No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
dawgoneit Axis vs. entek Allies
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 1 Infantry moved from Mindor to Manila Americans take Manila from Yamamoto 2 Artillerys moved from Anchorage to sz5 2 Tanks moved from Anchorage to sz5 2 Tanks moved from Anchorage to sz5 4 Infantrys moved from N.Canada to sz5 2 Infantrys moved from Anchorage to sz5 1 Infantry and 1 Tank moved from Alaska to sz4 2 Artillerys, 4 B.Transports, 6 Infantrys and 4 Tanks moved from sz5 to sz4 2 Artillerys, 7 Infantrys and 5 Tanks moved from sz4 to Palana 2 EarlyFighters moved from sz4 to Palana 1 Transport moved from sz4 to sz5 4 Infantrys moved from Seattle to sz6 1 B.Transport and 4 Infantrys moved from sz6 to sz4 4 Infantrys moved from sz4 to Palana 1 Destroyer moved from sz6 to sz4 2 B.Transports moved from sz14 to sz23 2 Artillerys and 3 Elites moved from San Francisco to sz23 2 Artillerys, 2 B.Transports and 3 Elites moved from sz23 to sz14 2 Artillerys and 3 Elites moved from sz14 to Seattle 2 Infantrys moved from Seattle to British Columbia 3 Infantrys moved from British Columbia to N.Canada Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 2 B.Transports, 1 B29, 1 Destroyer, 6 Elites, 1 Marine and 2 S.Subs; Remaining resources: 0 PUs; Combat - Americans Battle in Palana Americans attack with 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 5 Tanks Masaharu defend with 6 Infantrys and 1 Tank Americans roll dice for 1 Battleship and 1 Cruiser in Palana, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 5 Tanks in Palana, round 2 : 4/20 hits, 6.00 expected hits Masaharu roll dice for 6 Infantrys and 1 Tank in Palana, round 2 : 3/7 hits, 2.50 expected hits 6 Infantrys owned by the Masaharu and 3 Infantrys owned by the Americans lost in Palana Americans roll dice for 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 5 Tanks in Palana, round 3 : 5/17 hits, 5.50 expected hits Masaharu roll dice for 1 Tank in Palana, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Masaharu lost in Palana Americans win, taking Palana from Masaharu with 2 Artillerys, 2 EarlyFighters, 7 Infantrys and 5 Tanks remaining. Battle score for attacker is 9 Casualties for Americans: 4 Infantrys Casualties for Masaharu: 6 Infantrys and 1 Tank Non Combat Move - Americans 2 EarlyFighters moved from Palana to sz4 1 Submarine moved from sz22 to sz20 Place Units - Americans 2 S.Subs placed in sz25 2 Elites placed in Pearl Harbor 2 Elites placed in Alaska 2 Elites placed in Anchorage 1 B29 and 1 Marine placed in San Francisco 2 B.Transports and 1 Destroyer placed in sz23 Turn Complete - Americans Americans collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Masaharu : 1.00 Americans : -1.67 -
TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 2 Elites and 1 Infantry moved from Kamchatka to sz2 1 Elite, 1 Infantry and 4 Transports moved from sz2 to sz1 5 Infantrys moved from N.Japan to sz1 1 Destroyer moved from sz15 to sz1 1 Destroyer moved from sz2 to sz3 1 Submarine moved from sz2 to sz3 2 Destroyers, 1 Elite and 1 T.Boat moved from sz2 to sz1 2 Elites and 6 Infantrys moved from sz1 to Yakutsk 1 Elite, 1 Infantry and 1 Marine moved from Belogorsk to Quingdao 1 Elite, 1 Infantry and 1 Marine moved from Amursk to Belogorsk 2 Infantrys moved from Quingdao to Vostok 1 Artillery moved from Quingdao to Vostok 1 Tank moved from Quingdao to Vostok 6 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 1 Destroyer, 1 Elite, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 1 Factory placed in Hsingan 1 Destroyer placed in sz15 Masaharu undo move 2. 1 Destroyer placed in sz16 1 Elite and 2 Infantrys placed in Amursk Turn Complete - Masaharu Masaharu collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Russians 1 Artillery, 6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 3 Tanks moved from Kaask to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 2 Infantrys moved from Achinsk to Kyzyl 2 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 6 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 2 Tankettes moved from Hsingan to Irkutsk 5 Infantrys and 1 Tank moved from Manchuria to Hsingan 2 Infantrys moved from Hsingan to Jinan 1 Elite moved from Vladivostok to Manchuria 2 Tankettes moved from Vladivostok to Hsingan 1 Tank moved from Hsingan to Jinan 2 Artillerys and 1 Infantry moved from Hanan to N.Chunking 2 Tanks moved from Davao to sz70 1 B.Transport and 2 Tanks moved from sz70 to sz75 2 Tanks moved from sz75 to Manila 2 B.Transports moved from sz60 to sz70 3 Transports moved from sz73 to sz74 6 Infantrys moved from S.Japan to sz79 6 Infantrys moved from sz79 to Manchuria 2 Artillerys moved from Tokyo to S.Japan 5 Destroyers moved from sz78 to sz76 1 Infantry moved from S.Japan to sz78 1 Infantry and 1 S.Sub moved from sz78 to sz45 1 Infantry moved from sz45 to Phonpei Yamamoto take Phonpei from Americans 1 Infantry moved from Sarong to New Guinea 2 EarlyFighters moved from sz70 to New Guinea 1 Tank moved from Moresby to New Guinea 2 Tanks moved from Moresby to E.G 5 Infantrys moved from Shansi to E.Shansi Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 5 Destroyers, 2 Elites, 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in E.G Yamamoto attack with 2 Tanks Anzac defend with 1 Infantry Yamamoto roll dice for 2 Tanks in E.G, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 Infantry in E.G, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Tanks in E.G, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 Infantry in E.G, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Tanks in E.G, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 Infantry in E.G, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in E.G Yamamoto win, taking E.G from British with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in N.Chunking Yamamoto attack with 2 Artillerys and 1 Infantry British defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Artillerys and 1 Infantry in N.Chunking, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in N.Chunking, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in N.Chunking Yamamoto win, taking N.Chunking from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6 Casualties for British: 1 Artillery and 1 Infantry Battle in Manila Yamamoto attack with 2 Tanks Americans defend with 1 Infantry Yamamoto roll dice for 2 Tanks in Manila, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Irkutsk Yamamoto attack with 2 Tankettes Russians defend with 1 Infantry Yamamoto roll dice for 2 Tankettes in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Tankettes in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Yamamoto lost in Irkutsk Yamamoto roll dice for 1 Tankette in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Yamamoto lost in Irkutsk Russians win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Yamamoto: 2 Tankettes Battle in New Guinea Yamamoto attack with 2 EarlyFighters, 1 Infantry and 1 Tank Anzac defend with 1 Marine Yamamoto roll dice for 2 EarlyFighters, 1 Infantry and 1 Tank in New Guinea, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 Marine in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in New Guinea Yamamoto win, taking New Guinea from British with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Marine Non Combat Move - Yamamoto 2 EarlyFighters moved from New Guinea to Moresby Place Units - Yamamoto 2 Destroyers placed in sz70 2 Elites placed in Davao 1 Fighter and 2 Infantrys placed in Moresby 2 Artillerys and 3 Infantrys placed in Tokyo 3 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 78 PUs; end with 78 PUsCombat Hit Differential Summary :
British : -0.33 Yamamoto : -4.00 Americans : -0.33 Chinese : -1.33 Russians : 1.00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Sikang to W.Sian 2 EarlyFighters and 3 Tanks moved from Szechwan to Shansi 1 Artillery, 8 Infantrys and 5 Tanks moved from Sian to Shansi 1 Artillery and 1 Infantry moved from Gansu to Shangsi 1 Tank moved from Sikang to Shangsi Purchase Units - Chinese Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery, 2 EarlyFighters, 8 Infantrys and 8 Tanks Hisaichi defend with 1 Infantry and 11 Tanks; Yamamoto defend with 1 Tank Chinese roll dice for 1 Artillery, 2 EarlyFighters, 8 Infantrys and 8 Tanks in Shansi, round 2 : 4/19 hits, 6.50 expected hits Hisaichi roll dice for 1 Infantry and 12 Tanks in Shansi, round 2 : 4/13 hits, 6.33 expected hits 2 Tanks owned by the Hisaichi, 1 Tank owned by the Yamamoto, 1 Infantry owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi Chinese roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 8 Tanks in Shansi, round 3 : 5/15 hits, 5.83 expected hits Hisaichi roll dice for 9 Tanks in Shansi, round 3 : 5/9 hits, 4.50 expected hits 5 Tanks owned by the Hisaichi, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi Chinese roll dice for 2 EarlyFighters and 8 Tanks in Shansi, round 4 : 5/10 hits, 4.67 expected hits Hisaichi roll dice for 4 Tanks in Shansi, round 4 : 2/4 hits, 2.00 expected hits 1 EarlyFighter owned by the Chinese, 4 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 EarlyFighter and 7 Tanks remaining. Battle score for attacker is 29 Casualties for Chinese: 1 Artillery, 1 EarlyFighter, 8 Infantrys and 1 Tank Casualties for Hisaichi: 1 Infantry and 11 Tanks Casualties for Yamamoto: 1 Tank Battle in Shangsi Chinese attack with 1 Artillery, 1 Infantry and 1 Tank Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Shangsi, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Artillery and 1 Tank in Shangsi, round 3 : 2/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Artillery and 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Battle in W.Sian Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Shansi to Sian 1 AAGun, 1 Artillery and 2 Infantrys moved from Szechwan to Sian 4 Tanks moved from Gansu to Shangsi 1 Elite and 4 Infantrys moved from Tsingnan to Gansu 1 Elite and 2 Infantrys moved from Sikang to Szechwan 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 4 Tanks moved from Gobi to Gansu 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 6 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : -1.83 Chinese : -1.67 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 1 Elite and 2 Infantrys moved from Quingdao to Irkutsk 2 Tankettes moved from Belogorsk to Angarsk 1 Infantry and 2 Tanks moved from Belogorsk to Quingdao 3 Mech.Infs moved from Jinan to Quingdao 1 Artillery and 4 Infantrys moved from Peking to E.Shansi 1 Infantry moved from Tientsin to Hopeh 1 Elite moved from Ostrov to sz1 1 Elite and 1 Transport moved from sz1 to sz79 6 Infantrys moved from Seoul to Korea 1 Elite moved from sz79 to Korea 1 Infantry moved from Nanking to Shantung 1 Marine moved from Hankou to Nanking 1 Artillery moved from Hankou to Hanan 1 Infantry moved from S.Borneo to E.Borneo Hisaichi take E.Borneo from Dutch 1 Infantry moved from Hongkong to sz67 1 Infantry and 1 T.Boat moved from sz67 to sz68 1 Infantry moved from sz68 to Borneo Hisaichi take Borneo from Dutch 1 Bomber moved from Phuket to sz58 1 Bomber moved from Phuket to sz59 1 EarlyFighter moved from sz60 to sz58 1 EarlyFighter moved from sz60 to sz58 1 EarlyFighter moved from sz60 to sz59 1 Submarine moved from sz60 to sz58 1 Submarine moved from sz60 to sz59 2 Destroyers moved from sz73 to sz60 1 Submarine moved from sz73 to sz60 1 Artillery and 1 Infantry moved from Hongkong to sz67 1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60 1 Artillery and 1 Infantry moved from sz60 to Sumatra 2 Artillerys and 1 Elite moved from S.Borneo to sz60 2 Artillerys and 1 Elite moved from sz60 to Sumatra 2 Transports moved from sz60 to sz67 1 Artillery moved from Hongkong to sz67 2 Infantrys moved from Hongkong to sz67 1 Artillery and 2 Infantrys moved from sz67 to N.French I. Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 13 Infantrys, 1 Mech.Inf, 1 Submarine, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz59 Hisaichi attack with 1 Bomber, 1 EarlyFighter and 1 Submarine Anzac defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Bomber and 1 EarlyFighter in sz59, round 2 : 0/2 hits, 1.00 expected hits 1 Submarine owned by the Hisaichi Submerged 1 Submarine owned by the Anzac Submerged Battle in sz58 Hisaichi attack with 1 Bomber, 2 EarlyFighters and 1 Submarine Anzac defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Anzac and 1 Submarine owned by the Hisaichi lost in sz58 Hisaichi winHisaichi win with 1 Bomber and 1 EarlyFighter remaining with 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Submarine Casualties for Anzac: 1 Submarine Battle in Sumatra Hisaichi attack with 3 Artillerys, 1 Elite and 1 Infantry British defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Sumatra Hisaichi win, taking Sumatra from British with 3 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Irkutsk Hisaichi attack with 1 Elite and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Elite and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk Hisaichi win, taking Irkutsk from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Angarsk Hisaichi attack with 2 Tankettes Russians defend with 1 Infantry Hisaichi roll dice for 2 Tankettes in Angarsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Angarsk Hisaichi win, taking Angarsk from Russians with 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 EarlyFighter moved from sz59 to sz60 2 EarlyFighters moved from sz58 to sz60 1 Bomber moved from sz58 to Davao 1 Bomber moved from sz59 to Phuket 3 Infantrys moved from Korea to Tientsin 2 Mech.Infs moved from Seoul to Peking Place Units - Hisaichi 1 Artillery and 2 Infantrys placed in Belogorsk 1 Artillery, 1 Infantry and 1 Tank placed in Peking 1 Mech.Inf, 1 Tank and 4 Tankettes placed in Hongkong 4 Infantrys placed in S.Borneo 6 Infantrys placed in Malaya 1 Submarine placed in sz79 Turn Complete - Hisaichi Hisaichi collect 70 PUs; end with 70 PUsCombat Hit Differential Summary :
Hisaichi : 0.17 British : -0.33 Anzac : 0.67 Russians : 0.33 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 1 Tank moved from N.French I. to Thailand 5 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 4 Artillerys moved from Calcutta to sz63 3 Infantrys moved from Calcutta to sz63 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66 1 Artillery and 1 Transport moved from sz63 to sz64 1 Infantry moved from Bengal to sz64 1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66 4 Artillerys and 4 Infantrys moved from sz66 to Thailand 1 Artillery, 5 Infantrys and 4 Tanks moved from Burma to Thailand 2 Fighters moved from sz66 to Thailand 1 Artillery and 2 Infantrys moved from N.S to sz66 1 Artillery moved from N.S to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Thailand 3 Mech.Infs moved from Dheli to Bengal 3 Infantrys moved from Nepal to Bengal 1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet 1 Destroyer moved from sz63 to sz66 1 Infantry moved from N.Canada to sz6 1 Destroyer, 1 Infantry and 1 Transport moved from sz6 to sz5 1 Infantry moved from Anchorage to sz5 1 Destroyer, 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from sz4 to Palana 1 Infantry moved from Anchorage to Alaska Purchase Units - British British buy 4 Artillerys, 4 Elites, 2 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 6 PUs; Combat - British Battle in Thailand British attack with 7 Artillerys, 2 Fighters, 11 Infantrys and 4 Tanks Yamamoto defend with 2 Artillerys, 1 Infantry and 1 Tank; Thai defend with 1 Elite, 15 Infantrys and 1 Tank British roll dice for 7 Artillerys, 2 Fighters, 11 Infantrys and 4 Tanks in Thailand, round 2 : 12/24 hits, 8.33 expected hits Thai roll dice for 2 Artillerys, 1 Elite, 16 Infantrys and 2 Tanks in Thailand, round 2 : 9/21 hits, 7.33 expected hits 11 Infantrys owned by the Thai, 1 Infantry owned by the Yamamoto and 9 Infantrys owned by the British lost in Thailand British roll dice for 7 Artillerys, 2 Fighters, 2 Infantrys and 4 Tanks in Thailand, round 3 : 8/15 hits, 6.00 expected hits Thai roll dice for 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks in Thailand, round 3 : 4/9 hits, 3.33 expected hits 4 Infantrys owned by the Thai, 1 Elite owned by the Thai, 2 Artillerys owned by the Yamamoto, 2 Artillerys owned by the British, 2 Infantrys owned by the British and 1 Tank owned by the Yamamoto lost in Thailand British roll dice for 5 Artillerys, 2 Fighters and 4 Tanks in Thailand, round 4 : 5/11 hits, 4.67 expected hits Thai roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Thai and 1 Artillery owned by the British lost in Thailand British win, taking Thailand from Thai with 4 Artillerys, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 20 Casualties for British: 3 Artillerys and 11 Infantrys Casualties for Thai: 1 Elite, 15 Infantrys and 1 Tank Casualties for Yamamoto: 2 Artillerys, 1 Infantry and 1 Tank Non Combat Move - British 2 Fighters moved from Thailand to sz66 2 T.Boats moved from sz64 to sz66 Place Units - British 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 1 Transport placed in sz6 2 Infantrys placed in Vancouver Turn Complete - British British collect 52 PUs; end with 58 PUsCombat Hit Differential Summary :
British : 6.00 Thai : 2.83 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 2 Tanks moved from W.Australia to sz50 1 Tank moved from Derby to sz50 1 Artillery moved from W.Australia to sz50 1 Marine moved from W.Australia to sz50 3 Infantrys moved from W.Australia to sz50 1 Submarine moved from sz59 to sz48 1 Artillery, 1 Battleship, 1 Destroyer, 3 Infantrys, 1 Marine, 3 Tanks and 4 Transports moved from sz50 to sz49 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks moved from sz49 to Moresby Purchase Units - Anzac Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; Combat - Anzac Battle in Moresby Anzac attack with 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks Yamamoto defend with 1 AAGun, 2 EarlyFighters, 1 Factory, 1 Fighter, 2 Infantrys and 3 Tanks Anzac roll dice for 1 Battleship in Moresby, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks in Moresby, round 2 : 2/8 hits, 2.83 expected hits Yamamoto roll dice for 2 EarlyFighters, 1 Fighter, 2 Infantrys and 3 Tanks in Moresby, round 2 : 3/8 hits, 3.83 expected hits 3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Moresby Anzac roll dice for 1 Artillery, 1 Marine and 3 Tanks in Moresby, round 3 : 0/5 hits, 2.33 expected hits Yamamoto roll dice for 2 EarlyFighters, 1 Fighter and 3 Tanks in Moresby, round 3 : 4/6 hits, 3.17 expected hits 1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in Moresby Anzac roll dice for 1 Tank in Moresby, round 4 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 2 EarlyFighters, 1 Fighter and 3 Tanks in Moresby, round 4 : 4/6 hits, 3.17 expected hits 1 Tank owned by the Anzac and 1 Tank owned by the Yamamoto lost in Moresby Yamamoto win with 2 EarlyFighters, 1 Fighter and 2 Tanks remaining. Battle score for attacker is -19 Casualties for Anzac: 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks Casualties for Yamamoto: 2 Infantrys and 1 Tank Non Combat Move - Anzac 3 Infantrys moved from Darwin to N.Australia 1 Artillery and 3 Infantrys moved from W.Australia to Derby 1 Destroyer moved from sz37 to sz46 Place Units - Anzac 1 Transport placed in sz51 1 Artillery and 1 Infantry placed in W.Australia 1 Artillery, 1 EarlyFighter and 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto : 0.83 Anzac : -3.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 1 Infantry moved from Palana to Kamchatka Russians take Kamchatka from Masaharu 1 Infantry moved from Palana to Magadan Russians take Magadan from Masaharu 1 B29 moved from San Francisco to sz3 2 EarlyFighters moved from sz4 to sz3 1 Destroyer moved from sz4 to sz3 1 Marine moved from San Francisco to sz23 1 B.Transport and 1 Marine moved from sz23 to sz14 1 Marine moved from sz14 to Seattle 3 Elites moved from Seattle to sz14 2 Artillerys moved from Seattle to sz14 2 Artillerys and 1 B.Transport moved from sz14 to sz6 1 Infantry moved from British Columbia to sz6 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz6 to sz5 2 Artillerys and 1 Infantry moved from sz5 to Alaska 1 B.Transport and 3 Elites moved from sz14 to sz6 1 Infantry moved from British Columbia to sz6 1 B.Transport, 3 Elites and 1 Infantry moved from sz6 to sz5 2 Infantrys moved from N.Canada to sz5 3 Elites and 3 Infantrys moved from sz5 to Alaska 2 Elites moved from Anchorage to Alaska 2 Elites moved from Pearl Harbor to sz25 2 Elites and 2 S.Subs moved from sz25 to sz40 2 Elites moved from sz40 to Bikini 2 EarlyFighters and 2 Fighters moved from sz20 to sz45 Purchase Units - Americans Americans buy 1 B.Transport, 2 Destroyers, 12 Elites, 1 Infantry and 2 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in sz3 Americans attack with 1 B29, 1 Destroyer and 2 EarlyFighters Masaharu defend with 1 Destroyer and 1 Submarine Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 B29, 1 Destroyer and 2 EarlyFighters in sz3, round 2 : 2/4 hits, 1.83 expected hits Masaharu roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits 1 Submarine owned by the Masaharu and 1 Destroyer owned by the Masaharu lost in sz3 Americans win with 1 B29, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 14 Casualties for Masaharu: 1 Destroyer and 1 Submarine Battle in sz45 Americans attack with 2 EarlyFighters and 2 Fighters Yamamoto defend with 1 S.Sub Americans roll dice for 2 EarlyFighters and 2 Fighters in sz45, round 2 : 1/4 hits, 1.67 expected hits 1 S.Sub owned by the Yamamoto lost in sz45 Americans win with 2 EarlyFighters and 2 Fighters remaining. Battle score for attacker is 9 Casualties for Yamamoto: 1 S.Sub Non Combat Move - Americans 2 EarlyFighters and 2 Fighters moved from sz45 to sz42 1 Submarine moved from sz20 to sz18 3 Battleships, 3 Carriers, 2 Destroyers and 2 Submarines moved from sz20 to sz42 1 B29 and 2 EarlyFighters moved from sz3 to sz4 1 B29 moved from sz4 to Alaska 2 Elites moved from Alaska to sz4 2 Elites moved from sz4 to Palana 1 Infantry moved from N.Canada to Anchorage Place Units - Americans 2 Elites placed in Alaska 2 Elites placed in Anchorage 2 Destroyers placed in sz25 2 Submarines placed in sz25 8 Elites and 1 Infantry placed in San Francisco 1 B.Transport placed in sz23 Turn Complete - Americans Americans collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Masaharu : -0.67 Americans : -0.50 -
TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 2 Infantrys moved from Yakutsk to Magadan 1 EarlyFighter moved from Yakutsk to Magadan 1 Destroyer moved from sz16 to sz3 1 Bomber moved from Belogorsk to sz3 1 Elite, 1 Infantry and 1 Marine moved from Belogorsk to Quingdao 1 Artillery, 2 Infantrys and 1 Tank moved from Vostok to Quingdao 1 Elite and 2 Infantrys moved from Amursk to Belogorsk 6 Infantrys moved from N.Japan to sz1 6 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 1 Elite and 13 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz3 Masaharu attack with 1 Bomber and 1 Destroyer Americans defend with 1 Destroyer Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Masaharu lost in sz3 Masaharu roll dice for 1 Bomber in sz3, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz3, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Bomber owned by the Masaharu lost in sz3 Americans win with no units remaining. Battle score for attacker is -14 Casualties for Masaharu: 1 Bomber and 1 Destroyer Casualties for Americans: 1 Destroyer Battle in Magadan Masaharu attack with 1 EarlyFighter and 2 Infantrys Americans defend with 1 Infantry Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Magadan, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Magadan Masaharu win, taking Magadan from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Magadan to Yakutsk Place Units - Masaharu 8 Infantrys placed in Akina 3 Infantrys placed in Amursk 1 Elite and 2 Infantrys placed in Hsingan Turn Complete - Masaharu Masaharu collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Masaharu : -0.33 Americans : 1.00 Russians : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 6 Infantrys and 2 Mech.Infs moved from Tulun to Ulaan Ude 7 Infantrys moved from Kaask to Tulun 2 Infantrys moved from Kyzyl to Kaask 2 Mech.Infs moved from Achinsk to Tulun 2 Infantrys moved from Achinsk to Krasnoyarsk 1 Infantry moved from Ulaan Ude to Ustkut 2 Infantrys moved from Ulaan Ude to Irkutsk 1 EarlyFighter moved from Ulaan Ude to Irkutsk Purchase Units - Russians Russians buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Elite and 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Irkutsk Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 3 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Russians lost in Irkutsk Russians win, taking Irkutsk from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Elite and 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Irkutsk to Ulaan Ude Place Units - Russians 1 Bunker placed in Ulaan Ude 6 Infantrys placed in Kaask 3 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Hisaichi : 0.00 Russians : 0.67 -
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Research Technology - Yamamoto Combat Move - Yamamoto 2 EarlyFighters and 1 Fighter moved from Moresby to sz49 5 Infantrys and 2 Tankettes moved from Hsingan to Jinan 1 Elite and 6 Infantrys moved from Manchuria to Hsingan 2 Artillerys moved from S.Japan to sz79 2 Artillerys moved from sz79 to Manchuria 2 Artillerys and 3 Infantrys moved from Tokyo to S.Japan 1 Transport moved from sz74 to sz79 1 Transport moved from sz74 to sz79 1 Transport moved from sz74 to sz79 2 Artillerys and 1 Infantry moved from N.Chunking to W.Sian 2 Tanks moved from E.G to Moresby 1 Tank moved from New Guinea to Moresby 2 Elites moved from Davao to sz70 1 Destroyer moved from sz70 to sz45 1 B.Transport and 2 Elites moved from sz70 to sz60 2 Elites moved from sz60 to Java 1 Tank moved from Manila to Mindor Yamamoto take Mindor from Americans 1 Tank moved from Manila to Punay Yamamoto take Punay from Americans 1 Tank moved from Mindor to Punay Purchase Units - Yamamoto Yamamoto buy 4 Destroyers, 2 Elites, 6 Infantrys, 1 Submarine and 4 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in W.Sian Yamamoto attack with 2 Artillerys and 1 Infantry Chinese defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in W.Sian Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in W.Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Chinese lost in W.Sian Yamamoto win, taking W.Sian from Chinese with 2 Artillerys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in sz49 Yamamoto attack with 2 EarlyFighters and 1 Fighter Anzac defend with 1 Battleship, 1 Destroyer and 4 Transports Yamamoto roll dice for 2 EarlyFighters and 1 Fighter in sz49, round 2 : 0/3 hits, 1.17 expected hits Anzac roll dice for 1 Battleship, 1 Destroyer and 4 Transports in sz49, round 2 : 3/6 hits, 1.83 expected hits 1 Fighter owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz49 Anzac win with 1 Battleship, 1 Destroyer and 4 Transports remaining. Battle score for attacker is -26 Casualties for Yamamoto: 2 EarlyFighters and 1 Fighter Battle in Java Yamamoto attack with 2 Elites Dutch defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Elites in Java, round 2 : 0/2 hits, 1.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Elites in Java, round 3 : 2/2 hits, 1.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Dutch, 2 Elites owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Java Dutch win with no units remaining. Battle score for attacker is -2 Casualties for Yamamoto: 2 Elites Casualties for Dutch: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 11 Destroyers and 1 Submarine moved from sz76 to sz72 1 Destroyer moved from sz70 to sz72 1 Battleship moved from sz70 to sz72 1 B.Transport moved from sz70 to sz72 1 Carrier moved from sz70 to sz72 1 B.Transport moved from sz75 to sz72 1 Destroyer moved from sz76 to sz72 3 Destroyers moved from sz78 to sz72 Place Units - Yamamoto 3 Tanks placed in Moresby 2 Elites and 1 Tank placed in Vladivostok 1 Destroyer and 1 Submarine placed in sz70 2 Infantrys placed in Davao 3 Destroyers placed in sz78 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Yamamoto : -0.17 Anzac : 1.17 Chinese : 0.00 Dutch : 0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 3 Mech.Infs moved from Tsingnan to E.Shansi 1 Infantry moved from N.Shangsi to E.Shansi 7 Tanks moved from Shansi to E.Shansi 5 Tanks moved from Shangsi to E.Shansi 1 EarlyFighter moved from Sian to E.Shansi 1 Elite and 2 Infantrys moved from Szechwan to W.Sian 1 Artillery and 1 Infantry moved from Sian to Nanking 1 Mech.Inf moved from Tsingnan to E.Shansi Purchase Units - Chinese Chinese buy 1 Bunker, 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in E.Shansi Chinese attack with 1 EarlyFighter, 1 Infantry, 4 Mech.Infs and 12 Tanks Hisaichi defend with 1 Artillery and 4 Infantrys; Yamamoto defend with 5 Infantrys Chinese roll dice for 1 EarlyFighter, 1 Infantry, 4 Mech.Infs and 12 Tanks in E.Shansi, round 2 : 8/18 hits, 8.00 expected hits Hisaichi roll dice for 1 Artillery and 9 Infantrys in E.Shansi, round 2 : 2/10 hits, 3.33 expected hits 1 Mech.Inf owned by the Chinese, 5 Infantrys owned by the Yamamoto, 3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Shansi Chinese roll dice for 1 EarlyFighter, 3 Mech.Infs and 12 Tanks in E.Shansi, round 3 : 4/16 hits, 7.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Shansi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 1 EarlyFighter, 3 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 15 Casualties for Chinese: 1 Infantry and 1 Mech.Inf Casualties for Hisaichi: 1 Artillery and 4 Infantrys Casualties for Yamamoto: 5 Infantrys Battle in Nanking Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Marine Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Marine in Nanking, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Nanking Chinese win, taking Nanking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Marine Battle in W.Sian Chinese attack with 1 Elite and 2 Infantrys Yamamoto defend with 2 Artillerys Chinese roll dice for 1 Elite and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 2 Artillerys in W.Sian, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 1 Elite and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in W.Sian, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in W.Sian Chinese win, taking W.Sian from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 2 Artillerys Non Combat Move - Chinese 4 Infantrys moved from Gansu to Shangsi 1 Elite moved from Gansu to Shangsi 4 Tanks moved from Gansu to Sian 1 EarlyFighter moved from E.Shansi to Sian 5 Infantrys and 1 Marine moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Urumal to Quyan 3 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Bunker placed in Sian 6 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Hisaichi : -2.33 Yamamoto : 0.00 Chinese : -2.50 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 4 Infantrys moved from Tientsin to Peking 1 Elite and 6 Infantrys moved from Korea to Tientsin 4 Tanks moved from Quingdao to Tientsin 1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao 1 Infantry moved from Quingdao to Irkutsk 1 Tankette moved from Angarsk to Irkutsk 1 Tankette moved from Angarsk to Ustkut 1 Mech.Inf moved from Quingdao to Angarsk 1 Mech.Inf moved from Angarsk to Ustkut 2 Mech.Infs moved from Quingdao to Peking 1 Infantry moved from Shantung to Shansi Hisaichi take Shansi from Chinese 1 Mech.Inf moved from Hongkong to Nanking 1 Artillery moved from Hanan to Nanking 1 Infantry moved from Chunking to Hanan 1 Bomber moved from Phuket to sz49 1 Bomber moved from Davao to sz49 3 EarlyFighters moved from sz60 to sz49 1 Submarine moved from sz59 to sz60 4 Artillerys, 3 Elites, 6 Infantrys and 1 Marine moved from Malaya to Thailand 1 Infantry moved from N.French I. to Burma Hisaichi take Burma from British 1 Artillery and 1 Infantry moved from N.French I. to Thailand 4 Infantrys moved from S.Borneo to sz60 1 Infantry moved from E.Borneo to sz60 1 Infantry moved from Borneo to sz68 1 Infantry moved from Sumatra to Java Hisaichi take Java from Dutch 3 Artillerys moved from Sumatra to sz60 1 Elite moved from Sumatra to sz60 3 Artillerys, 1 Elite, 5 Infantrys and 5 Transports moved from sz60 to sz73 3 Artillerys, 1 Elite and 5 Infantrys moved from sz73 to Thailand 1 Infantry and 1 T.Boat moved from sz68 to sz60 1 Infantry moved from sz60 to Sumatra 1 Battleship moved from sz60 to sz73 2 Transports moved from sz67 to sz73 Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Bunker, 2 Elites, 16 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Nanking Hisaichi attack with 1 Artillery and 1 Mech.Inf Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Nanking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi lost in Nanking Hisaichi roll dice for 1 Mech.Inf in Nanking, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Nanking, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Nanking, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 5 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nanking Chinese win with 1 Artillery remaining. Battle score for attacker is -7 Casualties for Hisaichi: 1 Artillery and 1 Mech.Inf Casualties for Chinese: 1 Infantry Battle in Thailand Hisaichi attack with 8 Artillerys, 4 Elites, 12 Infantrys and 1 Marine British defend with 4 Artillerys and 4 Tanks Hisaichi roll dice for 1 Battleship in Thailand, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 8 Artillerys, 4 Elites, 12 Infantrys and 1 Marine in Thailand, round 2 : 6/25 hits, 8.33 expected hits British roll dice for 4 Artillerys and 4 Tanks in Thailand, round 2 : 5/8 hits, 3.33 expected hits 2 Tanks owned by the British, 4 Artillerys owned by the British and 5 Infantrys owned by the Hisaichi lost in Thailand Hisaichi roll dice for 8 Artillerys, 4 Elites, 7 Infantrys and 1 Marine in Thailand, round 3 : 5/20 hits, 7.50 expected hits British roll dice for 2 Tanks in Thailand, round 3 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the British and 2 Infantrys owned by the Hisaichi lost in Thailand Hisaichi win, taking Thailand from British with 8 Artillerys, 4 Elites, 5 Infantrys and 1 Marine remaining. Battle score for attacker is 22 Casualties for Hisaichi: 7 Infantrys Casualties for British: 4 Artillerys and 4 Tanks Battle in sz49 Hisaichi attack with 2 Bombers and 3 EarlyFighters Anzac defend with 1 Battleship, 1 Destroyer and 4 Transports Hisaichi roll dice for 2 Bombers and 3 EarlyFighters in sz49, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 Battleship owned by the Anzac Anzac roll dice for 1 Battleship, 1 Destroyer and 4 Transports in sz49, round 2 : 2/6 hits, 1.83 expected hits 1 Transport owned by the Anzac and 2 EarlyFighters owned by the Hisaichi lost in sz49 Hisaichi roll dice for 2 Bombers and 1 EarlyFighter in sz49, round 3 : 1/3 hits, 1.67 expected hits Anzac roll dice for 1 Battleship, 1 Destroyer and 3 Transports in sz49, round 3 : 0/5 hits, 1.67 expected hits 1 Destroyer owned by the Anzac lost in sz49 Hisaichi roll dice for 2 Bombers and 1 EarlyFighter in sz49, round 4 : 2/3 hits, 1.67 expected hits Anzac roll dice for 1 Battleship and 3 Transports in sz49, round 4 : 2/4 hits, 1.17 expected hits 2 Transports owned by the Anzac, 1 Bomber owned by the Hisaichi and 1 EarlyFighter owned by the Hisaichi lost in sz49 Hisaichi roll dice for 1 Bomber in sz49, round 5 : 0/1 hits, 0.67 expected hits Anzac roll dice for 1 Battleship and 1 Transport in sz49, round 5 : 1/2 hits, 0.83 expected hits 1 Bomber owned by the Hisaichi lost in sz49 Anzac win with 1 Battleship and 1 Transport remaining. Battle score for attacker is -26 Casualties for Hisaichi: 2 Bombers and 3 EarlyFighters Casualties for Anzac: 1 Destroyer and 3 Transports Battle in Irkutsk Hisaichi attack with 1 Infantry and 1 Tankette Russians defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tankette in Irkutsk, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Irkutsk, round 3 : 2/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk Hisaichi win, taking Irkutsk from Russians with 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Ustkut Hisaichi attack with 1 Mech.Inf and 1 Tankette Russians defend with 1 Infantry Hisaichi roll dice for 1 Mech.Inf and 1 Tankette in Ustkut, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tankette owned by the Hisaichi lost in Ustkut Hisaichi win, taking Ustkut from Russians with 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Tankette Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Transport moved from sz79 to sz67 1 Submarine moved from sz79 to sz67 1 Tank and 4 Tankettes moved from Hongkong to Fukien Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Peking 2 Artillerys and 2 Elites placed in S.Borneo 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes placed in Malaya 6 Infantrys placed in Hongkong 6 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 73 PUs; end with 73 PUsCombat Hit Differential Summary :
Hisaichi : -6.17 British : 2.67 Anzac : -0.50 Chinese : -0.67 Russians : 1.00 -
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Dutch 1 Artillery and 1 Infantry moved from N.S to Sumatra Combat - Dutch Battle in Sumatra Dutch attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Dutch roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sumatra Dutch win, taking Sumatra from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Hisaichi : -0.33 Dutch : 0.33 -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Purchase Units - Thai Thai buy 1 Infantry and 1 Transport; Remaining resources: 1 PUs; Place Units - Thai 1 Transport placed in sz73 1 Infantry placed in Phuket Turn Complete - Thai Thai collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - British 2 Infantrys moved from Vancouver to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana 2 Infantrys moved from Alaska to sz4 2 Infantrys and 1 Transport moved from sz4 to sz7 2 Infantrys moved from sz7 to Sukhalin British take Sukhalin from Masaharu 2 Infantrys moved from Palana to Magadan 1 Mech.Inf moved from Bengal to N.Chunking Chinese take N.Chunking from Yamamoto 1 Mech.Inf moved from N.Chunking to Chunking Chinese take Chunking from Hisaichi 1 Mech.Inf moved from Bengal to Chunking 1 Mech.Inf moved from Chunking to Kwangsi British take Kwangsi from Yamamoto 1 Mech.Inf moved from Bengal to Chunking 1 Mech.Inf moved from Chunking to N.French I. British take N.French I. from Yamamoto 1 Artillery and 1 Infantry moved from S.Tibet to Bengal 3 Mech.Infs moved from Dheli to Bengal 6 Transports moved from sz66 to sz63 4 Artillerys and 4 Elites moved from Calcutta to sz63 4 Artillerys and 4 Elites moved from sz63 to E.India Purchase Units - British British buy 4 Artillerys, 2 Bunkers, 4 Elites and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - British Battle in Magadan British attack with 2 Infantrys Masaharu defend with 2 Infantrys British roll dice for 2 Infantrys in Magadan, round 2 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 2 Infantrys in Magadan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Magadan 1 Infantry retreated to Palana Masaharu win with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Non Combat Move - British Place Units - British 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 1 Bunker placed in Bengal 1 Bunker placed in Calcutta Turn Complete - British British collect 56 PUs; end with 57 PUsCombat Hit Differential Summary :
British : -0.33 Masaharu : 0.33 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Anzac 1 unit repaired. 1 Submarine moved from sz48 to sz45 1 Destroyer moved from sz46 to sz45 1 Artillery and 1 Infantry moved from Derby to sz49 1 Artillery and 1 Infantry moved from W.Australia to sz51 2 Infantrys moved from Derby to sz50 2 Infantrys and 2 T.Boats moved from sz50 to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz51 to sz49 2 Artillerys and 4 Infantrys moved from sz49 to Moresby Purchase Units - Anzac Anzac buy 1 Carrier, 1 Destroyer, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Moresby Anzac attack with 2 Artillerys and 4 Infantrys Yamamoto defend with 1 AAGun, 1 Factory and 8 Tanks Anzac roll dice for 1 Battleship in Moresby, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys and 4 Infantrys in Moresby, round 2 : 1/6 hits, 1.67 expected hits Yamamoto roll dice for 8 Tanks in Moresby, round 2 : 6/8 hits, 4.00 expected hits 4 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac and 1 Tank owned by the Yamamoto lost in Moresby Yamamoto win with 7 Tanks remaining. Battle score for attacker is -11 Casualties for Anzac: 2 Artillerys and 4 Infantrys Casualties for Yamamoto: 1 Tank Battle in sz45 Anzac attack with 1 Destroyer and 1 Submarine Yamamoto defend with 1 Destroyer Anzac roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz45 Anzac win with 1 Destroyer remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Submarine Casualties for Yamamoto: 1 Destroyer Non Combat Move - Anzac 1 EarlyFighter moved from Darwin to N.Australia Place Units - Anzac 1 Carrier and 1 Destroyer placed in sz50 1 Infantry placed in W.Australia 1 Marine placed in Darwin Turning on Edit Mode EDIT: Adding units owned by Anzac to Derby: 1 Artillery and 1 Infantry EDIT: Removing units owned by Anzac from Darwin: 1 Artillery and 1 Infantry EDIT: Removing units owned by Anzac from N.Australia: 1 EarlyFighter EDIT: Adding units owned by Anzac to sz50: 1 EarlyFighter EDIT: Turning off Edit Mode Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Yamamoto : 2.50 Anzac : -0.67





