?page=5. The gist of it is that I can move over an attacked neutral as an ncm. (One just can’t both attack a true neutral and move over it to attack somewhere else in the same combat move). This does however mean I have to send that inf in to Afghanistan so I will do so. I will wait on getting confirmation from Cyanight first though. If you are in agreement Cyanight, feel free to do Japan, just note that one inf currently in Novosibirsk will have attacked Afghanistan.
@farmboy A declaration of war is all you need then their state is no longer neutral.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 unit repaired.
3 tactical_bombers moved from Western Australia to 55 Sea Zone
3 tactical_bombers moved from Western Australia to 46 Sea Zone
5 fighters moved from 54 Sea Zone to 49 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 submarine moved from 41 Sea Zone to 38 Sea Zone
2 bombers moved from Western Australia to 38 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
2 bombers moved from French Indo China to 38 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
2 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 infantry moved from French Indo China to Siam
2 fighters moved from French Indo China to Siam
2 infantry moved from Shantung to Jehol
1 fighter moved from Japan to Jehol
Combat - Japanese
Battle in New Zealand
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking New Zealand from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 38 Sea Zone
Japanese attack with 4 bombers and 1 submarine
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 bombers in 38 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Americans roll dice for 1 cruiser and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 38 Sea Zone
Japanese win with 4 bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser and 1 transport
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siam
Japanese attack with 2 fighters and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry and 1 marine
Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry and 1 marine in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Japanese roll dice for 2 fighters in Shan State, round 3 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 marine in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Shan State
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 marine
Battle in 49 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters in 49 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 fighters moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from Western Australia to Queensland
2 fighters moved from 55 Sea Zone to Queensland
3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from 54 Sea Zone to Queensland
1 bomber moved from 42 Sea Zone to French Indo China
2 fighters moved from Shan State to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 mech_infantry moved from Shantung to Hunan
1 fighter moved from Jehol to Hunan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 fighters moved from Siam to French Indo China
4 bombers moved from 38 Sea Zone to French Indo China
1 fighter moved from French Indo China to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
2 armour placed in New South Wales
1 mech_infantry placed in French Indo China
3 infantry placed in Kiangsu
2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,1,2,6,1,5,1,4,4,6,1,1,3,1,1,5,5,2,3,4,2,2,3,3,6,3,1
Japanese collect 30 PUs (14 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.50
Japanese regular : 0.67
UK_Pacific regular : 0.67
@farmboy said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:
@ksmckay @cyanight in my game with Axis Dominion from earlier in the Summer, I got a different ruling from Gamerman. You can see it on page 5 here https://www.axisandallies.org/forums/topic/35514/axis-dominion-vs-farmboy-allies-12-bm3/465?page=5. The gist of it is that I can move over an attacked neutral as an ncm. (One just can’t both attack a true neutral and move over it to attack somewhere else in the same combat move). This does however mean I have to send that inf in to Afghanistan so I will do so. I will wait on getting confirmation from Cyanight first though. If you are in agreement Cyanight, feel free to do Japan, just note that one inf currently in Novosibirsk will have attacked Afghanistan.
Thats different. The rules for being neutral end as soon as a power occupies it (as was the case for colombia). If you attack afghanistan and dont take it, it remains neutral. So neutral rules still apply.
If the attack upon the formerly neutral territory is
unsuccessful (the territory is not captured), any remaining
defending units stay in the territory but can’t move. The
territory remains uncontrolled (place a national control
marker on it face down to indicate its new status), but units
from the side it’s now allied with can move into it and take
control of it and its remaining units in the same way as if it
were a friendly neutral.
Once any formerly neutral territory becomes controlled by
a major power, the rules regarding neutral territories no
longer apply to it. It’s treated like any other territory, with the
exception that it has no “original” controller (even if it was
initially biased toward one side or the other). In other words,
it may only be captured, never liberated (see “Liberating a
Territory,” page 21), and a major industrial complex may
never be built in it (see “Industrial Complexes,” page 27).
So in the case of walking into a friendly neutral, that works. In the case of a successful attack on Afghanistan, that would work. But if you attack and dont take ownership it is still an unfriendly neutral and neutral rules apply.