The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 13
Research Technology - Japanese
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 fighter moved from French Indo-China Thailand to India
2 fighters moved from 36 Sea Zone to India
2 artilleries and 3 infantry moved from Suiyuan to Ningxia
1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 bomber moved from Japan to 48 Sea Zone
4 submarines moved from 36 Sea Zone to 48 Sea Zone
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 bomber and 4 submarines
Americans defend with 1 carrier, 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Submerge the subs or keep them in the fight?
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13
Research Technology - Japanese
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 fighter moved from French Indo-China Thailand to India
2 fighters moved from 36 Sea Zone to India
2 artilleries and 3 infantry moved from Suiyuan to Ningxia
1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 bomber moved from Japan to 48 Sea Zone
4 submarines moved from 36 Sea Zone to 48 Sea Zone
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 bomber and 4 submarines
Americans defend with 1 carrier, 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 4 submarines in 48 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 bomber in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 carrier and 1 destroyer in 48 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 48 Sea Zone
Japanese win with 1 bomber and 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in India
Japanese attack with 3 fighters and 1 infantry
British defend with 1 aaGun, 2 armour and 1 factory; Americans defend with 1 fighter
AA fire in India : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 fighters and 1 infantry in India, round 2 : 3/3 hits, 1.17 expected hits
British roll dice for 2 armour and 1 fighter in India, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the Americans and 2 armour owned by the British lost in India
Japanese win, taking India from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 fighters
Casualties for British: 2 armour
Casualties for Americans: 1 fighter
Non Combat Move - Japanese
1 fighter moved from India to 36 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to 36 Sea Zone
1 bomber moved from 48 Sea Zone to French Indo-China Thailand
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 armour and 2 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -0.67
Japanese rolls : : 0.00
Americans : 0.33
AA fire in India : : 0.00
Japanese : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 unit repaired.
2 armour, 1 artillery and 2 infantry moved from Baltic States to Poland
1 artillery and 1 infantry moved from Ukraine to Bulgaria Romania
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries moved from United Kingdom to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Poland
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 armour moved from Persia to India
2 armour moved from Egypt to Persia
1 artillery and 2 infantry moved from Norway to Finland
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Baltic States
1 fighter moved from Belorussia to 5 Sea Zone
Combat - British
Battle in India
British attack with 2 armour
Japanese defend with 1 aaGun, 1 factory and 1 infantry
British roll dice for 2 armour in India, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 5 Sea Zone
British attack with 1 battleship, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 5 Sea Zone
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 5 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 5 Sea Zone
British win with 1 battleship, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Poland
British attack with 2 armour, 3 artilleries and 4 infantry
Germans defend with 1 artillery and 8 infantry
British roll dice for 2 armour, 3 artilleries and 4 infantry in Poland, round 2 : 4/9 hits, 3.33 expected hits
Germans roll dice for 1 artillery and 8 infantry in Poland, round 2 : 4/9 hits, 3.00 expected hits
4 infantry owned by the Germans and 4 infantry owned by the British lost in Poland
British roll dice for 2 armour and 3 artilleries in Poland, round 3 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 4 infantry in Poland, round 3 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 3 artilleries owned by the British lost in Poland
British roll dice for 2 armour in Poland, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Poland
British roll dice for 1 armour in Poland, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Poland, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Poland
British win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 armour, 3 artilleries and 4 infantry
Casualties for Germans: 1 artillery and 8 infantry
Battle in Bulgaria Romania
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bulgaria Romania
British win, taking Bulgaria Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from 5 Sea Zone to East Poland
Place Units - British
2 armour placed in Egypt
1 destroyer placed in 5 Sea Zone
1 artillery and 1 infantry placed in Norway
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 2.50
British rolls : : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 5 infantry moved from Balkans to Bulgaria Romania
1 fighter moved from Italy to Bulgaria Romania
Combat - Italians
Battle in Bulgaria Romania
Italians attack with 1 artillery, 1 fighter and 5 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 5 infantry in Bulgaria Romania, round 2 : 2/7 hits, 1.83 expected hits
British roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from British with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Bulgaria Romania to Italy
Place Units - Italians
1 destroyer placed in 14 Sea Zone
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Activate Technology - Americans
Americans activating Shipyards
Purchase Units - Americans
Americans buy 2 bombers and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 submarine moved from 48 Sea Zone to 35 Sea Zone
2 bombers moved from Western United States to 62 Sea Zone
2 submarines moved from 59 Sea Zone to 62 Sea Zone
1 submarine moved from 59 Sea Zone to 62 Sea Zone
2 submarines moved from 13 Sea Zone to 14 Sea Zone
1 artillery moved from Gibraltar to 12 Sea Zone
1 artillery and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 infantry moved from Morocco Algeria to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Balkans
1 artillery moved from Morocco Algeria to Libya
1 artillery and 1 infantry moved from Libya to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Eastern Ukraine to Caucasus
1 armour moved from Persia to India
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
Americans attack with 2 bombers and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 2 bombers in 62 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 62 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Battle in 14 Sea Zone
Americans attack with 2 submarines and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 14 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 14 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 3
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Balkans
Non Combat Move - Americans
2 bombers moved from 62 Sea Zone to Western United States
2 submarines moved from 56 Sea Zone to 59 Sea Zone
Place Units - Americans
4 submarines placed in 56 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : -1.17
Japanese : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Research Technology - Germans
Germans roll 3,5 and gets 0 hits
Purchase Units - Germans
Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 artillery and 10 infantry moved from Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 1 artillery and 10 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 10 infantry in Poland, round 2 : 2/11 hits, 2.17 expected hits
British roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Poland
Germans win, taking Poland from British with 1 artillery and 9 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
Place Units - Germans
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 25 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour, 2 artilleries and 2 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from East Poland to Bulgaria Romania
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Karelia S.S.R. to Baltic States
1 artillery moved from Karelia S.S.R. to Baltic States
1 infantry moved from Baltic States to East Poland
1 armour, 1 artillery and 1 infantry moved from Russia to Novosibirsk
2 artilleries and 2 infantry moved from Evenki National Okrug to Novosibirsk
1 artillery and 3 infantry moved from Chinghai to Novosibirsk
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 artillery and 4 infantry
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Bulgaria Romania, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 4 infantry in Bulgaria Romania, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bulgaria Romania
Russians roll dice for 1 armour and 2 artilleries in Bulgaria Romania, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Bulgaria Romania
Russians roll dice for 1 armour and 2 artilleries in Bulgaria Romania, round 4 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Bulgaria Romania, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 4 infantry
Non Combat Move - Russians
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Russia
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Research Technology - Japanese
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 62 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
2 fighters moved from 36 Sea Zone to India
1 bomber moved from French Indo-China Thailand to India
3 artilleries and 6 infantry moved from Ningxia to Chinghai
Japanese take Chinghai from Chinese
1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 armour moved from Manchuria to Stanovoj Chrebet
2 infantry moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 3 destroyers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 62 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 aaGun, 2 armour and 1 factory; Americans defend with 1 armour
AA fire in India : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 3 armour in India, round 2 : 2/3 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in India
British win with 2 armour remaining. Battle score for attacker is -24
Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for British: 1 armour
1 fighter owned by the Japanese retreated
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 62 Sea Zone
1 fighter moved from India to French Indo-China Thailand
Place Units - Japanese
1 destroyer, 2 fighters and 2 submarines placed in 62 Sea Zone
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : 0.50
Japanese rolls : : 0.00
Americans : -0.33
AA fire in India : : 1.00
Japanese : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Research Technology - British
British spend 5 on tech rolls
British roll 3,3 and gets 0 hits
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 armour moved from India to French Indo-China Thailand
British take Burma from Japanese
1 fighter moved from East Poland to Baltic States
2 infantry moved from Karelia S.S.R. to Baltic States
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries moved from United Kingdom to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Finland to Karelia S.S.R.
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 artillery moved from Finland to Karelia S.S.R.
1 artillery and 1 infantry moved from Norway to Finland
2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States
2 armour moved from Persia to India
2 armour moved from Egypt to Trans-Jordan
Combat - British
Battle in French Indo-China Thailand
British attack with 1 armour
Japanese defend with 1 fighter
British roll dice for 1 armour in French Indo-China Thailand, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in French Indo-China Thailand, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand
Japanese win with no units remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Casualties for Japanese: 1 fighter
Non Combat Move - British
Place Units - British
3 armour placed in India
1 artillery and 1 infantry placed in Norway
2 artilleries and 3 infantry placed in United Kingdom
British undo move 2.
1 artillery placed in United Kingdom
British undo move 3.
1 artillery and 1 infantry placed in Norway
1 destroyer placed in 5 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from Italy to 14 Sea Zone
4 infantry moved from Italy to Balkans
Combat - Italians
Battle in 14 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians roll dice for 1 fighter in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 14 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Balkans
Italians attack with 4 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 4 infantry in Balkans, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Balkans
Italians roll dice for 3 infantry in Balkans, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Balkans, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Balkans
Italians roll dice for 2 infantry in Balkans, round 4 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Balkans, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Balkans
1 infantry owned by the Italians retreated to Italy
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 14 Sea Zone to Italy
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 1.00
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Combat Move - Americans
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 artillery moved from Balkans to Czechoslovakia Hungary
Americans take Czechoslovakia Hungary from Germans
1 artillery moved from Caucasus to Ukraine
1 infantry moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Libya to Egypt
1 armour moved from India to French Indo-China Thailand
Americans take French Indo-China Thailand from Japanese
3 submarines moved from 59 Sea Zone to 62 Sea Zone
1 submarine moved from 59 Sea Zone to 62 Sea Zone
4 bombers moved from Western United States to 62 Sea Zone
@Entek Japans subs stay and battle. or do they submerge?
@dawgoneit keep em up
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 artillery moved from Balkans to Czechoslovakia Hungary
Americans take Czechoslovakia Hungary from Germans
1 artillery moved from Caucasus to Ukraine
1 infantry moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Libya to Egypt
1 armour moved from India to French Indo-China Thailand
Americans take French Indo-China Thailand from Japanese
3 submarines moved from 59 Sea Zone to 62 Sea Zone
1 submarine moved from 59 Sea Zone to 62 Sea Zone
4 bombers moved from Western United States to 62 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 4 bombers and 4 submarines
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
2 submarines owned by the Americans lost in 62 Sea Zone
Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 4 bombers in 62 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 62 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 62 Sea Zone
3 submarines owned by the Japanese Submerged
Americans roll dice for 4 bombers in 62 Sea Zone, round 3 : 4/8 hits, 3.33 expected hits
Japanese roll dice for 2 fighters in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber and 4 submarines
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Non Combat Move - Americans
3 bombers moved from 62 Sea Zone to Western United States
4 submarines moved from 56 Sea Zone to 59 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 46 PUs; end with 46 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : -0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Research Technology - Germans
Germans roll 4,5 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Czechoslovakia Hungary
1 infantry moved from Germany to Balkans
Italians take Balkans from Americans
2 infantry moved from Germany to Balkans
Combat - Germans
Battle in Czechoslovakia Hungary
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Czechoslovakia Hungary, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Czechoslovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Czechoslovakia Hungary
Germans win, taking Czechoslovakia Hungary from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 infantry moved from Germany to Czechoslovakia Hungary
4 infantry moved from Germany to Poland
Place Units - Germans
1 armour, 1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour, 4 artilleries and 6 infantry moved from Novosibirsk to Chinghai
1 armour moved from Russia to Chinghai
1 infantry moved from Karelia S.S.R. to Baltic States
1 artillery moved from Karelia S.S.R. to Baltic States
2 artilleries moved from Bulgaria Romania to Ukraine
1 infantry moved from Ukraine to Bulgaria Romania
1 armour moved from Bulgaria Romania to Baltic States
1 artillery and 1 infantry moved from Caucasus to Ukraine
1 infantry moved from East Poland to Ukraine
1 infantry moved from Baltic States to East Poland
Combat - Russians
Battle in Chinghai
Russians attack with 2 armour, 4 artilleries and 6 infantry
Japanese defend with 3 artilleries and 6 infantry
Russians roll dice for 2 armour, 4 artilleries and 6 infantry in Chinghai, round 2 : 3/12 hits, 4.00 expected hits
Japanese roll dice for 3 artilleries and 6 infantry in Chinghai, round 2 : 2/9 hits, 3.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
Russians roll dice for 2 armour, 4 artilleries and 4 infantry in Chinghai, round 3 : 2/10 hits, 3.67 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Chinghai, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai
Russians roll dice for 2 armour, 4 artilleries and 1 infantry in Chinghai, round 4 : 4/7 hits, 2.67 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Chinghai, round 4 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Chinghai
Russians win, taking Chinghai from Japanese with 2 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Casualties for Japanese: 3 artilleries and 6 infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Novosibirsk
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 armour, 2 artilleries and 3 infantry placed in Caucasus
Russians undo move 2.
2 armour, 1 artillery and 2 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians : -1.33
Japanese : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Evenki National Okrug to Novosibirsk
1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
1 armour moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
3 armour moved from Manchuria to Fukien
3 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
3 submarines moved from 48 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00
Russians : 0.00
Japanese : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Research Technology - British
British spend 5 on tech rolls
British roll 3,3,4 and gets 0 hits
Purchase Units - British
British buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - British
5 armour moved from India to Yunnan
Chinese take Yunnan from Japanese
2 armour moved from Trans-Jordan to India
1 artillery and 4 infantry moved from Karelia S.S.R. to Baltic States
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries moved from United Kingdom to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 artillery moved from Norway to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Finland to Karelia S.S.R.
1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from Norway to Finland
Combat - British
Non Combat Move - British
Place Units - British
1 armour, 1 artillery and 1 infantry placed in India
2 armour placed in Egypt
3 infantry placed in Norway
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :