@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsdawgoneit v. entek Anniversary 1941
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 fighter moved from French Indo-China Thailand to India 2 fighters moved from 36 Sea Zone to India 2 artilleries and 3 infantry moved from Suiyuan to Ningxia 1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 bomber moved from Japan to 48 Sea Zone 4 submarines moved from 36 Sea Zone to 48 Sea Zone Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 bomber and 4 submarines Americans defend with 1 carrier, 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 4 submarines in 48 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 bomber in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 carrier and 1 destroyer in 48 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 48 Sea Zone Japanese win with 1 bomber and 3 submarines remaining. Battle score for attacker is 16 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier and 1 destroyer Battle in India Japanese attack with 3 fighters and 1 infantry British defend with 1 aaGun, 2 armour and 1 factory; Americans defend with 1 fighter AA fire in India : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 fighters and 1 infantry in India, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 2 armour and 1 fighter in India, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 2 armour owned by the British lost in India Japanese win, taking India from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 fighters Casualties for British: 2 armour Casualties for Americans: 1 fighter Non Combat Move - Japanese 1 fighter moved from India to 36 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to 36 Sea Zone 1 bomber moved from 48 Sea Zone to French Indo-China Thailand Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 1 armour and 2 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
British : -0.67 Japanese rolls : : 0.00 Americans : 0.33 AA fire in India : : 0.00 Japanese : 1.00 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 unit repaired. 2 armour, 1 artillery and 2 infantry moved from Baltic States to Poland 1 artillery and 1 infantry moved from Ukraine to Bulgaria Romania 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Poland 1 transport moved from 4 Sea Zone to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 2 armour moved from Persia to India 2 armour moved from Egypt to Persia 1 artillery and 2 infantry moved from Norway to Finland 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Baltic States 1 fighter moved from Belorussia to 5 Sea Zone Combat - British Battle in India British attack with 2 armour Japanese defend with 1 aaGun, 1 factory and 1 infantry British roll dice for 2 armour in India, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 5 Sea Zone British attack with 1 battleship, 1 destroyer, 1 fighter and 2 transports Germans defend with 1 destroyer and 1 submarine British roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 5 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 5 Sea Zone British win with 1 battleship, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Poland British attack with 2 armour, 3 artilleries and 4 infantry Germans defend with 1 artillery and 8 infantry British roll dice for 2 armour, 3 artilleries and 4 infantry in Poland, round 2 : 4/9 hits, 3.33 expected hits Germans roll dice for 1 artillery and 8 infantry in Poland, round 2 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Germans and 4 infantry owned by the British lost in Poland British roll dice for 2 armour and 3 artilleries in Poland, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 4 infantry in Poland, round 3 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans and 3 artilleries owned by the British lost in Poland British roll dice for 2 armour in Poland, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Poland British roll dice for 1 armour in Poland, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Poland, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Poland British win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 armour, 3 artilleries and 4 infantry Casualties for Germans: 1 artillery and 8 infantry Battle in Bulgaria Romania British attack with 1 artillery and 1 infantry Italians defend with 1 armour British roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bulgaria Romania British win, taking Bulgaria Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from 5 Sea Zone to East Poland Place Units - British 2 armour placed in Egypt 1 destroyer placed in 5 Sea Zone 1 artillery and 1 infantry placed in Norway 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 46 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 1.00 British : 2.50 British rolls : : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 5 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from Italy to Bulgaria Romania Combat - Italians Battle in Bulgaria Romania Italians attack with 1 artillery, 1 fighter and 5 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 5 infantry in Bulgaria Romania, round 2 : 2/7 hits, 1.83 expected hits British roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from British with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Bulgaria Romania to Italy Place Units - Italians 1 destroyer placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians : 0.17 British : 0.33 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 13 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 2 bombers and 4 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 submarine moved from 48 Sea Zone to 35 Sea Zone 2 bombers moved from Western United States to 62 Sea Zone 2 submarines moved from 59 Sea Zone to 62 Sea Zone 1 submarine moved from 59 Sea Zone to 62 Sea Zone 2 submarines moved from 13 Sea Zone to 14 Sea Zone 1 artillery moved from Gibraltar to 12 Sea Zone 1 artillery and 1 transport moved from 12 Sea Zone to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Balkans 1 artillery moved from Morocco Algeria to Libya 1 artillery and 1 infantry moved from Libya to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Eastern Ukraine to Caucasus 1 armour moved from Persia to India 1 destroyer moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone Americans attack with 2 bombers and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 2 bombers in 62 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 62 Sea Zone 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 22 Casualties for Americans: 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter Battle in 14 Sea Zone Americans attack with 2 submarines and 1 transport Italians defend with 1 destroyer Americans roll dice for 2 submarines in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 14 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 14 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 3 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Balkans Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Western United States 2 submarines moved from 56 Sea Zone to 59 Sea Zone Place Units - Americans 4 submarines placed in 56 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans : -1.17 Japanese : 0.50 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - Germans Germans roll 3,5 and gets 0 hits Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery and 10 infantry moved from Germany to Poland Combat - Germans Battle in Poland Germans attack with 1 artillery and 10 infantry British defend with 1 armour Germans roll dice for 1 artillery and 10 infantry in Poland, round 2 : 2/11 hits, 2.17 expected hits British roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Poland Germans win, taking Poland from British with 1 artillery and 9 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -0.17 British : 0.50 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour, 2 artilleries and 2 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from East Poland to Bulgaria Romania 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Karelia S.S.R. to Baltic States 1 artillery moved from Karelia S.S.R. to Baltic States 1 infantry moved from Baltic States to East Poland 1 armour, 1 artillery and 1 infantry moved from Russia to Novosibirsk 2 artilleries and 2 infantry moved from Evenki National Okrug to Novosibirsk 1 artillery and 3 infantry moved from Chinghai to Novosibirsk Combat - Russians Battle in Bulgaria Romania Russians attack with 1 armour, 2 artilleries and 3 infantry Italians defend with 1 artillery and 4 infantry Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Bulgaria Romania, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 4 infantry in Bulgaria Romania, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bulgaria Romania Russians roll dice for 1 armour and 2 artilleries in Bulgaria Romania, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Bulgaria Romania Russians roll dice for 1 armour and 2 artilleries in Bulgaria Romania, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Bulgaria Romania, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 7 Casualties for Russians: 3 infantry Casualties for Italians: 1 artillery and 4 infantry Non Combat Move - Russians Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Russia 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.67 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 62 Sea Zone 3 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 2 fighters moved from 36 Sea Zone to India 1 bomber moved from French Indo-China Thailand to India 3 artilleries and 6 infantry moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Manchuria to Stanovoj Chrebet 2 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in 35 Sea Zone Japanese attack with 3 destroyers and 1 transport Americans defend with 1 submarine Japanese roll dice for 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is 5 Casualties for Americans: 1 submarine Battle in 62 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 62 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 5 Casualties for Americans: 1 submarine Battle in India Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 aaGun, 2 armour and 1 factory; Americans defend with 1 armour AA fire in India : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in India Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 3 armour in India, round 2 : 2/3 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in India British win with 2 armour remaining. Battle score for attacker is -24 Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 1 infantry Casualties for British: 1 armour 1 fighter owned by the Japanese retreated Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 62 Sea Zone 1 fighter moved from India to French Indo-China Thailand Place Units - Japanese 1 destroyer, 2 fighters and 2 submarines placed in 62 Sea Zone 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
British : 0.50 Japanese rolls : : 0.00 Americans : -0.33 AA fire in India : : 1.00 Japanese : 0.50 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - British British spend 5 on tech rolls British roll 3,3 and gets 0 hits Purchase Units - British British buy 3 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 armour moved from India to French Indo-China Thailand British take Burma from Japanese 1 fighter moved from East Poland to Baltic States 2 infantry moved from Karelia S.S.R. to Baltic States 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Finland to Karelia S.S.R. 1 transport moved from 4 Sea Zone to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 artillery moved from Finland to Karelia S.S.R. 1 artillery and 1 infantry moved from Norway to Finland 2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States 2 armour moved from Persia to India 2 armour moved from Egypt to Trans-Jordan Combat - British Battle in French Indo-China Thailand British attack with 1 armour Japanese defend with 1 fighter British roll dice for 1 armour in French Indo-China Thailand, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in French Indo-China Thailand, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand Japanese win with no units remaining. Battle score for attacker is 5 Casualties for British: 1 armour Casualties for Japanese: 1 fighter Non Combat Move - British Place Units - British 3 armour placed in India 1 artillery and 1 infantry placed in Norway 2 artilleries and 3 infantry placed in United Kingdom British undo move 2. 1 artillery placed in United Kingdom British undo move 3. 1 artillery and 1 infantry placed in Norway 1 destroyer placed in 5 Sea Zone Turn Complete - British British collect 43 PUs; end with 43 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
British : 0.50 Japanese : 0.33 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Italy to 14 Sea Zone 4 infantry moved from Italy to Balkans Combat - Italians Battle in 14 Sea Zone Italians attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Italians roll dice for 1 fighter in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 14 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Balkans Italians attack with 4 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 4 infantry in Balkans, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Balkans, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Balkans Italians roll dice for 3 infantry in Balkans, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Balkans, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Balkans Italians roll dice for 2 infantry in Balkans, round 4 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Balkans, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Balkans 1 infantry owned by the Italians retreated to Italy Americans win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Italians: 3 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from 14 Sea Zone to Italy Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Italians : 0.00 Americans : 1.00 -
TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Combat Move - Americans 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 artillery moved from Balkans to Czechoslovakia Hungary Americans take Czechoslovakia Hungary from Germans 1 artillery moved from Caucasus to Ukraine 1 infantry moved from Trans-Jordan to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Libya to Egypt 1 armour moved from India to French Indo-China Thailand Americans take French Indo-China Thailand from Japanese 3 submarines moved from 59 Sea Zone to 62 Sea Zone 1 submarine moved from 59 Sea Zone to 62 Sea Zone 4 bombers moved from Western United States to 62 Sea Zone -
@Entek Japans subs stay and battle. or do they submerge?
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@dawgoneit keep em up
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 artillery moved from Balkans to Czechoslovakia Hungary Americans take Czechoslovakia Hungary from Germans 1 artillery moved from Caucasus to Ukraine 1 infantry moved from Trans-Jordan to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Libya to Egypt 1 armour moved from India to French Indo-China Thailand Americans take French Indo-China Thailand from Japanese 3 submarines moved from 59 Sea Zone to 62 Sea Zone 1 submarine moved from 59 Sea Zone to 62 Sea Zone 4 bombers moved from Western United States to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 4 bombers and 4 submarines Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 3 submarines Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 2 submarines owned by the Americans lost in 62 Sea Zone Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 4 bombers in 62 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 62 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 62 Sea Zone 3 submarines owned by the Japanese Submerged Americans roll dice for 4 bombers in 62 Sea Zone, round 3 : 4/8 hits, 3.33 expected hits Japanese roll dice for 2 fighters in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 18 Casualties for Americans: 1 bomber and 4 submarines Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters Non Combat Move - Americans 3 bombers moved from 62 Sea Zone to Western United States 4 submarines moved from 56 Sea Zone to 59 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 46 PUs; end with 46 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -0.67 Japanese : 0.83 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Research Technology - Germans Germans roll 4,5 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to Czechoslovakia Hungary 1 infantry moved from Germany to Balkans Italians take Balkans from Americans 2 infantry moved from Germany to Balkans Combat - Germans Battle in Czechoslovakia Hungary Germans attack with 1 artillery and 1 infantry Americans defend with 1 artillery Germans roll dice for 1 artillery and 1 infantry in Czechoslovakia Hungary, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Czechoslovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Czechoslovakia Hungary Germans win, taking Czechoslovakia Hungary from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 1 infantry moved from Germany to Czechoslovakia Hungary 4 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : 1.33 Americans : -0.33 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour, 4 artilleries and 6 infantry moved from Novosibirsk to Chinghai 1 armour moved from Russia to Chinghai 1 infantry moved from Karelia S.S.R. to Baltic States 1 artillery moved from Karelia S.S.R. to Baltic States 2 artilleries moved from Bulgaria Romania to Ukraine 1 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Bulgaria Romania to Baltic States 1 artillery and 1 infantry moved from Caucasus to Ukraine 1 infantry moved from East Poland to Ukraine 1 infantry moved from Baltic States to East Poland Combat - Russians Battle in Chinghai Russians attack with 2 armour, 4 artilleries and 6 infantry Japanese defend with 3 artilleries and 6 infantry Russians roll dice for 2 armour, 4 artilleries and 6 infantry in Chinghai, round 2 : 3/12 hits, 4.00 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Chinghai, round 2 : 2/9 hits, 3.00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai Russians roll dice for 2 armour, 4 artilleries and 4 infantry in Chinghai, round 3 : 2/10 hits, 3.67 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Chinghai, round 3 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Chinghai Russians roll dice for 2 armour, 4 artilleries and 1 infantry in Chinghai, round 4 : 4/7 hits, 2.67 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Chinghai, round 4 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Chinghai Russians win, taking Chinghai from Japanese with 2 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 5 infantry Casualties for Japanese: 3 artilleries and 6 infantry Non Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Novosibirsk Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 armour, 2 artilleries and 3 infantry placed in Caucasus Russians undo move 2. 2 armour, 1 artillery and 2 infantry placed in Russia 1 armour, 1 artillery and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 37 PUsCombat Hit Differential Summary :
Russians : -1.33 Japanese : -1.33 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Evenki National Okrug to Novosibirsk 1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Stanovoj Chrebet to Yakut S.S.R. 1 armour moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 3 armour moved from Manchuria to Fukien 3 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone 3 submarines moved from 48 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Japanese 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Japanese rolls : : 1.00 Russians : 0.00 Japanese : 1.50 -
TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Research Technology - British British spend 5 on tech rolls British roll 3,3,4 and gets 0 hits Purchase Units - British British buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 5 armour moved from India to Yunnan Chinese take Yunnan from Japanese 2 armour moved from Trans-Jordan to India 1 artillery and 4 infantry moved from Karelia S.S.R. to Baltic States 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 artillery moved from Norway to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from Finland to Karelia S.S.R. 1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from Norway to Finland Combat - British Non Combat Move - British Place Units - British 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Egypt 3 infantry placed in Norway 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Combat Move - Americans 3 submarines moved from 59 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 4 bombers moved from Western United States to 62 Sea Zone 1 armour moved from French Indo-China Thailand to Sikang Chinese take Sikang from Japanese 1 infantry moved from Persia to Caucasus 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 artillery moved from Egypt to Trans-Jordan 1 submarine moved from 12 Sea Zone to 13 Sea Zone 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 submarine moved from 13 Sea Zone to 14 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 4 bombers, 1 fighter and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transportCombat Hit Differential Summary :





