I forgot to mention, I assumed no scramble into SZ81, since no dice had to be rolled, and my odds were very high. If you want to scramble the 2 US fighters, we can roll it on the forum.
L20 cyanight(axis) vs freh(Allies+16) BM3.3
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - Russians 2 infantry moved from Anhwe to Shantung 1 fighter and 1 tactical_bomber moved from Suiyuyan to Shantung 1 infantry moved from Chahar to Jehol 1 armour moved from Suiyuyan to Jehol 1 infantry moved from Suiyuyan to Kansu Combat - Russians Battle in Kansu Russians attack with 1 infantry Germans defend with 1 infantry Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Shantung Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Shantung, round 2 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shantung retreated to Shantung Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Jehol Russians attack with 1 armour and 1 infantry Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Jehol Japanese win with 1 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour and 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter moved from India to Anhwe 1 aaGun moved from Suiyuyan to Chahar 1 aaGun and 4 infantry moved from Eastern Persia to West India Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 2.00 Germans regular : 0.67 Russians regular : -0.33
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Guam 3 mech_infantrys moved from Caucasus to Iraq 4 armour moved from Caucasus to Iraq 5 bombers moved from Volgograd to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 marine moved from British Somaliland to 76 Sea Zone 1 cruiser and 1 marine moved from 76 Sea Zone to 71 Sea Zone 1 marine moved from 71 Sea Zone to Union of South Africa 1 marine moved from Italian Somaliland to Kenya Japanese take Kenya from British 2 artilleries and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Combat - Japanese Battle in Union of South Africa Battle in Guam Japanese attack with 1 bomber Americans defend with 1 airfield and 1 bomber Japanese roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 bomber in Guam, round 2 : 1/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Guam Americans win, taking Union of South Africa from British with 1 bomber remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Battle in Iraq Japanese attack with 4 armour, 5 bombers and 3 mech_infantrys British defend with 1 factory_minor; ANZAC defend with 1 infantry Japanese roll dice for 4 armour, 5 bombers and 3 mech_infantrys in Iraq, round 2 : 6/12 hits, 5.83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Iraq Japanese win, taking Iraq from British with 4 armour, 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 4 bombers moved from Iraq to Southern Italy 1 bomber moved from Iraq to Southern Italy 5 bombers moved from Volgograd to Southern Italy 6 fighters moved from Volgograd to Southern Italy 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 4 tactical_bombers and 2 transports moved from 76 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Shantung to Manchuria 1 armour moved from Jehol to Korea Place Units - Japanese 1 armour, 2 fighters and 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4 Japanese collect 40 PUs (3 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.50 British regular : -0.33
-
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to Japan 1 bomber moved from Guam to Japan 2 fighters moved from 22 Sea Zone to Japan 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to Japan 1 fighter moved from 17 Sea Zone to Korea 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from Anhwe to Manchuria 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 3 destroyers moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
-
-
@freh No Kamis and No Scramble
-
@cyanight what about intercepting against strat bombing? I think you probably meant no, but just want to be sure.
-
@freh Yep, No Intercept
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to Japan 1 bomber moved from Guam to Japan 2 fighters moved from 22 Sea Zone to Japan 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to Japan 1 fighter moved from 17 Sea Zone to Korea 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from Anhwe to Manchuria 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 3 destroyers moved from 22 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 5 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Japan causes 6 damage total. Battle in Korea Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Battle in Manchuria Americans attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 1 carrier and 2 fighters moved from 22 Sea Zone to 6 Sea Zone 1 carrier moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 22 Sea Zone to 6 Sea Zone 1 carrier moved from 22 Sea Zone to 19 Sea Zone 1 battleship moved from 22 Sea Zone to 6 Sea Zone 1 cruiser moved from 22 Sea Zone to 19 Sea Zone 1 cruiser moved from 22 Sea Zone to 6 Sea Zone 1 transport moved from 22 Sea Zone to 31 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Korea to 19 Sea Zone 1 fighter moved from Korea to 19 Sea Zone 1 fighter moved from Anhwe to India 8 infantry moved from Gibraltar to 91 Sea Zone 8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 8 infantry moved from 110 Sea Zone to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 91 Sea Zone to 87 Sea Zone 1 carrier moved from 94 Sea Zone to 98 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone 2 carriers moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from Algeria to 98 Sea Zone 2 fighters moved from Algeria to 98 Sea Zone 1 bomber moved from Algeria to Trans-Jordan 1 armour moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Algeria to 92 Sea Zone 3 artilleries moved from Algeria to 92 Sea Zone 6 infantry moved from Algeria to 92 Sea Zone 3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Albania to Greece 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from 92 Sea Zone to Trans-Jordan 2 fighters moved from Eastern United States to 92 Sea Zone 1 fighter moved from Manchuria to Amur 1 bomber moved from Japan to Amur 2 bombers moved from Western United States to Amur Place Units - Americans 3 infantry placed in Western United States 3 artilleries placed in Western United States 3 transports placed in 10 Sea Zone 1 bomber placed in Western United States 1 bomber and 4 fighters placed in Eastern United States Americans undo move 5. Americans undo move 4. 1 fighter placed in Western United States 2 bombers and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 fighter moved from Chahar to Kansu Combat - Chinese Chinese creates battle in territory Sikang Battle in Kansu Chinese attack with 1 fighter and 2 infantry Germans defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kansu Chinese win, taking Sikang from Japanese, taking Kansu from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 7 infantry moved from Chahar to Hopei 2 artilleries moved from Anhwe to Hopei 1 infantry moved from Szechwan to Shensi 1 fighter moved from Kansu to Hopei Place Units - Chinese 2 artilleries and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 airfield and 2 carriers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Indo China to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - British Non Combat Move - British 1 artillery, 6 infantry and 1 mech_infantry moved from West India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from India to Trans-Jordan 4 fighters moved from Algeria to 98 Sea Zone 1 fighter moved from Algeria to Trans-Jordan 1 armour, 2 artilleries, 7 infantry and 1 marine moved from Algeria to 92 Sea Zone 1 armour, 2 artilleries, 3 battleships, 1 carrier, 3 cruisers, 5 destroyers, 2 fighters, 7 infantry, 1 marine and 6 transports moved from 92 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Trans-Jordan 1 armour moved from 98 Sea Zone to Trans-Jordan 1 marine moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 6 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from India to Trans-Jordan 1 tactical_bomber moved from India to Trans-Jordan 1 infantry moved from India to West India 3 aaGuns and 15 infantry moved from India to West India 1 fighter moved from Burma to Eastern Persia 2 infantry moved from Burma to India 1 mech_infantry moved from Yunnan to Shensi 1 armour moved from French Indo China to Szechwan Place Units - British 1 airfield placed in Trans-Jordan 2 carriers placed in 98 Sea Zone Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -1.00 Japanese regular : -0.83 Japanese AA : 1.50 Germans regular : -0.33
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia 1 bomber moved from Southern Italy to Persia 1 infantry moved from Yugoslavia to Albania Italians take Albania from Americans 6 mech_infantrys moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 fighter and 6 mech_infantrys Americans defend with 1 harbour and 1 mech_infantry Italians roll dice for 1 fighter and 6 mech_infantrys in Greece, round 2 : 2/7 hits, 1.50 expected hits Americans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Greece Italians win, taking Greece from Americans with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Persia Italians attack with 1 bomber, 1 fighter and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Persia, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Persia Italians win, taking Persia from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from Persia to Iraq 1 fighter moved from Persia to Iraq 1 aaGun moved from Caucasus to Northwest Persia 5 mech_infantrys moved from Caucasus to Iraq 1 mech_infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Bulgaria to Greece 1 fighter moved from Greece to Southern Italy Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,5,3,1 Italians collect 9 PUs (12 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.17 British regular : -0.33
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Okinawa Battle in Borneo ANZAC attack with 2 artilleries and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Okinawa from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Battle in Celebes ANZAC attack with 1 artillery and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 carrier moved from 33 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 cruiser and 1 marine moved from 17 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Trans-Jordan 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -1.67
-
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 carriers moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 4 fighters moved from 112 Sea Zone to 110 Sea Zone 2 marines moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 110 Sea Zone 3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 5 bombers moved from Western Germany to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians Combat - Germans
Combat Hit Differential Summary :
-
@cyanight Need Scramble orders for 110 and OOL for Trans Jordon
-
@cyanight no scramble
for TJ, which all of a sudden looks a lot worse than it did earlier lol, first the two bombers, then the french inf, then the US inf, then UK inf. If you get more hits than that I will surrender lol. -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 carriers moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 4 fighters moved from 112 Sea Zone to 110 Sea Zone 2 marines moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 110 Sea Zone 3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 5 bombers moved from Western Germany to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 marines and 1 submarine British defend with 1 destroyer; Americans defend with 4 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Americans roll dice for 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 4 transports owned by the Americans lost in 110 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 36 Casualties for British: 1 destroyer Casualties for Americans: 4 transports Battle in Trans-Jordan Germans attack with 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys British defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber; French defend with 1 fighter and 1 infantry; Americans defend with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry Germans roll dice for 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 5/11 hits, 5.67 expected hits British roll dice for 2 armour, 5 artilleries, 2 bombers, 6 fighters, 15 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 18/34 hits, 13.50 expected hits 1 fighter owned by the Germans, 5 bombers owned by the Germans, 3 armour owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Trans-Jordan British win with 2 armour, 5 artilleries, 6 fighters, 12 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -63 Casualties for Germans: 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys Casualties for Americans: 1 bomber and 2 infantry Casualties for British: 1 bomber Casualties for French: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Caucasus to Iraq 5 artilleries and 4 infantry moved from Caucasus to Northwest Persia 3 infantry moved from Caucasus to Volgograd 1 aaGun moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Northwest Persia 1 aaGun moved from Caucasus to Northwest Persia 5 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 6 mech_infantrys moved from Volgograd to Northwest Persia 3 armour moved from France to Southern Italy 6 mech_infantrys moved from France to Southern Italy 4 mech_infantrys moved from Southern France to Southern Italy 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from France to Western Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from France to Western Germany 2 infantry moved from Norway to Finland 1 aaGun moved from Norway to Finland 3 fighters moved from Western Germany to Iraq Place Units - Germans 1 fighter and 1 tactical_bomber placed in Volgograd 6 bombers placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 0.50 British regular : 4.50
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 aaGun and 4 infantry moved from West India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Anhwe to India 1 aaGun moved from Chahar to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 aaGun and 4 infantry moved from West India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Anhwe to India 1 aaGun moved from Chahar to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
-
-
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 36 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan 1 marine moved from Union of South Africa to 71 Sea Zone 1 cruiser and 1 marine moved from 71 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan 5 fighters moved from 81 Sea Zone to Trans-Jordan 4 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 6 fighters moved from Southern Italy to Trans-Jordan 10 bombers moved from Southern Italy to Trans-Jordan Combat - Japanese
Combat Hit Differential Summary :
-
@cyanight Do you with to scramble in the Red Sea?
-
@cyanight nope
and I think I opened that by accident in play by forum so if you got some dice rolls, just ignore them :)