@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawgoneit Axis vs. entek Allies
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TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 1 Tank moved from Vostok to Quingdao 1 Infantry moved from Vostok to Quingdao 1 Transport moved from sz2 to sz7 1 Artillery moved from N.Japan to sz7 1 Infantry moved from N.Japan to sz7 1 Transport moved from sz2 to sz7 1 Artillery moved from N.Japan to sz7 1 Infantry moved from N.Japan to sz7 2 Artillerys, 2 Infantrys and 2 Transports moved from sz7 to sz2 2 Artillerys and 2 Infantrys moved from sz2 to Palana 1 Artillery and 1 Infantry moved from Sukhalin to sz1 1 Artillery, 1 Infantry and 1 Transport moved from sz1 to sz2 1 Artillery and 1 Infantry moved from sz2 to Palana 1 Artillery moved from Amursk to sz1 2 Infantrys moved from N.Japan to sz1 1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from sz1 to sz2 1 Artillery and 2 Infantrys moved from sz2 to Palana 1 Infantry and 1 Tank moved from Yakutsk to Magadan 5 Infantrys moved from Amursk to Belogorsk 1 Bomber moved from Belogorsk to Palana 1 EarlyFighter moved from Belogorsk to Magadan 2 Elites and 6 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 1 Destroyer, 1 Elite, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Magadan Masaharu attack with 1 EarlyFighter, 1 Infantry and 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Magadan, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Magadan Masaharu win, taking Magadan from Russians with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Palana Masaharu attack with 4 Artillerys, 1 Bomber and 5 Infantrys Americans defend with 1 Bomber, 1 EarlyFighter and 3 Infantrys Masaharu roll dice for 4 Artillerys, 1 Bomber and 5 Infantrys in Palana, round 2 : 2/10 hits, 3.50 expected hits Russians roll dice for 1 Bomber, 1 EarlyFighter and 3 Infantrys in Palana, round 2 : 2/5 hits, 1.67 expected hits 1 Bomber owned by the Americans, 2 Infantrys owned by the Masaharu and 1 Infantry owned by the Americans lost in Palana Masaharu roll dice for 4 Artillerys, 1 Bomber and 3 Infantrys in Palana, round 3 : 4/8 hits, 3.00 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Palana, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Masaharu, 2 Infantrys owned by the Americans and 1 EarlyFighter owned by the Americans lost in Palana Masaharu win, taking Palana from Russians with 4 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 22 Casualties for Masaharu: 3 Infantrys Casualties for Americans: 1 Bomber, 1 EarlyFighter and 3 Infantrys Non Combat Move - Masaharu 1 Bomber moved from Palana to Belogorsk 1 EarlyFighter moved from Magadan to Yakutsk Place Units - Masaharu 1 Elite, 1 Infantry and 1 Marine placed in Amursk 5 Infantrys placed in Akina 1 Destroyer placed in sz16 Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu : 0.50 Russians : -0.17 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 2 Infantrys moved from Tulun to Ustkut 2 Artillerys and 3 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 2 Tanks moved from Jinquan to Ulaan Ude 5 Infantrys moved from Kaask to Tulun 1 Artillery and 1 Infantry moved from Kyzyl to Kaask 1 Infantry moved from Haixi to Jinquan Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Non Combat Move - Russians 1 AAGun moved from Tulun to Ulaan Ude 1 AAGun moved from Kyzyl to Kaask Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Tanks placed in Achinsk Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 1 Tank moved from S.Japan to sz79 2 Infantrys moved from S.Japan to sz79 1 Infantry moved from S.Japan to sz79 1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz67 1 Infantry and 1 Tank moved from sz67 to N.French I. 1 Transport moved from sz70 to sz67 1 Artillery and 1 Infantry moved from Hainan to sz67 1 Artillery and 1 Infantry moved from sz67 to N.French I. 1 Infantry moved from Macau to Kwangsi 1 Infantry moved from Kiangsi to Hanan 2 Infantrys and 1 Tank moved from Nanking to Shansi 2 Artillerys moved from Hankou to Hanan 2 Tanks moved from Davao to sz70 1 Transport moved from sz70 to sz67 1 Artillery moved from Davao to sz70 1 Artillery moved from Mindanao to sz70 1 Infantry moved from Mindanao to sz70 2 Artillerys, 1 Infantry, 2 Tanks and 4 Transports moved from sz70 to sz45 1 Infantry moved from Ifalk to sz45 1 Infantry moved from Pikelot to sz45 1 Infantry moved from Gaferut to sz45 2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz45 to sz47 1 Tank moved from sz47 to N.G Yamamoto take N.G from British 2 Artillerys, 3 Infantrys and 1 Tank moved from sz47 to E.G Yamamoto take E.G from British 1 Infantry moved from sz47 to N.G 1 Tank moved from Pula to sz72 3 Tanks moved from Pula to sz72 2 Tanks moved from Gaferut to sz72 2 Artillerys moved from Pula to sz72 1 Artillery moved from Pikelot to sz72 1 Artillery moved from Pikelot to sz72 1 Infantry moved from Pula to Lasap Yamamoto take Lasap from Americans 1 Infantry moved from Pula to sz72 1 B.Transport, 1 Infantry and 2 Tanks moved from sz72 to sz45 2 Tanks moved from sz45 to Arawa 1 Infantry moved from sz45 to Arawa 2 Artillerys and 1 B.Transport moved from sz72 to sz71 2 Artillerys moved from sz71 to Punay 1 Infantry moved from Mindor to Punay 2 Artillerys and 1 B.Transport moved from sz72 to sz71 2 Artillerys moved from sz71 to S 2 B.Transports and 4 Tanks moved from sz72 to sz47 2 Tanks moved from sz47 to E.G 1 Destroyer and 1 Submarine moved from sz70 to sz47 1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Submarine moved from sz18 to sz76 1 Battleship moved from sz70 to sz47 1 Carrier and 2 EarlyFighters moved from sz70 to sz47 3 Destroyers moved from sz78 to sz76 2 Tanks moved from sz47 to E.G 2 Infantrys moved from sz79 to Manchuria 4 Infantrys moved from Tokyo to S.Japan Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 4 Destroyers, 1 Elite, 4 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Punay Yamamoto attack with 2 Artillerys and 1 Infantry Americans defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys and 1 Infantry in Punay, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Punay Yamamoto roll dice for 2 Artillerys in Punay, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Punay, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Punay Yamamoto roll dice for 1 Artillery in Punay, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Punay, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Punay, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Punay, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Punay Americans win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Yamamoto: 2 Artillerys and 1 Infantry Casualties for Americans: 1 Infantry Battle in S Yamamoto attack with 2 Artillerys Americans defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys in S, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Infantrys in S, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto lost in S Yamamoto roll dice for 1 Artillery in S, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in S, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in S Americans win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Yamamoto: 2 Artillerys Casualties for Americans: 1 Infantry Battle in Arawa Yamamoto attack with 1 Infantry and 2 Tanks British defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 2 Tanks in Arawa, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 Infantry in Arawa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Arawa Yamamoto roll dice for 2 Tanks in Arawa, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 Infantry in Arawa, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Arawa Yamamoto win, taking Arawa from British with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry Battle in N.French I. Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank British defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in N.French I., round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 Artillery and 1 Infantry in N.French I., round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in N.French I. Yamamoto win, taking N.French I. from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 2 EarlyFighters moved from Marcus to Iwo Jima 2 Bombers moved from N.Japan to Davao 1 Tank moved from Manchuria to Quingdao 2 Artillerys, 4 Infantrys and 5 Tanks moved from Hsingan to Quingdao 1 Artillery and 3 Infantrys moved from Manchuria to Hsingan Place Units - Yamamoto 1 B.Transport placed in sz79 4 Destroyers placed in sz78 2 Tankettes placed in Vladivostok Yamamoto undo move 1. 1 Infantry placed in Vladivostok 1 B.Transport placed in sz78 1 Elite and 3 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
British : 0.67 Yamamoto : -0.83 Americans : 2.00 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Gansu to N.Shangsi 1 EarlyFighter moved from Szechwan to N.Shangsi 1 Artillery and 2 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 Artillery and 2 Infantrys moved from Szechwan to Sian Purchase Units - Chinese Chinese buy 1 Elite, 4 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Szechwan 1 EarlyFighter moved from N.Shangsi to Szechwan 3 Infantrys moved from Gansu to Szechwan 4 Infantrys moved from Tsingnan to Gansu 1 Artillery moved from Tsingnan to Gansu 1 Artillery moved from Gobi to Tsingnan 1 Tank moved from Gobi to Gansu 2 Tanks moved from Xining to Gansu 1 Elite and 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Tsingnan to Gansu 1 AAGun moved from Quyan to Ming Jong 4 Tanks moved from Urumal to Gobi Place Units - Chinese 1 Elite, 4 Infantrys and 1 Tank placed in Xining 4 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Hisaichi : -2.00 Chinese : 0.50 -
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Tank moved from Irkutsk to Quingdao 1 Tank moved from Angarsk to Quingdao 2 Infantrys moved from Seoul to sz79 2 Infantrys and 1 Transport moved from sz79 to sz1 2 Infantrys moved from sz1 to Vostok 1 Infantry moved from Kichedung to sz74 1 Infantry and 1 T.Boat moved from sz74 to sz67 1 Infantry moved from sz67 to N.French I. 1 Infantry moved from Hanan to Chunking Hisaichi take Chunking from Chinese 1 Infantry moved from Hanan to N.Chunking Hisaichi take N.Chunking from Chinese 1 Infantry moved from Hanan to W.Sian Hisaichi take W.Sian from Chinese 1 Artillery and 1 Marine moved from Kwangsi to Hanan 1 Infantry moved from Nanking to Sian 1 Artillery moved from Hanan to Sian 1 Infantry moved from Shansi to Sian 2 EarlyFighters moved from Nanking to Sian 5 Tanks moved from Nanking to Shansi 3 Infantrys moved from Hopeh to E.Shansi 1 Artillery and 2 Infantrys moved from Shansi to Shangsi 1 Infantry moved from E.Shansi to Shangsi 1 Infantry moved from Kwangtung to Hankou 1 Artillery and 1 Infantry moved from S.Borneo to E.Borneo 2 Artillerys moved from S.Borneo to W.Borneo 4 EarlyFighters moved from sz60 to sz61 2 Bombers moved from Phuket to sz61 1 Tank moved from S.Borneo to sz60 1 Tank and 1 Transport moved from sz60 to sz69 1 Tank moved from sz69 to Celebs Hisaichi take Celebs from Dutch 1 Tank moved from S.Borneo to sz60 1 Tank moved from sz60 to Sumatra 5 Transports moved from sz60 to sz67 1 Elite, 1 Marine and 4 Tankettes moved from Hongkong to sz67 1 Elite, 1 Marine and 4 Tankettes moved from sz67 to N.French I. 1 Destroyer moved from sz69 to sz45 3 Submarines moved from sz69 to sz60 1 Destroyer moved from sz69 to sz67 2 Infantrys moved from Seoul to Manchuria Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 2 Destroyers, 4 Elites, 7 Infantrys, 1 Marine, 3 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in E.Borneo Hisaichi attack with 1 Artillery and 1 Infantry Dutch defend with 2 Infantrys Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in E.Borneo Hisaichi roll dice for 1 Artillery in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in E.Borneo, round 4 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in E.Borneo Dutch win with no units remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Dutch: 2 Infantrys Battle in W.Borneo Hisaichi attack with 2 Artillerys British defend with 1 Tank Hisaichi roll dice for 2 Artillerys in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Tank in W.Borneo, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in W.Borneo Hisaichi win, taking W.Borneo from British with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Artillery Casualties for British: 1 Tank Battle in Shangsi Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi roll dice for 1 Artillery in Shangsi, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 1 Artillery and 2 Infantrys Battle in Sumatra Hisaichi attack with 1 Tank British defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Sumatra, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Hisaichi lost in Sumatra British win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Tank Battle in sz61 Hisaichi attack with 2 Bombers and 4 EarlyFighters British defend with 1 Destroyer and 2 Transports Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz61, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 Destroyer and 2 Transports in sz61, round 2 : 0/3 hits, 0.83 expected hits 2 Transports owned by the British and 1 Destroyer owned by the British lost in sz61 Hisaichi win with 2 Bombers and 4 EarlyFighters remaining. Battle score for attacker is 20 Casualties for British: 1 Destroyer and 2 Transports Battle in Sian Hisaichi attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Sian, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Artillery and 1 Infantry Non Combat Move - Hisaichi 4 EarlyFighters moved from sz61 to sz60 2 Bombers moved from sz61 to S.Borneo 2 EarlyFighters moved from Sian to N.French I. 2 EarlyFighters moved from Quingdao to Kwangtung 1 Artillery and 3 Tanks moved from Shansi to E.Shansi Place Units - Hisaichi 2 Destroyers placed in sz60 2 Elites placed in S.Borneo 2 Elites and 1 Marine placed in Belogorsk 1 Artillery, 1 Infantry and 1 Tank placed in Peking 3 Infantrys, 3 Mech.Infs and 2 Tankettes placed in Seoul 3 Artillerys and 3 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Hisaichi : 0.83 British : 0.33 Chinese : 0.33 Dutch : 0.67 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Soem to sz57 1 Infantry moved from Lambok to sz57 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz59 2 Infantrys moved from sz59 to Celebs Combat - Dutch Battle in Celebs Dutch attack with 2 Infantrys Hisaichi defend with 1 Tank Dutch roll dice for 2 Infantrys in Celebs, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Celebs, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Celebs Dutch win, taking Celebs from Hisaichi with 1 Infantry remaining. Battle score for attacker is 3 Casualties for Dutch: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Hisaichi : 0.50 Dutch : 0.67 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Soem to sz57 1 Infantry moved from Lambok to sz57 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz59 2 Infantrys moved from sz59 to Celebs Combat - Dutch Battle in Celebs Dutch attack with 2 Infantrys Hisaichi defend with 1 Tank Dutch roll dice for 2 Infantrys in Celebs, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Celebs, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Celebs Dutch win, taking Celebs from Hisaichi with 1 Infantry remaining. Battle score for attacker is 3 Casualties for Dutch: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Dutch Turn Complete - Dutch Turning on Edit Mode EDIT: Removing units owned by Dutch from Java: 2 Infantrys EDIT: Adding units owned by Dutch to Celebs: 2 Infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Hisaichi : 0.50 Dutch : 0.67 -
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Destroyer, 1 T.Boat and 2 Transports moved from sz60 to sz59 Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 2 PUs; Combat - Thai Battle in sz59 Thai attack with 1 Destroyer, 1 T.Boat and 2 Transports Dutch defend with 1 Destroyer and 2 Transports Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 2 Transports in sz59, round 2 : 0/3 hits, 0.83 expected hits 1 Transport owned by the Dutch lost in sz59 Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 3 : 1/2 hits, 0.67 expected hits 1 Transport owned by the Thai lost in sz59 Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 4 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 4 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 5 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 5 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 6 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 6 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 7 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 7 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in sz59, round 8 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz59, round 8 : 1/2 hits, 0.67 expected hits 1 Transport owned by the Thai and 1 Transport owned by the Dutch lost in sz59 Thai roll dice for 1 Destroyer and 1 T.Boat in sz59, round 9 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer in sz59, round 9 : 1/1 hits, 0.50 expected hits 1 T.Boat owned by the Thai lost in sz59 Thai roll dice for 1 Destroyer in sz59, round 10 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Destroyer in sz59, round 10 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Thai and 1 Destroyer owned by the Dutch lost in sz59 Dutch win with no units remaining. Battle score for attacker is -5 Casualties for Dutch: 1 Destroyer and 2 Transports Casualties for Thai: 1 Destroyer, 1 T.Boat and 2 Transports Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Thai : -2.67 Dutch : -1.83 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 1 Artillery, 2 Infantrys and 1 Tank moved from Bengal to W.Chunking 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66 1 Artillery and 1 Infantry moved from sz66 to Thailand 1 Infantry moved from Burma to Thailand 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66 1 Artillery and 1 Infantry moved from sz66 to Malaya 2 T.Boats moved from sz66 to sz64 2 Infantrys moved from E.India to sz64 2 Infantrys moved from sz64 to Thailand 1 Artillery and 2 Infantrys moved from Punjab to Agra 2 Transports moved from sz66 to sz63 2 Infantrys moved from N.Canada to Anchorage 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from British Columbia to N.Canada 2 Infantrys and 1 Tank moved from W.Tibet to S.Tibet Purchase Units - British British buy 2 Artillerys, 1 Destroyer, 1 Factory, 3 Fighters, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in S.Tibet British attack with 2 Infantrys and 1 Tank Neutral defend with 1 Bunker British roll dice for 2 Infantrys and 1 Tank in S.Tibet, round 2 : 1/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in S.Tibet British roll dice for 1 Infantry and 1 Tank in S.Tibet, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in S.Tibet British loses 0 PUs for violating S.Tibets neutrality. British win, taking S.Tibet from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Agra British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 1 Artillery and 4 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery and 4 Infantrys in Thailand, round 2 : 0/5 hits, 1.17 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Thailand British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 3 : 1/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - British 1 Artillery and 5 Infantrys moved from E.India to Bengal 1 Carrier, 1 Destroyer and 2 Fighters moved from sz63 to sz66 1 Infantry moved from New Guinea to Moresby Place Units - British 1 Factory placed in Malaya 3 Fighters placed in Moresby 2 Artillerys and 2 Infantrys placed in Calcutta 1 Destroyer placed in sz63 1 Transport placed in sz63 Turning on Edit Mode EDIT: Adding units owned by British to Bhopa: 3 Infantrys EDIT: Removing units owned by British from Dheli: 3 Infantrys EDIT: Turning off Edit Mode Turn Complete - British British collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Neutral : 0.67 British : -0.50 Thai : 0.33 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 2 Artillerys moved from Soem to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery moved from Derby to sz50 4 Infantrys moved from Soem to sz50 4 Artillerys, 4 Infantrys and 4 Transports moved from sz50 to sz70 4 Artillerys and 4 Infantrys moved from sz70 to Davao 2 EarlyFighters moved from sz50 to Davao 2 T.Boats moved from sz46 to sz49 2 Infantrys moved from Derby to sz49 2 Infantrys moved from sz49 to Moresby 1 Destroyer moved from sz37 to sz46 Purchase Units - Anzac Anzac buy 2 Artillerys, 5 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Davao Anzac attack with 4 Artillerys, 2 EarlyFighters and 4 Infantrys Yamamoto defend with 1 AAGun, 2 Bombers, 1 Elite, 1 Factory and 3 Infantrys AA fire in Davao : 0/2 hits, 0.33 expected hits Anzac roll dice for 4 Artillerys, 2 EarlyFighters and 4 Infantrys in Davao, round 2 : 5/10 hits, 3.33 expected hits Yamamoto roll dice for 2 Bombers, 1 Elite and 3 Infantrys in Davao, round 2 : 2/6 hits, 1.67 expected hits 2 Infantrys owned by the Anzac, 3 Infantrys owned by the Yamamoto and 2 Bombers owned by the Yamamoto lost in Davao Anzac roll dice for 4 Artillerys, 2 EarlyFighters and 2 Infantrys in Davao, round 3 : 3/8 hits, 2.67 expected hits Yamamoto roll dice for 1 Elite in Davao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in Davao Anzac win, taking Davao from Yamamoto with 4 Artillerys, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 32 Casualties for Anzac: 3 Infantrys Casualties for Yamamoto: 2 Bombers, 1 Elite and 3 Infantrys Non Combat Move - Anzac 1 Carrier moved from sz50 to sz70 2 EarlyFighters moved from Davao to sz70 1 Infantry moved from S.W.Australia to W.Australia 1 Marine moved from Darwin to Derby Place Units - Anzac 2 Artillerys and 1 Marine placed in W.Australia 3 Infantrys placed in Darwin 1 Transport placed in sz37 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Yamamoto : 1.00 AA fire in Davao : : -0.33 Anzac : 2.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 1 Artillery and 1 Infantry moved from Anchorage to sz5 1 Transport moved from sz4 to sz5 1 Artillery and 1 Infantry moved from Anchorage to sz5 2 Artillerys, 2 Infantrys and 2 Transports moved from sz5 to sz4 2 Artillerys and 2 Infantrys moved from sz4 to Palana 1 Infantry moved from Alaska to sz4 1 Infantry moved from sz4 to Palana 2 EarlyFighters moved from sz4 to Palana 1 Infantry moved from Nor Cal to sz14 1 Infantry moved from Portland to sz14 2 Infantrys moved from Seattle to sz14 1 B.Transport, 1 Destroyer and 4 Infantrys moved from sz14 to sz6 4 Infantrys moved from sz6 to N.Canada 2 Artillerys, 2 Infantrys and 2 Tanks moved from N.Canada to Anchorage 2 Tanks moved from British Columbia to Anchorage 2 B.Transports moved from sz23 to sz14 1 Submarine moved from sz23 to sz22 1 Carrier, 1 Destroyer and 2 Fighters moved from sz25 to sz20 1 Infantry moved from Punay to Mindor Americans take Mindor from Yamamoto 1 Infantry moved from S to Samar Purchase Units - Americans Americans buy 2 Artillerys, 4 B.Transports, 4 Destroyers and 3 Elites; Remaining resources: 0 PUs; Combat - Americans Battle in Palana Americans attack with 2 Artillerys, 2 EarlyFighters and 3 Infantrys Masaharu defend with 4 Artillerys and 2 Infantrys Americans roll dice for 1 Battleship and 1 Cruiser in Palana, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 Artillerys, 2 EarlyFighters and 3 Infantrys in Palana, round 2 : 2/7 hits, 2.17 expected hits Masaharu roll dice for 4 Artillerys and 2 Infantrys in Palana, round 2 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Masaharu, 1 Artillery owned by the Masaharu and 2 Infantrys owned by the Americans lost in Palana Americans roll dice for 2 Artillerys, 2 EarlyFighters and 1 Infantry in Palana, round 3 : 1/5 hits, 1.67 expected hits Masaharu roll dice for 3 Artillerys in Palana, round 3 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Masaharu and 1 Infantry owned by the Americans lost in Palana Americans roll dice for 2 Artillerys and 2 EarlyFighters in Palana, round 4 : 3/4 hits, 1.33 expected hits Masaharu roll dice for 2 Artillerys in Palana, round 4 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Masaharu lost in Palana Americans win, taking Palana from Masaharu with 2 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 14 Casualties for Americans: 3 Infantrys Casualties for Masaharu: 4 Artillerys and 2 Infantrys Non Combat Move - Americans 2 EarlyFighters moved from Palana to sz4 Place Units - Americans 4 Destroyers placed in sz70 2 B.Transports placed in sz5 2 B.Transports placed in sz5 2 Artillerys and 3 Elites placed in San Francisco Turn Complete - Americans Americans collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Masaharu : -0.67 Americans : 0.67 -
TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 3 Transports moved from sz2 to sz7 6 Infantrys moved from N.Japan to sz7 6 Infantrys and 3 Transports moved from sz7 to sz2 6 Infantrys moved from sz2 to Palana 1 Transport moved from sz2 to sz7 2 Elites moved from N.Japan to sz7 2 Elites and 1 Transport moved from sz7 to sz2 2 Elites moved from sz2 to Kamchatka 1 Infantry moved from Magadan to sz2 1 Infantry moved from sz2 to Kamchatka 1 Tank moved from Magadan to Palana 5 Infantrys moved from Belogorsk to Quingdao 1 Elite and 1 Infantry moved from Amursk to Belogorsk 1 Marine moved from Amursk to Belogorsk 1 Bomber moved from Belogorsk to Kamchatka 1 EarlyFighter moved from Yakutsk to Palana Purchase Units - Masaharu Masaharu buy 1 Destroyer, 1 Elite, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Kamchatka Masaharu attack with 1 Bomber, 2 Elites and 1 Infantry Russians defend with 1 Bunker Masaharu roll dice for 1 Bomber, 2 Elites and 1 Infantry in Kamchatka, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 Bunker in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Kamchatka Masaharu win, taking Kamchatka from Russians with 1 Bomber, 2 Elites and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Palana Masaharu attack with 1 EarlyFighter, 6 Infantrys and 1 Tank Americans defend with 2 Artillerys Masaharu roll dice for 1 EarlyFighter, 6 Infantrys and 1 Tank in Palana, round 2 : 2/8 hits, 1.83 expected hits Russians roll dice for 2 Artillerys in Palana, round 2 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Americans lost in Palana Masaharu win, taking Palana from Russians with 1 EarlyFighter, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Americans: 2 Artillerys Non Combat Move - Masaharu 1 EarlyFighter moved from Palana to Yakutsk 1 Bomber moved from Kamchatka to Belogorsk 1 Destroyer moved from sz16 to sz2 Place Units - Masaharu Turning on Edit Mode EDIT: Removing units owned by Masaharu from Akina: 5 Infantrys EDIT: Adding units owned by Masaharu to N.Japan: 5 Infantrys EDIT: Turning off Edit Mode 1 Destroyer placed in sz15 1 Elite, 1 Infantry and 1 Marine placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Masaharu : 0.33 Russians : -1.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 1 Infantry moved from Ustkut to Angarsk Russians take Angarsk from Hisaichi 1 Infantry moved from Ustkut to Irkutsk Russians take Irkutsk from Hisaichi 1 Artillery and 3 Infantrys moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 5 Infantrys moved from Tulun to Ulaan Ude 1 Artillery, 6 Infantrys and 1 Marine moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 3 Tanks moved from Achinsk to Kaask 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 6 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 3 Infantrys moved from Hsingan to Jinan 2 Artillerys, 4 Infantrys and 6 Tanks moved from Quingdao to Jinan 1 Infantry moved from Vladivostok to Manchuria 2 Infantrys moved from Manchuria to Hsingan 2 Infantrys moved from S.Japan to sz79 2 Infantrys moved from sz79 to Manchuria 1 Infantry moved from Lasap to sz45 2 Tanks moved from Arawa to sz45 1 B.Transport, 1 Infantry and 2 Tanks moved from sz45 to sz70 1 Infantry and 2 Tanks moved from sz70 to Davao 1 Destroyer moved from sz47 to sz70 2 EarlyFighters moved from sz47 to sz70 2 EarlyFighters moved from sz76 to sz70 1 Submarine moved from sz47 to sz70 1 Infantry moved from N.G to Sarong Yamamoto take Sarong from Dutch 1 Tank moved from N.G to New Guinea Yamamoto take New Guinea from British 1 Tank moved from New Guinea to Moresby 2 EarlyFighters moved from Iwo Jima to Davao 1 Artillery, 1 Infantry and 1 Tank moved from N.French I. to Thailand 1 Artillery and 3 Infantrys moved from Hainan to sz67 1 Infantry moved from Kwangsi to sz67 1 Artillery, 4 Infantrys and 3 Transports moved from sz67 to sz73 1 Artillery and 4 Infantrys moved from sz73 to Thailand 1 Battleship moved from sz47 to sz70 1 Carrier moved from sz47 to sz70 2 Artillerys, 3 Infantrys and 5 Tanks moved from E.G to Moresby 1 B.Transport moved from sz78 to sz79 1 Tank moved from S.Japan to sz79 2 Infantrys moved from S.Japan to sz79 2 Infantrys and 1 Tank moved from sz79 to Manchuria 1 Destroyer moved from sz76 to sz70 1 Destroyer moved from sz78 to sz76 2 B.Transports moved from sz71 to sz60 2 B.Transports and 4 Transports moved from sz47 to sz70 2 Tankettes moved from Vladivostok to Hsingan Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 2 Artillerys, 5 Destroyers, 1 Elite, 1 S.Sub and 2 Tankettes; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Thailand Yamamoto attack with 2 Artillerys, 5 Infantrys and 1 Tank British defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Thailand, round 2 : 1/8 hits, 2.33 expected hits British roll dice for 1 Artillery and 3 Infantrys in Thailand, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Thailand, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 1 Artillery and 2 Infantrys in Thailand, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Thailand, round 4 : 2/5 hits, 1.83 expected hits British roll dice for 1 Artillery and 1 Infantry in Thailand, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand Yamamoto win, taking Thailand from British with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 4 Infantrys Casualties for British: 1 Artillery and 3 Infantrys Battle in sz70 Yamamoto attack with 3 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 4 EarlyFighters, 1 Submarine and 4 Transports Americans defend with 4 Destroyers; Anzac defend with 1 Carrier, 2 EarlyFighters and 4 Transports Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 4 EarlyFighters and 4 Transports in sz70, round 2 : 2/8 hits, 2.83 expected hits Anzac roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 4 Transports in sz70, round 2 : 3/11 hits, 4.17 expected hits Units damaged: 1 Battleship owned by the Yamamoto 2 Transports owned by the Anzac and 2 Transports owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 4 EarlyFighters and 2 Transports in sz70, round 3 : 1/8 hits, 2.83 expected hits Anzac roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 2 Transports in sz70, round 3 : 3/9 hits, 3.83 expected hits 1 Transport owned by the Anzac, 2 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 Submarine in sz70, round 4 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 2 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers and 4 EarlyFighters in sz70, round 4 : 3/8 hits, 2.83 expected hits Anzac roll dice for 1 Carrier, 4 Destroyers, 2 EarlyFighters and 1 Transport in sz70, round 4 : 4/8 hits, 3.67 expected hits 2 EarlyFighters owned by the Anzac, 1 Transport owned by the Anzac, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Carrier owned by the Anzac, 1 B.Transport owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 B.Transport, 1 Battleship, 2 Destroyers and 3 EarlyFighters in sz70, round 5 : 1/6 hits, 2.33 expected hits Anzac roll dice for 4 Destroyers in sz70, round 5 : 3/4 hits, 2.00 expected hits 1 Destroyer owned by the Americans and 3 EarlyFighters owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 Destroyers in sz70, round 6 : 3/3 hits, 1.33 expected hits Anzac roll dice for 3 Destroyers in sz70, round 6 : 2/3 hits, 1.50 expected hits 3 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz70 Yamamoto win with 1 B.Transport and 1 Battleship remaining. Battle score for attacker is -22 Casualties for Yamamoto: 2 B.Transports, 1 Carrier, 2 Destroyers, 4 EarlyFighters, 1 Submarine and 4 Transports Casualties for Anzac: 1 Carrier, 2 EarlyFighters and 4 Transports Casualties for Americans: 4 Destroyers Battle in Davao Yamamoto attack with 2 EarlyFighters, 1 Infantry and 2 Tanks Americans defend with 1 AAGun and 1 Factory; Anzac defend with 4 Artillerys and 1 Infantry AA fire in Davao : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 2 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 4 Artillerys and 1 Infantry in Davao, round 2 : 1/5 hits, 1.67 expected hits 2 Artillerys owned by the Anzac, 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Davao Yamamoto roll dice for 2 EarlyFighters and 2 Tanks in Davao, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 2 Artillerys in Davao, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Anzac lost in Davao Yamamoto win, taking Davao from Americans with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 16 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 4 Artillerys and 1 Infantry Battle in Moresby Yamamoto attack with 2 Artillerys, 3 Infantrys and 6 Tanks British defend with 1 AAGun, 1 Factory, 3 Fighters and 4 Infantrys; Anzac defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 6 Tanks in Moresby, round 2 : 7/11 hits, 4.50 expected hits British roll dice for 3 Fighters and 6 Infantrys in Moresby, round 2 : 3/9 hits, 4.00 expected hits 2 Infantrys owned by the Anzac, 1 Fighter owned by the British, 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 2 Artillerys and 6 Tanks in Moresby, round 3 : 6/8 hits, 3.67 expected hits British roll dice for 2 Fighters in Moresby, round 3 : 2/2 hits, 1.33 expected hits 2 Fighters owned by the British and 2 Artillerys owned by the Yamamoto lost in Moresby Yamamoto win, taking Moresby from British with 6 Tanks remaining. Battle score for attacker is 28 Casualties for Yamamoto: 2 Artillerys and 3 Infantrys Casualties for Anzac: 2 Infantrys Casualties for British: 3 Fighters and 4 Infantrys Battle in Jinan Yamamoto attack with 3 Artillerys, 7 Infantrys and 6 Tanks Russians defend with 1 Artillery, 1 Bunker and 3 Infantrys Yamamoto roll dice for 3 Artillerys, 7 Infantrys and 6 Tanks in Jinan, round 2 : 6/16 hits, 5.67 expected hits Russians roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Jinan, round 2 : 3/5 hits, 1.83 expected hits 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Russians lost in Jinan Yamamoto win, taking Jinan from Russians with 3 Artillerys, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 10 Casualties for Yamamoto: 3 Infantrys Casualties for Russians: 1 Artillery, 1 Bunker and 3 Infantrys Non Combat Move - Yamamoto 2 EarlyFighters moved from Davao to sz70 1 Carrier moved from sz76 to sz70 2 Destroyers moved from sz78 to sz76 1 Destroyer moved from sz78 to sz76 Place Units - Yamamoto 1 Elite and 2 Tankettes placed in Vladivostok 2 Artillerys placed in Tokyo 5 Destroyers and 1 S.Sub placed in sz78 Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
British : 0.67 Yamamoto : 3.17 Americans : -1.33 Anzac : -0.17 AA fire in Davao : : -0.33 Russians : 1.17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 2 Infantrys moved from Szechwan to W.Sian 1 EarlyFighter moved from Szechwan to W.Sian 3 Infantrys moved from Szechwan to Sian 1 EarlyFighter moved from Szechwan to Sian 2 Infantrys moved from Gansu to Shangsi 1 Artillery moved from Szechwan to Sian Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Sian, round 2 : 2/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Battle in Shangsi Chinese attack with 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in W.Sian Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 1 EarlyFighter and 1 Infantry in W.Sian, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in W.Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian retreated to W.Sian Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Non Combat Move - Chinese 1 EarlyFighter moved from W.Sian to Szechwan 1 EarlyFighter moved from Sian to Szechwan 6 Infantrys and 5 Tanks moved from Szechwan to Sian 1 AAGun, 1 Artillery, 2 Infantrys and 3 Tanks moved from Gansu to Szechwan 1 Infantry moved from Tsingnan to Sikang 1 Artillery, 1 Elite and 2 Infantrys moved from Tsingnan to Sikang 1 Tank moved from Xining to Sikang 1 Elite and 4 Infantrys moved from Xining to Tsingnan 4 Tanks moved from Gobi to Gansu 4 Tanks moved from Urumal to Gobi 1 AAGun moved from Ming Jong to Xining 1 Artillery and 1 Infantry moved from N.Shangsi to Gansu Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Hisaichi : 0.67 Chinese : 0.00 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 3 Mech.Infs moved from Seoul to Jinan 2 Tankettes moved from Seoul to Belogorsk 1 Elite and 1 Marine moved from Belogorsk to sz1 1 Elite and 1 Marine moved from sz1 to Ostrov 1 Elite moved from Belogorsk to Quingdao 2 Infantrys moved from Vostok to Quingdao 3 Artillerys moved from Hongkong to sz67 3 Infantrys moved from Hongkong to sz67 1 Elite, 1 Infantry and 1 Marine moved from N.French I. to sz67 4 Tankettes moved from N.French I. to Malaya 3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 5 Transports moved from sz67 to sz60 1 Artillery moved from W.Borneo to sz60 2 Elites moved from S.Borneo to sz60 4 Artillerys, 3 Elites, 4 Infantrys and 1 Marine moved from sz60 to Malaya 2 Bombers moved from S.Borneo to Malaya 4 EarlyFighters moved from sz60 to Malaya 2 EarlyFighters moved from N.French I. to Malaya 1 Transport moved from sz69 to sz67 1 Destroyer moved from sz45 to sz46 2 EarlyFighters moved from Kwangtung to Malaya 2 Infantrys moved from E.Shansi to Shangsi 1 Artillery moved from E.Shansi to Shangsi 1 Infantry and 5 Tanks moved from E.Shansi to Shansi 1 Tank moved from Peking to Shansi 1 Infantry moved from Hankou to Nanking 1 Artillery and 1 Marine moved from Hanan to Hankou 2 Infantrys moved from Manchuria to Tientsin 3 Infantrys moved from Seoul to Korea Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 4 Artillerys, 1 Elite, 15 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ostrov Hisaichi attack with 1 Elite and 1 Marine Russians defend with 1 Bunker Hisaichi roll dice for 1 Elite and 1 Marine in Ostrov, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits 1 Marine owned by the Hisaichi lost in Ostrov Hisaichi roll dice for 1 Elite in Ostrov, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ostrov Hisaichi win, taking Ostrov from Russians with 1 Elite remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Marine Casualties for Russians: 1 Bunker Battle in sz46 Hisaichi attack with 1 Destroyer Anzac defend with 1 Destroyer Hisaichi roll dice for 1 Destroyer in sz46, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in sz46, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in sz46 Anzac win with no units remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Destroyer Casualties for Anzac: 1 Destroyer Battle in Malaya Hisaichi attack with 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 4 Infantrys, 1 Marine and 4 Tankettes British defend with 5 Artillerys, 1 Bunker, 4 EarlyFighters, 1 Factory, 7 Infantrys and 1 Tank; Anzac defend with 1 EarlyFighter; Dutch defend with 1 EarlyFighter Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the British Hisaichi roll dice for 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 4 Infantrys, 1 Marine and 4 Tankettes in Malaya, round 2 : 10/26 hits, 9.83 expected hits British roll dice for 5 Artillerys, 1 Bunker, 6 EarlyFighters, 7 Infantrys and 1 Tank in Malaya, round 2 : 7/20 hits, 8.00 expected hits 3 Tankettes owned by the Hisaichi, 3 Artillerys owned by the British, 7 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Malaya Hisaichi roll dice for 4 Artillerys, 2 Bombers, 8 EarlyFighters, 3 Elites, 1 Marine and 1 Tankette in Malaya, round 3 : 8/19 hits, 8.17 expected hits British roll dice for 2 Artillerys, 1 Bunker, 6 EarlyFighters and 1 Tank in Malaya, round 3 : 5/10 hits, 4.67 expected hits 1 Bunker owned by the British, 1 Tank owned by the British, 4 EarlyFighters owned by the Hisaichi, 1 Tankette owned by the Hisaichi, 2 Artillerys owned by the British, 1 EarlyFighter owned by the Dutch and 3 EarlyFighters owned by the British lost in Malaya Hisaichi roll dice for 4 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Elites and 1 Marine in Malaya, round 4 : 7/14 hits, 6.50 expected hits British roll dice for 2 EarlyFighters in Malaya, round 4 : 1/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Anzac, 1 EarlyFighter owned by the Hisaichi and 1 EarlyFighter owned by the British lost in Malaya Hisaichi win, taking Malaya from British with 4 Artillerys, 2 Bombers, 3 EarlyFighters, 3 Elites and 1 Marine remaining. Battle score for attacker is 29 Casualties for Hisaichi: 5 EarlyFighters, 4 Infantrys and 4 Tankettes Casualties for British: 5 Artillerys, 1 Bunker, 4 EarlyFighters, 7 Infantrys and 1 Tank Casualties for Dutch: 1 EarlyFighter Casualties for Anzac: 1 EarlyFighter Battle in Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Non Combat Move - Hisaichi 3 EarlyFighters moved from Malaya to sz60 2 Bombers moved from Malaya to Phuket 1 Destroyer moved from sz67 to sz73 1 Destroyer moved from sz60 to sz73 1 Submarine moved from sz60 to sz73 Place Units - Hisaichi 2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo 2 Artillerys and 4 Infantrys placed in Hongkong 1 Infantry placed in Peking 2 Infantrys placed in Peking 1 Infantry and 2 Tanks placed in Belogorsk 6 Infantrys and 2 Mech.Infs placed in Seoul Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Hisaichi : 3.33 British : -0.67 Anzac : 0.50 Chinese : -0.67 Russians : 0.00 -
TripleA Move Summary: Dutch round 4
TripleA Move Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch -
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 Tank moved from Phuket to N.French I. 7 Infantrys moved from Phuket to Malaya 10 Infantrys moved from Phuket to Thailand 1 Elite moved from Phuket to Thailand Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 5 Infantrys; Remaining resources: 1 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz66 2 Artillerys and 2 Infantrys moved from sz66 to N.S 2 Transports moved from sz66 to sz63 1 Artillery and 5 Infantrys moved from Bengal to Burma 1 Artillery and 1 Infantry moved from W.Chunking to N.Chunking 1 Tank moved from W.Chunking to Burma 1 Infantry moved from S.Tibet to Bengal 1 Tank moved from S.Tibet to Burma 1 Artillery and 1 Infantry moved from Agra to W.Tibet 3 Infantrys moved from Bhopa to Nepal Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 4 Artillerys, 1 Destroyer, 3 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 10 PUs; Combat - British Battle in N.Chunking British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - British Place Units - British 1 Transport placed in sz63 4 Artillerys and 3 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Destroyer and 1 Transport placed in sz6 Turn Complete - British British collect 51 PUs; end with 61 PUsCombat Hit Differential Summary :
British : 0.33 Hisaichi : -0.33 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 1 Infantry and 1 Marine moved from Derby to sz49 1 Infantry moved from sz49 to E.G British take E.G from Yamamoto 1 Marine moved from sz49 to New Guinea British take New Guinea from Yamamoto 2 Infantrys moved from Melbourne to sz37 2 Infantrys and 1 Transport moved from sz37 to sz50 2 Infantrys moved from sz50 to Soem 1 Submarine moved from sz50 to sz58 1 Submarine moved from sz50 to sz59 Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Destroyer and 3 Transports; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 3 Transports placed in sz50 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :





