Making it 4 hits on 4 dices, in 4 separate battles !
dawgoneit Axis vs. entek Allies
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Americans 2 units repaired. 6 Elites and 4 Infantrys moved from Magadan to Yakutsk 20 Elites moved from Palana to Magadan 8 Elites moved from Alaska to sz4 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 1 Artillery and 1 Marine moved from Alaska to sz4 1 Artillery and 1 Marine moved from sz4 to Palana 8 Elites moved from sz4 to Palana 1 Artillery moved from Pearl Harbor to sz25 1 Artillery, 1 Carrier, 2 Fighters and 1 Transport moved from sz25 to sz30 1 Artillery moved from sz30 to Majuru Purchase Units - Americans Americans buy 4 Destroyers, 12 Elites and 1 Submarine; Remaining resources: 0 PUs; Non Combat Move - Americans Place Units - Americans 2 Destroyers placed in sz25 2 Destroyers placed in sz25 1 Submarine placed in sz23 2 Elites placed in Alaska 2 Elites placed in Anchorage 8 Elites placed in San Francisco Turning on Edit Mode EDIT: Adding units owned by Americans to Anchorage: 1 Marine EDIT: Removing units owned by Americans from N.Canada: 1 Marine Turn Complete - Americans Americans collect 76 PUs; end with 76 PUs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to N.Canada: 1 Infantry EDIT: Removing units owned by Americans from British Columbia: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Masaharu 1 B.Transport moved from sz1 to sz15 4 Infantrys moved from Japan to sz15 1 Transport moved from sz1 to sz15 2 Infantrys moved from Akina to sz15 1 Cruiser moved from sz1 to sz15 1 Infantry moved from Akina to sz15 2 Infantrys moved from Akina to N.Japan 1 B.Transport, 1 Cruiser, 7 Infantrys and 1 Transport moved from sz15 to sz1 7 Infantrys moved from sz1 to Belogorsk 3 Infantrys moved from Belogorsk to Vostok 1 Artillery moved from Belogorsk to Vostok 3 Infantrys moved from Hsingan to Belogorsk 2 Infantrys and 1 Marine moved from Amursk to Belogorsk 1 Elite moved from Belogorsk to Vostok Purchase Units - Masaharu Masaharu buy 12 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 1 Artillery, 1 Elite and 3 Infantrys British defend with 3 Infantrys Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 Infantrys in Vostok, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Vostok Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 3 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 4 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Vostok, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the British lost in Vostok Masaharu win, taking Vostok from Russians with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 3 Infantrys Casualties for Masaharu: 1 Infantry Non Combat Move - Masaharu Place Units - Masaharu 3 Infantrys placed in Hsingan 3 Infantrys placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Masaharu : 0.50 Russians : -0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Russians 2 Infantrys moved from Jinan to Hsingan 8 Infantrys moved from Quingdao to Hsingan 1 Artillery moved from Quingdao to Hsingan 2 EarlyFighters moved from Quingdao to Hsingan 1 Artillery moved from Quingdao to Hsingan Purchase Units - Russians Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 2 Artillerys, 2 EarlyFighters and 10 Infantrys Masaharu defend with 1 Bunker, 1 Factory and 3 Infantrys; Yamamoto defend with 1 Artillery and 8 Infantrys Russians roll dice for 2 Artillerys, 2 EarlyFighters and 10 Infantrys in Hsingan, round 2 : 2/14 hits, 3.33 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Artillery, 1 Bunker and 11 Infantrys in Hsingan, round 2 : 2/13 hits, 4.50 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan Russians roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Hsingan, round 3 : 1/12 hits, 3.00 expected hits Masaharu roll dice for 1 Artillery, 1 Bunker and 10 Infantrys in Hsingan, round 3 : 3/12 hits, 4.17 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan 2 Artillerys and 5 Infantrys retreated to Quingdao Masaharu win with 1 Artillery, 1 Bunker and 9 Infantrys remaining. Battle score for attacker is -6 Casualties for Russians: 5 Infantrys Casualties for Yamamoto: 2 Infantrys Non Combat Move - Russians 3 Infantrys moved from Ulaan Ude to Jinan 5 Infantrys moved from Ulaan Ude to Quingdao 2 EarlyFighters moved from Hsingan to Quingdao 3 Mech.Infs moved from Tulun to Quingdao 8 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 9 Infantrys and 1 Marine moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 3 Infantrys moved from Achinsk to Kyzyl 1 Mech.Inf moved from Achinsk to Tulun Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Masaharu : -3.67 Russians : -3.33 -
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Research Technology - Yamamoto Combat Move - Yamamoto 1 Destroyer moved from sz16 to sz1 2 Destroyers moved from sz78 to sz72 2 Destroyers moved from sz71 to sz72 1 S.Sub moved from sz71 to sz72 1 Artillery and 1 Infantry moved from Tokyo to sz78 1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz67 1 Artillery and 1 Infantry moved from sz67 to N.French I. 1 B.Transport moved from sz74 to sz78 1 Artillery moved from Tokyo to sz78 2 Infantrys moved from Tokyo to sz78 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz78 to sz74 1 Artillery and 2 Infantrys moved from sz74 to Shantung 5 Tanks moved from E.Shansi to Shansi 1 Artillery moved from Hsingan to Belogorsk 3 Infantrys moved from Manchuria to Hsingan 2 Mech.Infs moved from Vladivostok to Belogorsk 1 Elite moved from Vladivostok to Manchuria 2 T.Boats moved from sz74 to sz78 1 Artillery and 3 Infantrys moved from Manila to sz74 2 Fighters moved from Moresby to Phonpei 1 B.Transport and 2 Infantrys moved from sz74 to sz78 1 Infantry moved from Tokyo to sz78 1 B.Transport and 3 Infantrys moved from sz78 to sz74 1 Artillery and 4 Infantrys moved from sz74 to Shantung Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 2 Destroyers, 4 EarlyFighters, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Non Combat Move - Yamamoto Place Units - Yamamoto 3 Infantrys placed in Vladivostok 1 B.Transport placed in sz70 3 Infantrys placed in Moresby 2 Destroyers placed in sz78 Yamamoto undo move 3. 3 EarlyFighters placed in Moresby 1 EarlyFighter and 2 Elites placed in Davao 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Chinese 3 Mech.Infs moved from Tsingnan to N.Chunking 1 Fighter moved from Shangsi to N.Chunking 2 Infantrys moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to N.Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 4 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 Infantrys in N.Shangsi, round 3 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 Infantrys in N.Shangsi, round 4 : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 Infantrys in N.Shangsi, round 5 : 2/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.Chunking Chinese attack with 1 Fighter and 3 Mech.Infs Hisaichi defend with 1 Tank and 1 Tankette Chinese roll dice for 1 Fighter and 3 Mech.Infs in N.Chunking, round 2 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in N.Chunking Chinese roll dice for 1 Fighter and 2 Mech.Infs in N.Chunking, round 3 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in N.Chunking, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Fighter and 2 Mech.Infs in N.Chunking, round 4 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in N.Chunking, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Chunking Chinese win, taking N.Chunking from Hisaichi with 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Tank and 1 Tankette Non Combat Move - Chinese 1 Fighter moved from N.Chunking to W.Sian 1 Infantry moved from Sian to W.Sian 3 Tanks moved from Gansu to Shangsi 2 Infantrys moved from Gansu to Shangsi 3 Infantrys moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Shangsi to Sian 1 Infantry moved from Quyan to Gobi 1 Infantry moved from Urumal to Quyan 3 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Elite, 4 Infantrys and 1 Mech.Inf placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : -2.00 Chinese : -0.83 -
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 1 Infantry moved from Peking to E.Shansi 1 Infantry moved from E.Shansi to Shansi 1 Tankette moved from Hanan to Burma 1 Infantry moved from Thailand to Burma 1 Tankette moved from Hanan to W.Chunking 1 Infantry moved from Nanking to Hanan 1 Infantry moved from Kichedung to Nanking 5 Infantrys moved from Kichedung to Nanking 4 Infantrys moved from Peking to E.Shansi 3 Infantrys moved from Shansi to Nanking 1 Elite and 8 Infantrys moved from Shansi to E.Shansi 6 Fighters, 4 Infantrys, 1 Mech.Inf and 4 Tankettes moved from Belogorsk to Vostok 4 Infantrys moved from S.Borneo to sz60 6 Infantrys moved from Malaya to sz60 1 Infantry moved from Java to Bali Hisaichi take Bali from Dutch 1 Infantry moved from Malaya to sz60 10 Infantrys moved from sz60 to N.S 1 Infantry moved from sz60 to N.S Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bunker, 1 Fighter, 18 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Burma Hisaichi attack with 1 Infantry and 1 Tankette British defend with 1 Elite Hisaichi roll dice for 1 Infantry and 1 Tankette in Burma, round 2 : 0/2 hits, 0.50 expected hits British roll dice for 1 Elite in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Burma Hisaichi roll dice for 1 Tankette in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Elite in Burma, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Burma, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 Elite in Burma, round 5 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Burma Hisaichi win, taking Burma from British with 1 Tankette remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Elite Battle in W.Chunking Hisaichi attack with 1 Tankette British defend with 1 Elite Hisaichi roll dice for 1 Tankette in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Elite in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Elite in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in W.Chunking Chinese win with 1 Elite remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Tankette Battle in N.S Hisaichi attack with 11 Infantrys British defend with 4 Elites Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 11 Infantrys in N.S, round 2 : 3/11 hits, 1.83 expected hits British roll dice for 4 Elites in N.S, round 2 : 1/4 hits, 1.33 expected hits 4 Elites owned by the British and 1 Infantry owned by the Hisaichi lost in N.S Hisaichi win, taking N.S from British with 10 Infantrys remaining. Battle score for attacker is 14 Casualties for Hisaichi: 1 Infantry Casualties for British: 4 Elites Non Combat Move - Hisaichi 2 Transports moved from sz74 to sz67 4 Infantrys moved from Hongkong to sz67 4 Infantrys moved from sz67 to Kwangsi 1 Transport moved from sz74 to sz67 1 Infantry moved from Hongkong to sz67 1 Infantry moved from sz67 to N.French I. Place Units - Hisaichi 1 Artillery, 1 Bunker, 1 Fighter and 1 Infantry placed in Belogorsk 1 Artillery, 1 Marine and 1 Tank placed in Peking Hisaichi undo move 2. 1 Artillery, 2 Infantrys and 1 Marine placed in S.Borneo 5 Infantrys and 1 Tank placed in Malaya 4 Infantrys and 2 Tanks placed in Hongkong 6 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 74 PUs; end with 74 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 British : -0.67 Chinese : 0.33 -
Skip the Dutch
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TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Thai 1 Artillery moved from Malaya to sz60 1 Marine moved from Malaya to sz60 2 Infantrys moved from Java to Sumatra 1 Artillery and 1 Marine moved from sz60 to Sumatra 5 Infantrys moved from Phuket to Thailand 6 Infantrys moved from Malaya to Thailand 1 Elite moved from Phuket to Thailand 1 Artillery moved from Malaya to Thailand Purchase Units - Thai Thai buy 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Sumatra Thai attack with 1 Artillery, 2 Infantrys and 1 Marine Anzac defend with 2 Infantrys Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Sumatra, round 2 : 1/4 hits, 1.17 expected hits Anzac roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Sumatra Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Sumatra, round 3 : 0/3 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Sumatra, round 4 : 3/3 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Sumatra Thai win, taking Sumatra from Anzac with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0 Casualties for Thai: 2 Infantrys Casualties for Anzac: 2 Infantrys Non Combat Move - Thai Place Units - Thai 2 Artillerys and 2 Infantrys placed in Phuket Turn Complete - Thai Thai collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Anzac : 0.67 Thai : 0.83 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - British 4 Artillerys and 4 Elites moved from Calcutta to sz63 4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66 4 Artillerys and 4 Elites moved from sz66 to N.S 2 Fighters moved from sz66 to N.S 1 Elite moved from W.Chunking to Chunking Chinese take Chunking from Hisaichi 1 Artillery, 1 Infantry and 9 Mech.Infs moved from Bengal to Burma 3 Mech.Infs moved from Dheli to Bengal 2 Elites and 1 Marine moved from Palana to Magadan 1 Elite moved from Vancouver to sz6 1 Elite and 1 S.Sub moved from sz6 to sz4 1 Elite moved from sz4 to Palana 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 4 Artillerys, 4 Elites, 2 Marines and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 4 Artillerys, 4 Elites and 2 Fighters Hisaichi defend with 10 Infantrys British roll dice for 4 Artillerys, 4 Elites and 2 Fighters in N.S, round 2 : 7/10 hits, 5.00 expected hits Hisaichi roll dice for 10 Infantrys in N.S, round 2 : 3/10 hits, 3.33 expected hits 1 Elite owned by the British, 2 Artillerys owned by the British and 7 Infantrys owned by the Hisaichi lost in N.S British roll dice for 2 Artillerys, 3 Elites and 2 Fighters in N.S, round 3 : 3/7 hits, 3.50 expected hits Hisaichi roll dice for 3 Infantrys in N.S, round 3 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Hisaichi lost in N.S British win, taking N.S from Hisaichi with 2 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 8 Casualties for British: 2 Artillerys and 1 Elite Casualties for Hisaichi: 10 Infantrys Battle in Burma British attack with 1 Artillery, 1 Infantry and 9 Mech.Infs Hisaichi defend with 1 Tankette British roll dice for 1 Artillery, 1 Infantry and 9 Mech.Infs in Burma, round 2 : 3/11 hits, 3.67 expected hits Hisaichi roll dice for 1 Tankette in Burma, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 1 Artillery, 1 Infantry and 9 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Non Combat Move - British 4 Transports moved from sz66 to sz63 2 Fighters moved from N.S to sz66 Place Units - British 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 2 Marines placed in Vancouver Turn Complete - British British collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
British : 0.83 Hisaichi : -1.50 -
TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Anzac 2 Infantrys moved from Lambok to Bali 2 Elites moved from N.Australia to sz49 2 Transports moved from sz49 to sz50 2 Artillerys moved from W.Australia to sz50 1 Elite moved from W.Australia to sz50 1 Elite moved from Derby to sz50 5 Elites moved from Derby to sz49 2 Artillerys, 2 Elites and 2 Transports moved from sz50 to sz49 1 EarlyFighter moved from Ceram to Moresby 2 Artillerys and 9 Elites moved from sz49 to Moresby Purchase Units - Anzac Anzac buy 4 Artillerys, 1 EarlyFighter, 1 Elite and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Bali Anzac attack with 2 Infantrys Hisaichi defend with 1 Infantry Anzac roll dice for 2 Infantrys in Bali, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Bali, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Bali Anzac roll dice for 1 Infantry in Bali, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Bali, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry retreated to Lambok Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Anzac: 1 Infantry Battle in Moresby Anzac attack with 2 Artillerys, 1 EarlyFighter and 9 Elites Yamamoto defend with 1 AAGun, 1 Artillery, 2 Bunkers, 3 EarlyFighters, 1 Factory, 3 Infantrys and 1 Tank AA fire in Moresby : 1/1 hits, 0.17 expected hits 1 EarlyFighter owned by the Anzac lost in Moresby Anzac roll dice for 1 Battleship in Moresby, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Yamamoto Anzac roll dice for 2 Artillerys and 9 Elites in Moresby, round 2 : 5/11 hits, 5.50 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Artillery, 2 Bunkers, 3 EarlyFighters, 3 Infantrys and 1 Tank in Moresby, round 2 : 6/10 hits, 4.33 expected hits 2 Artillerys owned by the Anzac, 4 Elites owned by the Anzac, 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Moresby Anzac roll dice for 5 Elites in Moresby, round 3 : 4/5 hits, 2.50 expected hits Yamamoto roll dice for 2 Bunkers, 3 EarlyFighters and 1 Tank in Moresby, round 3 : 0/6 hits, 3.00 expected hits 1 Tank owned by the Yamamoto, 2 Bunkers owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Moresby Anzac roll dice for 5 Elites in Moresby, round 4 : 2/5 hits, 2.50 expected hits Yamamoto roll dice for 2 EarlyFighters in Moresby, round 4 : 2/2 hits, 1.00 expected hits 2 Elites owned by the Anzac and 2 EarlyFighters owned by the Yamamoto lost in Moresby Anzac win, taking Moresby from Yamamoto with 3 Elites remaining. Battle score for attacker is 11 Casualties for Anzac: 2 Artillerys, 1 EarlyFighter and 6 Elites Casualties for Yamamoto: 1 Artillery, 2 Bunkers, 3 EarlyFighters, 3 Infantrys and 1 Tank Non Combat Move - Anzac 3 Infantrys moved from Darwin to N.Australia 1 Marine moved from C.Australia to Derby 2 Destroyers moved from sz37 to sz46 Place Units - Anzac 2 Artillerys and 1 Elite placed in W.Australia 2 Artillerys and 1 Marine placed in Darwin 1 EarlyFighter placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 AA fire in Moresby : : 0.83 Yamamoto : -0.33 Anzac : 0.33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Americans 20 Elites moved from Magadan to Yakutsk 1 Artillery, 8 Elites and 1 Marine moved from Palana to Magadan 2 B.Transports moved from sz14 to sz23 7 Elites moved from San Francisco to sz23 1 Elite moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 1 Infantry moved from N.Canada to Anchorage 2 Elites and 1 Marine moved from Anchorage to Alaska 10 Elites moved from Alaska to sz4 10 Elites moved from sz4 to Palana 1 Fighter moved from Alaska to Yakutsk 1 B29 moved from Arawa to sz70 Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Transport, 8 Elites, 2 Fighters, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz70 Americans attack with 1 B29 Yamamoto defend with 1 B.Transport Americans roll dice for 1 B29 in sz70, round 2 : 1/1 hits, 0.83 expected hits Yamamoto roll dice for 1 B.Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in sz70 Americans win with 1 B29 remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 B.Transport Non Combat Move - Americans 1 B29 moved from sz70 to Arawa 1 Artillery moved from Majuru to sz30 1 Artillery moved from Wohto to sz30 1 Infantry moved from Majuru to sz30 2 Infantrys moved from Wohto to sz30 2 Artillerys, 1 B.Transport, 1 Carrier, 2 Fighters, 3 Infantrys and 1 Transport moved from sz30 to sz42 2 Artillerys and 3 Infantrys moved from sz42 to Arawa 4 Destroyers moved from sz25 to sz30 1 Submarine moved from sz23 to sz25 Place Units - Americans 1 B.Transport placed in sz25 2 Artillerys placed in Alaska 2 Tankettes placed in Anchorage 8 Elites placed in San Francisco 1 Fighter and 1 Infantry placed in Pearl Harbor 1 Fighter placed in Hilo Turn Complete - Americans Americans collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Yamamoto : -0.17 Americans : 0.17 -
TripleA Turn Summary: Masaharu round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Masaharu 1 unit repaired. 1 B.Transport moved from sz1 to sz15 1 Transport moved from sz1 to sz15 1 Elite moved from Sukhalin to sz1 1 Tank moved from Belogorsk to Vostok 6 Infantrys moved from Akina to sz15 1 B.Transport, 6 Infantrys and 1 Transport moved from sz15 to sz1 1 Elite and 6 Infantrys moved from sz1 to Vostok 3 Infantrys moved from Amursk to Belogorsk 5 Infantrys moved from Belogorsk to Vostok Purchase Units - Masaharu Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Masaharu Place Units - Masaharu 1 Bunker placed in Vostok 3 Infantrys placed in Hsingan 3 Infantrys placed in Amursk 3 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Russians 8 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao 1 Mech.Inf moved from Tulun to Quingdao 9 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Kyzyl to Kaask 4 Mech.Infs moved from Achinsk to Tulun Purchase Units - Russians Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Research Technology - Yamamoto Combat Move - Yamamoto 1 Elite moved from Manchuria to Belogorsk 1 Transport moved from sz1 to sz15 2 Infantrys moved from Vladivostok to sz15 2 Infantrys and 1 Transport moved from sz15 to sz1 2 Infantrys moved from sz1 to Vostok 1 Artillery and 2 Infantrys moved from Belogorsk to Vostok 1 Infantry moved from Vladivostok to Manchuria 5 Tanks moved from Shansi to E.Shansi 1 Artillery and 1 Infantry moved from N.French I. to Chunking 9 Tanks moved from Sarong to Moresby 2 Fighters moved from Phonpei to sz46 1 EarlyFighter moved from Davao to sz46 1 S.Sub moved from sz72 to sz45 1 Destroyer moved from sz72 to sz18 2 Destroyers moved from sz78 to sz72 2 T.Boats moved from sz78 to sz75 1 B.Transport and 1 Transport moved from sz74 to sz78 5 Infantrys moved from Tokyo to sz78 1 B.Transport, 5 Infantrys and 1 Transport moved from sz78 to sz74 5 Infantrys moved from sz74 to Shantung 1 Transport moved from sz67 to sz68 1 Infantry moved from Spralty to sz68 1 Infantry and 1 Transport moved from sz68 to sz60 1 Infantry moved from sz60 to Malaya 1 B.Transport moved from sz74 to sz70 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 7 Destroyers, 4 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz46 Yamamoto attack with 1 EarlyFighter and 2 Fighters Anzac defend with 2 Destroyers Yamamoto roll dice for 1 EarlyFighter and 2 Fighters in sz46, round 2 : 1/3 hits, 1.33 expected hits Anzac roll dice for 2 Destroyers in sz46, round 2 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Anzac and 1 EarlyFighter owned by the Yamamoto lost in sz46 Yamamoto roll dice for 2 Fighters in sz46, round 3 : 2/2 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in sz46, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac lost in sz46 Yamamoto win with 2 Fighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 EarlyFighter Casualties for Anzac: 2 Destroyers Battle in Chunking Yamamoto attack with 1 Artillery and 1 Infantry British defend with 1 Elite Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Elite in Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in Chunking Yamamoto win, taking Chunking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Elite Battle in Moresby Yamamoto attack with 9 Tanks British defend with 1 AAGun and 1 Factory; Anzac defend with 3 Elites Yamamoto roll dice for 9 Tanks in Moresby, round 2 : 3/9 hits, 4.50 expected hits British roll dice for 3 Elites in Moresby, round 2 : 2/3 hits, 1.00 expected hits 3 Elites owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Moresby Yamamoto win, taking Moresby from British with 7 Tanks remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Tanks Casualties for Anzac: 3 Elites Non Combat Move - Yamamoto 2 Fighters moved from sz46 to N.G Place Units - Yamamoto 3 Destroyers and 1 Transport placed in sz70 4 Destroyers placed in sz78 2 Artillerys and 1 Marine placed in Vladivostok 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
British : 1.00 Yamamoto : -0.50 Anzac : -0.50 Chinese : -0.33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Chinese 13 Infantrys, 2 Mech.Infs and 3 Tanks moved from Shangsi to E.Shansi 3 Infantrys moved from N.Shangsi to E.Shansi 1 Fighter moved from W.Sian to E.Shansi 3 Mech.Infs moved from Tsingnan to E.Shansi Purchase Units - Chinese Chinese buy 1 Bunker, 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in E.Shansi Chinese attack with 1 Fighter, 16 Infantrys, 5 Mech.Infs and 3 Tanks Hisaichi defend with 1 Elite and 13 Infantrys; Yamamoto defend with 5 Tanks Chinese roll dice for 1 Fighter, 16 Infantrys, 5 Mech.Infs and 3 Tanks in E.Shansi, round 2 : 8/25 hits, 7.17 expected hits Hisaichi roll dice for 1 Elite, 13 Infantrys and 5 Tanks in E.Shansi, round 2 : 8/19 hits, 7.17 expected hits 8 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in E.Shansi Chinese roll dice for 1 Fighter, 8 Infantrys, 5 Mech.Infs and 3 Tanks in E.Shansi, round 3 : 7/17 hits, 5.83 expected hits Hisaichi roll dice for 1 Elite, 5 Infantrys and 5 Tanks in E.Shansi, round 3 : 5/11 hits, 4.50 expected hits 1 Elite owned by the Hisaichi, 1 Tank owned by the Yamamoto, 5 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in E.Shansi Chinese roll dice for 1 Fighter, 3 Infantrys, 5 Mech.Infs and 3 Tanks in E.Shansi, round 4 : 4/12 hits, 4.67 expected hits Hisaichi roll dice for 4 Tanks in E.Shansi, round 4 : 0/4 hits, 2.00 expected hits 4 Tanks owned by the Yamamoto lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 1 Fighter, 3 Infantrys, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 29 Casualties for Chinese: 13 Infantrys Casualties for Hisaichi: 1 Elite and 13 Infantrys Casualties for Yamamoto: 5 Tanks Non Combat Move - Chinese 1 Fighter moved from E.Shansi to N.Shangsi 3 Infantrys moved from Gansu to Shangsi 1 Mech.Inf moved from Xining to Shangsi 6 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 4 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Gobi to Tsingnan 1 Infantry moved from Quyan to Gobi 4 Mech.Infs moved from Urumal to Tsingnan 2 Mech.Infs moved from N.Chunking to Sian 1 Infantry moved from W.Sian to Sian Place Units - Chinese 1 Bunker placed in Sian 6 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Hisaichi : -0.67 Chinese : 1.33 -
@dawgoneit You can skip the Dutch
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TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Hisaichi 1 Infantry moved from Shansi to Hopeh 1 Infantry moved from Nanking to Shansi 1 Infantry moved from Hanan to N.Chunking Hisaichi take N.Chunking from Chinese 1 Infantry moved from Kwangsi to Hanan 3 Infantrys moved from Kwangsi to N.French I. 2 Tanks moved from Hongkong to sz67 4 Infantrys moved from Hongkong to sz67 4 Infantrys, 2 Tanks and 3 Transports moved from sz67 to sz74 4 Infantrys and 2 Tanks moved from sz74 to Tientsin 6 Infantrys moved from Seoul to Korea 1 Artillery, 2 Infantrys and 1 Marine moved from S.Borneo to sz60 1 Tank moved from Malaya to sz60 2 Infantrys moved from Malaya to sz60 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank moved from sz60 to N.S 1 Transport moved from sz60 to sz59 1 Infantry moved from Bali to sz59 1 Infantry and 1 Transport moved from sz59 to sz60 1 Infantry moved from sz60 to N.S 2 Destroyers moved from sz60 to sz73 2 Submarines moved from sz60 to sz73 Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 3 Fighters and 16 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.S Hisaichi attack with 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank British defend with 2 Artillerys and 3 Elites Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/8 hits, 2.17 expected hits British roll dice for 2 Artillerys and 3 Elites in N.S, round 2 : 1/5 hits, 1.67 expected hits 2 Elites owned by the British, 2 Artillerys owned by the British and 1 Infantry owned by the Hisaichi lost in N.S Hisaichi roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in N.S, round 3 : 1/7 hits, 2.00 expected hits British roll dice for 1 Elite in N.S, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the British lost in N.S Hisaichi win, taking N.S from British with 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 18 Casualties for Hisaichi: 1 Infantry Casualties for British: 2 Artillerys and 3 Elites Non Combat Move - Hisaichi 1 Fighter moved from Belogorsk to Vostok Place Units - Hisaichi 1 Bunker placed in Peking 1 Bunker and 3 Fighters placed in Belogorsk 6 Infantrys placed in Malaya 4 Infantrys placed in S.Borneo 6 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Hisaichi : 0.17 British : -1.00 -
TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Thai 2 Infantrys moved from Malaya to sz60 2 Infantrys and 1 Transport moved from sz60 to sz59 1 Infantry moved from sz59 to Soem Thai take Soem from Dutch 1 Artillery, 1 Elite and 10 Infantrys moved from Thailand to N.French I. 1 Infantry moved from sz59 to Soem Purchase Units - Thai Thai buy 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 2 Artillerys and 3 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - British 4 Artillerys and 1 Elite moved from Calcutta to sz63 3 Elites moved from Calcutta to sz63 4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66 4 Artillerys and 4 Elites moved from sz66 to N.S 2 Fighters moved from sz66 to N.S 3 Mech.Infs moved from Bengal to N.Chunking 3 Mech.Infs moved from Dheli to Bengal 2 Elites and 1 Marine moved from Magadan to Yakutsk 1 Elite moved from Palana to Magadan 2 Marines moved from Vancouver to sz6 2 Marines and 1 Transport moved from sz6 to sz4 2 Marines moved from sz4 to Palana 1 S.Sub moved from sz4 to sz6 Purchase Units - British British buy 4 Artillerys, 1 Bunker, 4 Elites and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 4 Artillerys, 4 Elites and 2 Fighters Hisaichi defend with 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank British roll dice for 4 Artillerys, 4 Elites and 2 Fighters in N.S, round 2 : 8/10 hits, 5.00 expected hits Hisaichi roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/7 hits, 2.50 expected hits 1 Elite owned by the British, 1 Tank owned by the Hisaichi, 2 Artillerys owned by the British, 4 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in N.S British win, taking N.S from Hisaichi with 2 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 8 Casualties for British: 2 Artillerys and 1 Elite Casualties for Hisaichi: 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank Battle in N.Chunking British attack with 3 Mech.Infs Hisaichi defend with 1 Infantry British roll dice for 3 Mech.Infs in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Mech.Inf owned by the British lost in N.Chunking British win, taking N.Chunking from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is -3 Casualties for British: 1 Mech.Inf Casualties for Hisaichi: 1 Infantry Non Combat Move - British 4 Transports moved from sz66 to sz63 2 Fighters moved from N.S to sz66 Place Units - British 1 Bunker placed in Burma 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli Turn Complete - British British collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
British : 3.00 Hisaichi : 1.17 -
TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Anzac 1 Infantry moved from Lambok to Bali Anzac take Bali from Hisaichi 2 Transports moved from sz49 to sz50 2 Artillerys moved from W.Australia to sz50 1 Elite moved from W.Australia to sz50 1 Marine moved from Derby to sz50 3 Infantrys moved from N.Australia to sz49 3 Infantrys moved from sz49 to Moresby 2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from sz50 to sz49 2 Artillerys, 1 Elite and 1 Marine moved from sz49 to Moresby 2 Artillerys moved from Darwin to N.Australia 1 Marine moved from Darwin to N.Australia 1 EarlyFighter moved from Melbourne to sz49 Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Moresby Anzac attack with 2 Artillerys, 1 Elite, 3 Infantrys and 1 Marine Yamamoto defend with 1 AAGun, 1 Factory and 7 Tanks Anzac roll dice for 1 Battleship in Moresby, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 1 Marine in Moresby, round 2 : 3/7 hits, 2.33 expected hits Yamamoto roll dice for 7 Tanks in Moresby, round 2 : 3/7 hits, 3.50 expected hits 3 Infantrys owned by the Anzac and 3 Tanks owned by the Yamamoto lost in Moresby Anzac roll dice for 2 Artillerys, 1 Elite and 1 Marine in Moresby, round 3 : 2/4 hits, 1.83 expected hits Yamamoto roll dice for 4 Tanks in Moresby, round 3 : 2/4 hits, 2.00 expected hits 1 Artillery owned by the Anzac, 1 Marine owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Moresby Anzac roll dice for 1 Artillery and 1 Elite in Moresby, round 4 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 2 Tanks in Moresby, round 4 : 1/2 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 1 Tank owned by the Yamamoto lost in Moresby Anzac roll dice for 1 Elite in Moresby, round 5 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in Moresby, round 5 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Anzac lost in Moresby Yamamoto win with 1 Tank remaining. Battle score for attacker is 9 Casualties for Anzac: 2 Artillerys, 1 Elite, 3 Infantrys and 1 Marine Casualties for Yamamoto: 6 Tanks Non Combat Move - Anzac Place Units - Anzac 2 Artillerys and 1 Elite placed in W.Australia 3 Infantrys placed in Darwin 1 Fighter placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Yamamoto : 0.00 Anzac : -0.33





