Got way lucky in 97. Always hate doing that battle, but always necessary.
dawgoneit Axis vs. entek Allies
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Thai 1 Infantry moved from Sumatra to sz60 1 Infantry and 1 Transport moved from sz60 to sz59 1 Infantry moved from sz59 to Lambok Thai take Lambok from Dutch 2 Infantrys moved from Phuket to Thailand 1 Infantry moved from Boho to sz70 1 Infantry and 1 Transport moved from sz70 to sz71 1 Infantry moved from S to Samar 1 Infantry moved from sz71 to Samar Purchase Units - Thai Thai buy 2 Artillerys, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Samar Thai attack with 2 Infantrys Americans defend with 1 Infantry Thai roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Samar, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 2 Infantrys in Samar, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Samar, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Samar Thai roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Samar, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in Samar, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Samar Americans win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Thai: 2 Infantrys Non Combat Move - Thai Place Units - Thai 2 Artillerys, 2 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Americans : 0.67 Thai : -1.00 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - British 4 Artillerys and 4 Infantrys moved from Calcutta to sz63 4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz66 4 Artillerys and 4 Infantrys moved from sz66 to N.S 1 Artillery moved from E.India to Bengal 2 Artillerys, 2 Elites and 1 Infantry moved from Burma to Bengal 3 Mech.Infs moved from Dheli to Bengal 2 Transports moved from sz66 to sz63 1 Elite moved from Vancouver to sz6 1 Elite and 1 S.Sub moved from sz6 to sz3 1 Elite moved from sz3 to Kamchatka 1 Artillery and 1 Infantry moved from Palana to Magadan 1 Transport moved from sz4 to sz6 1 Marine moved from Vancouver to British Columbia 2 Fighters moved from sz66 to sz59 Purchase Units - British British buy 2 Artillerys, 6 Elites, 1 Fighter and 3 Mech.Infs; Remaining resources: 2 PUs; Combat - British Battle in sz59 British attack with 2 Fighters Thai defend with 1 Transport British roll dice for 2 Fighters in sz59, round 2 : 0/2 hits, 1.00 expected hits Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 Fighters in sz59, round 3 : 0/2 hits, 1.00 expected hits Thai roll dice for 1 Transport in sz59, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 2 Fighters in sz59, round 4 : 1/2 hits, 1.00 expected hits Thai roll dice for 1 Transport in sz59, round 4 : 1/1 hits, 0.17 expected hits 1 Transport owned by the Thai and 1 Fighter owned by the British lost in sz59 British win with 1 Fighter remaining. Battle score for attacker is -4 Casualties for British: 1 Fighter Casualties for Thai: 1 Transport Battle in N.S British attack with 4 Artillerys and 4 Infantrys Hisaichi defend with 4 Artillerys and 2 Elites British roll dice for 4 Artillerys and 4 Infantrys in N.S, round 2 : 5/8 hits, 2.67 expected hits Hisaichi roll dice for 4 Artillerys and 2 Elites in N.S, round 2 : 2/6 hits, 2.00 expected hits 1 Elite owned by the Hisaichi, 2 Infantrys owned by the British and 4 Artillerys owned by the Hisaichi lost in N.S British roll dice for 4 Artillerys and 2 Infantrys in N.S, round 3 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Elite in N.S, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the British lost in N.S British win, taking N.S from Hisaichi with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 18 Casualties for British: 3 Infantrys Casualties for Hisaichi: 4 Artillerys and 2 Elites Non Combat Move - British 1 Fighter moved from sz59 to sz66 Place Units - British 2 Artillerys and 6 Elites placed in Calcutta 3 Mech.Infs placed in Dheli British undo move 1. 2 Artillerys, 5 Elites and 1 Fighter placed in Calcutta 1 Elite placed in Vancouver Turn Complete - British British collect 53 PUs; end with 55 PUsCombat Hit Differential Summary :
British : -0.67 Hisaichi : 0.67 Thai : 0.50 -
TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Anzac 2 Infantrys moved from Java to Sumatra Anzac take Sumatra from Thai 3 Infantrys moved from Soem to Lambok 1 Transport moved from sz57 to sz50 2 Artillerys and 1 Elite moved from W.Australia to sz50 1 Marine moved from N.Australia to sz49 1 Elite and 3 Infantrys moved from N.Australia to sz49 1 Marine moved from Melbourne to S.W.Australia 3 Elites moved from Darwin to Derby 1 EarlyFighter moved from sz50 to Lambok 3 Infantrys and 2 Transports moved from sz49 to sz81 3 Infantrys moved from sz81 to Sarong Anzac take Sarong from Yamamoto 1 Elite, 1 Marine and 2 T.Boats moved from sz49 to sz81 1 Elite and 1 Marine moved from sz81 to Sarong 2 Artillerys, 1 Elite and 2 Transports moved from sz50 to sz81 2 Artillerys and 1 Elite moved from sz81 to Sarong 1 Battleship moved from sz49 to sz81 1 Carrier, 1 Destroyer and 1 Transport moved from sz50 to sz81 Purchase Units - Anzac Anzac buy 1 EarlyFighter and 5 Elites; Remaining resources: 0 PUs; Combat - Anzac Battle in Lambok Anzac attack with 1 EarlyFighter and 3 Infantrys Thai defend with 1 Infantry Anzac roll dice for 1 EarlyFighter and 3 Infantrys in Lambok, round 2 : 1/4 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Lambok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Lambok Anzac win, taking Lambok from Thai with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - Anzac 1 EarlyFighter moved from Lambok to Soem Place Units - Anzac 3 Elites placed in W.Australia 1 EarlyFighter and 2 Elites placed in Darwin Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Anzac : 0.17 Thai : 0.67 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Americans 1 Submarine moved from sz20 to sz18 1 EarlyFighter and 1 Fighter moved from sz42 to sz18 1 Infantry moved from Arawa to sz42 1 Infantry and 1 S.Sub moved from sz42 to sz45 1 Infantry moved from sz45 to Phonpei 1 Infantry moved from Samar to Manila Americans take Manila from Yamamoto 2 Fighters moved from sz42 to sz45 1 B29 moved from N.Australia to sz45 1 Artillery moved from Kauai to sz25 2 Infantrys moved from Pearl Harbor to sz25 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz25 to sz30 1 Artillery and 2 Infantrys moved from sz30 to Wohto 2 Fighters moved from sz25 to sz42 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 1 Marine moved from British Columbia to N.Canada 1 Infantry moved from Seattle to British Columbia 1 Marine moved from Anchorage to Alaska 12 Elites moved from Alaska to sz4 12 Elites moved from sz4 to Palana 1 Infantry moved from Kiska to sz4 1 Infantry and 1 S.Sub moved from sz4 to sz16 1 Infantry moved from sz16 to Japan Americans take Japan from Yamamoto Purchase Units - Americans Americans buy 2 Artillerys, 8 Elites, 3 Fighters and 1 Transport; Remaining resources: 2 PUs; Combat - Americans Battle in sz45 Americans attack with 1 B29, 2 Fighters and 1 S.Sub Yamamoto defend with 1 Destroyer Americans roll dice for 1 S.Sub in sz45, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 1/1 hits, 0.50 expected hits 1 S.Sub owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz45 1 Infantry owned by the Americans lost in Phonpei Americans win with 1 B29 and 2 Fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 S.Sub Casualties for Yamamoto: 1 Destroyer Battle in sz18 Americans attack with 1 EarlyFighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 EarlyFighter and 1 Fighter in sz18, round 2 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans lost in sz18 Americans roll dice for 1 EarlyFighter and 1 Fighter in sz18, round 3 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz18 Americans win with 1 Fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 EarlyFighter and 1 Submarine Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Fighter moved from sz18 to sz42 2 Fighters moved from sz45 to sz42 1 B29 moved from sz45 to Arawa Place Units - Americans 8 Elites placed in San Francisco 1 Fighter and 1 Transport placed in sz25 1 Fighter placed in sz25 1 Artillery placed in Pearl Harbor 1 Artillery and 1 Fighter placed in Alaska Turn Complete - Americans Americans collect 84 PUs; end with 86 PUsCombat Hit Differential Summary :
Yamamoto : 1.50 Americans : -0.50 -
TripleA Turn Summary: Masaharu round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Masaharu 3 Infantrys moved from Amursk to Belogorsk 1 Infantry moved from Irkutsk to Vostok 1 Artillery, 3 Elites and 1 Tank moved from Vostok to Belogorsk 3 Marines moved from Hsingan to Belogorsk 3 Infantrys moved from Akina to Japan 1 Elite moved from Ostrov to Sukhalin Masaharu take Sukhalin from British 1 Elite moved from Ostrov to sz1 2 Infantrys moved from N.Japan to sz1 4 Infantrys moved from Akina to sz15 1 B.Transport and 4 Infantrys moved from sz15 to sz1 1 Elite and 6 Infantrys moved from sz1 to Belogorsk 2 Infantrys moved from Akina to Japan Purchase Units - Masaharu Masaharu buy 1 Bunker, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Japan Masaharu attack with 5 Infantrys Americans defend with 1 Infantry Masaharu roll dice for 5 Infantrys in Japan, round 2 : 2/5 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Japan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Japan Masaharu win, taking Japan from Americans with 4 Infantrys remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Masaharu 2 Infantrys moved from N.Japan to Akina Place Units - Masaharu 1 Bunker and 3 Infantrys placed in Hsingan 2 Infantrys and 1 Marine placed in Amursk 3 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Masaharu : 1.17 Americans : 0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Russians 1 Infantry moved from Ustkut to Irkutsk Russians take Irkutsk from Yamamoto 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Yamamoto defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 3/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Jinan Russians win, taking Jinan from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Russians 1 AAGun, 1 EarlyFighter, 5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Jinan to Quingdao 8 Infantrys moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 8 Infantrys moved from Kaask to Tulun 4 Infantrys moved from Krasnoyarsk to Kaask 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 1 Bunker placed in Quingdao 5 Infantrys and 1 Marine placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Yamamoto : -0.33 Russians : 2.33 -
TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Research Technology - Yamamoto Combat Move - Yamamoto 2 Battleships, 1 Carrier and 14 Destroyers moved from sz72 to sz42 1 S.Sub moved from sz70 to sz42 3 Destroyers moved from sz70 to sz42 2 Fighters moved from Moresby to sz42 7 Tanks moved from Moresby to Sarong 1 Fighter moved from Moresby to Sarong 1 Artillery and 1 Tank moved from Celebs to sz70 1 Infantry and 2 Tanks moved from Halma to sz70 1 Marine moved from Davao to sz70 1 Artillery, 2 B.Transports, 1 Infantry, 1 Marine and 3 Tanks moved from sz70 to sz48 1 Artillery, 1 Infantry, 1 Marine and 3 Tanks moved from sz48 to Sarong 1 Artillery and 1 Infantry moved from Thailand to sz73 1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz74 1 Artillery and 1 Infantry moved from sz74 to Manila 1 Infantry moved from Kwangsi to sz67 1 Infantry and 1 T.Boat moved from sz67 to sz74 1 Infantry moved from Kwangtung to sz74 2 Infantrys moved from sz74 to Manila 3 Infantrys moved from Vladivostok to Manchuria 3 Infantrys moved from Manchuria to Hsingan 3 Infantrys moved from Belogorsk to Hsingan 2 Infantrys moved from S.Japan to sz79 2 Infantrys and 1 Transport moved from sz79 to sz1 2 Infantrys moved from sz1 to Belogorsk 2 B.Transports moved from sz73 to sz74 1 Infantry moved from Thailand to sz73 1 Infantry and 1 S.Sub moved from sz73 to sz71 1 Infantry moved from sz71 to Samar Yamamoto take Samar from Americans 2 Destroyers moved from sz78 to sz16 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 Bunkers, 2 Destroyers, 1 Elite, 1 Fighter, 9 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Manila Yamamoto attack with 1 Artillery and 3 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 3 Infantrys in Manila, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in sz16 Yamamoto attack with 2 Destroyers Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz16, round 2 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Destroyers in sz16, round 2 : 1/2 hits, 0.67 expected hits 1 S.Sub owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz16 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 S.Sub Battle in Sarong Yamamoto attack with 1 Artillery, 1 Fighter, 1 Infantry, 1 Marine and 10 Tanks Anzac defend with 2 Artillerys, 2 Elites, 3 Infantrys and 1 Marine Yamamoto roll dice for 1 Artillery, 1 Fighter, 1 Infantry, 1 Marine and 10 Tanks in Sarong, round 2 : 11/14 hits, 6.50 expected hits Anzac roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 1 Marine in Sarong, round 2 : 4/8 hits, 2.67 expected hits 3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 2 Elites owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Marine owned by the Anzac and 1 Tank owned by the Yamamoto lost in Sarong Yamamoto win, taking Sarong from Anzac with 1 Fighter and 9 Tanks remaining. Battle score for attacker is 11 Casualties for Yamamoto: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank Casualties for Anzac: 2 Artillerys, 2 Elites, 3 Infantrys and 1 Marine Battle in sz42 Yamamoto attack with 2 Battleships, 1 Carrier, 17 Destroyers, 2 Fighters and 1 S.Sub Americans defend with 1 B.Transport, 3 Battleships, 3 Carriers, 4 Destroyers, 5 Fighters and 1 Transport Yamamoto roll dice for 1 S.Sub in sz42, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Battleships, 1 Carrier, 17 Destroyers and 2 Fighters in sz42, round 2 : 8/22 hits, 8.17 expected hits Units damaged: 3 Battleships owned by the Americans Americans roll dice for 1 B.Transport, 3 Battleships, 3 Carriers, 4 Destroyers, 5 Fighters and 1 Transport in sz42, round 2 : 9/17 hits, 9.17 expected hits Units damaged: 2 Battleships owned by the Yamamoto 3 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Transport owned by the Americans and 6 Destroyers owned by the Yamamoto lost in sz42 Yamamoto roll dice for 1 S.Sub in sz42, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Battleships, 11 Destroyers and 2 Fighters in sz42, round 3 : 3/15 hits, 6.00 expected hits Americans roll dice for 3 Battleships, 3 Carriers, 1 Destroyer and 5 Fighters in sz42, round 3 : 7/12 hits, 7.33 expected hits 1 Destroyer owned by the Americans, 3 Carriers owned by the Americans, 1 S.Sub owned by the Yamamoto and 6 Destroyers owned by the Yamamoto lost in sz42 Yamamoto roll dice for 2 Battleships, 5 Destroyers and 2 Fighters in sz42, round 4 : 4/9 hits, 4.00 expected hits Americans roll dice for 3 Battleships and 5 Fighters in sz42, round 4 : 6/8 hits, 5.33 expected hits 4 Fighters owned by the Americans, 5 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz42 Yamamoto roll dice for 2 Battleships and 1 Fighter in sz42, round 5 : 2/3 hits, 1.83 expected hits Americans roll dice for 3 Battleships and 1 Fighter in sz42, round 5 : 4/4 hits, 2.67 expected hits 1 Fighter owned by the Americans, 2 Battleships owned by the Yamamoto, 1 Battleship owned by the Americans and 1 Fighter owned by the Yamamoto lost in sz42 Americans win with 2 Battleships remaining. Battle score for attacker is -61 Casualties for Yamamoto: 2 Battleships, 1 Carrier, 17 Destroyers, 2 Fighters and 1 S.Sub Casualties for Americans: 1 B.Transport, 1 Battleship, 3 Carriers, 4 Destroyers, 5 Fighters and 1 Transport Non Combat Move - Yamamoto 1 Fighter moved from Sarong to Moresby 2 Destroyers moved from sz78 to sz71 Place Units - Yamamoto 1 Bunker, 1 Fighter, 1 Infantry and 1 Tank placed in Moresby 1 Bunker and 4 Infantrys placed in Davao 1 Elite and 2 Mech.Infs placed in Vladivostok 2 Artillerys and 4 Infantrys placed in Tokyo Yamamoto undo move 2. 2 Destroyers placed in sz70 1 Bunker and 2 Infantrys placed in Davao 2 Infantrys placed in Tokyo Yamamoto undo move 4. Yamamoto undo move 5. 2 Destroyers placed in sz78 2 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Yamamoto : 1.83 Americans : 2.00 Anzac : 1.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Chinese 2 Mech.Infs moved from Tsingnan to N.Chunking 6 Infantrys moved from Shangsi to Sian 1 Mech.Inf moved from Shangsi to Nanking Chinese take Nanking from Hisaichi 1 Mech.Inf moved from Nanking to Kichedung Chinese take Kichedung from Hisaichi 6 Infantrys moved from Gansu to Shangsi 1 Mech.Inf moved from Tsingnan to Hanan 1 Fighter moved from Shangsi to Hanan Purchase Units - Chinese Chinese buy 1 Bunker, 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Hanan Chinese attack with 1 Fighter and 1 Mech.Inf Hisaichi defend with 1 Artillery Chinese roll dice for 1 Fighter and 1 Mech.Inf in Hanan, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Hanan Chinese win, taking Hanan from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in N.Chunking Chinese attack with 2 Mech.Infs Hisaichi defend with 1 Tankette Chinese roll dice for 2 Mech.Infs in N.Chunking, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in N.Chunking, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in N.Chunking Chinese win, taking N.Chunking from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Non Combat Move - Chinese 1 Fighter moved from Hanan to Shangsi 5 Infantrys moved from Tsingnan to Gansu 3 Tanks moved from Xining to Gansu 3 Infantrys moved from Xining to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Sian 6 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Hisaichi : -0.50 Chinese : 1.50 -
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Hisaichi 1 Infantry moved from E.Shansi to N.Shangsi Hisaichi take N.Shangsi from Chinese 1 Infantry moved from Shansi to Nanking Hisaichi take Nanking from Chinese 1 Infantry moved from Thailand to Burma Hisaichi take Burma from British 1 Infantry moved from Thailand to Malaya 1 Infantry moved from Chunking to W.Chunking Hisaichi take W.Chunking from Chinese 3 Infantrys moved from Hopeh to sz74 3 Infantrys and 2 Transports moved from sz74 to sz67 1 Infantry moved from Hongkong to sz67 4 Infantrys and 2 Transports moved from sz67 to sz74 4 Infantrys moved from sz74 to Kichedung 3 Tankettes moved from Kiangsi to Hanan 1 Tank and 1 Tankette moved from Chunking to N.Chunking 2 Infantrys moved from E.Shansi to Shansi 1 Infantry moved from Peking to E.Shansi 1 Infantry moved from Malaya to sz60 1 Infantry moved from sz60 to Java Hisaichi take Java from Anzac 3 Infantrys and 1 Marine moved from S.Borneo to sz60 3 Infantrys moved from Malaya to sz60 1 Transport moved from sz73 to sz74 2 Infantrys moved from Kwangtung to sz74 2 Infantrys moved from sz74 to Kichedung 3 Infantrys moved from Malaya to sz60 9 Infantrys and 1 Marine moved from sz60 to N.S Purchase Units - Hisaichi Hisaichi buy 1 Bunker, 3 Fighters and 18 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.Chunking Hisaichi attack with 1 Tank and 1 Tankette Chinese defend with 2 Mech.Infs Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 2 Mech.Infs in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 2 Mech.Infs in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Chinese lost in N.Chunking Hisaichi win, taking N.Chunking from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is 10 Casualties for Chinese: 2 Mech.Infs Battle in Kichedung Hisaichi attack with 6 Infantrys Chinese defend with 1 Mech.Inf Hisaichi roll dice for 6 Infantrys in Kichedung, round 2 : 1/6 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Kichedung, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kichedung Hisaichi win, taking Kichedung from Chinese with 6 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in Hanan Hisaichi attack with 3 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Tankettes in Hanan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Hanan, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Hanan Hisaichi win, taking Hanan from Chinese with 2 Tankettes remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 1 Mech.Inf Battle in N.S Hisaichi attack with 9 Infantrys and 1 Marine British defend with 4 Artillerys and 1 Infantry Hisaichi roll dice for 9 Infantrys and 1 Marine in N.S, round 2 : 4/10 hits, 1.83 expected hits British roll dice for 4 Artillerys and 1 Infantry in N.S, round 2 : 3/5 hits, 1.67 expected hits 3 Artillerys owned by the British, 1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S Hisaichi roll dice for 6 Infantrys and 1 Marine in N.S, round 3 : 1/7 hits, 1.33 expected hits British roll dice for 1 Artillery in N.S, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in N.S Hisaichi win, taking N.S from British with 5 Infantrys and 1 Marine remaining. Battle score for attacker is 10 Casualties for Hisaichi: 4 Infantrys Casualties for British: 4 Artillerys and 1 Infantry Non Combat Move - Hisaichi 1 Infantry moved from N.French I. to Thailand Place Units - Hisaichi 1 Bunker and 3 Fighters placed in Belogorsk 6 Infantrys placed in Malaya 4 Infantrys placed in S.Borneo 3 Infantrys placed in Peking 5 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Hisaichi : 2.17 British : 2.00 Chinese : -1.00 -
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Thai 1 Transport moved from sz71 to sz60 2 Infantrys moved from Malaya to sz60 2 Infantrys moved from sz60 to Java 2 Artillerys, 2 Infantrys and 1 Marine moved from Phuket to Malaya Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai 2 Infantrys moved from Thailand to Malaya Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 2 Artillerys and 5 Elites moved from Calcutta to sz63 2 Artillerys, 4 Elites and 3 Transports moved from sz63 to sz66 1 Elite and 1 Transport moved from sz63 to sz66 2 Artillerys and 5 Elites moved from sz66 to N.S 1 Fighter moved from Calcutta to N.S 3 Mech.Infs moved from Dheli to Bengal 1 Artillery and 1 Elite moved from Bengal to W.Chunking 1 Artillery and 1 Elite moved from Bengal to Burma 3 Infantrys moved from Yakutsk to Vostok 1 Artillery and 1 Infantry moved from Magadan to Yakutsk 1 Elite moved from Kamchatka to Palana 1 S.Sub moved from sz3 to sz6 1 Marine moved from British Columbia to sz6 1 Elite moved from Vancouver to sz6 1 Elite, 1 Marine and 1 Transport moved from sz6 to sz4 1 Elite and 1 Marine moved from sz4 to Palana Purchase Units - British British buy 4 Artillerys, 1 Bunker, 5 Elites and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 2 Artillerys, 5 Elites and 1 Fighter Hisaichi defend with 5 Infantrys and 1 Marine British roll dice for 2 Artillerys, 5 Elites and 1 Fighter in N.S, round 2 : 3/8 hits, 4.00 expected hits Hisaichi roll dice for 5 Infantrys and 1 Marine in N.S, round 2 : 3/6 hits, 2.00 expected hits 1 Elite owned by the British, 2 Artillerys owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S British roll dice for 4 Elites and 1 Fighter in N.S, round 3 : 2/5 hits, 2.50 expected hits Hisaichi roll dice for 2 Infantrys and 1 Marine in N.S, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in N.S British roll dice for 4 Elites and 1 Fighter in N.S, round 4 : 4/5 hits, 2.50 expected hits Hisaichi roll dice for 1 Marine in N.S, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in N.S British win, taking N.S from Hisaichi with 4 Elites and 1 Fighter remaining. Battle score for attacker is 1 Casualties for British: 2 Artillerys and 1 Elite Casualties for Hisaichi: 5 Infantrys and 1 Marine Battle in W.Chunking British attack with 1 Artillery and 1 Elite Hisaichi defend with 1 Infantry British roll dice for 1 Artillery and 1 Elite in W.Chunking, round 2 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in W.Chunking British win, taking W.Chunking from Hisaichi with 1 Elite remaining. Battle score for attacker is -2 Casualties for British: 1 Artillery Casualties for Hisaichi: 1 Infantry Battle in Vostok British attack with 3 Infantrys Masaharu defend with 1 Infantry British roll dice for 3 Infantrys in Vostok, round 2 : 1/3 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Vostok British win, taking Vostok from Masaharu with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Burma British attack with 1 Artillery and 1 Elite Hisaichi defend with 1 Infantry British roll dice for 1 Artillery and 1 Elite in Burma, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 1 Elite remaining. Battle score for attacker is -2 Casualties for British: 1 Artillery Casualties for Hisaichi: 1 Infantry Non Combat Move - British 1 Fighter moved from N.S to sz66 Place Units - British 1 Bunker placed in Bengal 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 1 Elite placed in Vancouver Turning on Edit Mode EDIT: Removing units owned by British from sz66: 4 Transports EDIT: Adding units owned by British to sz63: 4 Transports EDIT: Turning off Edit Mode Turn Complete - British British collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
British : 1.50 Hisaichi : 1.00 Masaharu : -0.33 -
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 1 EarlyFighter moved from Soem to sz48 1 EarlyFighter moved from Darwin to sz48 1 Battleship, 1 Carrier, 1 Destroyer, 2 T.Boats and 5 Transports moved from sz81 to sz49 3 Elites moved from W.Australia to Derby 1 Marine moved from S.W.Australia to C.Australia 2 Elites moved from Darwin to N.Australia Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Destroyers, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz48 Anzac attack with 2 EarlyFighters Yamamoto defend with 2 B.Transports Anzac roll dice for 2 EarlyFighters in sz48, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 B.Transports in sz48, round 2 : 0/2 hits, 0.33 expected hits Anzac roll dice for 2 EarlyFighters in sz48, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 2 B.Transports in sz48, round 3 : 0/2 hits, 0.33 expected hits 1 B.Transport owned by the Yamamoto lost in sz48 Anzac roll dice for 2 EarlyFighters in sz48, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 B.Transport in sz48, round 4 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 EarlyFighters in sz48, round 5 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 B.Transport in sz48, round 5 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 EarlyFighters in sz48, round 6 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 B.Transport in sz48, round 6 : 1/1 hits, 0.17 expected hits 1 EarlyFighter owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz48 Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 2 B.Transports Casualties for Anzac: 1 EarlyFighter Non Combat Move - Anzac 1 EarlyFighter moved from sz48 to Ceram Place Units - Anzac 2 Destroyers placed in sz37 2 Artillerys and 1 Elite placed in W.Australia 3 Infantrys placed in Darwin Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto : -0.17 Anzac : -1.33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 2 units repaired. 6 Elites and 4 Infantrys moved from Magadan to Yakutsk 20 Elites moved from Palana to Magadan 8 Elites moved from Alaska to sz4 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 1 Artillery and 1 Marine moved from Alaska to sz4 1 Artillery and 1 Marine moved from sz4 to Palana 8 Elites moved from sz4 to Palana 1 Artillery moved from Pearl Harbor to sz25 1 Artillery, 1 Carrier, 2 Fighters and 1 Transport moved from sz25 to sz30 1 Artillery moved from sz30 to Majuru Purchase Units - Americans Americans buy 4 Destroyers, 12 Elites and 1 Submarine; Remaining resources: 0 PUs; Non Combat Move - Americans Place Units - Americans 2 Destroyers placed in sz25 2 Destroyers placed in sz25 1 Submarine placed in sz23 2 Elites placed in Alaska 2 Elites placed in Anchorage 8 Elites placed in San Francisco Turning on Edit Mode EDIT: Adding units owned by Americans to Anchorage: 1 Marine EDIT: Removing units owned by Americans from N.Canada: 1 Marine Turn Complete - Americans Americans collect 76 PUs; end with 76 PUs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to N.Canada: 1 Infantry EDIT: Removing units owned by Americans from British Columbia: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 1 B.Transport moved from sz1 to sz15 4 Infantrys moved from Japan to sz15 1 Transport moved from sz1 to sz15 2 Infantrys moved from Akina to sz15 1 Cruiser moved from sz1 to sz15 1 Infantry moved from Akina to sz15 2 Infantrys moved from Akina to N.Japan 1 B.Transport, 1 Cruiser, 7 Infantrys and 1 Transport moved from sz15 to sz1 7 Infantrys moved from sz1 to Belogorsk 3 Infantrys moved from Belogorsk to Vostok 1 Artillery moved from Belogorsk to Vostok 3 Infantrys moved from Hsingan to Belogorsk 2 Infantrys and 1 Marine moved from Amursk to Belogorsk 1 Elite moved from Belogorsk to Vostok Purchase Units - Masaharu Masaharu buy 12 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 1 Artillery, 1 Elite and 3 Infantrys British defend with 3 Infantrys Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 Infantrys in Vostok, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Vostok Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 3 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 4 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Vostok, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the British lost in Vostok Masaharu win, taking Vostok from Russians with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 3 Infantrys Casualties for Masaharu: 1 Infantry Non Combat Move - Masaharu Place Units - Masaharu 3 Infantrys placed in Hsingan 3 Infantrys placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Masaharu : 0.50 Russians : -0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 2 Infantrys moved from Jinan to Hsingan 8 Infantrys moved from Quingdao to Hsingan 1 Artillery moved from Quingdao to Hsingan 2 EarlyFighters moved from Quingdao to Hsingan 1 Artillery moved from Quingdao to Hsingan Purchase Units - Russians Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 2 Artillerys, 2 EarlyFighters and 10 Infantrys Masaharu defend with 1 Bunker, 1 Factory and 3 Infantrys; Yamamoto defend with 1 Artillery and 8 Infantrys Russians roll dice for 2 Artillerys, 2 EarlyFighters and 10 Infantrys in Hsingan, round 2 : 2/14 hits, 3.33 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Artillery, 1 Bunker and 11 Infantrys in Hsingan, round 2 : 2/13 hits, 4.50 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan Russians roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Hsingan, round 3 : 1/12 hits, 3.00 expected hits Masaharu roll dice for 1 Artillery, 1 Bunker and 10 Infantrys in Hsingan, round 3 : 3/12 hits, 4.17 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan 2 Artillerys and 5 Infantrys retreated to Quingdao Masaharu win with 1 Artillery, 1 Bunker and 9 Infantrys remaining. Battle score for attacker is -6 Casualties for Russians: 5 Infantrys Casualties for Yamamoto: 2 Infantrys Non Combat Move - Russians 3 Infantrys moved from Ulaan Ude to Jinan 5 Infantrys moved from Ulaan Ude to Quingdao 2 EarlyFighters moved from Hsingan to Quingdao 3 Mech.Infs moved from Tulun to Quingdao 8 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 9 Infantrys and 1 Marine moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 3 Infantrys moved from Achinsk to Kyzyl 1 Mech.Inf moved from Achinsk to Tulun Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Masaharu : -3.67 Russians : -3.33 -
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 1 Destroyer moved from sz16 to sz1 2 Destroyers moved from sz78 to sz72 2 Destroyers moved from sz71 to sz72 1 S.Sub moved from sz71 to sz72 1 Artillery and 1 Infantry moved from Tokyo to sz78 1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz67 1 Artillery and 1 Infantry moved from sz67 to N.French I. 1 B.Transport moved from sz74 to sz78 1 Artillery moved from Tokyo to sz78 2 Infantrys moved from Tokyo to sz78 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz78 to sz74 1 Artillery and 2 Infantrys moved from sz74 to Shantung 5 Tanks moved from E.Shansi to Shansi 1 Artillery moved from Hsingan to Belogorsk 3 Infantrys moved from Manchuria to Hsingan 2 Mech.Infs moved from Vladivostok to Belogorsk 1 Elite moved from Vladivostok to Manchuria 2 T.Boats moved from sz74 to sz78 1 Artillery and 3 Infantrys moved from Manila to sz74 2 Fighters moved from Moresby to Phonpei 1 B.Transport and 2 Infantrys moved from sz74 to sz78 1 Infantry moved from Tokyo to sz78 1 B.Transport and 3 Infantrys moved from sz78 to sz74 1 Artillery and 4 Infantrys moved from sz74 to Shantung Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 2 Destroyers, 4 EarlyFighters, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Non Combat Move - Yamamoto Place Units - Yamamoto 3 Infantrys placed in Vladivostok 1 B.Transport placed in sz70 3 Infantrys placed in Moresby 2 Destroyers placed in sz78 Yamamoto undo move 3. 3 EarlyFighters placed in Moresby 1 EarlyFighter and 2 Elites placed in Davao 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 3 Mech.Infs moved from Tsingnan to N.Chunking 1 Fighter moved from Shangsi to N.Chunking 2 Infantrys moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to N.Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 4 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 Infantrys in N.Shangsi, round 3 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 Infantrys in N.Shangsi, round 4 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 Infantrys in N.Shangsi, round 5 : 2/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.Chunking Chinese attack with 1 Fighter and 3 Mech.Infs Hisaichi defend with 1 Tank and 1 Tankette Chinese roll dice for 1 Fighter and 3 Mech.Infs in N.Chunking, round 2 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in N.Chunking Chinese roll dice for 1 Fighter and 2 Mech.Infs in N.Chunking, round 3 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in N.Chunking, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Fighter and 2 Mech.Infs in N.Chunking, round 4 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in N.Chunking, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Chunking Chinese win, taking N.Chunking from Hisaichi with 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Tank and 1 Tankette Non Combat Move - Chinese 1 Fighter moved from N.Chunking to W.Sian 1 Infantry moved from Sian to W.Sian 3 Tanks moved from Gansu to Shangsi 2 Infantrys moved from Gansu to Shangsi 3 Infantrys moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Shangsi to Sian 1 Infantry moved from Quyan to Gobi 1 Infantry moved from Urumal to Quyan 3 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Elite, 4 Infantrys and 1 Mech.Inf placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : -2.00 Chinese : -0.83 -
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 1 Infantry moved from Peking to E.Shansi 1 Infantry moved from E.Shansi to Shansi 1 Tankette moved from Hanan to Burma 1 Infantry moved from Thailand to Burma 1 Tankette moved from Hanan to W.Chunking 1 Infantry moved from Nanking to Hanan 1 Infantry moved from Kichedung to Nanking 5 Infantrys moved from Kichedung to Nanking 4 Infantrys moved from Peking to E.Shansi 3 Infantrys moved from Shansi to Nanking 1 Elite and 8 Infantrys moved from Shansi to E.Shansi 6 Fighters, 4 Infantrys, 1 Mech.Inf and 4 Tankettes moved from Belogorsk to Vostok 4 Infantrys moved from S.Borneo to sz60 6 Infantrys moved from Malaya to sz60 1 Infantry moved from Java to Bali Hisaichi take Bali from Dutch 1 Infantry moved from Malaya to sz60 10 Infantrys moved from sz60 to N.S 1 Infantry moved from sz60 to N.S Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bunker, 1 Fighter, 18 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Burma Hisaichi attack with 1 Infantry and 1 Tankette British defend with 1 Elite Hisaichi roll dice for 1 Infantry and 1 Tankette in Burma, round 2 : 0/2 hits, 0.50 expected hits British roll dice for 1 Elite in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Burma Hisaichi roll dice for 1 Tankette in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Elite in Burma, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Burma, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 Elite in Burma, round 5 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Burma Hisaichi win, taking Burma from British with 1 Tankette remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Elite Battle in W.Chunking Hisaichi attack with 1 Tankette British defend with 1 Elite Hisaichi roll dice for 1 Tankette in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Elite in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Elite in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in W.Chunking Chinese win with 1 Elite remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Tankette Battle in N.S Hisaichi attack with 11 Infantrys British defend with 4 Elites Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 11 Infantrys in N.S, round 2 : 3/11 hits, 1.83 expected hits British roll dice for 4 Elites in N.S, round 2 : 1/4 hits, 1.33 expected hits 4 Elites owned by the British and 1 Infantry owned by the Hisaichi lost in N.S Hisaichi win, taking N.S from British with 10 Infantrys remaining. Battle score for attacker is 14 Casualties for Hisaichi: 1 Infantry Casualties for British: 4 Elites Non Combat Move - Hisaichi 2 Transports moved from sz74 to sz67 4 Infantrys moved from Hongkong to sz67 4 Infantrys moved from sz67 to Kwangsi 1 Transport moved from sz74 to sz67 1 Infantry moved from Hongkong to sz67 1 Infantry moved from sz67 to N.French I. Place Units - Hisaichi 1 Artillery, 1 Bunker, 1 Fighter and 1 Infantry placed in Belogorsk 1 Artillery, 1 Marine and 1 Tank placed in Peking Hisaichi undo move 2. 1 Artillery, 2 Infantrys and 1 Marine placed in S.Borneo 5 Infantrys and 1 Tank placed in Malaya 4 Infantrys and 2 Tanks placed in Hongkong 6 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 74 PUs; end with 74 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 British : -0.67 Chinese : 0.33





