Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsFMErwinRommel (X) vs Wizmark (L+16) BM3
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@FMErwinRommel I feel I ought to ask for a scramble here in sz112…dont want to assume you wont as it is rather critical…
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No scramble. I was out shredding leaves and didn’t expect you to move so fast. But you saw Germany empty.
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I was thinking you couldn’t defeat my subs in sz113. But fatal flaw, can you ignore them if I scramble and force a sea battle?
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I see my mistake. You win.
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Last time you were in the Channel, I garrisoned Germ with troops and planes for scramble and defense. This time I overlooked that you can bypass my first line of defense and so I still needed to garrison my capital. U.S. could sink any surface ship in sz113, so that was no solution. Its been so long since I’ve faced this situation, playing only a game or two at a time. I could have garrisoned Berlin by putting my builds there. But that would have put me behind in Russian front. And Japan can’t continue to hold off the Allies with 44 income. So just as well not drag this out.
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@FMErwinRommel I almost went for it last time…but I would have needed the whole uk fleet and army to do it, and the ipc gain would have been lost by the cost of the sunk ships and planes…this timethe cost to uk was only 10 so very much worth it.
Im tending to find if the axis dont win in the first 7/8 turns the US just ends up steam rollering one theatre or the other…G has an enormous coast to defend…J has vulnerable islands and a long coast as well and eventually the US has enough basic material to buy the expensive bombers and planes that win the war…unless of course J can outbuild the US pac fleet
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@FMErwinRommel Good game though! I thought I had it won a few turns before and then you smashed the chinese presence and took moscow making things touch and go for a bit!
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I concede the game. The poor Italian start offset the Japanese fleet victory. Germany took far too long to take Moscow because UK was not challenged in the Med. Without the defeat of the U.S. fleet, Japan would have been overwhelmed much sooner. Although, if I had remembered to save a DD, ANZ wouldn’t have sunk my CVs. Okay, let’s see if my Allies can defeat you as Axis.
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@FMErwinRommel 16ipcs for you to spend…how do you want them? Its late here now so I will get the game set up tomorrow :+1:
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I’ll post my bid later.
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@FMErwinRommel Cool…my engine is updated to 2.2.2 so might be wise if you update as well…dont know if you are aware but there is a bug with subs and fleet battle calcs if the players engines arent the same!
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I’m already using 2.2.20868. Just got notice that newer version 2.5.2294 is available. Will stay with 2.2.2 unless you change.