@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawgoneit Axis vs. entek Allies
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thanks for waiting.
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TripleA Manual Gamesave Post: Yamamoto round 1
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - YamamotoCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto 1 Submarine moved from sz12 to sz6 1 Submarine moved from sz11 to sz5 1 Submarine moved from sz21 to sz5 1 Carrier, 1 Cruiser and 2 EarlyFighters moved from sz11 to sz25 1 Carrier, 2 EarlyFighters and 3 Submarines moved from sz20 to sz25 2 Submarines moved from sz30 to sz25 1 EarlyFighter moved from Marcus to sz45 1 Submarine moved from sz17 to sz45 1 Submarine moved from sz76 to sz70 1 EarlyFighter moved from Iwo Jima to sz70 2 EarlyFighters moved from Tokyo to sz70 1 Bomber moved from Tokyo to sz70 1 Carrier moved from sz78 to sz71 3 Transports moved from sz16 to sz76 1 Artillery moved from Bonin to sz76 2 Tanks moved from Iwo Jima to sz76 1 Infantry moved from Ototo Jima to sz76 1 Infantry moved from Ani Jima to sz76 1 Infantry moved from Bonin to sz76 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz76 to sz72 2 Tanks moved from sz72 to Weno 1 Artillery moved from sz72 to Fais 2 Infantrys moved from sz72 to Weno 1 Infantry moved from sz72 to Fais 1 Destroyer and 1 Submarine moved from sz16 to sz72 1 Submarine moved from sz67 to sz70 1 Submarine moved from sz67 to sz68 1 Destroyer moved from sz74 to sz68 1 T.Boat moved from sz67 to sz74 1 Artillery moved from Naha to sz74 2 Infantrys moved from Nagasaki to sz74 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz71 1 Artillery and 1 Infantry moved from sz71 to Manila 1 Infantry moved from sz74 to Manila 1 Infantry moved from Japan to sz78 1 Infantry and 1 T.Boat moved from sz78 to sz74 1 Infantry moved from sz74 to Manila 1 Artillery moved from Tokyo to sz78 1 Artillery moved from Japan to sz78 3 Infantrys moved from S.Japan to sz78 1 Infantry and 1 Transport moved from sz78 to sz75 1 Artillery moved from Iwo Jima to sz75 1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz71 1 Artillery and 1 Infantry moved from sz71 to Manila 2 EarlyFighters moved from sz74 to Manila 2 EarlyFighters moved from sz78 to Manila 1 Battleship moved from sz78 to sz71 1 Destroyer moved from sz78 to sz71 1 Submarine moved from sz78 to sz68 1 Carrier moved from sz74 to sz71 1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz71 1 Artillery and 1 Infantry moved from sz71 to Manila 4 Tanks moved from Hopeh to Manchuria 1 Tank moved from Korea to Vladivostok 1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz79 1 Artillery and 1 Infantry moved from sz79 to Vladivostok 1 EarlyFighter moved from Korea to Vladivostok 2 Artillerys moved from Korea to Manchuria 4 Infantrys moved from Korea to Manchuria 2 Infantrys moved from Hopeh to Shantung 3 Infantrys moved from Hopeh to Shansi 6 Infantrys and 2 Tanks moved from Tokyo to S.Japan 1 Tank moved from Kochi to S.Japan 1 Artillery, 7 Infantrys and 4 Tanks moved from Japan to S.Japan 1 Artillery and 2 Infantrys moved from Nagasaki to S.Japan 1 Bomber moved from Japan to Vladivostok 1 Artillery and 2 Infantrys moved from Kwangsi to Kiangsi 1 Tank moved from Kwangsi to Kiangsi 1 Artillery moved from Kwangsi to Kiangsi Purchase Units - Yamamoto Yamamoto buy 5 B.Transports; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Vladivostok Yamamoto attack with 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Infantry and 1 Tank Russians defend with 1 Bunker Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Infantry and 1 Tank in Vladivostok, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Vladivostok Yamamoto win, taking Vladivostok from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Russians: 1 Bunker Battle in sz6 Yamamoto attack with 1 Submarine British defend with 1 Transport Yamamoto roll dice for 1 Submarine in sz6, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in sz6, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Submarine in sz6, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in sz6, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Submarine in sz6, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in sz6, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Submarine in sz6, round 5 : 1/1 hits, 0.33 expected hits 1 Transport owned by the British lost in sz6 Yamamoto win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in sz68 Yamamoto attack with 1 Destroyer and 2 Submarines British defend with 1 Submarine Yamamoto roll dice for 2 Submarines in sz68, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the British lost in sz68 Yamamoto win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 6 Casualties for British: 1 Submarine Battle in sz5 Yamamoto attack with 2 Submarines Americans defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 2 Submarines in sz5, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz5, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto lost in sz5 Yamamoto roll dice for 1 Submarine in sz5, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz5, round 3 : 0/2 hits, 0.67 expected hits 1 Transport owned by the Americans lost in sz5 Yamamoto roll dice for 1 Submarine in sz5, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz5, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz5 Americans win with no units remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Submarines Casualties for Americans: 1 Destroyer and 1 Transport Battle in sz45 Yamamoto attack with 1 EarlyFighter and 1 Submarine Americans defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 EarlyFighter in sz45, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 1/2 hits, 0.67 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz45 Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer and 1 Transport Battle in sz25 Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 5 Submarines Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer Yamamoto roll dice for 5 Submarines in sz25, round 2 : 0/5 hits, 1.67 expected hits Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 2/7 hits, 2.17 expected hits Units damaged: 2 Battleships owned by the Americans Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 5/7 hits, 4.00 expected hits 3 Submarines owned by the Yamamoto and 2 Carriers owned by the Yamamoto lost in sz25 Yamamoto roll dice for 2 Submarines in sz25, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 0/5 hits, 1.83 expected hits Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 3 : 5/7 hits, 4.00 expected hits 2 Submarines owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto lost in sz25 Yamamoto roll dice for 1 Cruiser and 1 EarlyFighter in sz25, round 4 : 1/2 hits, 0.83 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 4 : 5/7 hits, 4.00 expected hits 1 Cruiser owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz25 Americans win with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -100 Casualties for Yamamoto: 2 Carriers, 1 Cruiser, 4 EarlyFighters and 5 Submarines Battle in sz71 Yamamoto attack with 1 Battleship, 2 Carriers, 1 Destroyer and 3 Transports Americans defend with 1 Submarine Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 3 Transports in sz71, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 Submarine in sz71, round 3 : 1/1 hits, 0.17 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 3 Transports in sz71, round 3 : 2/4 hits, 1.33 expected hits 1 Submarine owned by the Americans lost in sz71 Yamamoto win with 1 Battleship, 2 Carriers, 1 Destroyer and 3 Transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 Submarine Battle in Manila Yamamoto attack with 3 Artillerys, 4 EarlyFighters and 5 Infantrys Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Yamamoto roll dice for 3 Artillerys, 4 EarlyFighters and 5 Infantrys in Manila, round 2 : 3/12 hits, 3.67 expected hits Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 3/5 hits, 2.00 expected hits 3 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Manila Yamamoto roll dice for 3 Artillerys, 4 EarlyFighters and 2 Infantrys in Manila, round 3 : 2/9 hits, 3.00 expected hits Americans roll dice for 1 EarlyFighter and 1 Tank in Manila, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 3 Artillerys, 4 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 13 Casualties for Yamamoto: 4 Infantrys Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Battle in Kiangsi Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Tank Chinese defend with 1 Infantry and 1 Tank Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Kiangsi, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the Chinese, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kiangsi Yamamoto win, taking Kiangsi from Chinese with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry and 1 Tank Battle in Weno Yamamoto attack with 2 Infantrys and 2 Tanks Americans defend with 2 Infantrys Yamamoto roll dice for 2 Infantrys and 2 Tanks in Weno, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 Infantrys in Weno, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Weno Yamamoto roll dice for 2 Infantrys and 2 Tanks in Weno, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Weno, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Weno Yamamoto win, taking Weno from Americans with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Battle in sz70 Yamamoto attack with 1 Bomber, 3 EarlyFighters and 2 Submarines Americans defend with 1 Destroyer, 1 Submarine and 1 Transport Yamamoto roll dice for 2 Submarines in sz70, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Bomber and 3 EarlyFighters in sz70, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz70 Yamamoto win with 1 Bomber, 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport Battle in Fais Yamamoto attack with 1 Artillery and 1 Infantry Americans defend with 1 Artillery Yamamoto roll dice for 1 Artillery and 1 Infantry in Fais, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Fais, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 Artillery in Fais, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Fais Yamamoto win, taking Fais from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 Artillery Non Combat Move - Yamamoto 2 EarlyFighters could not land in sz70 and were removed 1 EarlyFighter moved from sz45 to Iwo Jima 1 EarlyFighter moved from sz70 to Iwo Jima 1 Bomber moved from sz70 to Iwo Jima 4 EarlyFighters moved from Manila to sz71 1 Bomber moved from Vladivostok to Iwo Jima 1 EarlyFighter moved from Vladivostok to Hsingan Place Units - Yamamoto 5 B.Transports placed in sz78 Turn Complete - Yamamoto Yamamoto collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
British : -0.67 Yamamoto : -0.83 Americans : 3.67 Chinese : 0.17 Russians : 0.50 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Chinese 1 Infantry moved from Haixi to W.Mongolia 2 Tanks moved from Urumal to W.Mongolia 1 EarlyFighter moved from Urumal to W.Mongolia 2 Infantrys moved from Hanan to Kiangsi 1 Infantry moved from Kwangtung to Kiangsi 2 Infantrys moved from Chunking to Kwangsi Purchase Units - Chinese Chinese buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Mongolia Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tanks Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in W.Mongolia, round 2 : 1/4 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in W.Mongolia Chinese roll dice for 1 EarlyFighter and 2 Tanks in W.Mongolia, round 3 : 3/3 hits, 1.33 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Tank owned by the Chinese lost in W.Mongolia Chinese loses 0 PUs for violating W.Mongolias neutrality. Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -1 Casualties for Chinese: 1 Infantry and 1 Tank Casualties for Neutral: 1 Bunker Battle in Kiangsi Chinese attack with 3 Infantrys Yamamoto defend with 2 Artillerys, 1 Infantry and 1 Tank Chinese roll dice for 3 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Chinese lost in Kiangsi 1 Infantry retreated to Kwangtung Yamamoto win with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Kwangsi Chinese attack with 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Non Combat Move - Chinese 1 Infantry moved from Nanking to Sian 2 Infantrys moved from Kichedung to Nanking 1 Infantry moved from Hankou to Hanan 1 Infantry moved from Macau to Kwangtung 1 Tank moved from W.Chunking to W.Sian 2 Infantrys moved from N.Chunking to W.Sian 1 Infantry moved from W.Sian to Sian 1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian 1 Infantry moved from Sikang to Szechwan 1 Infantry moved from Gansu to Szechwan 1 Tank moved from Tsingnan to Szechwan 1 EarlyFighter moved from Xining to Szechwan 2 Tanks moved from Xining to Sikang 1 Infantry moved from Tsingnan to Gansu 2 Artillerys moved from Xining to Tsingnan 1 Infantry moved from Nancheng to Sikang 5 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Ming Jong to Tsingnan 1 Artillery moved from Cheng to Ming Jong 1 Infantry moved from Quyan to Ming Jong 1 Artillery moved from Urumal to Quyan 1 Infantry moved from Urumal to Quyan 1 Infantry moved from Yecheng to Quyan 1 EarlyFighter moved from W.Mongolia to Ming Jong Place Units - Chinese 3 Infantrys placed in Xining Turn Complete - Chinese Chinese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Neutral : 1.00 Yamamoto : 1.50 Chinese : -0.17 -
TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Hisaichi 3 Tanks moved from Seoul to Belogorsk 2 Infantrys moved from Seoul to sz79 2 Infantrys and 1 Transport moved from sz79 to sz1 2 Infantrys moved from sz1 to Belogorsk 2 Artillerys moved from Seoul to sz79 1 Infantry moved from Seoul to sz79 1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz67 1 Artillery and 1 Infantry moved from sz67 to Hongkong 1 Infantry moved from Seoul to sz79 1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz67 1 Artillery and 1 Infantry moved from sz67 to Hongkong 1 Infantry moved from Seoul to sz79 1 Infantry and 1 Transport moved from sz79 to sz74 1 Artillery moved from Formosa to sz74 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Artillery and 1 Infantry moved from sz67 to N.French I. 1 Infantry moved from Seoul to sz79 1 Infantry and 1 Transport moved from sz79 to sz74 1 Artillery moved from Formosa to sz74 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Artillery and 1 Infantry moved from sz67 to N.French I. 1 Transport moved from sz79 to sz74 1 Artillery and 1 Infantry moved from Formosa to sz74 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Artillery and 1 Infantry moved from sz67 to N.French I. 2 Infantrys and 2 Tanks moved from Formosa to sz74 1 Infantry moved from Formosa to sz74 3 Infantrys, 1 T.Boat, 2 Tanks and 2 Transports moved from sz74 to sz67 3 Infantrys and 2 Tanks moved from sz67 to Frenchindochina 1 Battleship, 1 Destroyer and 1 Submarine moved from sz74 to sz60 2 Carriers and 4 EarlyFighters moved from sz79 to sz68 4 EarlyFighters moved from sz68 to sz60 1 Bomber moved from Formosa to sz60 2 EarlyFighters moved from Formosa to Kwangtung 1 Artillery and 1 Infantry moved from Fukien to Kwangtung 1 Infantry moved from Fukien to Kwangtung 1 Infantry moved from Fukien to Kichedung Hisaichi take Kichedung from Chinese 3 Infantrys moved from Fukien to Hankou Hisaichi take Hankou from Chinese 1 Artillery moved from Fukien to Hankou 5 Tanks moved from Fukien to Nanking 3 Infantrys moved from Shantung to Nanking 4 Infantrys moved from Peking to E.Shansi 1 Tank moved from Peking to Shansi 1 Tank moved from E.Shansi to Shansi 2 Tanks moved from Tientsin to E.Shansi 1 EarlyFighter moved from Peking to Belogorsk 4 Infantrys moved from Tientsin to Hopeh 1 Tank moved from Shantung to Shansi 1 EarlyFighter moved from Seoul to Belogorsk 1 Bomber moved from Seoul to sz60 1 EarlyFighter moved from Fukien to E.Shansi Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Marine; Remaining resources: 8 PUs; Combat - Hisaichi Battle in Belogorsk Hisaichi attack with 2 EarlyFighters, 2 Infantrys and 3 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 2 EarlyFighters, 2 Infantrys and 3 Tanks in Belogorsk, round 2 : 1/7 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 2 EarlyFighters, 1 Infantry and 3 Tanks in Belogorsk, round 3 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi win, taking Belogorsk from Russians with 2 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Nanking Hisaichi attack with 3 Infantrys and 5 Tanks Chinese defend with 2 Infantrys Hisaichi roll dice for 3 Infantrys and 5 Tanks in Nanking, round 2 : 3/8 hits, 3.00 expected hits Chinese roll dice for 2 Infantrys in Nanking, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Nanking Hisaichi win, taking Nanking from Chinese with 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Frenchindochina Hisaichi attack with 3 Infantrys and 2 Tanks Dutch defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 3 Infantrys and 2 Tanks in Frenchindochina, round 2 : 0/5 hits, 1.50 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 3 Infantrys and 2 Tanks in Frenchindochina, round 3 : 3/5 hits, 1.50 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 3 : 3/3 hits, 1.00 expected hits 1 Artillery owned by the Dutch, 2 Infantrys owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in Frenchindochina Hisaichi win, taking Frenchindochina from Dutch with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 3 Infantrys Casualties for Dutch: 1 Artillery and 2 Infantrys Battle in sz60 Hisaichi attack with 1 Battleship, 2 Bombers, 1 Destroyer, 4 EarlyFighters and 1 Submarine Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports Hisaichi roll dice for 1 Submarine in sz60, round 2 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Submarine in sz60, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 1 Battleship, 2 Bombers, 1 Destroyer and 4 EarlyFighters in sz60, round 2 : 3/8 hits, 3.67 expected hits Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 2/4 hits, 1.33 expected hits 2 Transports owned by the Dutch, 1 Submarine owned by the Dutch, 1 EarlyFighter owned by the Hisaichi, 1 Destroyer owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz60 Hisaichi roll dice for 1 Battleship, 2 Bombers, 1 Destroyer and 3 EarlyFighters in sz60, round 3 : 4/7 hits, 3.33 expected hits Dutch roll dice for 1 Destroyer in sz60, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Dutch lost in sz60 Hisaichi win with 1 Battleship, 2 Bombers, 1 Destroyer and 3 EarlyFighters remaining. Battle score for attacker is 20 Casualties for Hisaichi: 1 EarlyFighter and 1 Submarine Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports Battle in Hongkong Hisaichi attack with 2 Artillerys and 2 Infantrys British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Hongkong, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Hisaichi lost in Hongkong Hisaichi roll dice for 2 Artillerys and 1 Infantry in Hongkong, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 3 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the British lost in Hongkong Hisaichi roll dice for 2 Artillerys and 1 Infantry in Hongkong, round 4 : 1/3 hits, 1.00 expected hits British roll dice for 1 Bunker and 1 Infantry in Hongkong, round 4 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the British lost in Hongkong Hisaichi roll dice for 2 Artillerys and 1 Infantry in Hongkong, round 5 : 0/3 hits, 1.00 expected hits British roll dice for 1 Bunker in Hongkong, round 5 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Artillerys and 1 Infantry in Hongkong, round 6 : 0/3 hits, 1.00 expected hits British roll dice for 1 Bunker in Hongkong, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Hongkong Hisaichi roll dice for 2 Artillerys in Hongkong, round 7 : 0/2 hits, 0.67 expected hits British roll dice for 1 Bunker in Hongkong, round 7 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Artillerys in Hongkong, round 8 : 0/2 hits, 0.67 expected hits British roll dice for 1 Bunker in Hongkong, round 8 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Artillerys in Hongkong, round 9 : 0/2 hits, 0.67 expected hits British roll dice for 1 Bunker in Hongkong, round 9 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Hisaichi lost in Hongkong Hisaichi roll dice for 1 Artillery in Hongkong, round 10 : 1/1 hits, 0.33 expected hits British roll dice for 1 Bunker in Hongkong, round 10 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the British lost in Hongkong Hisaichi win, taking Hongkong from British with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Casualties for British: 1 Bunker and 2 Infantrys Battle in Kwangtung Hisaichi attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Kwangtung, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 Infantrys in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in N.French I. Hisaichi attack with 3 Artillerys and 3 Infantrys Dutch defend with 1 Artillery, 1 Infantry and 1 Tank Hisaichi roll dice for 3 Artillerys and 3 Infantrys in N.French I., round 2 : 0/6 hits, 2.00 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 3 Artillerys and 3 Infantrys in N.French I., round 3 : 3/6 hits, 2.00 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 3 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in N.French I. Hisaichi win, taking N.French I. from Dutch with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank Non Combat Move - Hisaichi 2 Destroyers and 3 Submarines moved from sz79 to sz68 3 EarlyFighters moved from sz60 to sz68 2 Bombers moved from sz60 to Phuket 1 EarlyFighter moved from Kwangtung to sz68 1 EarlyFighter moved from Kwangtung to Kiangsi 2 EarlyFighters moved from Belogorsk to Hsingan Place Units - Hisaichi 2 B.Transports placed in sz79 2 Artillerys, 3 Infantrys and 1 Marine placed in Seoul Turn Complete - Hisaichi Hisaichi collect 51 PUs; end with 59 PUsCombat Hit Differential Summary :
Hisaichi : -6.33 British : -3.17 Chinese : -0.33 Russians : 1.00 Dutch : 0.67 -
TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Dutch 1 EarlyFighter moved from Sarong to Java 1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo 2 Infantrys moved from Borneo to E.Borneo 1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S 1 Artillery and 1 Infantry moved from Sarong to sz81 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz81 to sz59 1 Artillery and 1 Infantry moved from sz59 to Java 1 Transport moved from sz57 to sz59 1 T.Boat moved from sz57 to sz59 1 T.Boat moved from sz58 to sz59 1 Infantry moved from Celebs to sz59 1 Infantry moved from sz59 to Java Purchase Units - Dutch Dutch buy 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 3 Infantrys placed in S.Borneo Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Thai 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz68 1 Infantry moved from sz68 to Borneo Thai take Borneo from Dutch 1 Destroyer moved from sz73 to sz60 1 Infantry moved from Phuket to sz73 1 Infantry and 1 Transport moved from sz73 to sz60 1 Infantry moved from sz60 to Sumatra Thai take Sumatra from Dutch 1 Tank moved from Phuket to sz73 1 Infantry moved from Phuket to sz73 1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60 1 Infantry and 1 Tank moved from sz60 to W.Borneo 2 Artillerys, 1 EarlyFighter and 3 Infantrys moved from Phuket to Malaya 1 Artillery, 2 Infantrys and 1 Tank moved from Thailand to Malaya Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank British defend with 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks Thai roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in Malaya, round 2 : 4/10 hits, 3.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 2 : 4/8 hits, 3.33 expected hits 4 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Tank in Malaya, round 3 : 1/6 hits, 2.17 expected hits British roll dice for 1 Bunker, 1 EarlyFighter, 1 Infantry and 2 Tanks in Malaya, round 3 : 2/5 hits, 2.33 expected hits 1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Malaya Thai roll dice for 2 Artillerys, 1 EarlyFighter and 1 Tank in Malaya, round 4 : 1/4 hits, 1.50 expected hits British roll dice for 1 Bunker, 1 EarlyFighter and 2 Tanks in Malaya, round 4 : 3/4 hits, 2.00 expected hits 1 EarlyFighter owned by the Thai, 1 Tank owned by the British and 2 Artillerys owned by the Thai lost in Malaya 1 Tank retreated to Phuket British win with 1 Bunker, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -17 Casualties for Thai: 3 Artillerys, 1 EarlyFighter and 5 Infantrys Casualties for British: 4 Infantrys and 1 Tank Battle in W.Borneo Thai attack with 1 Infantry and 1 Tank British defend with 1 Artillery and 1 Infantry Thai roll dice for 1 Infantry and 1 Tank in W.Borneo, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in W.Borneo Thai roll dice for 1 Tank in W.Borneo, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in W.Borneo Thai roll dice for 1 Tank in W.Borneo, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery in W.Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai lost in W.Borneo British win with 1 Artillery remaining. Battle score for attacker is -5 Casualties for Thai: 1 Infantry and 1 Tank Casualties for British: 1 Infantry Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
British : 1.67 Thai : -1.50 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - British 1 unit repaired. 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66 1 Transport moved from sz63 to sz65 1 Artillery moved from S.A to sz65 1 Infantry moved from Amdanam to sz65 1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 1 EarlyFighter moved from Burma to Malaya 1 Infantry moved from E.India to sz64 1 Infantry moved from Bengal to sz64 2 Infantrys and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to Malaya 1 Submarine moved from sz64 to sz66 2 Destroyers and 1 Submarine moved from sz63 to sz66 1 EarlyFighter moved from Calcutta to Malaya 1 Infantry moved from W.India to Bikaner 1 Artillery and 1 Infantry moved from Bhopal to Bikaner 1 Artillery and 1 Infantry moved from Bhopa to W.Tibet 1 EarlyFighter moved from Bhopa to W.Tibet 1 Infantry and 1 Tank moved from N.B to Borneo 1 Artillery moved from W.Borneo to S.Borneo 1 Submarine moved from sz47 to sz70 Purchase Units - British British buy 2 Artillerys, 2 Infantrys and 2 Transports; Remaining resources: 3 PUs; Combat - British Battle in W.Tibet British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Neutral defend with 1 Bunker British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Tibet, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in W.Tibet British roll dice for 1 Artillery and 1 EarlyFighter in W.Tibet, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the British lost in W.Tibet retreated to W.Tibet Neutral win with 1 Bunker remaining. Battle score for attacker is -6 Casualties for British: 1 Artillery and 1 Infantry Battle in Borneo British attack with 1 Infantry and 1 Tank Thai defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Borneo British win, taking Borneo from Thai with 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in sz70 British attack with 1 Submarine Yamamoto defend with 1 Submarine British roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the British Submerged 1 Submarine owned by the Yamamoto Submerged Battle in Bikaner British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British winBritish win with no units remaining, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from W.Tibet to Burma 1 EarlyFighter moved from Dheli to Burma 1 Infantry moved from Nepal to Bengal 1 Artillery moved from Bengal to Burma 1 Tank moved from Dheli to Nepal 2 Infantrys moved from Dheli to Bhopa 1 Infantry moved from Nagpur to E.India 1 Artillery and 1 Infantry moved from C.India to E.India 4 Infantrys moved from Calcutta to C.India 1 Artillery moved from Calcutta to C.India 1 Tank moved from Calcutta to E.India 1 Infantry moved from M.India to C.India 1 Tank moved from S.India to C.India 2 Infantrys moved from India to C.India 2 Infantrys moved from Moresby to sz49 1 Infantry moved from New Guinea to sz49 1 Artillery moved from E.G to sz49 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57 1 Artillery and 3 Infantrys moved from sz57 to Java Place Units - British 2 Transports placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta Turn Complete - British British collect 62 PUs; end with 65 PUsCombat Hit Differential Summary :
Neutral : 0.67 British : -0.50 Yamamoto : -0.17 Thai : 0.67 -
TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Anzac 1 Artillery and 1 Infantry moved from E.Australia to sz37 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 2 Infantrys moved from Townsville to sz41 2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49 2 Infantrys moved from sz49 to Derby 1 EarlyFighter moved from Sydney to sz50 1 EarlyFighter moved from Melbourne to Soem 1 Artillery and 3 Infantrys moved from Darwin to Derby 1 Infantry moved from N.Australia to Derby 1 Tank moved from Australia to Derby 2 Tanks moved from Melbourne to W.Australia 1 Artillery and 3 Infantrys moved from Melbourne to S.W.Australia 1 Artillery and 2 Infantrys moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37 1 Artillery and 3 Infantrys moved from sz37 to Sydney 2 T.Boats moved from sz38 to sz41 Purchase Units - Anzac Anzac buy 1 Destroyer; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Americans 3 units repaired. 1 Artillery and 1 Infantry moved from San Francisco to sz23 1 Submarine moved from sz13 to sz11 1 EarlyFighter moved from Midway to sz6 1 EarlyFighter moved from San Francisco to sz6 1 Bomber moved from Portland to sz6 1 Battleship moved from sz23 to sz6 1 Cruiser and 1 Destroyer moved from sz25 to sz6 Purchase Units - Americans Americans buy 1 B.Transport and 5 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz6 Americans attack with 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer and 2 EarlyFighters Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz6, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer and 2 EarlyFighters in sz6, round 2 : 3/6 hits, 2.83 expected hits 1 Submarine owned by the Yamamoto lost in sz6 Americans win with 1 Battleship, 1 Bomber, 1 Cruiser, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 1 Artillery, 1 Carrier, 1 Infantry and 1 Transport moved from sz23 to sz6 1 Bomber moved from sz6 to Alaska 1 Artillery and 1 Infantry moved from sz6 to N.Canada 3 Infantrys moved from Seattle to British Columbia 2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada 1 Infantry moved from Olympic Penn to Seattle 1 Destroyer and 1 Transport moved from sz27 to sz23 2 Infantrys moved from Los Angeles to sz23 2 Tanks moved from San Francisco to Portland 1 Tank moved from High Desert to Seattle 1 Tank moved from Central Valley to Seattle 2 Infantrys moved from Central Valley to Portland 2 Infantrys moved from Nor Cal to Portland 1 Artillery and 2 Infantrys moved from San Francisco to Nor Cal 2 Infantrys and 1 Transport moved from sz23 to sz14 2 Infantrys moved from sz14 to Seattle 2 Battleships and 2 Carriers moved from sz25 to sz21 1 Battleship moved from sz25 to sz21 1 EarlyFighter moved from Kauai to sz21 1 Submarine moved from sz40 to sz18 1 Submarine moved from sz40 to sz45 1 Artillery and 1 Infantry moved from Mindanao to Davao 1 Infantry moved from Mindor to Punay 2 Infantrys moved from Samar to S 1 Artillery moved from Pikelot to Pula 1 Tank moved from Phonpei to Pula Place Units - Americans 1 B.Transport placed in sz23 5 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto : -0.17 Americans : 0.17 -
TripleA Turn Summary: Masaharu round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Masaharu 1 Tank moved from Sukhalin to sz7 1 Infantry moved from Sukhalin to sz7 1 Infantry, 1 Tank and 1 Transport moved from sz7 to sz2 1 Infantry and 1 Tank moved from sz2 to Palana 1 Infantry and 1 Tank moved from Akina to sz15 1 Infantry moved from Akina to sz15 1 Infantry and 1 T.Boat moved from sz15 to sz1 1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz2 1 Infantry and 1 Tank moved from sz2 to Magadan 1 Transport moved from sz1 to sz15 1 Infantry and 1 Tank moved from Akina to sz15 1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1 1 Tank moved from sz1 to Yakutsk 1 Infantry moved from sz1 to Amursk 1 Infantry moved from sz1 to Yakutsk 1 Transport moved from sz1 to sz15 1 Tank moved from N.Japan to sz15 1 Infantry moved from Akina to sz15 1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1 1 Infantry and 1 Tank moved from sz1 to Vostok 1 Artillery and 4 Infantrys moved from Manchuria to Amursk 1 Destroyer moved from sz1 to sz2 1 Destroyer and 1 Submarine moved from sz7 to sz2 2 Artillerys and 4 Infantrys moved from Hsingan to Quingdao 1 Bomber moved from Akina to Quingdao 1 EarlyFighter moved from Akina to Amursk 1 Tank moved from Hsingan to Quingdao 1 Tank moved from Hsingan to Quingdao 2 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 2 Elites and 6 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Amursk Masaharu attack with 1 Artillery, 1 EarlyFighter and 5 Infantrys Russians defend with 1 AAGun, 1 Bunker and 1 Factory AA fire in Amursk : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 5 Infantrys in Amursk, round 2 : 2/7 hits, 1.67 expected hits Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Amursk Masaharu win, taking Amursk from Russians with 1 Artillery, 1 EarlyFighter and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Quingdao Masaharu attack with 2 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks Russians defend with 1 Bunker Masaharu roll dice for 2 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks in Quingdao, round 2 : 4/9 hits, 3.33 expected hits Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 2 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Magadan Masaharu attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 1 Infantry and 1 Tank in Magadan, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry and 1 Tank in Magadan, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Magadan, round 3 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry and 1 Tank in Magadan, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Magadan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Magadan Masaharu roll dice for 1 Tank in Magadan, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Magadan, round 5 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Tank in Magadan, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Magadan, round 6 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Masaharu lost in Magadan Russians win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Masaharu: 1 Infantry and 1 Tank Battle in Vostok Masaharu attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vostok Masaharu win, taking Vostok from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Palana Masaharu attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 1 Infantry and 1 Tank in Palana, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Palana, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Palana Masaharu roll dice for 1 Tank in Palana, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Palana, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Palana Russians win with no units remaining. Battle score for attacker is -5 Casualties for Masaharu: 1 Infantry and 1 Tank Casualties for Russians: 1 Infantry Battle in Yakutsk Masaharu attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 1 Infantry and 1 Tank in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry and 1 Tank in Yakutsk, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Amursk to Belogorsk 1 Bomber moved from Quingdao to Belogorsk Place Units - Masaharu 2 Elites and 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Masaharu : -2.50 AA fire in Amursk : : -0.17 Russians : -1.00 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Russians 3 Infantrys moved from Tulun to Ulaan Ude 1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude 1 Infantry moved from Irkutsk to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Infantry moved from Bratsk to Tulun 2 Tanks moved from Kaask to Ulaan Ude 2 Artillerys moved from Kaask to Tulun 1 EarlyFighter moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 1 AAGun moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 1 Infantry moved from Krasnoyarsk to Kaask 1 Infantry moved from Kyzyl to Kaask 1 Tank moved from Abakan to Jinquan 1 Infantry moved from Maltan to Haixi 1 Artillery, 1 Infantry and 1 Tank moved from Achinsk to Kyzyl 1 Tank moved from Kyzyl to Jinquan 1 AAGun moved from Achinsk to Kyzyl Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 2 Submarines moved from sz68 to sz59 1 Destroyer moved from sz68 to sz59 1 Tank moved from Vladivostok to Hsingan 2 Artillerys, 4 Infantrys and 4 Tanks moved from Manchuria to Hsingan 1 Artillery moved from Vladivostok to Manchuria 1 Tank moved from S.Japan to sz79 1 Infantry moved from S.Japan to sz79 1 Infantry and 1 Tank moved from sz79 to Manchuria 2 T.Boats moved from sz74 to sz79 2 Infantrys moved from S.Japan to sz79 2 Infantrys moved from sz79 to Manchuria 1 Battleship moved from sz71 to sz70 1 Destroyer moved from sz71 to sz70 1 Carrier moved from sz71 to sz70 1 Destroyer and 1 Submarine moved from sz72 to sz18 2 Tanks moved from Weno to sz72 1 Artillery moved from Fais to sz72 3 Infantrys moved from Iwo Jima to sz72 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz72 to sz70 1 Artillery, 3 Infantrys and 2 Tanks moved from sz70 to Davao 2 EarlyFighters moved from Iwo Jima to Davao 1 Infantry moved from Fais to Ifalk Yamamoto take Ifalk from Americans 3 Artillerys moved from Manila to sz71 1 Infantry moved from Manila to Mindor Yamamoto take Mindor from Americans 3 Artillerys and 3 Transports moved from sz71 to sz72 2 Infantrys moved from Weno to sz72 1 Infantry moved from Iwo Jima to sz72 3 Artillerys, 3 Infantrys and 3 Transports moved from sz72 to sz70 1 Artillery moved from sz70 to Mindanao 2 Artillerys and 2 Infantrys moved from sz70 to Davao 1 Infantry moved from sz70 to Mindanao 2 Artillerys and 3 Tanks moved from S.Japan to sz78 1 Tank moved from S.Japan to sz78 1 Artillery moved from S.Japan to sz78 1 Artillery moved from S.Japan to sz78 1 Tank moved from S.Japan to sz78 1 Tank moved from S.Japan to sz78 5 Infantrys moved from S.Japan to sz78 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz72 1 Artillery, 1 Infantry and 1 Tank moved from sz72 to Pula 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz72 1 Artillery, 1 Infantry and 1 Tank moved from sz72 to Pula 1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz72 1 Infantry and 2 Tanks moved from sz72 to Gaferut Yamamoto take Gaferut from Americans 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz72 2 Artillerys and 1 Infantry moved from sz72 to Pikelot Yamamoto take Pikelot from Americans 1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz72 1 Infantry and 2 Tanks moved from sz72 to Pula 1 Infantry moved from Kwangsi to Macau Yamamoto take Macau from Chinese 2 Infantrys moved from Shantung to Nanking 1 Tank moved from Kiangsi to Nanking 2 Artillerys moved from Kiangsi to Hankou 4 EarlyFighters moved from sz71 to sz45 2 Bombers moved from Iwo Jima to N.Japan Purchase Units - Yamamoto Yamamoto buy 3 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz45 Yamamoto attack with 4 EarlyFighters Americans defend with 1 Submarine Yamamoto roll dice for 4 EarlyFighters in sz45, round 2 : 0/4 hits, 1.33 expected hits 1 Submarine owned by the Americans Submerged Battle in sz59 Yamamoto attack with 1 Destroyer and 2 Submarines Dutch defend with 1 Destroyer, 2 T.Boats and 2 Transports Yamamoto roll dice for 2 Submarines in sz59, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Destroyer, 2 T.Boats and 2 Transports in sz59, round 2 : 0/5 hits, 1.17 expected hits 1 T.Boat owned by the Dutch lost in sz59 Yamamoto roll dice for 2 Submarines in sz59, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 3 : 0/4 hits, 1.00 expected hits Yamamoto roll dice for 2 Submarines in sz59, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in sz59, round 4 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 4 : 1/4 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto lost in sz59 Yamamoto roll dice for 1 Submarine in sz59, round 5 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz59, round 5 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 5 : 2/4 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto, 1 T.Boat owned by the Dutch and 1 Destroyer owned by the Yamamoto lost in sz59 Dutch winYamamoto win with 4 EarlyFighters remaining with 1 Destroyer and 2 Transports remaining. Battle score for attacker is -10 Casualties for Dutch: 2 T.Boats Casualties for Yamamoto: 1 Destroyer and 2 Submarines Battle in Pula Yamamoto attack with 2 Artillerys, 3 Infantrys and 4 Tanks Americans defend with 1 Artillery, 1 Infantry and 1 Tank Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Pula, round 2 : 6/9 hits, 3.50 expected hits Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Pula, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Pula Yamamoto win, taking Pula from Americans with 2 Artillerys, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 9 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery, 1 Infantry and 1 Tank Battle in sz18 Yamamoto attack with 1 Destroyer and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz18, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz18, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in sz18 Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Submarine Battle in sz70 Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 6 Transports British defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the British lost in sz70 Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 6 Transports remaining. Battle score for attacker is 6 Casualties for British: 1 Submarine Battle in Davao Yamamoto attack with 3 Artillerys, 2 EarlyFighters, 5 Infantrys and 2 Tanks Americans defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 2 Infantrys and 2 Tanks AA fire in Davao : 1/2 hits, 0.33 expected hits 1 EarlyFighter owned by the Yamamoto lost in Davao Yamamoto roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Davao, round 2 : 2/11 hits, 3.67 expected hits Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Davao, round 2 : 3/6 hits, 2.50 expected hits 3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Davao Yamamoto roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Davao, round 3 : 4/8 hits, 3.00 expected hits Americans roll dice for 1 Artillery, 1 EarlyFighter and 2 Tanks in Davao, round 3 : 4/4 hits, 1.83 expected hits 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 1 Artillery, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Artillerys, 1 EarlyFighter and 5 Infantrys Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks Battle in Mindanao Non Combat Move - Yamamoto 1 EarlyFighter moved from Davao to sz70 1 Carrier moved from sz71 to sz18 2 EarlyFighters moved from sz45 to sz18 2 EarlyFighters moved from sz45 to Marcus 1 EarlyFighter moved from Hsingan to sz70 Place Units - Yamamoto 1 Factory placed in Vladivostok 4 Infantrys placed in Tokyo 3 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
British : -0.17 Yamamoto : -0.83 Americans : 2.17 AA fire in Davao : : 0.67 Dutch : -1.17 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Chinese 1 Tank moved from W.Mongolia to Gobi 1 Artillery and 2 Infantrys moved from Quyan to Gobi 1 Infantry moved from Hanan to Kwangsi Chinese take Kwangsi from Yamamoto Purchase Units - Chinese Chinese buy 1 Elite, 3 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Gobi Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Gobi, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Gobi Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Gobi, round 3 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 1 AAGun moved from Urumal to Quyan 2 Artillerys, 7 Infantrys and 1 Tank moved from Sian to Szechwan 1 Infantry moved from Szechwan to Sian 1 Tank moved from W.Sian to Szechwan 1 Infantry moved from W.Sian to Hanan 1 Infantry moved from W.Sian to Szechwan 2 Tanks moved from Sikang to Szechwan 1 Infantry moved from Sikang to Szechwan 2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Xining to Tsingnan 1 Artillery and 1 Infantry moved from Ming Jong to Tsingnan 1 EarlyFighter moved from Ming Jong to Szechwan Place Units - Chinese 1 Elite, 3 Infantrys and 2 Tanks placed in Xining 4 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Neutral : 1.00 Chinese : 0.50 -
TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 1 unit repaired. 2 EarlyFighters moved from Hsingan to Irkutsk 1 Tank moved from Belogorsk to Irkutsk 2 Tanks moved from Belogorsk to Angarsk 2 Tanks moved from Frenchindochina to sz67 3 Artillerys moved from N.French I. to sz67 1 Artillery moved from Hongkong to sz67 1 Artillery moved from Kwangtung to sz67 4 EarlyFighters moved from sz68 to S.Borneo 2 Infantrys moved from N.French I. to sz67 2 Bombers moved from Phuket to S.Borneo 2 Infantrys moved from E.Shansi to N.Shangsi 1 EarlyFighter moved from E.Shansi to N.Shangsi 2 Infantrys moved from E.Shansi to Shangsi 1 Artillery moved from E.Shansi to Shangsi 2 Infantrys moved from Nanking to Sian 1 EarlyFighter moved from Kiangsi to Sian 2 Infantrys moved from Hankou to Hanan 1 Artillery moved from Hankou to Hanan 1 Infantry moved from Kwangtung to sz67 5 Artillerys, 3 Infantrys, 2 Tanks and 7 Transports moved from sz67 to sz60 5 Artillerys, 3 Infantrys and 2 Tanks moved from sz60 to S.Borneo 2 Destroyers and 2 Submarines moved from sz68 to sz69 1 Submarine moved from sz68 to sz69 2 Artillerys, 3 Infantrys and 1 Marine moved from Seoul to sz79 2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Marine moved from sz79 to sz67 1 Artillery moved from sz67 to Kwangsi 1 Artillery and 2 Infantrys moved from sz67 to N.French I. 1 Infantry and 1 Marine moved from sz67 to Kwangsi 1 T.Boat moved from sz67 to sz74 1 Infantry moved from Hopeh to sz74 1 Infantry moved from sz74 to Kwangtung 1 Transport moved from sz1 to sz79 1 Infantry moved from Hankou to Hanan 1 Infantry moved from E.Shansi to N.Shangsi 1 Infantry moved from E.Shansi to Shangsi 1 Infantry moved from Shansi to Sian Purchase Units - Hisaichi Hisaichi buy 1 Elite, 2 Factorys, 4 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Borneo Hisaichi attack with 5 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 2 Tanks British defend with 1 Artillery; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank AA fire in S.Borneo : 0/6 hits, 1.00 expected hits Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 5 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 2 Tanks in S.Borneo, round 2 : 9/16 hits, 6.33 expected hits Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 4/10 hits, 3.67 expected hits 2 Artillerys owned by the Dutch, 1 Artillery owned by the British, 1 EarlyFighter owned by the Dutch, 5 Infantrys owned by the Dutch, 1 Tank owned by the Dutch, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in S.Borneo Hisaichi captures 27PUs while taking Dutch capital Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys, 2 Bombers, 4 EarlyFighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 23 Casualties for Hisaichi: 2 Artillerys and 2 Infantrys Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank Casualties for British: 1 Artillery Battle in Shangsi Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 EarlyFighter and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 EarlyFighter and 3 Infantrys in N.Shangsi, round 2 : 0/4 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 EarlyFighter and 3 Infantrys in N.Shangsi, round 3 : 1/4 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Kwangsi Hisaichi attack with 1 Artillery, 1 Infantry and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Marine in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangsi Hisaichi roll dice for 1 Artillery and 1 Marine in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Marine in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Hanan Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hanan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hanan, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Sian Hisaichi attack with 1 EarlyFighter and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 EarlyFighter and 3 Infantrys in Sian, round 2 : 0/4 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry Battle in Irkutsk Hisaichi attack with 2 EarlyFighters and 1 Tank Russians defend with 1 Infantry Hisaichi roll dice for 2 EarlyFighters and 1 Tank in Irkutsk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Hisaichi win, taking Irkutsk from Russians with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Angarsk Hisaichi attack with 2 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 2 Tanks in Angarsk, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Angarsk Hisaichi win, taking Angarsk from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Hisaichi: 1 Tank Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 2 EarlyFighters moved from Irkutsk to Quingdao 1 EarlyFighter moved from N.Shangsi to Nanking 1 EarlyFighter moved from Sian to Nanking 2 Carriers moved from sz68 to sz60 4 EarlyFighters moved from S.Borneo to sz60 2 Bombers moved from S.Borneo to Phuket Place Units - Hisaichi 1 Factory placed in Peking 1 Factory placed in Belogorsk 1 Elite, 1 Marine and 4 Tankettes placed in Hongkong 4 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 63 PUs; end with 90 PUsCombat Hit Differential Summary :
Hisaichi : 2.00 AA fire in S.Borneo : : -1.00 Chinese : 1.67 Russians : 0.33 Dutch : 0.33 -
TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Non Combat Move - Dutch 1 EarlyFighter moved from Java to Malaya 1 Destroyer and 2 Transports moved from sz59 to sz57 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Thai 1 T.Boat moved from sz68 to sz60 1 Infantry moved from Sumatra to sz60 1 Infantry moved from sz60 to W.Borneo Thai take W.Borneo from British Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 1 Artillery and 1 Infantry moved from Burma to Thailand 1 Artillery and 2 Infantrys moved from Burma to N.French I. 2 EarlyFighters moved from Burma to sz67 1 Infantry moved from Java to Sumatra British take Sumatra from Thai 1 Tank moved from Borneo to W.Borneo 1 Infantry moved from Vancouver to British Columbia 1 Infantry moved from British Columbia to N.Canada 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from Canada to N.Canada 3 EarlyFighters moved from Malaya to W.Borneo 1 Artillery and 2 Infantrys moved from Bikaner to Punjab 2 Infantrys moved from Bhopa to W.Tibet 1 Tank moved from Nepal to W.Tibet 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 2 Transports moved from sz66 to sz63 1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal 1 Infantry and 1 Tank moved from Bengal to Burma 1 Tank moved from C.India to Bengal 1 Artillery and 7 Infantrys moved from C.India to E.India Purchase Units - British British buy 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Fighters and 8 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in W.Tibet British attack with 2 Infantrys and 1 Tank Neutral defend with 1 Bunker British roll dice for 2 Infantrys and 1 Tank in W.Tibet, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in W.Tibet British loses 0 PUs for violating W.Tibets neutrality. British win, taking W.Tibet from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in sz67 British attack with 2 EarlyFighters Hisaichi defend with 2 B.Transports British roll dice for 2 EarlyFighters in sz67, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 B.Transports in sz67, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 2 EarlyFighters in sz67, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 2 B.Transports in sz67, round 3 : 1/2 hits, 0.33 expected hits 2 B.Transports owned by the Hisaichi and 1 EarlyFighter owned by the British lost in sz67 British win with 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for British: 1 EarlyFighter Casualties for Hisaichi: 2 B.Transports Battle in N.French I. British attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery and 2 Infantrys in N.French I., round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.French I., round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in N.French I. British roll dice for 1 Artillery and 1 Infantry in N.French I., round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in N.French I., round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.French I. British win, taking N.French I. from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Battle in Punjab British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Thailand British roll dice for 1 Artillery in Thailand, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Thailand, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Thailand Thai win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 1 Artillery and 1 Infantry Battle in W.Borneo British attack with 3 EarlyFighters and 1 Tank Thai defend with 1 Infantry British roll dice for 3 EarlyFighters and 1 Tank in W.Borneo, round 2 : 1/4 hits, 1.50 expected hits Thai roll dice for 1 Infantry in W.Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in W.Borneo British win, taking W.Borneo from Thai with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 3 EarlyFighters moved from W.Borneo to Malaya 1 EarlyFighter moved from sz67 to Malaya 1 Infantry moved from N.G to New Guinea 1 Artillery and 2 Infantrys moved from Java to sz57 1 Artillery, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz61 1 Artillery and 2 Infantrys moved from sz61 to N.S Place Units - British 1 Carrier and 1 Destroyer placed in sz63 2 Fighters placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta 3 Infantrys placed in Dheli 3 Infantrys placed in Moresby Turn Complete - British British collect 70 PUs; end with 70 PUsCombat Hit Differential Summary :
Neutral : -0.83 British : 1.00 Hisaichi : 0.00 Thai : 1.00 -
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 2 Infantrys moved from Derby to sz49 2 Infantrys moved from Derby to sz50 2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz50 4 Infantrys moved from sz50 to Soem 1 Artillery and 3 Infantrys moved from Sydney to sz37 1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50 1 Artillery and 3 Infantrys moved from sz50 to Soem 2 T.Boats moved from sz41 to sz46 1 Infantry moved from Sydney to S.W.Australia 1 Artillery and 3 Infantrys moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 1 Destroyer, 1 Factory and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 EarlyFighter moved from Soem to Malaya Place Units - Anzac 1 Factory placed in W.Australia 1 Marine placed in Darwin 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 Submarine moved from sz45 to sz72 4 Infantrys moved from San Francisco to sz23 1 B.Transport, 1 Destroyer and 4 Infantrys moved from sz23 to sz14 4 Infantrys moved from sz14 to Seattle 1 Artillery and 1 Infantry moved from Nor Cal to sz14 1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5 1 Artillery and 1 Infantry moved from sz5 to Anchorage 1 Infantry moved from San Francisco to Nor Cal 1 Infantry moved from Nor Cal to Portland 4 Infantrys and 2 Tanks moved from Portland to Seattle 3 Infantrys and 4 Tanks moved from Seattle to British Columbia 2 Infantrys moved from British Columbia to sz6 1 Infantry moved from British Columbia to sz6 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 EarlyFighters, 3 Infantrys and 1 Transport moved from sz6 to sz4 3 Infantrys moved from sz4 to Palana 1 Infantry moved from Anchorage to Alaska 1 Artillery and 1 Infantry moved from N.Canada to Anchorage 2 Tanks moved from British Columbia to N.Canada 2 Artillerys and 2 Infantrys moved from Canada to N.Canada 1 Destroyer and 1 Submarine moved from sz31 to sz20 3 Battleships, 2 Carriers and 1 EarlyFighter moved from sz21 to sz20 1 EarlyFighter moved from Johnston to sz20 Purchase Units - Americans Americans buy 2 B.Transports, 1 Carrier, 1 Destroyer, 2 Factorys, 2 Fighters and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in sz72 Americans attack with 1 Submarine Yamamoto defend with 5 B.Transports Americans roll dice for 1 Submarine in sz72, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 5 B.Transports in sz72, round 2 : 1/5 hits, 0.83 expected hits 1 Submarine owned by the Americans lost in sz72 Yamamoto win with 5 B.Transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 Submarine Non Combat Move - Americans 1 Submarine moved from sz11 to sz20 1 Bomber and 1 EarlyFighter moved from Alaska to Palana Place Units - Americans 1 Carrier placed in sz25 1 Destroyer and 1 Fighter placed in sz25 1 Fighter placed in sz25 2 B.Transports and 1 Submarine placed in sz23 1 Factory placed in Anchorage 1 Factory placed in Alaska Turn Complete - Americans Americans collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
Yamamoto : 0.17 Americans : -0.33





