The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Americans
2 Artillerys and 1 Infantry moved from Majuru to sz30
3 Infantrys moved from Majuru to sz30
1 Infantry and 1 S.Sub moved from sz30 to sz42
1 Infantry moved from sz42 to Arawa
British take Arawa from Yamamoto
2 Artillerys, 1 B.Transport, 4 Destroyers, 3 Infantrys and 1 Transport moved from sz30 to sz42
2 Artillerys and 3 Infantrys moved from sz42 to Arawa
2 EarlyFighters and 2 Fighters moved from sz42 to sz18
1 Destroyer moved from sz42 to sz18
1 B29 moved from N.Australia to sz45
1 Destroyer moved from sz42 to sz45
1 EarlyFighter and 1 Fighter moved from sz25 to sz42
1 Submarine moved from sz25 to sz20
2 B.Transports moved from sz14 to sz23
6 Elites moved from San Francisco to sz23
2 B.Transports and 6 Elites moved from sz23 to sz14
1 Infantry moved from Portland to Seattle
6 Elites moved from sz14 to Seattle
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
8 Elites moved from Alaska to sz4
8 Elites moved from sz4 to Palana
2 Elites moved from Anchorage to Alaska
2 Artillerys, 2 Infantrys and 5 Tanks moved from Yakutsk to Vostok
Russians take Vostok from Masaharu
6 Elites and 4 Infantrys moved from Palana to Magadan
Purchase Units - Americans
Americans buy 2 B.Transports, 8 Elites, 2 Fighters, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz18
Americans attack with 1 Destroyer, 2 EarlyFighters and 2 Fighters
Yamamoto defend with 2 Destroyers and 1 Submarine
Yamamoto roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 Destroyer, 2 EarlyFighters and 2 Fighters in sz18, round 2 : 3/5 hits, 2.00 expected hits
Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 2/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz18
Americans win with 2 Fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 Destroyer and 2 EarlyFighters
Casualties for Yamamoto: 2 Destroyers and 1 Submarine
Battle in sz45
Americans attack with 1 B29 and 1 Destroyer
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 B29 and 1 Destroyer in sz45, round 2 : 2/2 hits, 1.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz45
Americans win with 1 B29 remaining. Battle score for attacker is 0
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from San Francisco: 2 Elites
EDIT: Adding units owned by Americans to Seattle: 2 Elites
EDIT: Turning off Edit Mode
1 B29 moved from sz45 to N.Australia
2 Fighters moved from sz18 to sz42
Place Units - Americans
2 Fighters placed in sz25
1 S.Sub placed in sz25
Americans undo move 1.
1 Fighter placed in sz25
1 Fighter placed in sz25
1 Marine placed in Hilo
8 Elites placed in San Francisco
Americans undo move 1.
Americans undo move 3.
1 B.Transport placed in sz25
1 S.Sub placed in sz23
1 B.Transport placed in sz4
Americans undo move 5.
1 S.Sub placed in sz4
1 Marine placed in Anchorage
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Yamamoto : 2.33
Americans : 1.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Masaharu
2 Artillerys, 3 Elites, 5 Infantrys and 2 Marines moved from Quingdao to Vostok
1 Tank moved from Amursk to Vostok
3 Elites moved from N.Japan to sz15
1 Cruiser, 1 Destroyer, 3 Elites and 1 Transport moved from sz15 to sz1
3 Elites moved from sz1 to Ostrov
1 Infantry moved from Quingdao to Irkutsk
Purchase Units - Masaharu
Masaharu buy 1 B.Transport, 4 Infantrys and 3 Marines; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Vostok
Masaharu attack with 2 Artillerys, 3 Elites, 5 Infantrys, 2 Marines and 1 Tank
Americans defend with 2 Artillerys, 2 Infantrys and 5 Tanks
Masaharu roll dice for 2 Artillerys, 3 Elites, 5 Infantrys, 2 Marines and 1 Tank in Vostok, round 2 : 3/13 hits, 4.50 expected hits
Russians roll dice for 2 Artillerys, 2 Infantrys and 5 Tanks in Vostok, round 2 : 6/9 hits, 3.83 expected hits
1 Marine owned by the Masaharu, 5 Infantrys owned by the Masaharu, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Vostok
Masaharu roll dice for 2 Artillerys, 3 Elites, 1 Marine and 1 Tank in Vostok, round 3 : 4/7 hits, 3.33 expected hits
Russians roll dice for 1 Artillery and 5 Tanks in Vostok, round 3 : 2/6 hits, 2.83 expected hits
1 Marine owned by the Masaharu, 1 Artillery owned by the Masaharu, 1 Artillery owned by the Americans and 3 Tanks owned by the Americans lost in Vostok
Masaharu roll dice for 1 Artillery, 3 Elites and 1 Tank in Vostok, round 4 : 3/5 hits, 2.50 expected hits
Russians roll dice for 2 Tanks in Vostok, round 4 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the Americans lost in Vostok
Masaharu win, taking Vostok from Russians with 1 Artillery, 3 Elites and 1 Tank remaining. Battle score for attacker is 17
Casualties for Masaharu: 1 Artillery, 5 Infantrys and 2 Marines
Casualties for Americans: 2 Artillerys, 2 Infantrys and 5 Tanks
Battle in Ostrov
Masaharu attack with 3 Elites
British defend with 2 Infantrys
Masaharu roll dice for 1 Cruiser in Ostrov, round 2 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 3 Elites in Ostrov, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Ostrov, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Ostrov
Masaharu roll dice for 3 Elites in Ostrov, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Ostrov, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Masaharu and 1 Infantry owned by the British lost in Ostrov
Masaharu win, taking Ostrov from Russians with 2 Elites remaining. Battle score for attacker is 0
Casualties for British: 2 Infantrys
Casualties for Masaharu: 1 Elite
Non Combat Move - Masaharu
Place Units - Masaharu
1 B.Transport placed in sz15
3 Marines placed in Hsingan
3 Infantrys placed in Amursk
1 Infantry placed in Akina
Turn Complete - Masaharu
Masaharu collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Masaharu : -0.83
Russians : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Russians
2 Artillerys, 1 EarlyFighter, 32 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks moved from Ulaan Ude to Quingdao
1 EarlyFighter moved from Kaask to Quingdao
1 Infantry moved from Ustkut to Irkutsk
Purchase Units - Russians
Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 Infantry
Masaharu defend with 1 Infantry
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry retreated to Ustkut
Battle in Quingdao
Russians attack with 2 Artillerys, 2 EarlyFighters, 32 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks
Hisaichi defend with 1 Artillery and 2 Infantrys; Masaharu defend with 19 Infantrys; Yamamoto defend with 2 Artillerys and 7 Infantrys
Russians roll dice for 2 Artillerys, 2 EarlyFighters, 32 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks in Quingdao, round 2 : 14/48 hits, 12.83 expected hits
Masaharu roll dice for 3 Artillerys and 28 Infantrys in Quingdao, round 2 : 10/31 hits, 10.33 expected hits
10 Infantrys owned by the Russians, 10 Infantrys owned by the Masaharu, 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Hisaichi lost in Quingdao
Russians roll dice for 2 Artillerys, 2 EarlyFighters, 22 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks in Quingdao, round 3 : 8/38 hits, 11.17 expected hits
Masaharu roll dice for 3 Artillerys and 14 Infantrys in Quingdao, round 3 : 10/17 hits, 5.67 expected hits
10 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu and 5 Infantrys owned by the Yamamoto lost in Quingdao
Russians roll dice for 2 Artillerys, 2 EarlyFighters, 12 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks in Quingdao, round 4 : 6/28 hits, 9.50 expected hits
Masaharu roll dice for 3 Artillerys and 6 Infantrys in Quingdao, round 4 : 2/9 hits, 3.00 expected hits
2 Infantrys owned by the Russians and 6 Infantrys owned by the Masaharu lost in Quingdao
Russians roll dice for 2 Artillerys, 2 EarlyFighters, 10 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks in Quingdao, round 5 : 12/26 hits, 9.17 expected hits
Masaharu roll dice for 3 Artillerys in Quingdao, round 5 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians, 2 Artillerys owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Quingdao
Russians winYamamoto win with 1 Infantry remaining, taking Quingdao from Masaharu with 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 22
Casualties for Russians: 23 Infantrys
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Casualties for Masaharu: 19 Infantrys
Casualties for Yamamoto: 2 Artillerys and 7 Infantrys
Non Combat Move - Russians
2 EarlyFighters moved from Quingdao to Ulaan Ude
7 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
8 Infantrys moved from Kaask to Tulun
3 Infantrys moved from Krasnoyarsk to Kaask
4 Infantrys moved from Achinsk to Krasnoyarsk
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu : 3.00
Yamamoto : -0.33
Russians : -2.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Artillery and 2 Infantrys moved from Jinan to Hsingan
3 Infantrys moved from Manchuria to Belogorsk
3 Infantrys moved from Vladivostok to Manchuria
2 Tanks moved from N.G to sz48
1 B.Transport and 2 Tanks moved from sz48 to sz70
1 Infantry moved from Davao to sz70
1 Infantry and 2 Tanks moved from sz70 to Halma
1 B.Transport moved from sz72 to sz70
1 Artillery, 1 Infantry and 1 Tank moved from Davao to sz70
1 Artillery, 1 Infantry and 1 Tank moved from sz70 to Celebs
1 Infantry moved from N.B to sz68
1 Infantry and 1 S.Sub moved from sz68 to sz70
1 Infantry moved from sz70 to Celebs
2 Artillerys, 3 Elites, 7 Infantrys and 8 Tanks moved from Peking to E.Shansi
2 Infantrys moved from Tientsin to sz74
2 Infantrys and 1 Transport moved from sz74 to sz73
2 Infantrys moved from sz73 to Thailand
1 Artillery moved from N.French I. to Thailand
1 Infantry moved from Tientsin to sz74
1 Infantry and 1 T.Boat moved from sz74 to sz67
1 Infantry moved from sz67 to Kwangsi
Yamamoto take Kwangsi from British
1 Infantry moved from Tientsin to sz74
1 Infantry moved from sz74 to Kwangtung
1 Infantry moved from Tokyo to sz78
1 Infantry and 1 S.Sub moved from sz78 to sz73
1 Infantry moved from sz73 to Thailand
1 B.Transport moved from sz68 to sz73
1 B.Transport moved from sz67 to sz73
1 Transport moved from sz79 to sz78
2 Infantrys moved from Tokyo to S.Japan
1 Destroyer moved from sz72 to sz18
1 Destroyer moved from sz72 to sz45
1 Destroyer moved from sz78 to sz72
2 Destroyers moved from sz78 to sz72
2 Tanks moved from New Guinea to Moresby
Purchase Units - Yamamoto
Yamamoto buy 7 Destroyers, 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Thailand
Yamamoto attack with 1 Artillery and 3 Infantrys
British defend with 1 Artillery and 2 Elites
Yamamoto roll dice for 1 Artillery and 3 Infantrys in Thailand, round 2 : 3/4 hits, 1.00 expected hits
British roll dice for 1 Artillery and 2 Elites in Thailand, round 2 : 1/3 hits, 1.00 expected hits
2 Elites owned by the British, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Thailand
Yamamoto win, taking Thailand from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Artillery and 2 Elites
Battle in Celebs
Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
Dutch defend with 3 Infantrys
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Celebs, round 2 : 2/4 hits, 1.33 expected hits
Dutch roll dice for 3 Infantrys in Celebs, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Celebs
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Celebs, round 3 : 2/3 hits, 1.17 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Celebs
Yamamoto win, taking Celebs from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Infantrys
Casualties for Dutch: 3 Infantrys
Battle in E.Shansi
Yamamoto attack with 2 Artillerys, 3 Elites, 7 Infantrys and 8 Tanks
Chinese defend with 7 Infantrys, 1 Marine, 3 Mech.Infs and 3 Tanks
Yamamoto roll dice for 2 Artillerys, 3 Elites, 7 Infantrys and 8 Tanks in E.Shansi, round 2 : 5/20 hits, 7.67 expected hits
Chinese roll dice for 7 Infantrys, 1 Marine, 3 Mech.Infs and 3 Tanks in E.Shansi, round 2 : 8/14 hits, 5.17 expected hits
1 Artillery owned by the Yamamoto, 7 Infantrys owned by the Yamamoto and 5 Infantrys owned by the Chinese lost in E.Shansi
Yamamoto roll dice for 1 Artillery, 3 Elites and 8 Tanks in E.Shansi, round 3 : 7/12 hits, 6.00 expected hits
Chinese roll dice for 2 Infantrys, 1 Marine, 3 Mech.Infs and 3 Tanks in E.Shansi, round 3 : 6/9 hits, 3.50 expected hits
3 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese, 3 Elites owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Tanks owned by the Yamamoto, 1 Marine owned by the Chinese and 2 Infantrys owned by the Chinese lost in E.Shansi
Yamamoto roll dice for 6 Tanks in E.Shansi, round 4 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 2 Tanks in E.Shansi, round 4 : 1/2 hits, 1.00 expected hits
2 Tanks owned by the Chinese and 1 Tank owned by the Yamamoto lost in E.Shansi
Yamamoto win, taking E.Shansi from Chinese with 5 Tanks remaining. Battle score for attacker is -2
Casualties for Yamamoto: 2 Artillerys, 3 Elites, 7 Infantrys and 3 Tanks
Casualties for Chinese: 7 Infantrys, 1 Marine, 3 Mech.Infs and 3 Tanks
Battle in Halma
Yamamoto attack with 1 Infantry and 2 Tanks
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 2 Tanks in Halma, round 2 : 2/3 hits, 1.17 expected hits
Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Halma
Yamamoto win, taking Halma from Dutch with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Yamamoto
Place Units - Yamamoto
3 Infantrys placed in Vladivostok
1 Fighter, 1 Infantry and 1 Tank placed in Moresby
Yamamoto undo move 2.
2 Destroyers placed in sz70
1 Infantry and 1 Marine placed in Davao
Yamamoto undo move 3.
1 Destroyer placed in sz70
1 Marine placed in Davao
1 Fighter, 1 Infantry and 1 Tank placed in Moresby
4 Destroyers placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
British : 0.00
Yamamoto : 2.67
Chinese : 5.33
Dutch : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Chinese
4 Mech.Infs moved from Tsingnan to Sian
6 Infantrys moved from Gansu to Shangsi
6 Infantrys moved from Tsingnan to Gansu
2 Mech.Infs moved from Xining to Shangsi
1 Fighter moved from Xining to Shangsi
3 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Gobi to Tsingnan
3 Mech.Infs moved from Urumal to Tsingnan
Purchase Units - Chinese
Chinese buy 4 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Chinese
Place Units - Chinese
3 Infantrys and 3 Tanks placed in Xining
1 Infantry and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Hisaichi
2 Infantrys moved from Peking to E.Shansi
1 Tankette moved from Hankou to Hanan
Hisaichi take Hanan from Chinese
1 Tankette moved from Nanking to Hanan
2 Tankettes moved from Hongkong to Kiangsi
1 Infantry moved from Macau to Kiangsi
2 Infantrys moved from Hankou to Kiangsi
1 Tankette moved from Hanan to Kiangsi
1 Tankette moved from Hanan to N.Chunking
Hisaichi take N.Chunking from Chinese
1 Artillery moved from Nanking to Hanan
1 Elite, 10 Infantrys, 3 Mech.Infs and 3 Tanks moved from Hopeh to Shansi
1 Artillery, 1 Elite, 3 Mech.Infs and 4 Tanks moved from Shansi to Sian
1 Elite moved from Nanking to Sian
1 Tank and 1 Tankette moved from Macau to Chunking
1 Infantry moved from N.French I. to Chunking
1 Mech.Inf moved from Seoul to Belogorsk
2 Tankettes moved from Seoul to Belogorsk
1 Transport moved from sz74 to sz79
2 Infantrys moved from Seoul to sz79
2 Infantrys and 1 Transport moved from sz79 to sz74
2 Infantrys moved from sz74 to Hopeh
1 Transport moved from sz74 to sz79
1 Infantry moved from Seoul to sz79
1 Infantry and 1 Transport moved from sz79 to sz74
1 Infantry moved from sz74 to Hopeh
1 Infantry moved from Peking to E.Shansi
1 Transport moved from sz74 to sz67
2 Infantrys moved from Hongkong to sz67
2 Infantrys and 1 Transport moved from sz67 to sz73
2 Infantrys moved from sz73 to Thailand
2 Elites and 2 Infantrys moved from S.Borneo to sz60
4 Artillerys moved from Malaya to sz60
3 Infantrys moved from Malaya to sz60
4 Artillerys, 2 Elites and 5 Infantrys moved from sz60 to N.S
Purchase Units - Hisaichi
Hisaichi buy 1 Bunker, 3 Fighters, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Chunking
Hisaichi attack with 1 Infantry, 1 Tank and 1 Tankette
British defend with 2 Mech.Infs
Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Chunking, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 Mech.Infs in Chunking, round 2 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the British lost in Chunking
Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Chunking, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in Chunking, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Chunking, round 4 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in Chunking, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in Chunking
Hisaichi win, taking Chunking from Chinese with 1 Infantry, 1 Tank and 1 Tankette remaining. Battle score for attacker is 10
Casualties for British: 2 Mech.Infs
Battle in Kiangsi
Hisaichi attack with 3 Infantrys and 3 Tankettes
British defend with 3 Mech.Infs
Hisaichi roll dice for 3 Infantrys and 3 Tankettes in Kiangsi, round 2 : 1/6 hits, 1.50 expected hits
Chinese roll dice for 3 Mech.Infs in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
1 Mech.Inf owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 1 Infantry and 3 Tankettes in Kiangsi, round 3 : 2/4 hits, 1.17 expected hits
Chinese roll dice for 2 Mech.Infs in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
2 Mech.Infs owned by the British and 1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 9
Casualties for Hisaichi: 3 Infantrys
Casualties for British: 3 Mech.Infs
Battle in Sian
Hisaichi attack with 1 Artillery, 2 Elites, 3 Mech.Infs and 4 Tanks
Chinese defend with 1 AAGun, 2 Bunkers and 6 Mech.Infs
Hisaichi roll dice for 1 Artillery, 2 Elites, 3 Mech.Infs and 4 Tanks in Sian, round 2 : 4/10 hits, 4.67 expected hits
Units damaged: 2 Bunkers owned by the Chinese
Chinese roll dice for 2 Bunkers and 6 Mech.Infs in Sian, round 2 : 5/8 hits, 3.00 expected hits
2 Mech.Infs owned by the Chinese, 1 Elite owned by the Hisaichi, 3 Mech.Infs owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sian
Hisaichi roll dice for 1 Elite and 4 Tanks in Sian, round 3 : 5/5 hits, 2.50 expected hits
Chinese roll dice for 2 Bunkers and 4 Mech.Infs in Sian, round 3 : 4/6 hits, 2.33 expected hits
4 Mech.Infs owned by the Chinese, 1 Elite owned by the Hisaichi, 3 Tanks owned by the Hisaichi and 1 Bunker owned by the Chinese lost in Sian
Hisaichi roll dice for 1 Tank in Sian, round 4 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 Bunker in Sian, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Bunker owned by the Chinese lost in Sian
Chinese win with no units remaining. Battle score for attacker is -5
Casualties for Hisaichi: 1 Artillery, 2 Elites, 3 Mech.Infs and 4 Tanks
Casualties for Chinese: 2 Bunkers and 6 Mech.Infs
Battle in N.S
Hisaichi attack with 4 Artillerys, 2 Elites and 5 Infantrys
British defend with 2 Artillerys and 6 Elites; Dutch defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 4 Artillerys, 2 Elites and 5 Infantrys in N.S, round 2 : 3/11 hits, 3.83 expected hits
British roll dice for 3 Artillerys, 6 Elites and 1 Infantry in N.S, round 2 : 1/10 hits, 3.33 expected hits
1 Artillery owned by the Dutch, 2 Artillerys owned by the British, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in N.S
Hisaichi roll dice for 4 Artillerys, 2 Elites and 4 Infantrys in N.S, round 3 : 4/10 hits, 3.67 expected hits
British roll dice for 6 Elites in N.S, round 3 : 3/6 hits, 2.00 expected hits
4 Elites owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S
Hisaichi roll dice for 4 Artillerys, 2 Elites and 1 Infantry in N.S, round 4 : 5/7 hits, 3.00 expected hits
British roll dice for 2 Elites in N.S, round 4 : 1/2 hits, 0.67 expected hits
2 Elites owned by the British and 1 Infantry owned by the Hisaichi lost in N.S
Hisaichi win, taking N.S from British with 4 Artillerys and 2 Elites remaining. Battle score for attacker is 28
Casualties for Hisaichi: 5 Infantrys
Casualties for Dutch: 1 Artillery and 1 Infantry
Casualties for British: 2 Artillerys and 6 Elites
Non Combat Move - Hisaichi
2 Infantrys moved from Hongkong to Kwangtung
Place Units - Hisaichi
1 Bunker and 3 Fighters placed in Belogorsk
6 Infantrys placed in Malaya
3 Infantrys and 1 Marine placed in S.Borneo
3 Infantrys placed in Peking
1 Infantry placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Hisaichi : 3.50
British : -1.00
Chinese : 4.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Thai
1 Infantry moved from Sumatra to sz60
1 Infantry and 1 Transport moved from sz60 to sz59
1 Infantry moved from sz59 to Lambok
Thai take Lambok from Dutch
2 Infantrys moved from Phuket to Thailand
1 Infantry moved from Boho to sz70
1 Infantry and 1 Transport moved from sz70 to sz71
1 Infantry moved from S to Samar
1 Infantry moved from sz71 to Samar
Purchase Units - Thai
Thai buy 2 Artillerys, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in Samar
Thai attack with 2 Infantrys
Americans defend with 1 Infantry
Thai roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Samar, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 2 Infantrys in Samar, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Samar, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Samar
Thai roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in Samar, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Infantry in Samar, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Samar
Americans win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Thai: 2 Infantrys
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 2 Infantrys and 1 Marine placed in Phuket
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans : 0.67
Thai : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - British
4 Artillerys and 4 Infantrys moved from Calcutta to sz63
4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz66
4 Artillerys and 4 Infantrys moved from sz66 to N.S
1 Artillery moved from E.India to Bengal
2 Artillerys, 2 Elites and 1 Infantry moved from Burma to Bengal
3 Mech.Infs moved from Dheli to Bengal
2 Transports moved from sz66 to sz63
1 Elite moved from Vancouver to sz6
1 Elite and 1 S.Sub moved from sz6 to sz3
1 Elite moved from sz3 to Kamchatka
1 Artillery and 1 Infantry moved from Palana to Magadan
1 Transport moved from sz4 to sz6
1 Marine moved from Vancouver to British Columbia
2 Fighters moved from sz66 to sz59
Purchase Units - British
British buy 2 Artillerys, 6 Elites, 1 Fighter and 3 Mech.Infs; Remaining resources: 2 PUs;
Combat - British
Battle in sz59
British attack with 2 Fighters
Thai defend with 1 Transport
British roll dice for 2 Fighters in sz59, round 2 : 0/2 hits, 1.00 expected hits
Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 Fighters in sz59, round 3 : 0/2 hits, 1.00 expected hits
Thai roll dice for 1 Transport in sz59, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 2 Fighters in sz59, round 4 : 1/2 hits, 1.00 expected hits
Thai roll dice for 1 Transport in sz59, round 4 : 1/1 hits, 0.17 expected hits
1 Transport owned by the Thai and 1 Fighter owned by the British lost in sz59
British win with 1 Fighter remaining. Battle score for attacker is -4
Casualties for British: 1 Fighter
Casualties for Thai: 1 Transport
Battle in N.S
British attack with 4 Artillerys and 4 Infantrys
Hisaichi defend with 4 Artillerys and 2 Elites
British roll dice for 4 Artillerys and 4 Infantrys in N.S, round 2 : 5/8 hits, 2.67 expected hits
Hisaichi roll dice for 4 Artillerys and 2 Elites in N.S, round 2 : 2/6 hits, 2.00 expected hits
1 Elite owned by the Hisaichi, 2 Infantrys owned by the British and 4 Artillerys owned by the Hisaichi lost in N.S
British roll dice for 4 Artillerys and 2 Infantrys in N.S, round 3 : 1/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Elite in N.S, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi and 1 Infantry owned by the British lost in N.S
British win, taking N.S from Hisaichi with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 18
Casualties for British: 3 Infantrys
Casualties for Hisaichi: 4 Artillerys and 2 Elites
Non Combat Move - British
1 Fighter moved from sz59 to sz66
Place Units - British
2 Artillerys and 6 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
British undo move 1.
2 Artillerys, 5 Elites and 1 Fighter placed in Calcutta
1 Elite placed in Vancouver
Turn Complete - British
British collect 53 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -0.67
Hisaichi : 0.67
Thai : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Anzac
2 Infantrys moved from Java to Sumatra
Anzac take Sumatra from Thai
3 Infantrys moved from Soem to Lambok
1 Transport moved from sz57 to sz50
2 Artillerys and 1 Elite moved from W.Australia to sz50
1 Marine moved from N.Australia to sz49
1 Elite and 3 Infantrys moved from N.Australia to sz49
1 Marine moved from Melbourne to S.W.Australia
3 Elites moved from Darwin to Derby
1 EarlyFighter moved from sz50 to Lambok
3 Infantrys and 2 Transports moved from sz49 to sz81
3 Infantrys moved from sz81 to Sarong
Anzac take Sarong from Yamamoto
1 Elite, 1 Marine and 2 T.Boats moved from sz49 to sz81
1 Elite and 1 Marine moved from sz81 to Sarong
2 Artillerys, 1 Elite and 2 Transports moved from sz50 to sz81
2 Artillerys and 1 Elite moved from sz81 to Sarong
1 Battleship moved from sz49 to sz81
1 Carrier, 1 Destroyer and 1 Transport moved from sz50 to sz81
Purchase Units - Anzac
Anzac buy 1 EarlyFighter and 5 Elites; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lambok
Anzac attack with 1 EarlyFighter and 3 Infantrys
Thai defend with 1 Infantry
Anzac roll dice for 1 EarlyFighter and 3 Infantrys in Lambok, round 2 : 1/4 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Lambok, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Lambok
Anzac win, taking Lambok from Thai with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Infantry
Casualties for Thai: 1 Infantry
Non Combat Move - Anzac
1 EarlyFighter moved from Lambok to Soem
Place Units - Anzac
3 Elites placed in W.Australia
1 EarlyFighter and 2 Elites placed in Darwin
Turn Complete - Anzac
Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Anzac : 0.17
Thai : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Americans
1 Submarine moved from sz20 to sz18
1 EarlyFighter and 1 Fighter moved from sz42 to sz18
1 Infantry moved from Arawa to sz42
1 Infantry and 1 S.Sub moved from sz42 to sz45
1 Infantry moved from sz45 to Phonpei
1 Infantry moved from Samar to Manila
Americans take Manila from Yamamoto
2 Fighters moved from sz42 to sz45
1 B29 moved from N.Australia to sz45
1 Artillery moved from Kauai to sz25
2 Infantrys moved from Pearl Harbor to sz25
1 Artillery, 1 B.Transport and 2 Infantrys moved from sz25 to sz30
1 Artillery and 2 Infantrys moved from sz30 to Wohto
2 Fighters moved from sz25 to sz42
2 B.Transports moved from sz14 to sz23
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
1 Marine moved from British Columbia to N.Canada
1 Infantry moved from Seattle to British Columbia
1 Marine moved from Anchorage to Alaska
12 Elites moved from Alaska to sz4
12 Elites moved from sz4 to Palana
1 Infantry moved from Kiska to sz4
1 Infantry and 1 S.Sub moved from sz4 to sz16
1 Infantry moved from sz16 to Japan
Americans take Japan from Yamamoto
Purchase Units - Americans
Americans buy 2 Artillerys, 8 Elites, 3 Fighters and 1 Transport; Remaining resources: 2 PUs;
Combat - Americans
Battle in sz45
Americans attack with 1 B29, 2 Fighters and 1 S.Sub
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 S.Sub in sz45, round 2 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 1/1 hits, 0.50 expected hits
1 S.Sub owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz45
1 Infantry owned by the Americans lost in Phonpei
Americans win with 1 B29 and 2 Fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 S.Sub
Casualties for Yamamoto: 1 Destroyer
Battle in sz18
Americans attack with 1 EarlyFighter, 1 Fighter and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 EarlyFighter and 1 Fighter in sz18, round 2 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans lost in sz18
Americans roll dice for 1 EarlyFighter and 1 Fighter in sz18, round 3 : 1/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz18
Americans win with 1 Fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 EarlyFighter and 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
1 Fighter moved from sz18 to sz42
2 Fighters moved from sz45 to sz42
1 B29 moved from sz45 to Arawa
Place Units - Americans
8 Elites placed in San Francisco
1 Fighter and 1 Transport placed in sz25
1 Fighter placed in sz25
1 Artillery placed in Pearl Harbor
1 Artillery and 1 Fighter placed in Alaska
Turn Complete - Americans
Americans collect 84 PUs; end with 86 PUs
Combat Hit Differential Summary :
Yamamoto : 1.50
Americans : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Masaharu
3 Infantrys moved from Amursk to Belogorsk
1 Infantry moved from Irkutsk to Vostok
1 Artillery, 3 Elites and 1 Tank moved from Vostok to Belogorsk
3 Marines moved from Hsingan to Belogorsk
3 Infantrys moved from Akina to Japan
1 Elite moved from Ostrov to Sukhalin
Masaharu take Sukhalin from British
1 Elite moved from Ostrov to sz1
2 Infantrys moved from N.Japan to sz1
4 Infantrys moved from Akina to sz15
1 B.Transport and 4 Infantrys moved from sz15 to sz1
1 Elite and 6 Infantrys moved from sz1 to Belogorsk
2 Infantrys moved from Akina to Japan
Purchase Units - Masaharu
Masaharu buy 1 Bunker, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Japan
Masaharu attack with 5 Infantrys
Americans defend with 1 Infantry
Masaharu roll dice for 5 Infantrys in Japan, round 2 : 2/5 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Japan
Masaharu win, taking Japan from Americans with 4 Infantrys remaining. Battle score for attacker is 0
Casualties for Masaharu: 1 Infantry
Casualties for Americans: 1 Infantry
Non Combat Move - Masaharu
2 Infantrys moved from N.Japan to Akina
Place Units - Masaharu
1 Bunker and 3 Infantrys placed in Hsingan
2 Infantrys and 1 Marine placed in Amursk
3 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Masaharu : 1.17
Americans : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Russians
1 Infantry moved from Ustkut to Irkutsk
Russians take Irkutsk from Yamamoto
2 Infantrys moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 1 EarlyFighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 3/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Jinan
Russians win, taking Jinan from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Russians
1 AAGun, 1 EarlyFighter, 5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
1 EarlyFighter moved from Jinan to Quingdao
8 Infantrys moved from Tulun to Ulaan Ude
1 Marine moved from Kaask to Tulun
8 Infantrys moved from Kaask to Tulun
4 Infantrys moved from Krasnoyarsk to Kaask
3 Mech.Infs moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
1 Bunker placed in Quingdao
5 Infantrys and 1 Marine placed in Kaask
3 Infantrys and 1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33
Russians : 2.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Battleships, 1 Carrier and 14 Destroyers moved from sz72 to sz42
1 S.Sub moved from sz70 to sz42
3 Destroyers moved from sz70 to sz42
2 Fighters moved from Moresby to sz42
7 Tanks moved from Moresby to Sarong
1 Fighter moved from Moresby to Sarong
1 Artillery and 1 Tank moved from Celebs to sz70
1 Infantry and 2 Tanks moved from Halma to sz70
1 Marine moved from Davao to sz70
1 Artillery, 2 B.Transports, 1 Infantry, 1 Marine and 3 Tanks moved from sz70 to sz48
1 Artillery, 1 Infantry, 1 Marine and 3 Tanks moved from sz48 to Sarong
1 Artillery and 1 Infantry moved from Thailand to sz73
1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz74
1 Artillery and 1 Infantry moved from sz74 to Manila
1 Infantry moved from Kwangsi to sz67
1 Infantry and 1 T.Boat moved from sz67 to sz74
1 Infantry moved from Kwangtung to sz74
2 Infantrys moved from sz74 to Manila
3 Infantrys moved from Vladivostok to Manchuria
3 Infantrys moved from Manchuria to Hsingan
3 Infantrys moved from Belogorsk to Hsingan
2 Infantrys moved from S.Japan to sz79
2 Infantrys and 1 Transport moved from sz79 to sz1
2 Infantrys moved from sz1 to Belogorsk
2 B.Transports moved from sz73 to sz74
1 Infantry moved from Thailand to sz73
1 Infantry and 1 S.Sub moved from sz73 to sz71
1 Infantry moved from sz71 to Samar
Yamamoto take Samar from Americans
2 Destroyers moved from sz78 to sz16
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 2 Bunkers, 2 Destroyers, 1 Elite, 1 Fighter, 9 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Manila
Yamamoto attack with 1 Artillery and 3 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 3 Infantrys in Manila, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Manila
Yamamoto win, taking Manila from Americans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in sz16
Yamamoto attack with 2 Destroyers
Americans defend with 1 S.Sub
Americans roll dice for 1 S.Sub in sz16, round 2 : 1/1 hits, 0.17 expected hits
Yamamoto roll dice for 2 Destroyers in sz16, round 2 : 1/2 hits, 0.67 expected hits
1 S.Sub owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz16
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 S.Sub
Battle in Sarong
Yamamoto attack with 1 Artillery, 1 Fighter, 1 Infantry, 1 Marine and 10 Tanks
Anzac defend with 2 Artillerys, 2 Elites, 3 Infantrys and 1 Marine
Yamamoto roll dice for 1 Artillery, 1 Fighter, 1 Infantry, 1 Marine and 10 Tanks in Sarong, round 2 : 11/14 hits, 6.50 expected hits
Anzac roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 1 Marine in Sarong, round 2 : 4/8 hits, 2.67 expected hits
3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 2 Elites owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Marine owned by the Anzac and 1 Tank owned by the Yamamoto lost in Sarong
Yamamoto win, taking Sarong from Anzac with 1 Fighter and 9 Tanks remaining. Battle score for attacker is 11
Casualties for Yamamoto: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
Casualties for Anzac: 2 Artillerys, 2 Elites, 3 Infantrys and 1 Marine
Battle in sz42
Yamamoto attack with 2 Battleships, 1 Carrier, 17 Destroyers, 2 Fighters and 1 S.Sub
Americans defend with 1 B.Transport, 3 Battleships, 3 Carriers, 4 Destroyers, 5 Fighters and 1 Transport
Yamamoto roll dice for 1 S.Sub in sz42, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Battleships, 1 Carrier, 17 Destroyers and 2 Fighters in sz42, round 2 : 8/22 hits, 8.17 expected hits
Units damaged: 3 Battleships owned by the Americans
Americans roll dice for 1 B.Transport, 3 Battleships, 3 Carriers, 4 Destroyers, 5 Fighters and 1 Transport in sz42, round 2 : 9/17 hits, 9.17 expected hits
Units damaged: 2 Battleships owned by the Yamamoto
3 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Transport owned by the Americans and 6 Destroyers owned by the Yamamoto lost in sz42
Yamamoto roll dice for 1 S.Sub in sz42, round 3 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Battleships, 11 Destroyers and 2 Fighters in sz42, round 3 : 3/15 hits, 6.00 expected hits
Americans roll dice for 3 Battleships, 3 Carriers, 1 Destroyer and 5 Fighters in sz42, round 3 : 7/12 hits, 7.33 expected hits
1 Destroyer owned by the Americans, 3 Carriers owned by the Americans, 1 S.Sub owned by the Yamamoto and 6 Destroyers owned by the Yamamoto lost in sz42
Yamamoto roll dice for 2 Battleships, 5 Destroyers and 2 Fighters in sz42, round 4 : 4/9 hits, 4.00 expected hits
Americans roll dice for 3 Battleships and 5 Fighters in sz42, round 4 : 6/8 hits, 5.33 expected hits
4 Fighters owned by the Americans, 5 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz42
Yamamoto roll dice for 2 Battleships and 1 Fighter in sz42, round 5 : 2/3 hits, 1.83 expected hits
Americans roll dice for 3 Battleships and 1 Fighter in sz42, round 5 : 4/4 hits, 2.67 expected hits
1 Fighter owned by the Americans, 2 Battleships owned by the Yamamoto, 1 Battleship owned by the Americans and 1 Fighter owned by the Yamamoto lost in sz42
Americans win with 2 Battleships remaining. Battle score for attacker is -61
Casualties for Yamamoto: 2 Battleships, 1 Carrier, 17 Destroyers, 2 Fighters and 1 S.Sub
Casualties for Americans: 1 B.Transport, 1 Battleship, 3 Carriers, 4 Destroyers, 5 Fighters and 1 Transport
Non Combat Move - Yamamoto
1 Fighter moved from Sarong to Moresby
2 Destroyers moved from sz78 to sz71
Place Units - Yamamoto
1 Bunker, 1 Fighter, 1 Infantry and 1 Tank placed in Moresby
1 Bunker and 4 Infantrys placed in Davao
1 Elite and 2 Mech.Infs placed in Vladivostok
2 Artillerys and 4 Infantrys placed in Tokyo
Yamamoto undo move 2.
2 Destroyers placed in sz70
1 Bunker and 2 Infantrys placed in Davao
2 Infantrys placed in Tokyo
Yamamoto undo move 4.
Yamamoto undo move 5.
2 Destroyers placed in sz78
2 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Yamamoto : 1.83
Americans : 2.00
Anzac : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Chinese
2 Mech.Infs moved from Tsingnan to N.Chunking
6 Infantrys moved from Shangsi to Sian
1 Mech.Inf moved from Shangsi to Nanking
Chinese take Nanking from Hisaichi
1 Mech.Inf moved from Nanking to Kichedung
Chinese take Kichedung from Hisaichi
6 Infantrys moved from Gansu to Shangsi
1 Mech.Inf moved from Tsingnan to Hanan
1 Fighter moved from Shangsi to Hanan
Purchase Units - Chinese
Chinese buy 1 Bunker, 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hanan
Chinese attack with 1 Fighter and 1 Mech.Inf
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Hanan, round 2 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Hanan, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Hanan
Chinese win, taking Hanan from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in N.Chunking
Chinese attack with 2 Mech.Infs
Hisaichi defend with 1 Tankette
Chinese roll dice for 2 Mech.Infs in N.Chunking, round 2 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tankette in N.Chunking, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in N.Chunking
Chinese win, taking N.Chunking from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Non Combat Move - Chinese
1 Fighter moved from Hanan to Shangsi
5 Infantrys moved from Tsingnan to Gansu
3 Tanks moved from Xining to Gansu
3 Infantrys moved from Xining to Tsingnan
3 Mech.Infs moved from Urumal to Tsingnan
1 Infantry moved from Urumal to Quyan
Place Units - Chinese
1 Bunker placed in Sian
6 Infantrys placed in Xining
1 Infantry and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50
Chinese : 1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Hisaichi
1 Infantry moved from E.Shansi to N.Shangsi
Hisaichi take N.Shangsi from Chinese
1 Infantry moved from Shansi to Nanking
Hisaichi take Nanking from Chinese
1 Infantry moved from Thailand to Burma
Hisaichi take Burma from British
1 Infantry moved from Thailand to Malaya
1 Infantry moved from Chunking to W.Chunking
Hisaichi take W.Chunking from Chinese
3 Infantrys moved from Hopeh to sz74
3 Infantrys and 2 Transports moved from sz74 to sz67
1 Infantry moved from Hongkong to sz67
4 Infantrys and 2 Transports moved from sz67 to sz74
4 Infantrys moved from sz74 to Kichedung
3 Tankettes moved from Kiangsi to Hanan
1 Tank and 1 Tankette moved from Chunking to N.Chunking
2 Infantrys moved from E.Shansi to Shansi
1 Infantry moved from Peking to E.Shansi
1 Infantry moved from Malaya to sz60
1 Infantry moved from sz60 to Java
Hisaichi take Java from Anzac
3 Infantrys and 1 Marine moved from S.Borneo to sz60
3 Infantrys moved from Malaya to sz60
1 Transport moved from sz73 to sz74
2 Infantrys moved from Kwangtung to sz74
2 Infantrys moved from sz74 to Kichedung
3 Infantrys moved from Malaya to sz60
9 Infantrys and 1 Marine moved from sz60 to N.S
Purchase Units - Hisaichi
Hisaichi buy 1 Bunker, 3 Fighters and 18 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Chunking
Hisaichi attack with 1 Tank and 1 Tankette
Chinese defend with 2 Mech.Infs
Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 2 Mech.Infs in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 3 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 2 Mech.Infs in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Chinese lost in N.Chunking
Hisaichi win, taking N.Chunking from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is 10
Casualties for Chinese: 2 Mech.Infs
Battle in Kichedung
Hisaichi attack with 6 Infantrys
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 6 Infantrys in Kichedung, round 2 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in Kichedung, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Kichedung
Hisaichi win, taking Kichedung from Chinese with 6 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Mech.Inf
Battle in Hanan
Hisaichi attack with 3 Tankettes
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 3 Tankettes in Hanan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in Hanan, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Hanan
Hisaichi win, taking Hanan from Chinese with 2 Tankettes remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Tankette
Casualties for Chinese: 1 Mech.Inf
Battle in N.S
Hisaichi attack with 9 Infantrys and 1 Marine
British defend with 4 Artillerys and 1 Infantry
Hisaichi roll dice for 9 Infantrys and 1 Marine in N.S, round 2 : 4/10 hits, 1.83 expected hits
British roll dice for 4 Artillerys and 1 Infantry in N.S, round 2 : 3/5 hits, 1.67 expected hits
3 Artillerys owned by the British, 1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S
Hisaichi roll dice for 6 Infantrys and 1 Marine in N.S, round 3 : 1/7 hits, 1.33 expected hits
British roll dice for 1 Artillery in N.S, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in N.S
Hisaichi win, taking N.S from British with 5 Infantrys and 1 Marine remaining. Battle score for attacker is 10
Casualties for Hisaichi: 4 Infantrys
Casualties for British: 4 Artillerys and 1 Infantry
Non Combat Move - Hisaichi
1 Infantry moved from N.French I. to Thailand
Place Units - Hisaichi
1 Bunker and 3 Fighters placed in Belogorsk
6 Infantrys placed in Malaya
4 Infantrys placed in S.Borneo
3 Infantrys placed in Peking
5 Infantrys placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Hisaichi : 2.17
British : 2.00
Chinese : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Thai
1 Transport moved from sz71 to sz60
2 Infantrys moved from Malaya to sz60
2 Infantrys moved from sz60 to Java
2 Artillerys, 2 Infantrys and 1 Marine moved from Phuket to Malaya
Purchase Units - Thai
Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
2 Infantrys moved from Thailand to Malaya
Place Units - Thai
1 Elite and 5 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - British
2 Artillerys and 5 Elites moved from Calcutta to sz63
2 Artillerys, 4 Elites and 3 Transports moved from sz63 to sz66
1 Elite and 1 Transport moved from sz63 to sz66
2 Artillerys and 5 Elites moved from sz66 to N.S
1 Fighter moved from Calcutta to N.S
3 Mech.Infs moved from Dheli to Bengal
1 Artillery and 1 Elite moved from Bengal to W.Chunking
1 Artillery and 1 Elite moved from Bengal to Burma
3 Infantrys moved from Yakutsk to Vostok
1 Artillery and 1 Infantry moved from Magadan to Yakutsk
1 Elite moved from Kamchatka to Palana
1 S.Sub moved from sz3 to sz6
1 Marine moved from British Columbia to sz6
1 Elite moved from Vancouver to sz6
1 Elite, 1 Marine and 1 Transport moved from sz6 to sz4
1 Elite and 1 Marine moved from sz4 to Palana
Purchase Units - British
British buy 4 Artillerys, 1 Bunker, 5 Elites and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in N.S
British attack with 2 Artillerys, 5 Elites and 1 Fighter
Hisaichi defend with 5 Infantrys and 1 Marine
British roll dice for 2 Artillerys, 5 Elites and 1 Fighter in N.S, round 2 : 3/8 hits, 4.00 expected hits
Hisaichi roll dice for 5 Infantrys and 1 Marine in N.S, round 2 : 3/6 hits, 2.00 expected hits
1 Elite owned by the British, 2 Artillerys owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S
British roll dice for 4 Elites and 1 Fighter in N.S, round 3 : 2/5 hits, 2.50 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Marine in N.S, round 3 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in N.S
British roll dice for 4 Elites and 1 Fighter in N.S, round 4 : 4/5 hits, 2.50 expected hits
Hisaichi roll dice for 1 Marine in N.S, round 4 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in N.S
British win, taking N.S from Hisaichi with 4 Elites and 1 Fighter remaining. Battle score for attacker is 1
Casualties for British: 2 Artillerys and 1 Elite
Casualties for Hisaichi: 5 Infantrys and 1 Marine
Battle in W.Chunking
British attack with 1 Artillery and 1 Elite
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery and 1 Elite in W.Chunking, round 2 : 2/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in W.Chunking
British win, taking W.Chunking from Hisaichi with 1 Elite remaining. Battle score for attacker is -2
Casualties for British: 1 Artillery
Casualties for Hisaichi: 1 Infantry
Battle in Vostok
British attack with 3 Infantrys
Masaharu defend with 1 Infantry
British roll dice for 3 Infantrys in Vostok, round 2 : 1/3 hits, 0.50 expected hits
Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Vostok
British win, taking Vostok from Masaharu with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Burma
British attack with 1 Artillery and 1 Elite
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery and 1 Elite in Burma, round 2 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in Burma
British win, taking Burma from Hisaichi with 1 Elite remaining. Battle score for attacker is -2
Casualties for British: 1 Artillery
Casualties for Hisaichi: 1 Infantry
Non Combat Move - British
1 Fighter moved from N.S to sz66
Place Units - British
1 Bunker placed in Bengal
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
1 Elite placed in Vancouver
Turning on Edit Mode
EDIT: Removing units owned by British from sz66: 4 Transports
EDIT: Adding units owned by British to sz63: 4 Transports
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 1.50
Hisaichi : 1.00
Masaharu : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Anzac
1 EarlyFighter moved from Soem to sz48
1 EarlyFighter moved from Darwin to sz48
1 Battleship, 1 Carrier, 1 Destroyer, 2 T.Boats and 5 Transports moved from sz81 to sz49
3 Elites moved from W.Australia to Derby
1 Marine moved from S.W.Australia to C.Australia
2 Elites moved from Darwin to N.Australia
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 Destroyers, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz48
Anzac attack with 2 EarlyFighters
Yamamoto defend with 2 B.Transports
Anzac roll dice for 2 EarlyFighters in sz48, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 B.Transports in sz48, round 2 : 0/2 hits, 0.33 expected hits
Anzac roll dice for 2 EarlyFighters in sz48, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 B.Transports in sz48, round 3 : 0/2 hits, 0.33 expected hits
1 B.Transport owned by the Yamamoto lost in sz48
Anzac roll dice for 2 EarlyFighters in sz48, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 B.Transport in sz48, round 4 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 2 EarlyFighters in sz48, round 5 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 B.Transport in sz48, round 5 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 2 EarlyFighters in sz48, round 6 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 B.Transport in sz48, round 6 : 1/1 hits, 0.17 expected hits
1 EarlyFighter owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz48
Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 8
Casualties for Yamamoto: 2 B.Transports
Casualties for Anzac: 1 EarlyFighter
Non Combat Move - Anzac
1 EarlyFighter moved from sz48 to Ceram
Place Units - Anzac
2 Destroyers placed in sz37
2 Artillerys and 1 Elite placed in W.Australia
3 Infantrys placed in Darwin
Turn Complete - Anzac
Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17
Anzac : -1.33