No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
dawgoneit v. entek Anniversary 1941
-
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 3 submarines moved from 59 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 4 bombers moved from Western United States to 62 Sea Zone 1 armour moved from French Indo-China Thailand to Sikang Chinese take Sikang from Japanese 1 infantry moved from Persia to Caucasus 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 artillery moved from Egypt to Trans-Jordan 1 submarine moved from 12 Sea Zone to 13 Sea Zone 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 1 submarine moved from 13 Sea Zone to 14 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 4 bombers, 1 fighter and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 62 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone Americans roll dice for 3 submarines in 62 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 62 Sea Zone Americans win with 4 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 44 Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 transport Casualties for Americans: 1 submarine Non Combat Move - Americans 4 bombers moved from 62 Sea Zone to Borneo 1 fighter moved from 62 Sea Zone to 59 Sea Zone 1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 56 Sea Zone 1 artillery, 1 bomber and 1 fighter placed in Western United States Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : -1.00 Japanese : -1.17 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 5,4 and gets 0 hits Purchase Units - Germans Germans buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery and 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 fighter moved from Germany to Bulgaria Romania Combat - Germans Battle in Bulgaria Romania Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 5 infantry moved from Germany to Poland 1 fighter moved from Bulgaria Romania to Poland Place Units - Germans 1 armour and 6 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : -0.33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from East Poland to Bulgaria Romania 3 artilleries and 2 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Caucasus to Bulgaria Romania 1 infantry moved from Russia to Urals 2 armour, 1 artillery and 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Chinghai to Ningxia Chinese take Ningxia from Japanese 2 armour and 4 artilleries moved from Chinghai to Novosibirsk 1 artillery and 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Baltic States to East Poland 2 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Novosibirsk Russians attack with 4 armour, 5 artilleries and 1 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 4 armour, 5 artilleries and 1 infantry in Novosibirsk, round 2 : 6/10 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 4 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Bulgaria Romania Russians attack with 1 armour, 3 artilleries and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 3 artilleries and 3 infantry in Bulgaria Romania, round 2 : 1/7 hits, 2.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Bulgaria Romania, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Bulgaria Romania, round 4 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 artillery in Bulgaria Romania, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 artillery and 2 infantry placed in Caucasus 1 armour, 1 artillery and 2 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.50 Japanese : -0.67 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Fukien to French Indo-China Thailand Japanese take French Indo-China Thailand from Americans 1 armour moved from French Indo-China Thailand to Fukien 2 armour moved from Fukien to Sikang 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 3 armour moved from Manchuria to Ningxia 3 destroyers, 3 submarines and 1 transport moved from 36 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Ningxia Japanese attack with 3 armour Russians defend with 1 infantry Japanese roll dice for 3 armour in Ningxia, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 2 armour Americans defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 8 Casualties for Americans: 1 armour Casualties for Chinese: 1 infantry Battle in 62 Sea Zone Japanese attack with 3 destroyers, 3 submarines and 1 transport Americans defend with 2 submarines Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 submarines owned by the Americans lost in 62 Sea Zone Japanese win with 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 2 submarines Non Combat Move - Japanese Place Units - Japanese 3 armour placed in Manchuria 1 fighter and 1 infantry placed in Japan 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : 1.00 -
TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Research Technology - British British spend 5 on tech rolls British roll 6,5,2,5 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 5 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States 2 artilleries and 2 infantry moved from Karelia S.S.R. to Baltic States 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from Norway to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Norway to Finland 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour moved from India to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 armour moved from Yunnan to Kwangtung British take Kwangtung from Japanese 4 armour moved from Yunnan to Sikang 2 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 2 armour moved from Egypt to Persia Combat - British Battle in Sikang British attack with 4 armour Japanese defend with 2 armour British roll dice for 4 armour in Sikang, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 armour owned by the British lost in Sikang British win, taking Sikang from Japanese with 2 armour remaining. Battle score for attacker is 0 Casualties for British: 2 armour Casualties for Japanese: 2 armour Non Combat Move - British Place Units - British 3 armour placed in India 2 armour placed in Egypt 2 artilleries and 2 infantry placed in United Kingdom 3 infantry placed in Norway Turn Complete - British British collect 46 PUs; end with 46 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
British : 0.00 Japanese : 1.00 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Italy to 13 Sea Zone Combat - Italians Battle in 13 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 13 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 fighter moved from 13 Sea Zone to Italy 3 infantry moved from Italy to Balkans Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians : 0.50 Americans : -0.33 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,4,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover War Bonds Activate Technology - Americans Americans activating War Bonds Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 59 Sea Zone to 62 Sea Zone 1 bomber moved from Western United States to 62 Sea Zone 1 fighter moved from Western United States to 62 Sea Zone 4 bombers moved from Borneo to 62 Sea Zone 2 destroyers, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese 1 infantry moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Persia to Caucasus 1 artillery moved from Trans-Jordan to Persia Combat - Americans Battle in 62 Sea Zone Americans attack with 5 bombers, 1 carrier, 2 destroyers, 2 fighters and 1 submarine Japanese defend with 4 destroyers, 3 submarines and 2 transports Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 5 bombers, 1 carrier, 2 destroyers and 2 fighters in 62 Sea Zone, round 2 : 6/15 hits, 6.33 expected hits Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 4 destroyers and 2 transports in 62 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 62 Sea Zone 2 transports owned by the Japanese lost in 62 Sea Zone Americans win with 5 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 36 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Japanese: 4 destroyers, 3 submarines and 2 transports Non Combat Move - Americans 5 bombers moved from 62 Sea Zone to Borneo Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 56 Sea Zone 1 artillery, 1 bomber and 2 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Americans collect 1 PU from War Bonds; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : 0.17 Japanese : 1.17 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,2 and gets 0 hits Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Balkans to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Germany to Bulgaria Romania 1 fighter moved from Poland to Bulgaria Romania 2 infantry moved from Poland to Bulgaria Romania Combat - Germans Battle in Bulgaria Romania Germans attack with 1 armour, 1 fighter and 5 infantry Russians defend with 1 armour, 3 artilleries and 1 infantry Germans roll dice for 1 armour, 1 fighter and 5 infantry in Bulgaria Romania, round 2 : 3/7 hits, 2.00 expected hits Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Bulgaria Romania, round 2 : 0/5 hits, 1.83 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bulgaria Romania Germans roll dice for 1 armour, 1 fighter and 5 infantry in Bulgaria Romania, round 3 : 1/7 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Russians lost in Bulgaria Romania Germans roll dice for 1 armour, 1 fighter and 5 infantry in Bulgaria Romania, round 4 : 2/7 hits, 2.00 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 20 Casualties for Russians: 1 armour, 3 artilleries and 1 infantry Non Combat Move - Germans 1 fighter moved from Bulgaria Romania to Germany 6 infantry moved from Germany to Poland Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -3.17 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Urals to Evenki National Okrug 5 artilleries and 1 infantry moved from Novosibirsk to Evenki National Okrug 2 armour moved from Novosibirsk to Ningxia 1 armour moved from Novosibirsk to Ningxia 1 armour moved from Novosibirsk to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug 1 infantry moved from Ukraine to Bulgaria Romania 1 artillery moved from Ukraine to Bulgaria Romania 1 infantry moved from East Poland to Bulgaria Romania 1 armour moved from Baltic States to Bulgaria Romania 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Baltic States to East Poland 1 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Ningxia Russians attack with 3 armour Japanese defend with 2 armour Russians roll dice for 3 armour in Ningxia, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 2 armour in Ningxia, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Ningxia Russians win, taking Ningxia from Japanese with 2 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Casualties for Japanese: 2 armour Battle in Evenki National Okrug Russians attack with 2 armour, 5 artilleries and 2 infantry Japanese defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 2 armour, 5 artilleries and 2 infantry in Evenki National Okrug, round 2 : 3/9 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Evenki National Okrug, round 2 : 2/5 hits, 1.83 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug Russians roll dice for 2 armour and 5 artilleries in Evenki National Okrug, round 3 : 5/7 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Evenki National Okrug, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 artillery owned by the Russians and 1 armour owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 armour and 4 artilleries remaining. Battle score for attacker is 8 Casualties for Russians: 1 artillery and 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 3 infantry Battle in Bulgaria Romania Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour and 5 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 5 infantry in Bulgaria Romania, round 2 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun, 1 artillery and 4 infantry moved from Caucasus to Ukraine 2 infantry moved from Russia to Urals 1 artillery moved from Russia to Urals Place Units - Russians 1 artillery and 1 infantry placed in Karelia S.S.R. 6 infantry placed in Caucasus 1 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 3.17 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Fukien to Kwangtung 2 armour moved from Manchuria to Ningxia 1 armour moved from Manchuria to Ningxia 2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 fighter moved from Japan to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 1 armour and 1 fighter British defend with 1 armour Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter Casualties for British: 1 armour Battle in Ningxia Japanese attack with 3 armour Russians defend with 2 armour Japanese roll dice for 3 armour in Ningxia, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 2 armour in Ningxia, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Ningxia 1 armour owned by the Japanese retreated to Suiyuan Chinese win with 2 armour remaining. Battle score for attacker is -10 Casualties for Japanese: 2 armour Non Combat Move - Japanese Place Units - Japanese 1 carrier, 2 destroyers and 1 fighter placed in 62 Sea Zone 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
British : 0.50 Chinese : 1.00 Japanese : -1.50 -
TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 5 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Sikang to Kiangsu Chinese take Hupeh from Japanese Chinese take Kiangsu from Japanese 1 armour moved from Sikang to Suiyuan 1 armour moved from Yunnan to Suiyuan 1 armour moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 armour moved from Fukien to Kwangtung 1 armour moved from French Indo-China Thailand to Kwangtung 1 artillery and 1 infantry moved from Burma to French Indo-China Thailand 3 armour moved from India to Yunnan 2 armour moved from Persia to India 2 armour moved from Egypt to Persia Combat - British Battle in Suiyuan British attack with 2 armour Japanese defend with 1 armour British roll dice for 2 armour in Suiyuan, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Suiyuan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Suiyuan British win, taking Suiyuan from Japanese with 2 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Kwangtung British attack with 2 armour Japanese defend with 1 armour British roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Japanese: 1 armour Non Combat Move - British 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 4 Sea Zone to 3 Sea Zone 2 infantry moved from Norway to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 3 infantry moved from Karelia S.S.R. to Baltic States 2 artilleries and 2 infantry moved from 5 Sea Zone to Baltic States 2 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from Norway to Finland Place Units - British 3 armour placed in India 2 armour placed in Egypt 1 transport placed in 5 Sea Zone 2 infantry placed in Norway 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 46 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
British : 1.00 British rolls : : 0.00 Japanese : 0.00 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 5 infantry moved from Balkans to Bulgaria Romania Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 17 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 bomber, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 artillery and 1 infantry moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 2 destroyers and 1 submarine moved from 51 Sea Zone to 62 Sea Zone 2 bombers moved from Borneo to Manchuria 3 bombers moved from Borneo to 62 Sea Zone 1 bomber moved from Western United States to 62 Sea Zone Combat - Americans Americans creates battle in territory 14 Sea Zone Battle in 62 Sea Zone Americans attack with 4 bombers, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 carrier, 2 destroyers and 1 fighter Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 4 bombers, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 7/13 hits, 5.50 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 1 fighter in 62 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 62 Sea Zone Americans win with 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier, 2 destroyers and 1 fighter Battle in 14 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 14 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -5 Casualties for Americans: 1 submarine Battle in Manchuria Americans attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 factory and 3 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Americans 3 bombers moved from 62 Sea Zone to Suiyuan 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery moved from Hawaiian Islands to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 2 artilleries and 2 infantry moved from 51 Sea Zone to Caroline Islands 2 bombers moved from Manchuria to Suiyuan 1 bomber moved from 62 Sea Zone to Suiyuan Combat Move - Chinese 1 infantry moved from Chinghai to Ningxia Non Combat Move - Chinese Place Units - Americans 1 bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 56 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 51 Sea Zone: 1 destroyer and 2 submarines EDIT: Turning off Edit Mode 3 destroyers and 2 transports placed in 56 Sea Zone Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Americans collect 2 PUs from War Bonds; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans rolls : : 0.00 Americans : 2.17 Japanese : -0.67 -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 18 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,3 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from Germany to 4 Sea Zone Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Germans 1 fighter moved from 4 Sea Zone to Poland 10 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 18 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 armour moved from Evenki National Okrug to Soviet Far East Russians take Yakut S.S.R. from Japanese Russians take Soviet Far East from Japanese 4 artilleries moved from Evenki National Okrug to Yakut S.S.R. 1 artillery and 2 infantry moved from Urals to Russia 1 infantry moved from Karelia S.S.R. to Baltic States 1 artillery moved from Karelia S.S.R. to Baltic States 1 infantry moved from East Poland to Bulgaria Romania 1 armour, 2 artilleries and 4 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Baltic States to East Poland 6 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Baltic States 1 artillery and 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Bulgaria Romania Russians attack with 1 armour, 2 artilleries and 5 infantry Germans defend with 1 armour and 3 infantry; Italians defend with 5 infantry Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Bulgaria Romania, round 2 : 2/8 hits, 2.33 expected hits Germans roll dice for 1 armour and 8 infantry in Bulgaria Romania, round 2 : 2/9 hits, 3.17 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Bulgaria Romania, round 3 : 0/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 6 infantry in Bulgaria Romania, round 3 : 3/7 hits, 2.50 expected hits 3 infantry owned by the Russians lost in Bulgaria Romania 1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to East Poland Germans win with 1 armour and 6 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 5 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Place Units - Russians 2 armour placed in Karelia S.S.R. 1 artillery and 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -2.33 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japanese 2 armour, 1 artillery, 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 18 Research Technology - British British spend 5 on tech rolls British roll 2,4 and gets 0 hits Purchase Units - British British buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry moved from Norway to 5 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 4 infantry moved from 5 Sea Zone to Poland 11 artilleries, 1 fighter and 20 infantry moved from Baltic States to Poland 1 armour moved from Suiyuan to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese Combat - British Battle in Poland British attack with 13 artilleries, 1 fighter and 24 infantry Germans defend with 1 armour, 1 artillery, 1 fighter and 32 infantry British roll dice for 1 battleship in Poland, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 13 artilleries, 1 fighter and 24 infantry in Poland, round 2 : 14/38 hits, 12.83 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 32 infantry in Poland, round 2 : 14/35 hits, 12.17 expected hits 15 infantry owned by the Germans and 14 infantry owned by the British lost in Poland British roll dice for 13 artilleries, 1 fighter and 10 infantry in Poland, round 3 : 10/24 hits, 8.17 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 17 infantry in Poland, round 3 : 7/20 hits, 7.17 expected hits 10 infantry owned by the Germans and 7 infantry owned by the British lost in Poland British roll dice for 13 artilleries, 1 fighter and 3 infantry in Poland, round 4 : 8/17 hits, 5.83 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Poland, round 4 : 1/10 hits, 3.83 expected hits 1 artillery owned by the Germans, 7 infantry owned by the Germans and 1 infantry owned by the British lost in Poland British roll dice for 13 artilleries, 1 fighter and 2 infantry in Poland, round 5 : 3/16 hits, 5.50 expected hits Germans roll dice for 1 armour and 1 fighter in Poland, round 5 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Poland British win, taking Poland from Germans with 13 artilleries and 1 fighter remaining. Battle score for attacker is 43 Casualties for British: 24 infantry Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 32 infantry Non Combat Move - British 1 fighter moved from Poland to Baltic States 1 armour moved from Suiyuan to Buryatia S.S.R. 1 armour moved from Kiangsu to Buryatia S.S.R. 1 armour moved from Kwangtung to Burma 3 armour moved from Yunnan to India 1 artillery and 1 infantry moved from French Indo-China Thailand to Burma 5 armour moved from India to Persia 7 armour moved from Persia to Caucasus 2 armour moved from Egypt to Persia Place Units - British 4 artilleries and 4 infantry placed in United Kingdom 1 transport placed in 5 Sea Zone 1 artillery and 1 fighter placed in Norway 1 infantry placed in Egypt Turn Complete - British British collect 49 PUs; end with 49 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 3.00 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 4 infantry moved from Italy to Balkans Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 18 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Rockets Advance Activate Technology - Americans Americans activating Rockets Advance Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 6 bombers moved from Suiyuan to Japan 2 fighters moved from 62 Sea Zone to Japan 2 artilleries and 2 infantry moved from Caroline Islands to 51 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 51 Sea Zone to 62 Sea Zone 1 artillery moved from Manchuria to 62 Sea Zone 3 artilleries and 2 infantry moved from 62 Sea Zone to Japan 1 bomber moved from Western United States to Japan 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 53 Sea Zone to 51 Sea Zone 1 artillery and 3 infantry moved from 51 Sea Zone to Caroline Islands 1 artillery moved from Persia to Caucasus 2 artilleries and 2 infantry moved from Ukraine to Bulgaria Romania Combat - Americans Battle in Bulgaria Romania Americans attack with 2 artilleries and 2 infantry Germans defend with 1 armour and 1 infantry; Italians defend with 5 infantry Americans roll dice for 2 artilleries and 2 infantry in Bulgaria Romania, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 6 infantry in Bulgaria Romania, round 2 : 3/7 hits, 2.50 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Bulgaria Romania 1 artillery owned by the Americans retreated to Ukraine Germans win with 1 armour and 6 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 2 infantry Battle in Japan Americans attack with 3 artilleries, 7 bombers, 2 fighters and 2 infantry Japanese defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory, 1 fighter and 7 infantry AA fire in Japan : 2/9 hits, 3.00 expected hits 2 bombers owned by the Americans lost in Japan Americans roll dice for 3 artilleries, 5 bombers, 2 fighters and 2 infantry in Japan, round 2 : 6/17 hits, 7.17 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 fighter and 7 infantry in Japan, round 2 : 3/12 hits, 4.67 expected hits 6 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 5 bombers and 2 fighters in Japan, round 3 : 6/14 hits, 6.17 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in Japan, round 3 : 2/6 hits, 2.67 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 2 armour owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans captures 19PUs while taking Japanese capital Americans win, taking Japan from Japanese with 1 artillery, 5 bombers and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 2 artilleries, 2 bombers, 1 fighter and 2 infantry Casualties for Japanese: 2 armour, 2 artilleries, 1 fighter and 7 infantry Non Combat Move - Americans 4 bombers moved from Japan to Chinghai 1 bomber moved from Japan to Suiyuan 1 carrier moved from 62 Sea Zone to 51 Sea Zone 1 fighter moved from Japan to 51 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 51 Sea Zone Combat Move - Chinese 1 infantry moved from Ningxia to Chinghai 4 infantry moved from Manchuria to Suiyuan Non Combat Move - Chinese Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 artillery, 1 bomber and 2 infantry placed in Eastern United States Place Units - Chinese 4 infantry placed in Chinghai Turn Complete - Americans Americans collect 47 PUs; end with 66 PUs Americans collect 1 PU from War Bonds; end with 67 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0.50 Americans : -2.67 AA fire in Japan : : -1.00 Japanese : -2.33 -
It says you have the 13 VC’s to win. Want to try again?





