@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 2.tsvg
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Americans
2 units repaired.
6 Elites and 4 Infantrys moved from Magadan to Yakutsk
20 Elites moved from Palana to Magadan
8 Elites moved from Alaska to sz4
2 B.Transports moved from sz14 to sz23
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
1 Artillery and 1 Marine moved from Alaska to sz4
1 Artillery and 1 Marine moved from sz4 to Palana
8 Elites moved from sz4 to Palana
1 Artillery moved from Pearl Harbor to sz25
1 Artillery, 1 Carrier, 2 Fighters and 1 Transport moved from sz25 to sz30
1 Artillery moved from sz30 to Majuru
Purchase Units - Americans
Americans buy 4 Destroyers, 12 Elites and 1 Submarine; Remaining resources: 0 PUs;
Non Combat Move - Americans
Place Units - Americans
2 Destroyers placed in sz25
2 Destroyers placed in sz25
1 Submarine placed in sz23
2 Elites placed in Alaska
2 Elites placed in Anchorage
8 Elites placed in San Francisco
Turning on Edit Mode
EDIT: Adding units owned by Americans to Anchorage: 1 Marine
EDIT: Removing units owned by Americans from N.Canada: 1 Marine
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to N.Canada: 1 Infantry
EDIT: Removing units owned by Americans from British Columbia: 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Masaharu
1 B.Transport moved from sz1 to sz15
4 Infantrys moved from Japan to sz15
1 Transport moved from sz1 to sz15
2 Infantrys moved from Akina to sz15
1 Cruiser moved from sz1 to sz15
1 Infantry moved from Akina to sz15
2 Infantrys moved from Akina to N.Japan
1 B.Transport, 1 Cruiser, 7 Infantrys and 1 Transport moved from sz15 to sz1
7 Infantrys moved from sz1 to Belogorsk
3 Infantrys moved from Belogorsk to Vostok
1 Artillery moved from Belogorsk to Vostok
3 Infantrys moved from Hsingan to Belogorsk
2 Infantrys and 1 Marine moved from Amursk to Belogorsk
1 Elite moved from Belogorsk to Vostok
Purchase Units - Masaharu
Masaharu buy 12 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Vostok
Masaharu attack with 1 Artillery, 1 Elite and 3 Infantrys
British defend with 3 Infantrys
Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 3 Infantrys in Vostok, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the British lost in Vostok
Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 3 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 4 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Vostok, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu and 1 Infantry owned by the British lost in Vostok
Masaharu win, taking Vostok from Russians with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 3 Infantrys
Casualties for Masaharu: 1 Infantry
Non Combat Move - Masaharu
Place Units - Masaharu
3 Infantrys placed in Hsingan
3 Infantrys placed in Amursk
6 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Masaharu : 0.50
Russians : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Russians
2 Infantrys moved from Jinan to Hsingan
8 Infantrys moved from Quingdao to Hsingan
1 Artillery moved from Quingdao to Hsingan
2 EarlyFighters moved from Quingdao to Hsingan
1 Artillery moved from Quingdao to Hsingan
Purchase Units - Russians
Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Hsingan
Russians attack with 2 Artillerys, 2 EarlyFighters and 10 Infantrys
Masaharu defend with 1 Bunker, 1 Factory and 3 Infantrys; Yamamoto defend with 1 Artillery and 8 Infantrys
Russians roll dice for 2 Artillerys, 2 EarlyFighters and 10 Infantrys in Hsingan, round 2 : 2/14 hits, 3.33 expected hits
Units damaged: 1 Bunker owned by the Masaharu
Masaharu roll dice for 1 Artillery, 1 Bunker and 11 Infantrys in Hsingan, round 2 : 2/13 hits, 4.50 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan
Russians roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Hsingan, round 3 : 1/12 hits, 3.00 expected hits
Masaharu roll dice for 1 Artillery, 1 Bunker and 10 Infantrys in Hsingan, round 3 : 3/12 hits, 4.17 expected hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan
2 Artillerys and 5 Infantrys retreated to Quingdao
Masaharu win with 1 Artillery, 1 Bunker and 9 Infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 5 Infantrys
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Russians
3 Infantrys moved from Ulaan Ude to Jinan
5 Infantrys moved from Ulaan Ude to Quingdao
2 EarlyFighters moved from Hsingan to Quingdao
3 Mech.Infs moved from Tulun to Quingdao
8 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
9 Infantrys and 1 Marine moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
3 Infantrys moved from Achinsk to Kyzyl
1 Mech.Inf moved from Achinsk to Tulun
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Masaharu : -3.67
Russians : -3.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Destroyer moved from sz16 to sz1
2 Destroyers moved from sz78 to sz72
2 Destroyers moved from sz71 to sz72
1 S.Sub moved from sz71 to sz72
1 Artillery and 1 Infantry moved from Tokyo to sz78
1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz67
1 Artillery and 1 Infantry moved from sz67 to N.French I.
1 B.Transport moved from sz74 to sz78
1 Artillery moved from Tokyo to sz78
2 Infantrys moved from Tokyo to sz78
1 Artillery, 1 B.Transport and 2 Infantrys moved from sz78 to sz74
1 Artillery and 2 Infantrys moved from sz74 to Shantung
5 Tanks moved from E.Shansi to Shansi
1 Artillery moved from Hsingan to Belogorsk
3 Infantrys moved from Manchuria to Hsingan
2 Mech.Infs moved from Vladivostok to Belogorsk
1 Elite moved from Vladivostok to Manchuria
2 T.Boats moved from sz74 to sz78
1 Artillery and 3 Infantrys moved from Manila to sz74
2 Fighters moved from Moresby to Phonpei
1 B.Transport and 2 Infantrys moved from sz74 to sz78
1 Infantry moved from Tokyo to sz78
1 B.Transport and 3 Infantrys moved from sz78 to sz74
1 Artillery and 4 Infantrys moved from sz74 to Shantung
Purchase Units - Yamamoto
Yamamoto buy 1 B.Transport, 2 Destroyers, 4 EarlyFighters, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Non Combat Move - Yamamoto
Place Units - Yamamoto
3 Infantrys placed in Vladivostok
1 B.Transport placed in sz70
3 Infantrys placed in Moresby
2 Destroyers placed in sz78
Yamamoto undo move 3.
3 EarlyFighters placed in Moresby
1 EarlyFighter and 2 Elites placed in Davao
5 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Chinese
3 Mech.Infs moved from Tsingnan to N.Chunking
1 Fighter moved from Shangsi to N.Chunking
2 Infantrys moved from Gansu to N.Shangsi
1 Infantry moved from Gansu to N.Shangsi
Purchase Units - Chinese
Chinese buy 1 Elite, 4 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 3 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 Infantrys in N.Shangsi, round 3 : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 Infantrys in N.Shangsi, round 4 : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 Infantrys in N.Shangsi, round 5 : 2/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in N.Chunking
Chinese attack with 1 Fighter and 3 Mech.Infs
Hisaichi defend with 1 Tank and 1 Tankette
Chinese roll dice for 1 Fighter and 3 Mech.Infs in N.Chunking, round 2 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in N.Chunking
Chinese roll dice for 1 Fighter and 2 Mech.Infs in N.Chunking, round 3 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in N.Chunking, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Fighter and 2 Mech.Infs in N.Chunking, round 4 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in N.Chunking, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in N.Chunking
Chinese win, taking N.Chunking from Hisaichi with 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Mech.Inf
Casualties for Hisaichi: 1 Tank and 1 Tankette
Non Combat Move - Chinese
1 Fighter moved from N.Chunking to W.Sian
1 Infantry moved from Sian to W.Sian
3 Tanks moved from Gansu to Shangsi
2 Infantrys moved from Gansu to Shangsi
3 Infantrys moved from Tsingnan to Gansu
6 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Shangsi to Sian
1 Infantry moved from Quyan to Gobi
1 Infantry moved from Urumal to Quyan
3 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
1 Elite, 4 Infantrys and 1 Mech.Inf placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00
Chinese : -0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Hisaichi
1 Infantry moved from Peking to E.Shansi
1 Infantry moved from E.Shansi to Shansi
1 Tankette moved from Hanan to Burma
1 Infantry moved from Thailand to Burma
1 Tankette moved from Hanan to W.Chunking
1 Infantry moved from Nanking to Hanan
1 Infantry moved from Kichedung to Nanking
5 Infantrys moved from Kichedung to Nanking
4 Infantrys moved from Peking to E.Shansi
3 Infantrys moved from Shansi to Nanking
1 Elite and 8 Infantrys moved from Shansi to E.Shansi
6 Fighters, 4 Infantrys, 1 Mech.Inf and 4 Tankettes moved from Belogorsk to Vostok
4 Infantrys moved from S.Borneo to sz60
6 Infantrys moved from Malaya to sz60
1 Infantry moved from Java to Bali
Hisaichi take Bali from Dutch
1 Infantry moved from Malaya to sz60
10 Infantrys moved from sz60 to N.S
1 Infantry moved from sz60 to N.S
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Bunker, 1 Fighter, 18 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Burma
Hisaichi attack with 1 Infantry and 1 Tankette
British defend with 1 Elite
Hisaichi roll dice for 1 Infantry and 1 Tankette in Burma, round 2 : 0/2 hits, 0.50 expected hits
British roll dice for 1 Elite in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Burma
Hisaichi roll dice for 1 Tankette in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tankette in Burma, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Elite in Burma, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tankette in Burma, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Elite in Burma, round 5 : 0/1 hits, 0.33 expected hits
1 Elite owned by the British lost in Burma
Hisaichi win, taking Burma from British with 1 Tankette remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 Elite
Battle in W.Chunking
Hisaichi attack with 1 Tankette
British defend with 1 Elite
Hisaichi roll dice for 1 Tankette in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Elite in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Elite in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi lost in W.Chunking
Chinese win with 1 Elite remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 Tankette
Battle in N.S
Hisaichi attack with 11 Infantrys
British defend with 4 Elites
Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 11 Infantrys in N.S, round 2 : 3/11 hits, 1.83 expected hits
British roll dice for 4 Elites in N.S, round 2 : 1/4 hits, 1.33 expected hits
4 Elites owned by the British and 1 Infantry owned by the Hisaichi lost in N.S
Hisaichi win, taking N.S from British with 10 Infantrys remaining. Battle score for attacker is 14
Casualties for Hisaichi: 1 Infantry
Casualties for British: 4 Elites
Non Combat Move - Hisaichi
2 Transports moved from sz74 to sz67
4 Infantrys moved from Hongkong to sz67
4 Infantrys moved from sz67 to Kwangsi
1 Transport moved from sz74 to sz67
1 Infantry moved from Hongkong to sz67
1 Infantry moved from sz67 to N.French I.
Place Units - Hisaichi
1 Artillery, 1 Bunker, 1 Fighter and 1 Infantry placed in Belogorsk
1 Artillery, 1 Marine and 1 Tank placed in Peking
Hisaichi undo move 2.
1 Artillery, 2 Infantrys and 1 Marine placed in S.Borneo
5 Infantrys and 1 Tank placed in Malaya
4 Infantrys and 2 Tanks placed in Hongkong
6 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33
British : -0.67
Chinese : 0.33
Skip the Dutch
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Thai
1 Artillery moved from Malaya to sz60
1 Marine moved from Malaya to sz60
2 Infantrys moved from Java to Sumatra
1 Artillery and 1 Marine moved from sz60 to Sumatra
5 Infantrys moved from Phuket to Thailand
6 Infantrys moved from Malaya to Thailand
1 Elite moved from Phuket to Thailand
1 Artillery moved from Malaya to Thailand
Purchase Units - Thai
Thai buy 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Sumatra
Thai attack with 1 Artillery, 2 Infantrys and 1 Marine
Anzac defend with 2 Infantrys
Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Sumatra, round 2 : 1/4 hits, 1.17 expected hits
Anzac roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Sumatra
Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Sumatra, round 3 : 0/3 hits, 1.00 expected hits
Anzac roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Sumatra, round 4 : 3/3 hits, 1.00 expected hits
Anzac roll dice for 1 Infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Sumatra
Thai win, taking Sumatra from Anzac with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0
Casualties for Thai: 2 Infantrys
Casualties for Anzac: 2 Infantrys
Non Combat Move - Thai
Place Units - Thai
2 Artillerys and 2 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Anzac : 0.67
Thai : 0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - British
4 Artillerys and 4 Elites moved from Calcutta to sz63
4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66
4 Artillerys and 4 Elites moved from sz66 to N.S
2 Fighters moved from sz66 to N.S
1 Elite moved from W.Chunking to Chunking
Chinese take Chunking from Hisaichi
1 Artillery, 1 Infantry and 9 Mech.Infs moved from Bengal to Burma
3 Mech.Infs moved from Dheli to Bengal
2 Elites and 1 Marine moved from Palana to Magadan
1 Elite moved from Vancouver to sz6
1 Elite and 1 S.Sub moved from sz6 to sz4
1 Elite moved from sz4 to Palana
1 Transport moved from sz4 to sz6
Purchase Units - British
British buy 4 Artillerys, 4 Elites, 2 Marines and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in N.S
British attack with 4 Artillerys, 4 Elites and 2 Fighters
Hisaichi defend with 10 Infantrys
British roll dice for 4 Artillerys, 4 Elites and 2 Fighters in N.S, round 2 : 7/10 hits, 5.00 expected hits
Hisaichi roll dice for 10 Infantrys in N.S, round 2 : 3/10 hits, 3.33 expected hits
1 Elite owned by the British, 2 Artillerys owned by the British and 7 Infantrys owned by the Hisaichi lost in N.S
British roll dice for 2 Artillerys, 3 Elites and 2 Fighters in N.S, round 3 : 3/7 hits, 3.50 expected hits
Hisaichi roll dice for 3 Infantrys in N.S, round 3 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the Hisaichi lost in N.S
British win, taking N.S from Hisaichi with 2 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 8
Casualties for British: 2 Artillerys and 1 Elite
Casualties for Hisaichi: 10 Infantrys
Battle in Burma
British attack with 1 Artillery, 1 Infantry and 9 Mech.Infs
Hisaichi defend with 1 Tankette
British roll dice for 1 Artillery, 1 Infantry and 9 Mech.Infs in Burma, round 2 : 3/11 hits, 3.67 expected hits
Hisaichi roll dice for 1 Tankette in Burma, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in Burma
British win, taking Burma from Hisaichi with 1 Artillery, 1 Infantry and 9 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Non Combat Move - British
4 Transports moved from sz66 to sz63
2 Fighters moved from N.S to sz66
Place Units - British
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
2 Marines placed in Vancouver
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 0.83
Hisaichi : -1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Anzac
2 Infantrys moved from Lambok to Bali
2 Elites moved from N.Australia to sz49
2 Transports moved from sz49 to sz50
2 Artillerys moved from W.Australia to sz50
1 Elite moved from W.Australia to sz50
1 Elite moved from Derby to sz50
5 Elites moved from Derby to sz49
2 Artillerys, 2 Elites and 2 Transports moved from sz50 to sz49
1 EarlyFighter moved from Ceram to Moresby
2 Artillerys and 9 Elites moved from sz49 to Moresby
Purchase Units - Anzac
Anzac buy 4 Artillerys, 1 EarlyFighter, 1 Elite and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Bali
Anzac attack with 2 Infantrys
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Infantrys in Bali, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Bali, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Bali
Anzac roll dice for 1 Infantry in Bali, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Bali, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry retreated to Lambok
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Anzac: 1 Infantry
Battle in Moresby
Anzac attack with 2 Artillerys, 1 EarlyFighter and 9 Elites
Yamamoto defend with 1 AAGun, 1 Artillery, 2 Bunkers, 3 EarlyFighters, 1 Factory, 3 Infantrys and 1 Tank
AA fire in Moresby : 1/1 hits, 0.17 expected hits
1 EarlyFighter owned by the Anzac lost in Moresby
Anzac roll dice for 1 Battleship in Moresby, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Anzac roll dice for 2 Artillerys and 9 Elites in Moresby, round 2 : 5/11 hits, 5.50 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Artillery, 2 Bunkers, 3 EarlyFighters, 3 Infantrys and 1 Tank in Moresby, round 2 : 6/10 hits, 4.33 expected hits
2 Artillerys owned by the Anzac, 4 Elites owned by the Anzac, 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Moresby
Anzac roll dice for 5 Elites in Moresby, round 3 : 4/5 hits, 2.50 expected hits
Yamamoto roll dice for 2 Bunkers, 3 EarlyFighters and 1 Tank in Moresby, round 3 : 0/6 hits, 3.00 expected hits
1 Tank owned by the Yamamoto, 2 Bunkers owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Moresby
Anzac roll dice for 5 Elites in Moresby, round 4 : 2/5 hits, 2.50 expected hits
Yamamoto roll dice for 2 EarlyFighters in Moresby, round 4 : 2/2 hits, 1.00 expected hits
2 Elites owned by the Anzac and 2 EarlyFighters owned by the Yamamoto lost in Moresby
Anzac win, taking Moresby from Yamamoto with 3 Elites remaining. Battle score for attacker is 11
Casualties for Anzac: 2 Artillerys, 1 EarlyFighter and 6 Elites
Casualties for Yamamoto: 1 Artillery, 2 Bunkers, 3 EarlyFighters, 3 Infantrys and 1 Tank
Non Combat Move - Anzac
3 Infantrys moved from Darwin to N.Australia
1 Marine moved from C.Australia to Derby
2 Destroyers moved from sz37 to sz46
Place Units - Anzac
2 Artillerys and 1 Elite placed in W.Australia
2 Artillerys and 1 Marine placed in Darwin
1 EarlyFighter placed in Melbourne
Turn Complete - Anzac
Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33
AA fire in Moresby : : 0.83
Yamamoto : -0.33
Anzac : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Americans
20 Elites moved from Magadan to Yakutsk
1 Artillery, 8 Elites and 1 Marine moved from Palana to Magadan
2 B.Transports moved from sz14 to sz23
7 Elites moved from San Francisco to sz23
1 Elite moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
1 Infantry moved from N.Canada to Anchorage
2 Elites and 1 Marine moved from Anchorage to Alaska
10 Elites moved from Alaska to sz4
10 Elites moved from sz4 to Palana
1 Fighter moved from Alaska to Yakutsk
1 B29 moved from Arawa to sz70
Purchase Units - Americans
Americans buy 2 Artillerys, 1 B.Transport, 8 Elites, 2 Fighters, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz70
Americans attack with 1 B29
Yamamoto defend with 1 B.Transport
Americans roll dice for 1 B29 in sz70, round 2 : 1/1 hits, 0.83 expected hits
Yamamoto roll dice for 1 B.Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Yamamoto lost in sz70
Americans win with 1 B29 remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 B.Transport
Non Combat Move - Americans
1 B29 moved from sz70 to Arawa
1 Artillery moved from Majuru to sz30
1 Artillery moved from Wohto to sz30
1 Infantry moved from Majuru to sz30
2 Infantrys moved from Wohto to sz30
2 Artillerys, 1 B.Transport, 1 Carrier, 2 Fighters, 3 Infantrys and 1 Transport moved from sz30 to sz42
2 Artillerys and 3 Infantrys moved from sz42 to Arawa
4 Destroyers moved from sz25 to sz30
1 Submarine moved from sz23 to sz25
Place Units - Americans
1 B.Transport placed in sz25
2 Artillerys placed in Alaska
2 Tankettes placed in Anchorage
8 Elites placed in San Francisco
1 Fighter and 1 Infantry placed in Pearl Harbor
1 Fighter placed in Hilo
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17
Americans : 0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Masaharu
1 unit repaired.
1 B.Transport moved from sz1 to sz15
1 Transport moved from sz1 to sz15
1 Elite moved from Sukhalin to sz1
1 Tank moved from Belogorsk to Vostok
6 Infantrys moved from Akina to sz15
1 B.Transport, 6 Infantrys and 1 Transport moved from sz15 to sz1
1 Elite and 6 Infantrys moved from sz1 to Vostok
3 Infantrys moved from Amursk to Belogorsk
5 Infantrys moved from Belogorsk to Vostok
Purchase Units - Masaharu
Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Masaharu
Place Units - Masaharu
1 Bunker placed in Vostok
3 Infantrys placed in Hsingan
3 Infantrys placed in Amursk
3 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Russians
8 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
1 Mech.Inf moved from Tulun to Quingdao
9 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
1 Marine moved from Kaask to Tulun
6 Infantrys moved from Kaask to Tulun
3 Infantrys moved from Kyzyl to Kaask
4 Mech.Infs moved from Achinsk to Tulun
Purchase Units - Russians
Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Elite moved from Manchuria to Belogorsk
1 Transport moved from sz1 to sz15
2 Infantrys moved from Vladivostok to sz15
2 Infantrys and 1 Transport moved from sz15 to sz1
2 Infantrys moved from sz1 to Vostok
1 Artillery and 2 Infantrys moved from Belogorsk to Vostok
1 Infantry moved from Vladivostok to Manchuria
5 Tanks moved from Shansi to E.Shansi
1 Artillery and 1 Infantry moved from N.French I. to Chunking
9 Tanks moved from Sarong to Moresby
2 Fighters moved from Phonpei to sz46
1 EarlyFighter moved from Davao to sz46
1 S.Sub moved from sz72 to sz45
1 Destroyer moved from sz72 to sz18
2 Destroyers moved from sz78 to sz72
2 T.Boats moved from sz78 to sz75
1 B.Transport and 1 Transport moved from sz74 to sz78
5 Infantrys moved from Tokyo to sz78
1 B.Transport, 5 Infantrys and 1 Transport moved from sz78 to sz74
5 Infantrys moved from sz74 to Shantung
1 Transport moved from sz67 to sz68
1 Infantry moved from Spralty to sz68
1 Infantry and 1 Transport moved from sz68 to sz60
1 Infantry moved from sz60 to Malaya
1 B.Transport moved from sz74 to sz70
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 7 Destroyers, 4 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz46
Yamamoto attack with 1 EarlyFighter and 2 Fighters
Anzac defend with 2 Destroyers
Yamamoto roll dice for 1 EarlyFighter and 2 Fighters in sz46, round 2 : 1/3 hits, 1.33 expected hits
Anzac roll dice for 2 Destroyers in sz46, round 2 : 1/2 hits, 1.00 expected hits
1 Destroyer owned by the Anzac and 1 EarlyFighter owned by the Yamamoto lost in sz46
Yamamoto roll dice for 2 Fighters in sz46, round 3 : 2/2 hits, 1.00 expected hits
Anzac roll dice for 1 Destroyer in sz46, round 3 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Anzac lost in sz46
Yamamoto win with 2 Fighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 EarlyFighter
Casualties for Anzac: 2 Destroyers
Battle in Chunking
Yamamoto attack with 1 Artillery and 1 Infantry
British defend with 1 Elite
Yamamoto roll dice for 1 Artillery and 1 Infantry in Chunking, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Elite in Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the British lost in Chunking
Yamamoto win, taking Chunking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Elite
Battle in Moresby
Yamamoto attack with 9 Tanks
British defend with 1 AAGun and 1 Factory; Anzac defend with 3 Elites
Yamamoto roll dice for 9 Tanks in Moresby, round 2 : 3/9 hits, 4.50 expected hits
British roll dice for 3 Elites in Moresby, round 2 : 2/3 hits, 1.00 expected hits
3 Elites owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Moresby
Yamamoto win, taking Moresby from British with 7 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Tanks
Casualties for Anzac: 3 Elites
Non Combat Move - Yamamoto
2 Fighters moved from sz46 to N.G
Place Units - Yamamoto
3 Destroyers and 1 Transport placed in sz70
4 Destroyers placed in sz78
2 Artillerys and 1 Marine placed in Vladivostok
4 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
British : 1.00
Yamamoto : -0.50
Anzac : -0.50
Chinese : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Chinese
13 Infantrys, 2 Mech.Infs and 3 Tanks moved from Shangsi to E.Shansi
3 Infantrys moved from N.Shangsi to E.Shansi
1 Fighter moved from W.Sian to E.Shansi
3 Mech.Infs moved from Tsingnan to E.Shansi
Purchase Units - Chinese
Chinese buy 1 Bunker, 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in E.Shansi
Chinese attack with 1 Fighter, 16 Infantrys, 5 Mech.Infs and 3 Tanks
Hisaichi defend with 1 Elite and 13 Infantrys; Yamamoto defend with 5 Tanks
Chinese roll dice for 1 Fighter, 16 Infantrys, 5 Mech.Infs and 3 Tanks in E.Shansi, round 2 : 8/25 hits, 7.17 expected hits
Hisaichi roll dice for 1 Elite, 13 Infantrys and 5 Tanks in E.Shansi, round 2 : 8/19 hits, 7.17 expected hits
8 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in E.Shansi
Chinese roll dice for 1 Fighter, 8 Infantrys, 5 Mech.Infs and 3 Tanks in E.Shansi, round 3 : 7/17 hits, 5.83 expected hits
Hisaichi roll dice for 1 Elite, 5 Infantrys and 5 Tanks in E.Shansi, round 3 : 5/11 hits, 4.50 expected hits
1 Elite owned by the Hisaichi, 1 Tank owned by the Yamamoto, 5 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in E.Shansi
Chinese roll dice for 1 Fighter, 3 Infantrys, 5 Mech.Infs and 3 Tanks in E.Shansi, round 4 : 4/12 hits, 4.67 expected hits
Hisaichi roll dice for 4 Tanks in E.Shansi, round 4 : 0/4 hits, 2.00 expected hits
4 Tanks owned by the Yamamoto lost in E.Shansi
Chinese win, taking E.Shansi from Hisaichi with 1 Fighter, 3 Infantrys, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 29
Casualties for Chinese: 13 Infantrys
Casualties for Hisaichi: 1 Elite and 13 Infantrys
Casualties for Yamamoto: 5 Tanks
Non Combat Move - Chinese
1 Fighter moved from E.Shansi to N.Shangsi
3 Infantrys moved from Gansu to Shangsi
1 Mech.Inf moved from Xining to Shangsi
6 Infantrys moved from Tsingnan to Gansu
1 Elite moved from Xining to Tsingnan
4 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Gobi to Tsingnan
1 Infantry moved from Quyan to Gobi
4 Mech.Infs moved from Urumal to Tsingnan
2 Mech.Infs moved from N.Chunking to Sian
1 Infantry moved from W.Sian to Sian
Place Units - Chinese
1 Bunker placed in Sian
6 Infantrys placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67
Chinese : 1.33
@dawgoneit You can skip the Dutch
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Hisaichi
1 Infantry moved from Shansi to Hopeh
1 Infantry moved from Nanking to Shansi
1 Infantry moved from Hanan to N.Chunking
Hisaichi take N.Chunking from Chinese
1 Infantry moved from Kwangsi to Hanan
3 Infantrys moved from Kwangsi to N.French I.
2 Tanks moved from Hongkong to sz67
4 Infantrys moved from Hongkong to sz67
4 Infantrys, 2 Tanks and 3 Transports moved from sz67 to sz74
4 Infantrys and 2 Tanks moved from sz74 to Tientsin
6 Infantrys moved from Seoul to Korea
1 Artillery, 2 Infantrys and 1 Marine moved from S.Borneo to sz60
1 Tank moved from Malaya to sz60
2 Infantrys moved from Malaya to sz60
1 Artillery, 4 Infantrys, 1 Marine and 1 Tank moved from sz60 to N.S
1 Transport moved from sz60 to sz59
1 Infantry moved from Bali to sz59
1 Infantry and 1 Transport moved from sz59 to sz60
1 Infantry moved from sz60 to N.S
2 Destroyers moved from sz60 to sz73
2 Submarines moved from sz60 to sz73
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 3 Fighters and 16 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.S
Hisaichi attack with 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank
British defend with 2 Artillerys and 3 Elites
Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/8 hits, 2.17 expected hits
British roll dice for 2 Artillerys and 3 Elites in N.S, round 2 : 1/5 hits, 1.67 expected hits
2 Elites owned by the British, 2 Artillerys owned by the British and 1 Infantry owned by the Hisaichi lost in N.S
Hisaichi roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in N.S, round 3 : 1/7 hits, 2.00 expected hits
British roll dice for 1 Elite in N.S, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the British lost in N.S
Hisaichi win, taking N.S from British with 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 18
Casualties for Hisaichi: 1 Infantry
Casualties for British: 2 Artillerys and 3 Elites
Non Combat Move - Hisaichi
1 Fighter moved from Belogorsk to Vostok
Place Units - Hisaichi
1 Bunker placed in Peking
1 Bunker and 3 Fighters placed in Belogorsk
6 Infantrys placed in Malaya
4 Infantrys placed in S.Borneo
6 Infantrys placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17
British : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Thai
2 Infantrys moved from Malaya to sz60
2 Infantrys and 1 Transport moved from sz60 to sz59
1 Infantry moved from sz59 to Soem
Thai take Soem from Dutch
1 Artillery, 1 Elite and 10 Infantrys moved from Thailand to N.French I.
1 Infantry moved from sz59 to Soem
Purchase Units - Thai
Thai buy 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
2 Artillerys and 3 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - British
4 Artillerys and 1 Elite moved from Calcutta to sz63
3 Elites moved from Calcutta to sz63
4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66
4 Artillerys and 4 Elites moved from sz66 to N.S
2 Fighters moved from sz66 to N.S
3 Mech.Infs moved from Bengal to N.Chunking
3 Mech.Infs moved from Dheli to Bengal
2 Elites and 1 Marine moved from Magadan to Yakutsk
1 Elite moved from Palana to Magadan
2 Marines moved from Vancouver to sz6
2 Marines and 1 Transport moved from sz6 to sz4
2 Marines moved from sz4 to Palana
1 S.Sub moved from sz4 to sz6
Purchase Units - British
British buy 4 Artillerys, 1 Bunker, 4 Elites and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in N.S
British attack with 4 Artillerys, 4 Elites and 2 Fighters
Hisaichi defend with 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank
British roll dice for 4 Artillerys, 4 Elites and 2 Fighters in N.S, round 2 : 8/10 hits, 5.00 expected hits
Hisaichi roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/7 hits, 2.50 expected hits
1 Elite owned by the British, 1 Tank owned by the Hisaichi, 2 Artillerys owned by the British, 4 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in N.S
British win, taking N.S from Hisaichi with 2 Artillerys, 3 Elites and 2 Fighters remaining. Battle score for attacker is 8
Casualties for British: 2 Artillerys and 1 Elite
Casualties for Hisaichi: 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank
Battle in N.Chunking
British attack with 3 Mech.Infs
Hisaichi defend with 1 Infantry
British roll dice for 3 Mech.Infs in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Mech.Inf owned by the British lost in N.Chunking
British win, taking N.Chunking from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is -3
Casualties for British: 1 Mech.Inf
Casualties for Hisaichi: 1 Infantry
Non Combat Move - British
4 Transports moved from sz66 to sz63
2 Fighters moved from N.S to sz66
Place Units - British
1 Bunker placed in Burma
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 3.00
Hisaichi : 1.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Anzac
1 Infantry moved from Lambok to Bali
Anzac take Bali from Hisaichi
2 Transports moved from sz49 to sz50
2 Artillerys moved from W.Australia to sz50
1 Elite moved from W.Australia to sz50
1 Marine moved from Derby to sz50
3 Infantrys moved from N.Australia to sz49
3 Infantrys moved from sz49 to Moresby
2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from sz50 to sz49
2 Artillerys, 1 Elite and 1 Marine moved from sz49 to Moresby
2 Artillerys moved from Darwin to N.Australia
1 Marine moved from Darwin to N.Australia
1 EarlyFighter moved from Melbourne to sz49
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Moresby
Anzac attack with 2 Artillerys, 1 Elite, 3 Infantrys and 1 Marine
Yamamoto defend with 1 AAGun, 1 Factory and 7 Tanks
Anzac roll dice for 1 Battleship in Moresby, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 1 Marine in Moresby, round 2 : 3/7 hits, 2.33 expected hits
Yamamoto roll dice for 7 Tanks in Moresby, round 2 : 3/7 hits, 3.50 expected hits
3 Infantrys owned by the Anzac and 3 Tanks owned by the Yamamoto lost in Moresby
Anzac roll dice for 2 Artillerys, 1 Elite and 1 Marine in Moresby, round 3 : 2/4 hits, 1.83 expected hits
Yamamoto roll dice for 4 Tanks in Moresby, round 3 : 2/4 hits, 2.00 expected hits
1 Artillery owned by the Anzac, 1 Marine owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Moresby
Anzac roll dice for 1 Artillery and 1 Elite in Moresby, round 4 : 1/2 hits, 1.00 expected hits
Yamamoto roll dice for 2 Tanks in Moresby, round 4 : 1/2 hits, 1.00 expected hits
1 Artillery owned by the Anzac and 1 Tank owned by the Yamamoto lost in Moresby
Anzac roll dice for 1 Elite in Moresby, round 5 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Tank in Moresby, round 5 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Anzac lost in Moresby
Yamamoto win with 1 Tank remaining. Battle score for attacker is 9
Casualties for Anzac: 2 Artillerys, 1 Elite, 3 Infantrys and 1 Marine
Casualties for Yamamoto: 6 Tanks
Non Combat Move - Anzac
Place Units - Anzac
2 Artillerys and 1 Elite placed in W.Australia
3 Infantrys placed in Darwin
1 Fighter placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00
Anzac : -0.33