@Miznasty I didn’t watch those videos, just know about their existence.
Anyone can confirm?
Signup for Grasshopper’s G40 Invitational in Toronto, Ontario, Canada in August 2022 here…
https://www.axisandallies.org/forums/topic/35562/grasshopper-s-g40-invitational-toronto-august-2022?page=1
Creator and Developer: Young Grasshopper
Play Testers: Young Grasshopper, Pink Panzer, Gerry the Jerry, Shelmann, Iron Stitch, Contango
Rule Contributors: Contango, Pink Panzer, Gerry the Jerry, Shelmann, Iron Stitch, Gargantua
Map File Design: Young Grasshopper, Ambilzi, Intrepid
Rule Documents: Young Grasshopper, Alan Teare, Contango
Card Deck Design: Young Grasshopper
Honourable Mentions: No Limit, Flying Tigerz, TripleA X-Ray, Hambone
3G40 TOURNAMENT EDITION ON TRIPLEA:
https://triplea-game.org/map/young-grasshoppers-tournament-edition/
DOWNLOADABLE MAP FILE:
https://app.box.com/s/t6yiewdzor4m55d4boqqary12kj7n7r1
CARD DECK ACCESSORY:
https://www.makeplayingcards.com/sell/marketplace/grasshoppers-3g40-omaha-deck-p.html
DOWNLOADABLE RULES DOCUMENT:
Coming soon…
The United Kingdom Europe and Canada are now one combined nation with a starting income of 28 IPCs (use UK tan pieces, and London as it’s capital).
STARTING INCOME: 28 IPCs
United Kingdom: 2 Infantry, 1 Mech Infantry, 2 Fighters, 1 Bomber, 4 AA guns, 1 Airbase, 1 Naval Base, 1 Major IC
Scotland: 2 Infantry, 1 Fighter, 1 AA gun, 1 Airbase
France: 1 Artillery, 1 Tank
Ontario: 1 Infantry, 1 Artillery
Quebec: 1 Infantry, 1 Tank, 1 Minor IC
New Brunswick Nova Scotia: 1 Naval Base
Iceland: 1 Airbase
Gibraltar: 1 Fighter, 1 Naval Base
Malta: 1 Infantry, 1 Fighter, 1 AA gun,
Alexandria: 2 Infantry, 1 Artillery, 1 Tank
Egypt: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 Naval Base
Anglo-Egyptian Sudan: 1 Infantry
Union of South Africa: 2 Infantry, 1 Naval Base, 1 Minor IC
Sea Zone 106: 1 Destroyer, 1 Transport
Sea Zone 109: 1 Destroyer, 1 Transport
Sea Zone 110: 1 Cruiser, 1 Battleship
Sea Zone 111: 1 Destroyer, 1 Battleship, 1 Cruiser
Sea Zone 91: 1 Cruiser
Sea Zone 98: 1 Cruiser, 1 Destroyer, 1 Carrier with 1 Tac Bomber, 1 Transport
Sea Zone 71: 1 Destroyer
(REPLACES ALL OOB NATIONAL OBJECTIVES FOR UK EUROPE)
British Colonies - 5 IPCs
United Kingdom Europe controls all their original territories within the continent of Africa
British Commonwealth - 5 IPCs
United Kingdom Europe controls all their original territories outside the continent of Africa
Mediterranean Theater - 5 IPCs
There are no Axis warships in the Mediterranean Sea
European Theater- 5 IPCs
There is at least 1 UK Europe land unit on an originally controlled French territory in Europe
The United Kingdom Pacific and ANZAC are now one combined nation with a starting income of 27 IPCs (use ANZAC gray pieces, and Calcutta as it’s capital)
STARTING INCOME: 27 IPCs
India: 6 Infantry, 1 Artillery, 3 AA Guns, 1 Fighter, 1 Tac Bomber, Airbase, Naval Base, Minor IC
West India: 1 Infantry
Burma: 2 Infantry, 1 Fighter
Malaya: 4 Infantry, Naval Base
Kwangtung: 2 Infantry, Naval Base
Queensland: 2 Infantry, 1 Artillery, 1 Fighter, Airbase, Naval Base
New South Wales: 2 Infantry, 2 AA Guns, Naval Base, Minor IC
New Zealand: 1 Infantry, 2 Fighters, Airbase, Naval Base
Egypt: 2 infantry
Sea Zone 37: 1 Battleship
Sea Zone 39: 1 Transport, 1 Destroyer, 1 Cruiser
Sea Zone 62: Transport, 1 Destroyer
Sea Zone 63: 1 Cruiser
(REPLACES ALL OOB NATIONAL OBJECTIVES FOR UK PACIFIC AND ANZAC)
Hong Kong- 5 IPCs
The United Kingdom Pacific controls Hong Kong (must be at war with Japan)
Malaya - 5 IPCs
The United Kingdom Pacific controls Malaya (must be at war with Japan)
Shanghai- 5 IPCs
The Allies control Shanghai (must be at war with Japan)
Outer Perimeter - 5 IPCs
The United Kingdom Pacific has at least 1 land unit on Sumatra, Java, Celebes, and/or Dutch New Guinea (must be at war with Japan)
REPLACES THE OOB ORDER OF PLAY SEQUENCE
(NOTE: This new tournament order of play eliminates Italian can openers against Russia, American can openers against Germany, and also allows for faster game rounds by utilizing 2 players conducting their turn sequences simultaneously)
USE TURN BLOCKS TO COMPLETE GAME ROUNDS FASTER
(NOTE: Turn blocks provide a template allowing 2 players to conduct their turns simultaneously. Turn blocks are not a hard rule but rather guidelines which get best results when used cautiously; such as restricting nations outside of the current turn block from conducting their turns)
Turn Block #1
Turn Block #2
Turn Block #3
Turn Block #4
Turn Block #5
All originally controlled Dutch territories on the board are now treated like territories of an allied power whose capital has been captured, and may not be taken control of by allied powers unless liberated from Axis control.
The United Kingdom Pacific may not declare war, or perform an act of war against Japan until the beginning of their 3rd turn. However, if Japan makes a declaration of war against the UK Pacific, America, and/or Dutch before UKP 3rd turn, then the UK Pacific and America may declare war against Japan (Rules involving American restrictions and French sovereignty remain unchanged.)
The United Kingdom Pacific begins the game with a minor IC in India instead of a major IC. This minor IC will be upgraded to a major IC at no cost immediately when the UK Pacific is at war with Japan.
During each of their place new units phases in which the United States are a neutral power, the United Kingdom Europe will place one free UKE fighter in Quebec, plus one free UKE destroyer in sea zone #118 (#106 oob).
When a power captures an enemy’s capital city, and it’s the first time in which that capital city has been controlled by an enemy power; the occupying power will receive all cash currently in the possession of the defeated power. If the same capital is again captured by the same or different enemy power, all cash currently in the possession of the defeated power this time will be returned to the bank.
REPLACES THE OOB VICTORY CONDITION RULES…
Once a victory objective has been achieved, a victory token will be awarded. The side with the most victory tokens at the end of 8 complete game rounds will win the war. Victory tokens are awarded immediately upon completion of an objective regardless of when, or how it was achieved. Also, victory tokens may never be awarded twice for the same objective, nor may a victory token ever be lost after it has been gained.
Here is a list of all victory objectives for each side…
Supremacy
The Axis powers control Washington and/or San Francisco
London
-The Axis powers control London
Sydney
-The Axis powers control Sydney
Moscow
-The Axis powers control Moscow
China
-The Axis powers control all 18 originally controlled Chinese territories
Europe
-The Axis powers control a total of 7 victory cities on the Europe side of the map
Pacific
-The Axis powers control all 8 originally controlled American Islands in the Pacific
Africa
-The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt
Asia
-The Axis powers control Calcutta, Malaya, Hong Kong, and Shanghai
Economy
-The Axis powers control enough territories worth a combined total of 144 IPCs
Supremacy
The Allied powers control Berlin and/or Tokyo
Rome
-The Allied powers control Rome
China
-The Allied powers control all 18 originally controlled Chinese territories
Europe
-The Allied powers have liberated Paris
Pacific
-The Allied powers control all 8 originally controlled Japanese islands in the Pacific
Africa
-The Allied powers control all non-neutral territories on the continent of Africa
Asia
-The Allied powers control Calcutta, Malaya, Hong Kong, and Shanghai
Occupation
-The Allied powers control Warsaw and all 3 original pro-axis neutral territories on the board
Diplomacy
-The Allied powers control all 8 original pro-allied neutral territories on the board
Attrition
-The score is tied at the end of 8 complete game rounds (Allies automatically win the war by attrition)
REPLACES THE OOB SUGGESTIONS FOR MULTI PLAYER ASSIGNMENTS
(NOTE: These new assignments provide faster game play by allowing 2 players to conduct their turn sequences at the same time)
Axis - 1 Player
Player A - Germany, Japan, Italy
Allies - 1 Player
Player B - UK Pacific, UK Europe, China, Soviet Union, United States, France
Axis - 1 Player
Player A - Germany, Japan, Italy
Allies - 2 Players
Player B - UK Pacific, China, United States
Player C - UK Europe, Soviet Union, France
Axis - 2 Players
Player A - Germany, Italy
Player C - Japan
Allies - 1 Player
Player B - UK Pacific, UK Europe, China, Soviet Union, United States, France
Axis - 2 Players
Player A - Germany, Italy
Player C - Japan
Allies - 2 Players
Player B - UK Pacific, China, United States
Player D - UK Europe, Soviet Union, France
Axis - 2 Players
Player A - Germany, Italy
Player C - Japan
Allies - 3 Players
Player B - UK Pacific, China, United States
Player D - UK Europe, France
Player E - Soviet Union
Axis - 3 Players
Player A - Germany
Player C - Japan
Player E - Italy
Allies - 2 Players
Player B - UK Pacific, China, United States
Player D - UK Europe, Soviet Union, France
Axis - 3 Players
Player A - Germany
Player C - Japan
Player E - Italy
Allies - 3 Players
Player B - UK Pacific, China, United States
Player D - UK Europe, France
Player F - Soviet Union
Turn stages are represented by cards that players must use during the 2022 tournament, they are designed to prevent misunderstandings around the table.
Q: If Calcutta falls, does Sydney become the new capital of the United Kingdom Pacific?
A: No, if Calcutta falls the UK Pacific is without a capital, and without an income until Calcutta is liberated. This situation is similar to the rules for UK Europe regarding London and Ottawa.
Q: If UK Pacific land units from the Pacific side of the board move into and capture Iraq, does the UK Pacific collect for those 2 IPCs?
A: Yes, the UK Pacific economy will collect for all territories captured and controlled by grey units regardless of position on the board.
Q: For the Allied Diplomacy objective, what if the strict neutrals are turned and more pro-Allied neutrals are added to the board?
A: The pro-Allied territories required for the Diplomacy objective only include the 8 original pro-Allied territories from the start of the game.
Q: Regarding turn blocks, what happens if German aircraft are attacking an Allied fleet in the Med containing UK Pacific ships.
A: In all situations where two nations within the same turn block could possibly engage each other, all players must stop and wait for the first nation within that turn block to fully complete their entire turn before continuing.
Q: Why are the player assignments mandatory?, does this mean I can’t play both Russia and America while my teammate plays UKE, UKP and France?
A: The order of play and the mandatory player assignments work together with the turn blocks to provide faster game rounds. Therefore, 1 player playing Russia and America while another plays UKE, UKP, and France is not allowed during the tournament.
Q: Which Islands are involved in both the Allied and Axis Pacific tokens?
A: For the Allied Pacific token they must control Okinawa, Iwo Jima, Formosa, Marianas, Hainan, Palau, Caroline, and Marshall. For the Axis Pacific token they must control Aleutian, Midway, Guam, Wake, Hawaiian, Philippines, Johnston, and Line.
Q: If I purchase an aircraft carrier in sea zone 106 the same turn I get a free fighter in Quebec, can I immediately place that free fighter on the new carrier?
A: No, although in all other cases it is allowed, the free fighter in the American Lend Lease rule is special and must be placed in Quebec. This reflects the nature in which those aircraft came to be in Canada’s possession during the war.