@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 21 Sea Zone
1 armour moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Jehol
5 mech_infantrys moved from Sikang to Caucasus
4 armour moved from Sikang to Caucasus
10 bombers moved from French Indo China to Caucasus
1 mech_infantry moved from Shantung to Jehol
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
2 cruisers and 2 marines moved from 79 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to British Somaliland
1 marine moved from 76 Sea Zone to Italian Somaliland
Combat - Japanese
Battle in British Somaliland
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking British Somaliland from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Italian Somaliland
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Italian Somaliland from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ethiopia
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Ethiopia from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 4 armour, 10 bombers and 5 mech_infantrys
British defend with 4 armour, 3 artilleries and 2 mech_infantrys
Japanese roll dice for 4 armour, 10 bombers and 5 mech_infantrys in Caucasus, round 2 : 12/19 hits, 9.50 expected hits
British roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.67 expected hits
2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 3 artilleries owned by the British and 4 armour owned by the British lost in Caucasus
Japanese win, taking Caucasus from British with 4 armour, 10 bombers and 3 mech_infantrys remaining. Battle score for attacker is 36
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 4 armour, 3 artilleries and 2 mech_infantrys
Non Combat Move - Japanese
10 bombers moved from Caucasus to Volgograd
2 battleships, 6 carriers, 2 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers moved from 79 Sea Zone to 76 Sea Zone
3 fighters moved from French Indo China to Volgograd
1 fighter moved from 21 Sea Zone to Shantung
1 fighter moved from 35 Sea Zone to Shantung
1 fighter moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
2 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Removing units owned by Japanese from Shantung: 2 fighters
EDIT: Adding units owned by Japanese to Volgograd: 3 fighters
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from French Indo China: 1 armour
EDIT: Adding units owned by Japanese to Japan: 1 armour
EDIT: Removing units owned by Japanese from Shantung: 1 armour
EDIT: Adding units owned by Japanese to Shantung: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.83
British regular : -1.67
@cyanight I wanted to make an edit but got pulled away by the kids. Please use latest file. I put back your transports and flew the 3 fighters to Volg. I moved a tank deployment to Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 harbour, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Greece to Albania
Americans take Albania from Italians
3 fighters moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 bomber moved from India to Hunan
2 fighters moved from India to Hunan
Combat - Americans
Battle in Marianas
Battle in Southern France
Americans attack with 3 fighters and 4 infantry
Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 3 fighters and 4 infantry in Southern France, round 2 : 4/7 hits, 2.17 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Marianas from Japanese, taking Southern France from Italians with 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Iwo Jima, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hunan
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 2 fighters in Hunan, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Hunan to Guam
2 fighters moved from Hunan to Anhwe
2 fighters moved from 54 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 22 Sea Zone
1 transport moved from 21 Sea Zone to 22 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Morocco to Algeria
3 fighters moved from Southern France to Algeria
3 fighters moved from United Kingdom to Gibraltar
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 carrier, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Algeria
2 fighters moved from Eastern United States to Gibraltar
1 armour, 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Algeria
8 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 99 Sea Zone to 94 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Midway
Place Units - Americans
1 harbour placed in Greece
2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
3 submarines placed in 101 Sea Zone
2 bombers and 2 fighters placed in Eastern United States
Americans undo move 5.
2 fighters placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 fighter and 8 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Anhwe
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
British buy 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
British converts factory_major into different units
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from Siam to French Indo China
1 fighter moved from India to French Indo China
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo China
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 mech_infantrys
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 4 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 aaGun and 2 mech_infantrys
Non Combat Move - British
1 marine moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 4 destroyers, 1 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 92 Sea Zone
1 battleship and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Greece to Algeria
2 fighters moved from Normandy Bordeaux to Algeria
2 fighters moved from Holland Belgium to United Kingdom
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 6 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
7 infantry moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Algeria
1 marine moved from 92 Sea Zone to Algeria
2 artilleries moved from 92 Sea Zone to Algeria
1 fighter moved from Egypt to Algeria
2 fighters moved from Northwest Persia to India
1 bomber moved from Northwest Persia to India
1 tactical_bomber moved from Northwest Persia to India
1 fighter moved from French Indo China to Burma
6 infantry moved from India to West India
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to West India
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to West India
Place Units - British
3 submarines placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -2.67
Italians regular : 0.00
Japanese AA : -0.17
Germans regular : -0.33
British regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Yugoslavia to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
6 mech_infantrys moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 fighter and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Italians attack with 1 fighter and 6 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 fighter and 6 mech_infantrys in Bulgaria, round 2 : 1/7 hits, 1.50 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bulgaria to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Bulgaria
1 aaGun moved from Rostov to Caucasus
Place Units - Italians
1 bomber and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from Caroline Islands to Paulau Island
Combat - ANZAC
Battle in Sumatra
Battle in Paulau Island
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau Island, round 2 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Sumatra from Japanese, taking Paulau Island from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Paulau Island to 22 Sea Zone
1 fighter moved from Queensland to 22 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 17 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 fighter moved from Normandy Bordeaux to Tobruk
1 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 bombers, 2 marines, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Holland Belgium
4 mech_infantrys moved from France to Southern France
3 fighters moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
4 fighters moved from 112 Sea Zone to Holland Belgium
2 armour moved from France to Normandy Bordeaux
3 mech_infantrys moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Kazakhstan to Northwest Persia
3 armour moved from Kazakhstan to Northwest Persia
1 infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour and 4 mech_infantrys
British defend with 2 aaGuns and 1 infantry; Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 4 mech_infantrys in Normandy Bordeaux, round 2 : 2/6 hits, 1.67 expected hits
Americans roll dice for 3 aaGuns and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
2 aaGuns owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour and 3 mech_infantrys in Normandy Bordeaux, round 3 : 0/5 hits, 1.50 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour and 2 mech_infantrys in Normandy Bordeaux, round 4 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 armour and 2 mech_infantrys in Normandy Bordeaux, round 6 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 aaGuns and 1 infantry
Casualties for Americans: 1 aaGun
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 4/7 hits, 2.50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Northwest Persia
Germans attack with 3 armour and 3 mech_infantrys
French defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 0/6 hits, 2.00 expected hits
French roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 3 : 0/6 hits, 2.00 expected hits
French roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 4 : 2/6 hits, 2.00 expected hits
French roll dice for 1 infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from French with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Southern France
Germans attack with 4 fighters and 4 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 4 fighters and 4 mech_infantrys in Southern France, round 2 : 1/8 hits, 2.67 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 4 fighters and 4 mech_infantrys in Southern France, round 3 : 2/8 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Non Combat Move - Germans
4 fighters moved from Holland Belgium to 112 Sea Zone
3 fighters moved from Southern France to Western Germany
1 fighter moved from Southern France to Southern Italy
9 armour moved from France to Southern Italy
4 armour moved from Western Germany to Southern Italy
4 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from Slovakia Hungary to Romania
2 bombers moved from Southern Italy to Western Germany
2 infantry moved from Finland to Norway
1 aaGun moved from Finland to Norway
4 infantry moved from Volgograd to Caucasus
2 aaGuns, 5 artilleries and 10 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Sikang to Caucasus
3 mech_infantrys moved from Russia to Volgograd
Place Units - Germans
1 airfield placed in Volgograd
3 mech_infantrys placed in Volgograd
1 transport placed in 112 Sea Zone
3 bombers and 2 marines placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 7 mech_infantrys
EDIT: Adding units owned by Germans to France: 7 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Removing units owned by Germans from Southern Italy: 3 armour
EDIT: Adding units owned by Germans to France: 3 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
French regular : 0.00
Germans regular : -8.00
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shantung
1 infantry moved from Chahar to Jehol
1 armour moved from Suiyuyan to Jehol
1 infantry moved from Suiyuyan to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Shantung
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Shantung, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shantung
retreated to Shantung
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Jehol
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour and 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter moved from India to Anhwe
1 aaGun moved from Suiyuyan to Chahar
1 aaGun and 4 infantry moved from Eastern Persia to West India
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 2.00
Germans regular : 0.67
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Guam
3 mech_infantrys moved from Caucasus to Iraq
4 armour moved from Caucasus to Iraq
5 bombers moved from Volgograd to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 marine moved from British Somaliland to 76 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South Africa
1 marine moved from Italian Somaliland to Kenya
Japanese take Kenya from British
2 artilleries and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Combat - Japanese
Battle in Union of South Africa
Battle in Guam
Japanese attack with 1 bomber
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Guam, round 2 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Guam
Americans win, taking Union of South Africa from British with 1 bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Iraq
Japanese attack with 4 armour, 5 bombers and 3 mech_infantrys
British defend with 1 factory_minor; ANZAC defend with 1 infantry
Japanese roll dice for 4 armour, 5 bombers and 3 mech_infantrys in Iraq, round 2 : 6/12 hits, 5.83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Japanese win, taking Iraq from British with 4 armour, 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
4 bombers moved from Iraq to Southern Italy
1 bomber moved from Iraq to Southern Italy
5 bombers moved from Volgograd to Southern Italy
6 fighters moved from Volgograd to Southern Italy
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 4 tactical_bombers and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 armour moved from Jehol to Korea
Place Units - Japanese
1 armour, 2 fighters and 7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Japanese collect 40 PUs (3 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.50
British regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to Japan
1 bomber moved from Guam to Japan
2 fighters moved from 22 Sea Zone to Japan
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Korea
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Anhwe to Manchuria
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
3 destroyers moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
@freh No Kamis and No Scramble
@cyanight what about intercepting against strat bombing? I think you probably meant no, but just want to be sure.
@freh Yep, No Intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to Japan
1 bomber moved from Guam to Japan
2 fighters moved from 22 Sea Zone to Japan
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Korea
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Anhwe to Manchuria
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
3 destroyers moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in Korea
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
1 carrier and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 19 Sea Zone
1 battleship moved from 22 Sea Zone to 6 Sea Zone
1 cruiser moved from 22 Sea Zone to 19 Sea Zone
1 cruiser moved from 22 Sea Zone to 6 Sea Zone
1 transport moved from 22 Sea Zone to 31 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from Anhwe to India
8 infantry moved from Gibraltar to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 87 Sea Zone
1 carrier moved from 94 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
2 carriers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Algeria to 98 Sea Zone
2 fighters moved from Algeria to 98 Sea Zone
1 bomber moved from Algeria to Trans-Jordan
1 armour moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
3 artilleries moved from Algeria to 92 Sea Zone
6 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Albania to Greece
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 92 Sea Zone to Trans-Jordan
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Manchuria to Amur
1 bomber moved from Japan to Amur
2 bombers moved from Western United States to Amur
Place Units - Americans
3 infantry placed in Western United States
3 artilleries placed in Western United States
3 transports placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber and 4 fighters placed in Eastern United States
Americans undo move 5.
Americans undo move 4.
1 fighter placed in Western United States
2 bombers and 3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Chahar to Kansu
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kansu
Chinese win, taking Sikang from Japanese, taking Kansu from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
7 infantry moved from Chahar to Hopei
2 artilleries moved from Anhwe to Hopei
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kansu to Hopei
Place Units - Chinese
2 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 airfield and 2 carriers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Non Combat Move - British
1 artillery, 6 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 fighters moved from India to Trans-Jordan
4 fighters moved from Algeria to 98 Sea Zone
1 fighter moved from Algeria to Trans-Jordan
1 armour, 2 artilleries, 7 infantry and 1 marine moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 3 battleships, 1 carrier, 3 cruisers, 5 destroyers, 2 fighters, 7 infantry, 1 marine and 6 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 marine moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
6 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 tactical_bomber moved from India to Trans-Jordan
1 infantry moved from India to West India
3 aaGuns and 15 infantry moved from India to West India
1 fighter moved from Burma to Eastern Persia
2 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to Shensi
1 armour moved from French Indo China to Szechwan
Place Units - British
1 airfield placed in Trans-Jordan
2 carriers placed in 98 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 armour placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.00
Japanese regular : -0.83
Japanese AA : 1.50
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 bomber moved from Southern Italy to Persia
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
6 mech_infantrys moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 fighter and 6 mech_infantrys
Americans defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 fighter and 6 mech_infantrys in Greece, round 2 : 2/7 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Greece
Italians win, taking Greece from Americans with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Persia
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Persia, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Persia
Italians win, taking Persia from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 aaGun moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Bulgaria to Greece
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,5,3,1
Italians collect 9 PUs (12 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 1.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Okinawa
Battle in Borneo
ANZAC attack with 2 artilleries and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Okinawa from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 carrier moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 17 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 110 Sea Zone
3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 bombers moved from Western Germany to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Combat Hit Differential Summary :
@cyanight Need Scramble orders for 110 and OOL for Trans Jordon
@cyanight no scramble
for TJ, which all of a sudden looks a lot worse than it did earlier lol, first the two bombers, then the french inf, then the US inf, then UK inf. If you get more hits than that I will surrender lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 110 Sea Zone
3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 bombers moved from Western Germany to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 marines and 1 submarine
British defend with 1 destroyer; Americans defend with 4 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Americans roll dice for 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 4 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 36
Casualties for British: 1 destroyer
Casualties for Americans: 4 transports
Battle in Trans-Jordan
Germans attack with 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber; French defend with 1 fighter and 1 infantry; Americans defend with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry
Germans roll dice for 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 5/11 hits, 5.67 expected hits
British roll dice for 2 armour, 5 artilleries, 2 bombers, 6 fighters, 15 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 18/34 hits, 13.50 expected hits
1 fighter owned by the Germans, 5 bombers owned by the Germans, 3 armour owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Trans-Jordan
British win with 2 armour, 5 artilleries, 6 fighters, 12 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -63
Casualties for Germans: 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys
Casualties for Americans: 1 bomber and 2 infantry
Casualties for British: 1 bomber
Casualties for French: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
5 artilleries and 4 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Volgograd
1 aaGun moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
5 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
6 mech_infantrys moved from Volgograd to Northwest Persia
3 armour moved from France to Southern Italy
6 mech_infantrys moved from France to Southern Italy
4 mech_infantrys moved from Southern France to Southern Italy
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from France to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from France to Western Germany
2 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
3 fighters moved from Western Germany to Iraq
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Volgograd
6 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 0.50
British regular : 4.50