Correction
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6a3030c0-18e9-452d-8f98-2bd702d82848-AANA_RLP_playtest2_Turn1.AAM
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Italy to Balkans
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Combat Move - Americans
3 submarines moved from 59 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
4 bombers moved from Western United States to 62 Sea Zone
1 armour moved from French Indo-China Thailand to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Persia to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Persia
1 artillery moved from Egypt to Trans-Jordan
1 submarine moved from 12 Sea Zone to 13 Sea Zone
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 14 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 4 bombers, 1 fighter and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
Combat Hit Differential Summary :
@dawgoneit Japans subs stay and battle. or do they submerge?
@dawgoneit stay and fight!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,1 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
3 submarines moved from 59 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
4 bombers moved from Western United States to 62 Sea Zone
1 armour moved from French Indo-China Thailand to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Persia to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Persia
1 artillery moved from Egypt to Trans-Jordan
1 submarine moved from 12 Sea Zone to 13 Sea Zone
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 14 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 4 bombers, 1 fighter and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 62 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 3 submarines in 62 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 62 Sea Zone
Americans win with 4 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 44
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport
Casualties for Americans: 1 submarine
Non Combat Move - Americans
4 bombers moved from 62 Sea Zone to Borneo
1 fighter moved from 62 Sea Zone to 59 Sea Zone
1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone
Place Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 56 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Western United States
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5,4 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 artillery and 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
1 fighter moved from Germany to Bulgaria Romania
Combat - Germans
Battle in Bulgaria Romania
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 5 infantry moved from Germany to Poland
1 fighter moved from Bulgaria Romania to Poland
Place Units - Germans
1 armour and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 25 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from East Poland to Bulgaria Romania
3 artilleries and 2 infantry moved from Ukraine to Bulgaria Romania
1 armour moved from Caucasus to Bulgaria Romania
1 infantry moved from Russia to Urals
2 armour, 1 artillery and 1 infantry moved from Russia to Novosibirsk
1 infantry moved from Chinghai to Ningxia
Chinese take Ningxia from Japanese
2 armour and 4 artilleries moved from Chinghai to Novosibirsk
1 artillery and 1 infantry moved from Caucasus to Ukraine
1 infantry moved from Baltic States to East Poland
2 infantry moved from Karelia S.S.R. to Baltic States
Combat - Russians
Battle in Novosibirsk
Russians attack with 4 armour, 5 artilleries and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 4 armour, 5 artilleries and 1 infantry in Novosibirsk, round 2 : 6/10 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 4 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bulgaria Romania
Russians attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 3 artilleries and 3 infantry in Bulgaria Romania, round 2 : 1/7 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania
Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Bulgaria Romania, round 3 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania
Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Bulgaria Romania, round 4 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Bulgaria Romania, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 artillery and 2 infantry placed in Caucasus
1 armour, 1 artillery and 2 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Fukien to French Indo-China Thailand
Japanese take French Indo-China Thailand from Americans
1 armour moved from French Indo-China Thailand to Fukien
2 armour moved from Fukien to Sikang
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
3 armour moved from Manchuria to Ningxia
3 destroyers, 3 submarines and 1 transport moved from 36 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in Ningxia
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Ningxia, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 2 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 2 armour
Americans defend with 1 armour; Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 3 destroyers, 3 submarines and 1 transport
Americans defend with 2 submarines
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
2 submarines owned by the Americans lost in 62 Sea Zone
Japanese win with 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Manchuria
1 fighter and 1 infantry placed in Japan
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16
Research Technology - British
British spend 5 on tech rolls
British roll 6,5,2,5 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Super subs
Activate Technology - British
British activating Super subs
Purchase Units - British
British buy 5 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries moved from United Kingdom to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States
2 artilleries and 2 infantry moved from Karelia S.S.R. to Baltic States
1 transport moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from Norway to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Norway to Finland
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 armour moved from India to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 armour moved from Yunnan to Kwangtung
British take Kwangtung from Japanese
4 armour moved from Yunnan to Sikang
2 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 armour moved from Egypt to Persia
Combat - British
Battle in Sikang
British attack with 4 armour
Japanese defend with 2 armour
British roll dice for 4 armour in Sikang, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 armour owned by the British lost in Sikang
British win, taking Sikang from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 2 armour
Casualties for Japanese: 2 armour
Non Combat Move - British
Place Units - British
3 armour placed in India
2 armour placed in Egypt
2 artilleries and 2 infantry placed in United Kingdom
3 infantry placed in Norway
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 0.00
Japanese : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from Italy to 13 Sea Zone
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 13 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 13 Sea Zone to Italy
3 infantry moved from Italy to Balkans
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,4,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover War Bonds
Activate Technology - Americans
Americans activating War Bonds
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 59 Sea Zone to 62 Sea Zone
1 bomber moved from Western United States to 62 Sea Zone
1 fighter moved from Western United States to 62 Sea Zone
4 bombers moved from Borneo to 62 Sea Zone
2 destroyers, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
1 infantry moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Persia to Caucasus
1 artillery moved from Trans-Jordan to Persia
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 5 bombers, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 4 destroyers, 3 submarines and 2 transports
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 5 bombers, 1 carrier, 2 destroyers and 2 fighters in 62 Sea Zone, round 2 : 6/15 hits, 6.33 expected hits
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 4 destroyers and 2 transports in 62 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 62 Sea Zone
2 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 5 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 36
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 4 destroyers, 3 submarines and 2 transports
Non Combat Move - Americans
5 bombers moved from 62 Sea Zone to Borneo
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 56 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Americans collect 1 PU from War Bonds; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1,2 and gets 0 hits
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Balkans to Bulgaria Romania
2 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Germany to Bulgaria Romania
1 fighter moved from Poland to Bulgaria Romania
2 infantry moved from Poland to Bulgaria Romania
Combat - Germans
Battle in Bulgaria Romania
Germans attack with 1 armour, 1 fighter and 5 infantry
Russians defend with 1 armour, 3 artilleries and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 5 infantry in Bulgaria Romania, round 2 : 3/7 hits, 2.00 expected hits
Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Bulgaria Romania, round 2 : 0/5 hits, 1.83 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bulgaria Romania
Germans roll dice for 1 armour, 1 fighter and 5 infantry in Bulgaria Romania, round 3 : 1/7 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Russians lost in Bulgaria Romania
Germans roll dice for 1 armour, 1 fighter and 5 infantry in Bulgaria Romania, round 4 : 2/7 hits, 2.00 expected hits
Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 1 armour, 3 artilleries and 1 infantry
Non Combat Move - Germans
1 fighter moved from Bulgaria Romania to Germany
6 infantry moved from Germany to Poland
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 25 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -3.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Urals to Evenki National Okrug
5 artilleries and 1 infantry moved from Novosibirsk to Evenki National Okrug
2 armour moved from Novosibirsk to Ningxia
1 armour moved from Novosibirsk to Ningxia
1 armour moved from Novosibirsk to Evenki National Okrug
1 armour moved from Russia to Evenki National Okrug
1 infantry moved from Ukraine to Bulgaria Romania
1 artillery moved from Ukraine to Bulgaria Romania
1 infantry moved from East Poland to Bulgaria Romania
1 armour moved from Baltic States to Bulgaria Romania
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Baltic States to East Poland
1 infantry moved from Karelia S.S.R. to Baltic States
Combat - Russians
Battle in Ningxia
Russians attack with 3 armour
Japanese defend with 2 armour
Russians roll dice for 3 armour in Ningxia, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 armour in Ningxia, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 2 armour owned by the Japanese lost in Ningxia
Russians win, taking Ningxia from Japanese with 2 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Casualties for Japanese: 2 armour
Battle in Evenki National Okrug
Russians attack with 2 armour, 5 artilleries and 2 infantry
Japanese defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 armour, 5 artilleries and 2 infantry in Evenki National Okrug, round 2 : 3/9 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Evenki National Okrug, round 2 : 2/5 hits, 1.83 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
Russians roll dice for 2 armour and 5 artilleries in Evenki National Okrug, round 3 : 5/7 hits, 2.67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Evenki National Okrug, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 artillery owned by the Russians and 1 armour owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 armour and 4 artilleries remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 infantry
Battle in Bulgaria Romania
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour and 5 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 5 infantry in Bulgaria Romania, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun, 1 artillery and 4 infantry moved from Caucasus to Ukraine
2 infantry moved from Russia to Urals
1 artillery moved from Russia to Urals
Place Units - Russians
1 artillery and 1 infantry placed in Karelia S.S.R.
6 infantry placed in Caucasus
1 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 3.17
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Fukien to Kwangtung
2 armour moved from Manchuria to Ningxia
1 armour moved from Manchuria to Ningxia
2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 fighter moved from Japan to Kwangtung
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 armour and 1 fighter
British defend with 1 armour
Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour
Battle in Ningxia
Japanese attack with 3 armour
Russians defend with 2 armour
Japanese roll dice for 3 armour in Ningxia, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 2 armour in Ningxia, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Ningxia
1 armour owned by the Japanese retreated to Suiyuan
Chinese win with 2 armour remaining. Battle score for attacker is -10
Casualties for Japanese: 2 armour
Non Combat Move - Japanese
Place Units - Japanese
1 carrier, 2 destroyers and 1 fighter placed in 62 Sea Zone
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : 0.50
Chinese : 1.00
Japanese : -1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 5 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 armour moved from Sikang to Kiangsu
Chinese take Hupeh from Japanese
Chinese take Kiangsu from Japanese
1 armour moved from Sikang to Suiyuan
1 armour moved from Yunnan to Suiyuan
1 armour moved from Yunnan to Fukien
Chinese take Fukien from Japanese
1 armour moved from Fukien to Kwangtung
1 armour moved from French Indo-China Thailand to Kwangtung
1 artillery and 1 infantry moved from Burma to French Indo-China Thailand
3 armour moved from India to Yunnan
2 armour moved from Persia to India
2 armour moved from Egypt to Persia
Combat - British
Battle in Suiyuan
British attack with 2 armour
Japanese defend with 1 armour
British roll dice for 2 armour in Suiyuan, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Suiyuan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Suiyuan
British win, taking Suiyuan from Japanese with 2 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Kwangtung
British attack with 2 armour
Japanese defend with 1 armour
British roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armour
Non Combat Move - British
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from Norway to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from Karelia S.S.R. to Baltic States
2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States
2 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from Norway to Finland
Place Units - British
3 armour placed in India
2 armour placed in Egypt
1 transport placed in 5 Sea Zone
2 infantry placed in Norway
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 1.00
British rolls : : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
5 infantry moved from Balkans to Bulgaria Romania
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
2 destroyers and 1 submarine moved from 51 Sea Zone to 62 Sea Zone
2 bombers moved from Borneo to Manchuria
3 bombers moved from Borneo to 62 Sea Zone
1 bomber moved from Western United States to 62 Sea Zone
Combat - Americans
Americans creates battle in territory 14 Sea Zone
Battle in 62 Sea Zone
Americans attack with 4 bombers, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 carrier, 2 destroyers and 1 fighter
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 4 bombers, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 7/13 hits, 5.50 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 1 fighter in 62 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 62 Sea Zone
Americans win with 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier, 2 destroyers and 1 fighter
Battle in 14 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 14 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -5
Casualties for Americans: 1 submarine
Battle in Manchuria
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 factory and 3 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.33 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
3 bombers moved from 62 Sea Zone to Suiyuan
1 transport moved from 56 Sea Zone to 53 Sea Zone
1 artillery moved from Hawaiian Islands to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
2 artilleries and 2 infantry moved from 51 Sea Zone to Caroline Islands
2 bombers moved from Manchuria to Suiyuan
1 bomber moved from 62 Sea Zone to Suiyuan
Combat Move - Chinese
1 infantry moved from Chinghai to Ningxia
Non Combat Move - Chinese
Place Units - Americans
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 51 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode
3 destroyers and 2 transports placed in 56 Sea Zone
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Americans collect 2 PUs from War Bonds; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans rolls : : 0.00
Americans : 2.17
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 18
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,3 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 fighter moved from Germany to 4 Sea Zone
Combat - Germans
Battle in 4 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 4 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Non Combat Move - Germans
1 fighter moved from 4 Sea Zone to Poland
10 infantry moved from Germany to Poland
Place Units - Germans
1 armour, 1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 25 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 armour moved from Evenki National Okrug to Soviet Far East
Russians take Yakut S.S.R. from Japanese
Russians take Soviet Far East from Japanese
4 artilleries moved from Evenki National Okrug to Yakut S.S.R.
1 artillery and 2 infantry moved from Urals to Russia
1 infantry moved from Karelia S.S.R. to Baltic States
1 artillery moved from Karelia S.S.R. to Baltic States
1 infantry moved from East Poland to Bulgaria Romania
1 armour, 2 artilleries and 4 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Baltic States to East Poland
6 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to Baltic States
1 artillery and 1 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 armour, 2 artilleries and 5 infantry
Germans defend with 1 armour and 3 infantry; Italians defend with 5 infantry
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Bulgaria Romania, round 2 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 armour and 8 infantry in Bulgaria Romania, round 2 : 2/9 hits, 3.17 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Bulgaria Romania, round 3 : 0/6 hits, 2.00 expected hits
Germans roll dice for 1 armour and 6 infantry in Bulgaria Romania, round 3 : 3/7 hits, 2.50 expected hits
3 infantry owned by the Russians lost in Bulgaria Romania
1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to East Poland
Germans win with 1 armour and 6 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 5 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Place Units - Russians
2 armour placed in Karelia S.S.R.
1 artillery and 4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -2.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japanese
2 armour, 1 artillery, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :