Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
@FMErwinRommel Germany has given up on helping Italy then? Good to have the pressure off of cairo!
The Italian advance on Egypt was questionable from the start. Italy had more troops but UK had many planes. With bombardment, Italy had almost as much offense as UK defense on round 1. With low luck, might have gone 2 rounds and saved planes. But with random dice, the risk was greater than the potential reward. Luftwaffe would destroy the UK planes. But Germany would lose planes and not be in position to threaten Russian position in Bry. U.S. fighters and UK builds and reinforcements would re-garrison and be stronger than the small second wave Italian amphib. Should have sent Tobruk army west to convert Vichy inf on T1 & T2. Could only partially extract the Italian army from N. Africa and will never retake it.
Japan J3 could have landed planes in Hun to threaten a Chinese advance to Shen or Rus to Man. But I chose Kwang to keep U.S. at bay in the Pacific. Glad to see Russia didn’t advance south.
@FMErwinRommel Yeah its a big commitment from germany to support the Italians in Africa. Unless G buys fleet and sends it to the med T1 and T2, or if the UK player makes a mistake or has a shocking round it is a hard take.
Being able to splash your 2 tts in 99 is a bonus although you certainly have the islands for a few rounds now.
Russia is content to play a waiting game…:wink:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 factory_minors, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 bombers moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
1 battleship, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 21 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
2 tactical_bombers moved from 21 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
2 bombers and 1 tactical_bomber moved from Burma to Kwangsi
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.83
ANZAC regular : 0.83
UK_Pacific regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Algeria
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Algeria
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in Algeria
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2.33 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Algeria to 91 Sea Zone
1 bomber moved from Algeria to Gibraltar
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Neutral_Axis regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Combat Move - British
1 fighter moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Egypt to French West Africa
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 marine moved from Iraq to 80 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 artillery moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Iraq to Syria
1 fighter moved from Egypt to Syria
1 tactical_bomber moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 fighter moved from Egypt to Syria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Algeria
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in Algeria
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2.33 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Algeria to 91 Sea Zone
1 bomber moved from Algeria to Gibraltar
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Egypt to French West Africa
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 marine moved from Iraq to 80 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 artillery moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Iraq to Syria
1 fighter moved from Egypt to Syria
1 tactical_bomber moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 fighter moved from Egypt to Syria
Combat - British
Battle in British Somaliland
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
British win, taking British Somaliland from Italians with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Italian Somaliland
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking Italian Somaliland from Italians, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French West Africa
British attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 1/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 artillery, 3 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Syria, round 2 : 2/5 hits, 2.17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Ethiopia to 81 Sea Zone
1 fighter moved from Syria to 81 Sea Zone
1 tactical_bomber moved from Ethiopia to Egypt
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Syria to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 119 Sea Zone to Scotland
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 bomber moved from French West Africa to Gold Coast
1 infantry moved from India to Burma
Place Units - British
1 airfield placed in Egypt
3 infantry placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.67
Italians regular : 0.33
Japanese regular : -0.67
Germans regular : -0.33
Neutral_Axis regular : -1.00
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Algeria
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in Algeria
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2.33 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Algeria to 91 Sea Zone
1 bomber moved from Algeria to Gibraltar
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Egypt to French West Africa
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 marine moved from Iraq to 80 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 artillery moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Iraq to Syria
1 fighter moved from Egypt to Syria
1 tactical_bomber moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 fighter moved from Egypt to Syria
Combat - British
Battle in British Somaliland
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
British win, taking British Somaliland from Italians with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Italian Somaliland
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking Italian Somaliland from Italians, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French West Africa
British attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 1/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 artillery, 3 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Syria, round 2 : 2/5 hits, 2.17 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Ethiopia to 81 Sea Zone
1 fighter moved from Syria to 81 Sea Zone
1 tactical_bomber moved from Ethiopia to Egypt
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Syria to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 119 Sea Zone to Scotland
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 bomber moved from French West Africa to Gold Coast
1 infantry moved from India to Burma
Place Units - British
1 airfield placed in Egypt
3 infantry placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Gold Coast: 1 bomber
EDIT: Adding units owned by British to Nigeria: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.67
Italians regular : 0.33
Japanese regular : -0.67
Germans regular : -0.33
Neutral_Axis regular : -1.00
British regular : 0.00
@FMErwinRommel slight ncm change with uk bomber…please use 2nd file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Baltic States to Archangel
1 bomber moved from Eastern Poland to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Archangel to Western Ukraine
2 armour moved from Romania to Western Ukraine
2 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from Tunisia to Libya
1 artillery moved from Tobruk to Libya
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 artillery moved from Bulgaria to Romania
Place Units - Italians
1 airfield and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : 0.67
@FMErwinRommel just a small point…although the TripleA engine allows the move, the tank blitz to activate tunisia is an illegal move…movement has to stop in the activated area.
So if you want tunisia your tank, mech or both have to be in it…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Baltic States to Archangel
1 bomber moved from Eastern Poland to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Archangel to Western Ukraine
2 armour moved from Romania to Western Ukraine
2 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from Tunisia to Libya
1 artillery moved from Tobruk to Libya
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 artillery moved from Bulgaria to Romania
Place Units - Italians
1 airfield and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 infantry
EDIT: Changing ownership of Tunisia from Italians to Neutral_Axis
EDIT: Adding units owned by Neutral_Axis to Tunisia: 1 infantry
EDIT: Changing PUs for Italians from 16 to 15
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : 0.67
I agree and edited and re-posted to undo the move. Too bad, the unit will disappear when Germany takes S. France.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 bomber moved from Greece to Ukraine
1 fighter and 2 tactical_bombers moved from Romania to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
1 bomber and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Romania to Ukraine
Combat - Germans
Battle in Nenetsia
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Nenetsia from Russians, taking Belarus from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 artillery moved from Western Germany to France
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Vyborg to Novgorod
2 bombers moved from Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Western Ukraine
2 tactical_bombers moved from Belarus to Western Ukraine
2 tactical_bombers moved from Ukraine to Western Ukraine
Place Units - Germans
1 factory_minor placed in Western Ukraine
1 infantry placed in France
1 infantry placed in Western Germany
1 submarine placed in 105 Sea Zone
1 submarine placed in 112 Sea Zone
2 artilleries and 1 fighter placed in Novgorod
3 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -2.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Tambov to Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Ukraine