@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Masaharu
1 Tank moved from Vostok to Quingdao
1 Infantry moved from Vostok to Quingdao
1 Transport moved from sz2 to sz7
1 Artillery moved from N.Japan to sz7
1 Infantry moved from N.Japan to sz7
1 Transport moved from sz2 to sz7
1 Artillery moved from N.Japan to sz7
1 Infantry moved from N.Japan to sz7
2 Artillerys, 2 Infantrys and 2 Transports moved from sz7 to sz2
2 Artillerys and 2 Infantrys moved from sz2 to Palana
1 Artillery and 1 Infantry moved from Sukhalin to sz1
1 Artillery, 1 Infantry and 1 Transport moved from sz1 to sz2
1 Artillery and 1 Infantry moved from sz2 to Palana
1 Artillery moved from Amursk to sz1
2 Infantrys moved from N.Japan to sz1
1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from sz1 to sz2
1 Artillery and 2 Infantrys moved from sz2 to Palana
1 Infantry and 1 Tank moved from Yakutsk to Magadan
5 Infantrys moved from Amursk to Belogorsk
1 Bomber moved from Belogorsk to Palana
1 EarlyFighter moved from Belogorsk to Magadan
2 Elites and 6 Infantrys moved from Akina to N.Japan
Purchase Units - Masaharu
Masaharu buy 1 Destroyer, 1 Elite, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Magadan
Masaharu attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Magadan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Magadan
Masaharu win, taking Magadan from Russians with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Palana
Masaharu attack with 4 Artillerys, 1 Bomber and 5 Infantrys
Americans defend with 1 Bomber, 1 EarlyFighter and 3 Infantrys
Masaharu roll dice for 4 Artillerys, 1 Bomber and 5 Infantrys in Palana, round 2 : 2/10 hits, 3.50 expected hits
Russians roll dice for 1 Bomber, 1 EarlyFighter and 3 Infantrys in Palana, round 2 : 2/5 hits, 1.67 expected hits
1 Bomber owned by the Americans, 2 Infantrys owned by the Masaharu and 1 Infantry owned by the Americans lost in Palana
Masaharu roll dice for 4 Artillerys, 1 Bomber and 3 Infantrys in Palana, round 3 : 4/8 hits, 3.00 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Palana, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Masaharu, 2 Infantrys owned by the Americans and 1 EarlyFighter owned by the Americans lost in Palana
Masaharu win, taking Palana from Russians with 4 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 22
Casualties for Masaharu: 3 Infantrys
Casualties for Americans: 1 Bomber, 1 EarlyFighter and 3 Infantrys
Non Combat Move - Masaharu
1 Bomber moved from Palana to Belogorsk
1 EarlyFighter moved from Magadan to Yakutsk
Place Units - Masaharu
1 Elite, 1 Infantry and 1 Marine placed in Amursk
5 Infantrys placed in Akina
1 Destroyer placed in sz16
Turn Complete - Masaharu
Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu : 0.50
Russians : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Russians
2 Infantrys moved from Tulun to Ustkut
2 Artillerys and 3 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
2 Tanks moved from Jinquan to Ulaan Ude
5 Infantrys moved from Kaask to Tulun
1 Artillery and 1 Infantry moved from Kyzyl to Kaask
1 Infantry moved from Haixi to Jinquan
Purchase Units - Russians
Russians buy 6 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 AAGun moved from Tulun to Ulaan Ude
1 AAGun moved from Kyzyl to Kaask
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
1 Infantry and 3 Tanks placed in Achinsk
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Tank moved from S.Japan to sz79
2 Infantrys moved from S.Japan to sz79
1 Infantry moved from S.Japan to sz79
1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz67
1 Infantry and 1 Tank moved from sz67 to N.French I.
1 Transport moved from sz70 to sz67
1 Artillery and 1 Infantry moved from Hainan to sz67
1 Artillery and 1 Infantry moved from sz67 to N.French I.
1 Infantry moved from Macau to Kwangsi
1 Infantry moved from Kiangsi to Hanan
2 Infantrys and 1 Tank moved from Nanking to Shansi
2 Artillerys moved from Hankou to Hanan
2 Tanks moved from Davao to sz70
1 Transport moved from sz70 to sz67
1 Artillery moved from Davao to sz70
1 Artillery moved from Mindanao to sz70
1 Infantry moved from Mindanao to sz70
2 Artillerys, 1 Infantry, 2 Tanks and 4 Transports moved from sz70 to sz45
1 Infantry moved from Ifalk to sz45
1 Infantry moved from Pikelot to sz45
1 Infantry moved from Gaferut to sz45
2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz45 to sz47
1 Tank moved from sz47 to N.G
Yamamoto take N.G from British
2 Artillerys, 3 Infantrys and 1 Tank moved from sz47 to E.G
Yamamoto take E.G from British
1 Infantry moved from sz47 to N.G
1 Tank moved from Pula to sz72
3 Tanks moved from Pula to sz72
2 Tanks moved from Gaferut to sz72
2 Artillerys moved from Pula to sz72
1 Artillery moved from Pikelot to sz72
1 Artillery moved from Pikelot to sz72
1 Infantry moved from Pula to Lasap
Yamamoto take Lasap from Americans
1 Infantry moved from Pula to sz72
1 B.Transport, 1 Infantry and 2 Tanks moved from sz72 to sz45
2 Tanks moved from sz45 to Arawa
1 Infantry moved from sz45 to Arawa
2 Artillerys and 1 B.Transport moved from sz72 to sz71
2 Artillerys moved from sz71 to Punay
1 Infantry moved from Mindor to Punay
2 Artillerys and 1 B.Transport moved from sz72 to sz71
2 Artillerys moved from sz71 to S
2 B.Transports and 4 Tanks moved from sz72 to sz47
2 Tanks moved from sz47 to E.G
1 Destroyer and 1 Submarine moved from sz70 to sz47
1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Submarine moved from sz18 to sz76
1 Battleship moved from sz70 to sz47
1 Carrier and 2 EarlyFighters moved from sz70 to sz47
3 Destroyers moved from sz78 to sz76
2 Tanks moved from sz47 to E.G
2 Infantrys moved from sz79 to Manchuria
4 Infantrys moved from Tokyo to S.Japan
Purchase Units - Yamamoto
Yamamoto buy 1 B.Transport, 4 Destroyers, 1 Elite, 4 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Punay
Yamamoto attack with 2 Artillerys and 1 Infantry
Americans defend with 2 Infantrys
Yamamoto roll dice for 2 Artillerys and 1 Infantry in Punay, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Punay
Yamamoto roll dice for 2 Artillerys in Punay, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Punay, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Punay
Yamamoto roll dice for 1 Artillery in Punay, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Punay, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Punay, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Punay, round 5 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Punay
Americans win with 1 Infantry remaining. Battle score for attacker is -8
Casualties for Yamamoto: 2 Artillerys and 1 Infantry
Casualties for Americans: 1 Infantry
Battle in S
Yamamoto attack with 2 Artillerys
Americans defend with 2 Infantrys
Yamamoto roll dice for 2 Artillerys in S, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 Infantrys in S, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto lost in S
Yamamoto roll dice for 1 Artillery in S, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 Infantrys in S, round 3 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in S
Americans win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Yamamoto: 2 Artillerys
Casualties for Americans: 1 Infantry
Battle in Arawa
Yamamoto attack with 1 Infantry and 2 Tanks
British defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 2 Tanks in Arawa, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 Infantry in Arawa, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Arawa
Yamamoto roll dice for 2 Tanks in Arawa, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 Infantry in Arawa, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Arawa
Yamamoto win, taking Arawa from British with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Infantry
Battle in N.French I.
Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in N.French I., round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in N.French I., round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in N.French I.
Yamamoto win, taking N.French I. from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - Yamamoto
2 EarlyFighters moved from Marcus to Iwo Jima
2 Bombers moved from N.Japan to Davao
1 Tank moved from Manchuria to Quingdao
2 Artillerys, 4 Infantrys and 5 Tanks moved from Hsingan to Quingdao
1 Artillery and 3 Infantrys moved from Manchuria to Hsingan
Place Units - Yamamoto
1 B.Transport placed in sz79
4 Destroyers placed in sz78
2 Tankettes placed in Vladivostok
Yamamoto undo move 1.
1 Infantry placed in Vladivostok
1 B.Transport placed in sz78
1 Elite and 3 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
British : 0.67
Yamamoto : -0.83
Americans : 2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Gansu to N.Shangsi
1 EarlyFighter moved from Szechwan to N.Shangsi
1 Artillery and 2 Infantrys moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 Artillery and 2 Infantrys moved from Szechwan to Sian
Purchase Units - Chinese
Chinese buy 1 Elite, 4 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in N.Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Non Combat Move - Chinese
1 EarlyFighter moved from Shangsi to Szechwan
1 EarlyFighter moved from N.Shangsi to Szechwan
3 Infantrys moved from Gansu to Szechwan
4 Infantrys moved from Tsingnan to Gansu
1 Artillery moved from Tsingnan to Gansu
1 Artillery moved from Gobi to Tsingnan
1 Tank moved from Gobi to Gansu
2 Tanks moved from Xining to Gansu
1 Elite and 3 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Tsingnan to Gansu
1 AAGun moved from Quyan to Ming Jong
4 Tanks moved from Urumal to Gobi
Place Units - Chinese
1 Elite, 4 Infantrys and 1 Tank placed in Xining
4 Tanks placed in Urumal
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00
Chinese : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Hisaichi
1 Tank moved from Irkutsk to Quingdao
1 Tank moved from Angarsk to Quingdao
2 Infantrys moved from Seoul to sz79
2 Infantrys and 1 Transport moved from sz79 to sz1
2 Infantrys moved from sz1 to Vostok
1 Infantry moved from Kichedung to sz74
1 Infantry and 1 T.Boat moved from sz74 to sz67
1 Infantry moved from sz67 to N.French I.
1 Infantry moved from Hanan to Chunking
Hisaichi take Chunking from Chinese
1 Infantry moved from Hanan to N.Chunking
Hisaichi take N.Chunking from Chinese
1 Infantry moved from Hanan to W.Sian
Hisaichi take W.Sian from Chinese
1 Artillery and 1 Marine moved from Kwangsi to Hanan
1 Infantry moved from Nanking to Sian
1 Artillery moved from Hanan to Sian
1 Infantry moved from Shansi to Sian
2 EarlyFighters moved from Nanking to Sian
5 Tanks moved from Nanking to Shansi
3 Infantrys moved from Hopeh to E.Shansi
1 Artillery and 2 Infantrys moved from Shansi to Shangsi
1 Infantry moved from E.Shansi to Shangsi
1 Infantry moved from Kwangtung to Hankou
1 Artillery and 1 Infantry moved from S.Borneo to E.Borneo
2 Artillerys moved from S.Borneo to W.Borneo
4 EarlyFighters moved from sz60 to sz61
2 Bombers moved from Phuket to sz61
1 Tank moved from S.Borneo to sz60
1 Tank and 1 Transport moved from sz60 to sz69
1 Tank moved from sz69 to Celebs
Hisaichi take Celebs from Dutch
1 Tank moved from S.Borneo to sz60
1 Tank moved from sz60 to Sumatra
5 Transports moved from sz60 to sz67
1 Elite, 1 Marine and 4 Tankettes moved from Hongkong to sz67
1 Elite, 1 Marine and 4 Tankettes moved from sz67 to N.French I.
1 Destroyer moved from sz69 to sz45
3 Submarines moved from sz69 to sz60
1 Destroyer moved from sz69 to sz67
2 Infantrys moved from Seoul to Manchuria
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 2 Destroyers, 4 Elites, 7 Infantrys, 1 Marine, 3 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in E.Borneo
Hisaichi attack with 1 Artillery and 1 Infantry
Dutch defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in E.Borneo
Hisaichi roll dice for 1 Artillery in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in E.Borneo, round 4 : 1/1 hits, 0.33 expected hits
Dutch roll dice for 1 Infantry in E.Borneo, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in E.Borneo
Dutch win with no units remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Dutch: 2 Infantrys
Battle in W.Borneo
Hisaichi attack with 2 Artillerys
British defend with 1 Tank
Hisaichi roll dice for 2 Artillerys in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Tank in W.Borneo, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in W.Borneo
Hisaichi win, taking W.Borneo from British with 1 Artillery remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Artillery
Casualties for British: 1 Tank
Battle in Shangsi
Hisaichi attack with 1 Artillery and 3 Infantrys
Chinese defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Hisaichi roll dice for 1 Artillery in Shangsi, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery in Shangsi, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Hisaichi: 3 Infantrys
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in Sumatra
Hisaichi attack with 1 Tank
British defend with 1 Infantry
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Hisaichi lost in Sumatra
British win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Hisaichi: 1 Tank
Battle in sz61
Hisaichi attack with 2 Bombers and 4 EarlyFighters
British defend with 1 Destroyer and 2 Transports
Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz61, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 1 Destroyer and 2 Transports in sz61, round 2 : 0/3 hits, 0.83 expected hits
2 Transports owned by the British and 1 Destroyer owned by the British lost in sz61
Hisaichi win with 2 Bombers and 4 EarlyFighters remaining. Battle score for attacker is 20
Casualties for British: 1 Destroyer and 2 Transports
Battle in Sian
Hisaichi attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Sian, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Sian
Hisaichi win, taking Sian from Chinese with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Artillery and 1 Infantry
Non Combat Move - Hisaichi
4 EarlyFighters moved from sz61 to sz60
2 Bombers moved from sz61 to S.Borneo
2 EarlyFighters moved from Sian to N.French I.
2 EarlyFighters moved from Quingdao to Kwangtung
1 Artillery and 3 Tanks moved from Shansi to E.Shansi
Place Units - Hisaichi
2 Destroyers placed in sz60
2 Elites placed in S.Borneo
2 Elites and 1 Marine placed in Belogorsk
1 Artillery, 1 Infantry and 1 Tank placed in Peking
3 Infantrys, 3 Mech.Infs and 2 Tankettes placed in Seoul
3 Artillerys and 3 Infantrys placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83
British : 0.33
Chinese : 0.33
Dutch : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Dutch
1 Infantry moved from Soem to sz57
1 Infantry moved from Lambok to sz57
1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz59
2 Infantrys moved from sz59 to Celebs
Combat - Dutch
Battle in Celebs
Dutch attack with 2 Infantrys
Hisaichi defend with 1 Tank
Dutch roll dice for 2 Infantrys in Celebs, round 2 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Celebs, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Celebs
Dutch win, taking Celebs from Hisaichi with 1 Infantry remaining. Battle score for attacker is 3
Casualties for Dutch: 1 Infantry
Casualties for Hisaichi: 1 Tank
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Hisaichi : 0.50
Dutch : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Dutch
1 Infantry moved from Soem to sz57
1 Infantry moved from Lambok to sz57
1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz59
2 Infantrys moved from sz59 to Celebs
Combat - Dutch
Battle in Celebs
Dutch attack with 2 Infantrys
Hisaichi defend with 1 Tank
Dutch roll dice for 2 Infantrys in Celebs, round 2 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Celebs, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Celebs
Dutch win, taking Celebs from Hisaichi with 1 Infantry remaining. Battle score for attacker is 3
Casualties for Dutch: 1 Infantry
Casualties for Hisaichi: 1 Tank
Non Combat Move - Dutch
Turn Complete - Dutch
Turning on Edit Mode
EDIT: Removing units owned by Dutch from Java: 2 Infantrys
EDIT: Adding units owned by Dutch to Celebs: 2 Infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.50
Dutch : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Thai
1 Destroyer, 1 T.Boat and 2 Transports moved from sz60 to sz59
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 2 PUs;
Combat - Thai
Battle in sz59
Thai attack with 1 Destroyer, 1 T.Boat and 2 Transports
Dutch defend with 1 Destroyer and 2 Transports
Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Destroyer and 2 Transports in sz59, round 2 : 0/3 hits, 0.83 expected hits
1 Transport owned by the Dutch lost in sz59
Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 3 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 3 : 1/2 hits, 0.67 expected hits
1 Transport owned by the Thai lost in sz59
Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 4 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 4 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 5 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 5 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 6 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 6 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 7 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 7 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 8 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 8 : 1/2 hits, 0.67 expected hits
1 Transport owned by the Thai and 1 Transport owned by the Dutch lost in sz59
Thai roll dice for 1 Destroyer and 1 T.Boat in sz59, round 9 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 9 : 1/1 hits, 0.50 expected hits
1 T.Boat owned by the Thai lost in sz59
Thai roll dice for 1 Destroyer in sz59, round 10 : 1/1 hits, 0.33 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 10 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Thai and 1 Destroyer owned by the Dutch lost in sz59
Dutch win with no units remaining. Battle score for attacker is -5
Casualties for Dutch: 1 Destroyer and 2 Transports
Casualties for Thai: 1 Destroyer, 1 T.Boat and 2 Transports
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Thai : -2.67
Dutch : -1.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - British
1 Artillery, 2 Infantrys and 1 Tank moved from Bengal to W.Chunking
2 Artillerys and 2 Infantrys moved from Calcutta to sz63
1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
1 Artillery and 1 Infantry moved from sz66 to Thailand
1 Infantry moved from Burma to Thailand
1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
1 Artillery and 1 Infantry moved from sz66 to Malaya
2 T.Boats moved from sz66 to sz64
2 Infantrys moved from E.India to sz64
2 Infantrys moved from sz64 to Thailand
1 Artillery and 2 Infantrys moved from Punjab to Agra
2 Transports moved from sz66 to sz63
2 Infantrys moved from N.Canada to Anchorage
1 Infantry moved from Anchorage to Alaska
1 Infantry moved from British Columbia to N.Canada
2 Infantrys and 1 Tank moved from W.Tibet to S.Tibet
Purchase Units - British
British buy 2 Artillerys, 1 Destroyer, 1 Factory, 3 Fighters, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in S.Tibet
British attack with 2 Infantrys and 1 Tank
Neutral defend with 1 Bunker
British roll dice for 2 Infantrys and 1 Tank in S.Tibet, round 2 : 1/3 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in S.Tibet
British roll dice for 1 Infantry and 1 Tank in S.Tibet, round 3 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in S.Tibet
British loses 0 PUs for violating S.Tibets neutrality.
British win, taking S.Tibet from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in Agra
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Agra
British loses 0 PUs for violating Agras neutrality.
British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Thailand
British attack with 1 Artillery and 4 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 4 Infantrys in Thailand, round 2 : 0/5 hits, 1.17 expected hits
Thai roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Thailand
British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 3 : 1/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Thailand, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Thailand
British win, taking Thailand from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 Artillery and 5 Infantrys moved from E.India to Bengal
1 Carrier, 1 Destroyer and 2 Fighters moved from sz63 to sz66
1 Infantry moved from New Guinea to Moresby
Place Units - British
1 Factory placed in Malaya
3 Fighters placed in Moresby
2 Artillerys and 2 Infantrys placed in Calcutta
1 Destroyer placed in sz63
1 Transport placed in sz63
Turning on Edit Mode
EDIT: Adding units owned by British to Bhopa: 3 Infantrys
EDIT: Removing units owned by British from Dheli: 3 Infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : 0.67
British : -0.50
Thai : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Anzac
2 Artillerys moved from Soem to sz50
1 Artillery moved from W.Australia to sz50
1 Artillery moved from Derby to sz50
4 Infantrys moved from Soem to sz50
4 Artillerys, 4 Infantrys and 4 Transports moved from sz50 to sz70
4 Artillerys and 4 Infantrys moved from sz70 to Davao
2 EarlyFighters moved from sz50 to Davao
2 T.Boats moved from sz46 to sz49
2 Infantrys moved from Derby to sz49
2 Infantrys moved from sz49 to Moresby
1 Destroyer moved from sz37 to sz46
Purchase Units - Anzac
Anzac buy 2 Artillerys, 5 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Davao
Anzac attack with 4 Artillerys, 2 EarlyFighters and 4 Infantrys
Yamamoto defend with 1 AAGun, 2 Bombers, 1 Elite, 1 Factory and 3 Infantrys
AA fire in Davao : 0/2 hits, 0.33 expected hits
Anzac roll dice for 4 Artillerys, 2 EarlyFighters and 4 Infantrys in Davao, round 2 : 5/10 hits, 3.33 expected hits
Yamamoto roll dice for 2 Bombers, 1 Elite and 3 Infantrys in Davao, round 2 : 2/6 hits, 1.67 expected hits
2 Infantrys owned by the Anzac, 3 Infantrys owned by the Yamamoto and 2 Bombers owned by the Yamamoto lost in Davao
Anzac roll dice for 4 Artillerys, 2 EarlyFighters and 2 Infantrys in Davao, round 3 : 3/8 hits, 2.67 expected hits
Yamamoto roll dice for 1 Elite in Davao, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in Davao
Anzac win, taking Davao from Yamamoto with 4 Artillerys, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 32
Casualties for Anzac: 3 Infantrys
Casualties for Yamamoto: 2 Bombers, 1 Elite and 3 Infantrys
Non Combat Move - Anzac
1 Carrier moved from sz50 to sz70
2 EarlyFighters moved from Davao to sz70
1 Infantry moved from S.W.Australia to W.Australia
1 Marine moved from Darwin to Derby
Place Units - Anzac
2 Artillerys and 1 Marine placed in W.Australia
3 Infantrys placed in Darwin
1 Transport placed in sz37
2 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00
AA fire in Davao : : -0.33
Anzac : 2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Americans
1 Artillery and 1 Infantry moved from Anchorage to sz5
1 Transport moved from sz4 to sz5
1 Artillery and 1 Infantry moved from Anchorage to sz5
2 Artillerys, 2 Infantrys and 2 Transports moved from sz5 to sz4
2 Artillerys and 2 Infantrys moved from sz4 to Palana
1 Infantry moved from Alaska to sz4
1 Infantry moved from sz4 to Palana
2 EarlyFighters moved from sz4 to Palana
1 Infantry moved from Nor Cal to sz14
1 Infantry moved from Portland to sz14
2 Infantrys moved from Seattle to sz14
1 B.Transport, 1 Destroyer and 4 Infantrys moved from sz14 to sz6
4 Infantrys moved from sz6 to N.Canada
2 Artillerys, 2 Infantrys and 2 Tanks moved from N.Canada to Anchorage
2 Tanks moved from British Columbia to Anchorage
2 B.Transports moved from sz23 to sz14
1 Submarine moved from sz23 to sz22
1 Carrier, 1 Destroyer and 2 Fighters moved from sz25 to sz20
1 Infantry moved from Punay to Mindor
Americans take Mindor from Yamamoto
1 Infantry moved from S to Samar
Purchase Units - Americans
Americans buy 2 Artillerys, 4 B.Transports, 4 Destroyers and 3 Elites; Remaining resources: 0 PUs;
Combat - Americans
Battle in Palana
Americans attack with 2 Artillerys, 2 EarlyFighters and 3 Infantrys
Masaharu defend with 4 Artillerys and 2 Infantrys
Americans roll dice for 1 Battleship and 1 Cruiser in Palana, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 Artillerys, 2 EarlyFighters and 3 Infantrys in Palana, round 2 : 2/7 hits, 2.17 expected hits
Masaharu roll dice for 4 Artillerys and 2 Infantrys in Palana, round 2 : 2/6 hits, 2.00 expected hits
2 Infantrys owned by the Masaharu, 1 Artillery owned by the Masaharu and 2 Infantrys owned by the Americans lost in Palana
Americans roll dice for 2 Artillerys, 2 EarlyFighters and 1 Infantry in Palana, round 3 : 1/5 hits, 1.67 expected hits
Masaharu roll dice for 3 Artillerys in Palana, round 3 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Masaharu and 1 Infantry owned by the Americans lost in Palana
Americans roll dice for 2 Artillerys and 2 EarlyFighters in Palana, round 4 : 3/4 hits, 1.33 expected hits
Masaharu roll dice for 2 Artillerys in Palana, round 4 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Masaharu lost in Palana
Americans win, taking Palana from Masaharu with 2 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 14
Casualties for Americans: 3 Infantrys
Casualties for Masaharu: 4 Artillerys and 2 Infantrys
Non Combat Move - Americans
2 EarlyFighters moved from Palana to sz4
Place Units - Americans
4 Destroyers placed in sz70
2 B.Transports placed in sz5
2 B.Transports placed in sz5
2 Artillerys and 3 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Masaharu : -0.67
Americans : 0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Masaharu
3 Transports moved from sz2 to sz7
6 Infantrys moved from N.Japan to sz7
6 Infantrys and 3 Transports moved from sz7 to sz2
6 Infantrys moved from sz2 to Palana
1 Transport moved from sz2 to sz7
2 Elites moved from N.Japan to sz7
2 Elites and 1 Transport moved from sz7 to sz2
2 Elites moved from sz2 to Kamchatka
1 Infantry moved from Magadan to sz2
1 Infantry moved from sz2 to Kamchatka
1 Tank moved from Magadan to Palana
5 Infantrys moved from Belogorsk to Quingdao
1 Elite and 1 Infantry moved from Amursk to Belogorsk
1 Marine moved from Amursk to Belogorsk
1 Bomber moved from Belogorsk to Kamchatka
1 EarlyFighter moved from Yakutsk to Palana
Purchase Units - Masaharu
Masaharu buy 1 Destroyer, 1 Elite, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Kamchatka
Masaharu attack with 1 Bomber, 2 Elites and 1 Infantry
Russians defend with 1 Bunker
Masaharu roll dice for 1 Bomber, 2 Elites and 1 Infantry in Kamchatka, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 Bunker in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Kamchatka
Masaharu win, taking Kamchatka from Russians with 1 Bomber, 2 Elites and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Palana
Masaharu attack with 1 EarlyFighter, 6 Infantrys and 1 Tank
Americans defend with 2 Artillerys
Masaharu roll dice for 1 EarlyFighter, 6 Infantrys and 1 Tank in Palana, round 2 : 2/8 hits, 1.83 expected hits
Russians roll dice for 2 Artillerys in Palana, round 2 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Americans lost in Palana
Masaharu win, taking Palana from Russians with 1 EarlyFighter, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Americans: 2 Artillerys
Non Combat Move - Masaharu
1 EarlyFighter moved from Palana to Yakutsk
1 Bomber moved from Kamchatka to Belogorsk
1 Destroyer moved from sz16 to sz2
Place Units - Masaharu
Turning on Edit Mode
EDIT: Removing units owned by Masaharu from Akina: 5 Infantrys
EDIT: Adding units owned by Masaharu to N.Japan: 5 Infantrys
EDIT: Turning off Edit Mode
1 Destroyer placed in sz15
1 Elite, 1 Infantry and 1 Marine placed in Amursk
6 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu : 0.33
Russians : -1.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Russians
1 Infantry moved from Ustkut to Angarsk
Russians take Angarsk from Hisaichi
1 Infantry moved from Ustkut to Irkutsk
Russians take Irkutsk from Hisaichi
1 Artillery and 3 Infantrys moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
5 Infantrys moved from Tulun to Ulaan Ude
1 Artillery, 6 Infantrys and 1 Marine moved from Kaask to Tulun
1 Infantry moved from Jinquan to Kyzal
3 Tanks moved from Achinsk to Kaask
1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
6 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Artillery and 3 Infantrys moved from Hsingan to Jinan
2 Artillerys, 4 Infantrys and 6 Tanks moved from Quingdao to Jinan
1 Infantry moved from Vladivostok to Manchuria
2 Infantrys moved from Manchuria to Hsingan
2 Infantrys moved from S.Japan to sz79
2 Infantrys moved from sz79 to Manchuria
1 Infantry moved from Lasap to sz45
2 Tanks moved from Arawa to sz45
1 B.Transport, 1 Infantry and 2 Tanks moved from sz45 to sz70
1 Infantry and 2 Tanks moved from sz70 to Davao
1 Destroyer moved from sz47 to sz70
2 EarlyFighters moved from sz47 to sz70
2 EarlyFighters moved from sz76 to sz70
1 Submarine moved from sz47 to sz70
1 Infantry moved from N.G to Sarong
Yamamoto take Sarong from Dutch
1 Tank moved from N.G to New Guinea
Yamamoto take New Guinea from British
1 Tank moved from New Guinea to Moresby
2 EarlyFighters moved from Iwo Jima to Davao
1 Artillery, 1 Infantry and 1 Tank moved from N.French I. to Thailand
1 Artillery and 3 Infantrys moved from Hainan to sz67
1 Infantry moved from Kwangsi to sz67
1 Artillery, 4 Infantrys and 3 Transports moved from sz67 to sz73
1 Artillery and 4 Infantrys moved from sz73 to Thailand
1 Battleship moved from sz47 to sz70
1 Carrier moved from sz47 to sz70
2 Artillerys, 3 Infantrys and 5 Tanks moved from E.G to Moresby
1 B.Transport moved from sz78 to sz79
1 Tank moved from S.Japan to sz79
2 Infantrys moved from S.Japan to sz79
2 Infantrys and 1 Tank moved from sz79 to Manchuria
1 Destroyer moved from sz76 to sz70
1 Destroyer moved from sz78 to sz76
2 B.Transports moved from sz71 to sz60
2 B.Transports and 4 Transports moved from sz47 to sz70
2 Tankettes moved from Vladivostok to Hsingan
Purchase Units - Yamamoto
Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
Yamamoto buy 2 Artillerys, 5 Destroyers, 1 Elite, 1 S.Sub and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Thailand
Yamamoto attack with 2 Artillerys, 5 Infantrys and 1 Tank
British defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Thailand, round 2 : 1/8 hits, 2.33 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand
Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Thailand, round 3 : 1/7 hits, 2.17 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Thailand, round 3 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand
Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Thailand, round 4 : 2/5 hits, 1.83 expected hits
British roll dice for 1 Artillery and 1 Infantry in Thailand, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand
Yamamoto win, taking Thailand from British with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 4 Infantrys
Casualties for British: 1 Artillery and 3 Infantrys
Battle in sz70
Yamamoto attack with 3 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 4 EarlyFighters, 1 Submarine and 4 Transports
Americans defend with 4 Destroyers; Anzac defend with 1 Carrier, 2 EarlyFighters and 4 Transports
Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 4 EarlyFighters and 4 Transports in sz70, round 2 : 2/8 hits, 2.83 expected hits
Anzac roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 4 Transports in sz70, round 2 : 3/11 hits, 4.17 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
2 Transports owned by the Anzac and 2 Transports owned by the Yamamoto lost in sz70
Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 4 EarlyFighters and 2 Transports in sz70, round 3 : 1/8 hits, 2.83 expected hits
Anzac roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 2 Transports in sz70, round 3 : 3/9 hits, 3.83 expected hits
1 Transport owned by the Anzac, 2 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz70
Yamamoto roll dice for 1 Submarine in sz70, round 4 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers and 4 EarlyFighters in sz70, round 4 : 3/8 hits, 2.83 expected hits
Anzac roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 1 Transport in sz70, round 4 : 4/8 hits, 3.67 expected hits
2 EarlyFighters owned by the Anzac, 1 Transport owned by the Anzac, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Carrier owned by the Anzac, 1 B.Transport owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz70
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 2 Destroyers and 3 EarlyFighters in sz70, round 5 : 1/6 hits, 2.33 expected hits
Anzac roll dice for 4 Destroyers in sz70, round 5 : 3/4 hits, 2.00 expected hits
1 Destroyer owned by the Americans and 3 EarlyFighters owned by the Yamamoto lost in sz70
Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 Destroyers in sz70, round 6 : 3/3 hits, 1.33 expected hits
Anzac roll dice for 3 Destroyers in sz70, round 6 : 2/3 hits, 1.50 expected hits
3 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz70
Yamamoto win with 1 B.Transport and 1 Battleship remaining. Battle score for attacker is -22
Casualties for Yamamoto: 2 B.Transports, 1 Carrier, 2 Destroyers, 4 EarlyFighters, 1 Submarine and 4 Transports
Casualties for Anzac: 1 Carrier, 2 EarlyFighters and 4 Transports
Casualties for Americans: 4 Destroyers
Battle in Davao
Yamamoto attack with 2 EarlyFighters, 1 Infantry and 2 Tanks
Americans defend with 1 AAGun and 1 Factory; Anzac defend with 4 Artillerys and 1 Infantry
AA fire in Davao : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 2 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 4 Artillerys and 1 Infantry in Davao, round 2 : 1/5 hits, 1.67 expected hits
2 Artillerys owned by the Anzac, 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Davao
Yamamoto roll dice for 2 EarlyFighters and 2 Tanks in Davao, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 2 Artillerys in Davao, round 3 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Anzac lost in Davao
Yamamoto win, taking Davao from Americans with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 16
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 4 Artillerys and 1 Infantry
Battle in Moresby
Yamamoto attack with 2 Artillerys, 3 Infantrys and 6 Tanks
British defend with 1 AAGun, 1 Factory, 3 Fighters and 4 Infantrys; Anzac defend with 2 Infantrys
Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 6 Tanks in Moresby, round 2 : 7/11 hits, 4.50 expected hits
British roll dice for 3 Fighters and 6 Infantrys in Moresby, round 2 : 3/9 hits, 4.00 expected hits
2 Infantrys owned by the Anzac, 1 Fighter owned by the British, 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Moresby
Yamamoto roll dice for 2 Artillerys and 6 Tanks in Moresby, round 3 : 6/8 hits, 3.67 expected hits
British roll dice for 2 Fighters in Moresby, round 3 : 2/2 hits, 1.33 expected hits
2 Fighters owned by the British and 2 Artillerys owned by the Yamamoto lost in Moresby
Yamamoto win, taking Moresby from British with 6 Tanks remaining. Battle score for attacker is 28
Casualties for Yamamoto: 2 Artillerys and 3 Infantrys
Casualties for Anzac: 2 Infantrys
Casualties for British: 3 Fighters and 4 Infantrys
Battle in Jinan
Yamamoto attack with 3 Artillerys, 7 Infantrys and 6 Tanks
Russians defend with 1 Artillery, 1 Bunker and 3 Infantrys
Yamamoto roll dice for 3 Artillerys, 7 Infantrys and 6 Tanks in Jinan, round 2 : 6/16 hits, 5.67 expected hits
Russians roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Jinan, round 2 : 3/5 hits, 1.83 expected hits
3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Russians lost in Jinan
Yamamoto win, taking Jinan from Russians with 3 Artillerys, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 10
Casualties for Yamamoto: 3 Infantrys
Casualties for Russians: 1 Artillery, 1 Bunker and 3 Infantrys
Non Combat Move - Yamamoto
2 EarlyFighters moved from Davao to sz70
1 Carrier moved from sz76 to sz70
2 Destroyers moved from sz78 to sz76
1 Destroyer moved from sz78 to sz76
Place Units - Yamamoto
1 Elite and 2 Tankettes placed in Vladivostok
2 Artillerys placed in Tokyo
5 Destroyers and 1 S.Sub placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : 0.67
Yamamoto : 3.17
Americans : -1.33
Anzac : -0.17
AA fire in Davao : : -0.33
Russians : 1.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Chinese
2 Infantrys moved from Szechwan to W.Sian
1 EarlyFighter moved from Szechwan to W.Sian
3 Infantrys moved from Szechwan to Sian
1 EarlyFighter moved from Szechwan to Sian
2 Infantrys moved from Gansu to Shangsi
1 Artillery moved from Szechwan to Sian
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Sian, round 2 : 2/5 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Battle in Shangsi
Chinese attack with 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in W.Sian
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
Chinese roll dice for 1 EarlyFighter and 1 Infantry in W.Sian, round 3 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in W.Sian, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
retreated to W.Sian
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Infantrys
Non Combat Move - Chinese
1 EarlyFighter moved from W.Sian to Szechwan
1 EarlyFighter moved from Sian to Szechwan
6 Infantrys and 5 Tanks moved from Szechwan to Sian
1 AAGun, 1 Artillery, 2 Infantrys and 3 Tanks moved from Gansu to Szechwan
1 Infantry moved from Tsingnan to Sikang
1 Artillery, 1 Elite and 2 Infantrys moved from Tsingnan to Sikang
1 Tank moved from Xining to Sikang
1 Elite and 4 Infantrys moved from Xining to Tsingnan
4 Tanks moved from Gobi to Gansu
4 Tanks moved from Urumal to Gobi
1 AAGun moved from Ming Jong to Xining
1 Artillery and 1 Infantry moved from N.Shangsi to Gansu
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67
Chinese : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Hisaichi
3 Mech.Infs moved from Seoul to Jinan
2 Tankettes moved from Seoul to Belogorsk
1 Elite and 1 Marine moved from Belogorsk to sz1
1 Elite and 1 Marine moved from sz1 to Ostrov
1 Elite moved from Belogorsk to Quingdao
2 Infantrys moved from Vostok to Quingdao
3 Artillerys moved from Hongkong to sz67
3 Infantrys moved from Hongkong to sz67
1 Elite, 1 Infantry and 1 Marine moved from N.French I. to sz67
4 Tankettes moved from N.French I. to Malaya
3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 5 Transports moved from sz67 to sz60
1 Artillery moved from W.Borneo to sz60
2 Elites moved from S.Borneo to sz60
4 Artillerys, 3 Elites, 4 Infantrys and 1 Marine moved from sz60 to Malaya
2 Bombers moved from S.Borneo to Malaya
4 EarlyFighters moved from sz60 to Malaya
2 EarlyFighters moved from N.French I. to Malaya
1 Transport moved from sz69 to sz67
1 Destroyer moved from sz45 to sz46
2 EarlyFighters moved from Kwangtung to Malaya
2 Infantrys moved from E.Shansi to Shangsi
1 Artillery moved from E.Shansi to Shangsi
1 Infantry and 5 Tanks moved from E.Shansi to Shansi
1 Tank moved from Peking to Shansi
1 Infantry moved from Hankou to Nanking
1 Artillery and 1 Marine moved from Hanan to Hankou
2 Infantrys moved from Manchuria to Tientsin
3 Infantrys moved from Seoul to Korea
Purchase Units - Hisaichi
Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
Hisaichi buy 4 Artillerys, 1 Elite, 15 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Ostrov
Hisaichi attack with 1 Elite and 1 Marine
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Elite and 1 Marine in Ostrov, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
1 Marine owned by the Hisaichi lost in Ostrov
Hisaichi roll dice for 1 Elite in Ostrov, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Ostrov
Hisaichi win, taking Ostrov from Russians with 1 Elite remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Marine
Casualties for Russians: 1 Bunker
Battle in sz46
Hisaichi attack with 1 Destroyer
Anzac defend with 1 Destroyer
Hisaichi roll dice for 1 Destroyer in sz46, round 2 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Destroyer in sz46, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in sz46
Anzac win with no units remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Destroyer
Casualties for Anzac: 1 Destroyer
Battle in Malaya
Hisaichi attack with 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 4 Infantrys, 1 Marine and 4 Tankettes
British defend with 5 Artillerys, 1 Bunker, 4 EarlyFighters, 1 Factory, 7 Infantrys and 1 Tank; Anzac defend with 1 EarlyFighter; Dutch defend with 1 EarlyFighter
Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the British
Hisaichi roll dice for 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 4 Infantrys, 1 Marine and 4 Tankettes in Malaya, round 2 : 10/26 hits, 9.83 expected hits
British roll dice for 5 Artillerys, 1 Bunker, 6 EarlyFighters, 7 Infantrys and 1 Tank in Malaya, round 2 : 7/20 hits, 8.00 expected hits
3 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British, 7 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Malaya
Hisaichi roll dice for 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 1 Marine and 1 Tankette in Malaya, round 3 : 8/19 hits, 8.17 expected hits
British roll dice for 2 Artillerys, 1 Bunker, 6 EarlyFighters and 1 Tank in Malaya, round 3 : 5/10 hits, 4.67 expected hits
1 Bunker owned by the British, 1 Tank owned by the British, 4 EarlyFighters owned by the Hisaichi, 1 Tankette owned by the Hisaichi, 2 Artillerys owned by the British, 1 EarlyFighter owned by the Dutch and 3 EarlyFighters owned by the British lost in Malaya
Hisaichi roll dice for 4 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Elites and 1 Marine in Malaya, round 4 : 7/14 hits, 6.50 expected hits
British roll dice for 2 EarlyFighters in Malaya, round 4 : 1/2 hits, 1.00 expected hits
1 EarlyFighter owned by the Anzac, 1 EarlyFighter owned by the Hisaichi and 1 EarlyFighter owned by the British lost in Malaya
Hisaichi win, taking Malaya from British with 4 Artillerys, 2 Bombers, 3 EarlyFighters, 3 Elites and 1 Marine remaining. Battle score for attacker is 29
Casualties for Hisaichi: 5 EarlyFighters, 4 Infantrys and 4 Tankettes
Casualties for British: 5 Artillerys, 1 Bunker, 4 EarlyFighters, 7 Infantrys and 1 Tank
Casualties for Dutch: 1 EarlyFighter
Casualties for Anzac: 1 EarlyFighter
Battle in Shangsi
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Non Combat Move - Hisaichi
3 EarlyFighters moved from Malaya to sz60
2 Bombers moved from Malaya to Phuket
1 Destroyer moved from sz67 to sz73
1 Destroyer moved from sz60 to sz73
1 Submarine moved from sz60 to sz73
Place Units - Hisaichi
2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo
2 Artillerys and 4 Infantrys placed in Hongkong
1 Infantry placed in Peking
2 Infantrys placed in Peking
1 Infantry and 2 Tanks placed in Belogorsk
6 Infantrys and 2 Mech.Infs placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 3.33
British : -0.67
Anzac : 0.50
Chinese : -0.67
Russians : 0.00
TripleA Move Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Dutch
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Thai
1 Tank moved from Phuket to N.French I.
7 Infantrys moved from Phuket to Malaya
10 Infantrys moved from Phuket to Thailand
1 Elite moved from Phuket to Thailand
Purchase Units - Thai
Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
Thai buy 5 Infantrys; Remaining resources: 1 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
5 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - British
2 Artillerys and 2 Infantrys moved from Calcutta to sz63
2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz66
2 Artillerys and 2 Infantrys moved from sz66 to N.S
2 Transports moved from sz66 to sz63
1 Artillery and 5 Infantrys moved from Bengal to Burma
1 Artillery and 1 Infantry moved from W.Chunking to N.Chunking
1 Tank moved from W.Chunking to Burma
1 Infantry moved from S.Tibet to Bengal
1 Tank moved from S.Tibet to Burma
1 Artillery and 1 Infantry moved from Agra to W.Tibet
3 Infantrys moved from Bhopa to Nepal
Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 4 Artillerys, 1 Destroyer, 3 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 10 PUs;
Combat - British
Battle in N.Chunking
British attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Chunking
British win, taking N.Chunking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - British
Place Units - British
1 Transport placed in sz63
4 Artillerys and 3 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
1 Destroyer and 1 Transport placed in sz6
Turn Complete - British
British collect 51 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0.33
Hisaichi : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Anzac
1 Infantry and 1 Marine moved from Derby to sz49
1 Infantry moved from sz49 to E.G
British take E.G from Yamamoto
1 Marine moved from sz49 to New Guinea
British take New Guinea from Yamamoto
2 Infantrys moved from Melbourne to sz37
2 Infantrys and 1 Transport moved from sz37 to sz50
2 Infantrys moved from sz50 to Soem
1 Submarine moved from sz50 to sz58
1 Submarine moved from sz50 to sz59
Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 1 Destroyer and 3 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
3 Transports placed in sz50
1 Destroyer placed in sz37
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :