@pacifiersboard and max d in 6
Pejon_88 (X) vs. Simon33 (Allies+16), 1st game
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Norway to Finland 2 bombers moved from Western Germany to Finland Combat - Germans Battle in Cyprus Battle in Finland Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Cyprus from British, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Finland to Western Germany 1 aaGun, 8 armour, 2 artilleries, 12 infantry and 6 mech_infantrys moved from Ukraine to Bryansk 1 aaGun, 5 artilleries, 7 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 9 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 3 infantry moved from Romania to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Eastern Poland 2 tactical_bombers moved from Western Germany to Eastern Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 2 aaGuns EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in France 2 bombers placed in Germany 3 armour placed in Ukraine Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 4 infantry EDIT: Adding units owned by Italians to Eastern Poland: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 0,33 -
@Pejon_88 Just edited some Italian inf. Hope that was ok? Did not affect any dice.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 infantry moved from Samara to Russia 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Vyborg to Novgorod 2 armour, 3 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Archangel 2 aaGuns, 2 artilleries and 21 infantry moved from Belarus to Archangel 3 fighters and 1 tactical_bomber moved from Archangel to Russia 6 infantry moved from Novosibirsk to Vologda Place Units - Russians 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.50 -
Hold on. Can I have a think about that?
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@simon33 said in Pejon_88 (X) vs. Simon33 (Allies+16), 1st game:
Hold on. Can I have a think about that?
No actually, good to go.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Northern Territory to Western Australia Japanese take Western Australia from ANZAC 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain Combat - Japanese Battle in New Britain Battle in Solomon Islands Non Combat Move - Japanese 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 artillery moved from Shan State to Burma 1 aaGun, 3 artilleries and 12 infantry moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from Hunan to Burma 1 carrier and 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hopei 3 infantry moved from Shantung to Anhwe 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 54 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi Place Units - Japanese 1 fighter placed in Japan 1 carrier, 1 fighter and 1 transport placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Algeria to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from United Kingdom to 97 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 30 Sea Zone 2 fighters moved from 25 Sea Zone to 30 Sea Zone -
Scramble from Rome?
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@simon33 No thank you!
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Algeria to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from United Kingdom to 97 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 30 Sea Zone 2 fighters moved from 25 Sea Zone to 30 Sea Zone Combat - Americans Battle in Greece Battle in Crete Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete Americans win, taking Greece from Germans, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Cyprus Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Cyprus Americans roll dice for 1 armour in Cyprus, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Cyprus Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Battle in 30 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 97 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 25 Casualties for Americans: 1 destroyer Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 81 Sea Zone 1 fighter moved from Eastern United States to French West Africa 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 2 bombers moved from Vyborg to Russia 2 infantry and 1 mech_infantry moved from Central United States to Western United States 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 submarines and 2 transports moved from 25 Sea Zone to 10 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 1 fighter moved from Western United States to Midway Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan 1 infantry moved from Sikang to Szechwan 9 infantry moved from Suiyuyan to Shensi 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Shensi, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Persia to Volgograd 1 armour moved from Northwest Persia to Volgograd 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 fighter moved from Algeria to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians EDIT: 1 submarine moved from 26 Sea Zone to 10 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 fighter and 1 transport; Americans loiter and taunt Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Cyprus British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Cyprus British win, taking Cyprus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd British attack with 1 armour and 1 bomber Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 armour and 1 bomber in Volgograd, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Volgograd to Russia 2 fighters and 1 tactical_bomber moved from Suiyuyan to Russia 2 fighters and 1 tactical_bomber moved from Persia to Russia 2 fighters moved from Vyborg to Russia 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Egypt to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 battleship, 1 carrier and 1 fighter moved from 81 Sea Zone to 99 Sea Zone 1 armour and 4 mech_infantrys moved from Egypt to Alexandria 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Alexandria Place Units - British 3 mech_infantrys placed in Union of South Africa 1 armour, 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 British collect 34 PUs (1 lost to blockades); end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : -2.00 Japanese regular : 0.00 Italians regular : 0.33 Germans regular : 0.67 British regular : 1.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 armour moved from Rostov to Caucasus 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 3 infantry moved from Ukraine to Rostov 4 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Caucasus to Rostov 1 mech_infantry moved from Northern Italy to Romania 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 artilleries moved from Tobruk to Libya Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,2,4,6,2 Italians collect 10 PUs (8 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -0,33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 fighter and 1 mech_infantry moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Western Australia ANZAC win with 1 fighter remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to Queensland 1 infantry moved from New South Wales to South Australia 1 cruiser and 1 destroyer moved from 25 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 2 infantry moved from Syria to Iraq 1 fighter moved from Suiyuyan to Russia 2 fighters moved from Tsinghai to Russia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6 ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Syria to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.67 -
That US retreat to San Francisco was ill advised. Why not Johnston Island?
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@simon33 Hmm, yes a bit radical I agree.
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Lol, forgot three tanks in the attack! Will roll separately here. First round would be 3 extra…
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[dice3d6]
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@Pejon_88 [dice 3d6]
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3d6: 3, 5, 3
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@dicebot so two more hits
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@Pejon_88 2nd combat round is:





