Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 aaGun and 1 artillery; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Samara to Kazakhstan
2 bombers moved from Northern Italy to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 2 bombers and 1 mech_infantry
ANZAC defend with 2 fighters
Italians roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 fighters in Kazakhstan, round 2 : 1/2 hits, 1.33 expected hits
2 fighters owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win with 2 bombers remaining. Battle score for attacker is 16
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 2 fighters
Non Combat Move - Italians
2 bombers moved from Kazakhstan to Russia
1 artillery moved from Northern Italy to France
2 aaGuns, 1 artillery and 9 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 aaGun and 1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,2,5,5,2,1
Italians collect 8 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.33
Surprise attack. ANZ fighters didn’t know what hit them. Got them while they were exposed and had no ground support. Good dice for Italians in convoy damage also. 4 bombers a turn for U.S. is making their amphib more powerful. But U.S. took a hit to income by not staying in Eng Chan and by Japan taking away 2 N,.O.'s.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
Non Combat Move - ANZAC
EDIT: Cleaning up during movement phase
EDIT: 2 fighters moved from 41 Sea Zone to Persia
EDIT: 2 fighters moved from Philippines to 41 Sea Zone
EDIT: 1 fighter moved from Philippines to Burma
EDIT: 1 submarine moved from 43 Sea Zone to 20 Sea Zone
EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
EDIT: 1 cruiser moved from 35 Sea Zone to 43 Sea Zone
EDIT: 1 submarine moved from 41 Sea Zone to 43 Sea Zone
EDIT: ANZAC undo move 1.
EDIT: 2 fighters moved from 41 Sea Zone to Iraq
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,5,6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
Non Combat Move - ANZAC
EDIT: Cleaning up during movement phase
EDIT: 2 fighters moved from 41 Sea Zone to Persia
EDIT: 2 fighters moved from Philippines to 41 Sea Zone
EDIT: 1 fighter moved from Philippines to Burma
EDIT: 1 submarine moved from 43 Sea Zone to 20 Sea Zone
EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
EDIT: 1 cruiser moved from 35 Sea Zone to 43 Sea Zone
EDIT: 1 submarine moved from 41 Sea Zone to 43 Sea Zone
EDIT: ANZAC undo move 1.
EDIT: 2 fighters moved from 41 Sea Zone to Iraq
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,5,6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
Non Combat Move - ANZAC
EDIT: Cleaning up during movement phase
EDIT: 2 fighters moved from 41 Sea Zone to Persia
EDIT: 2 fighters moved from Philippines to 41 Sea Zone
EDIT: 1 fighter moved from Philippines to Burma
EDIT: 1 submarine moved from 43 Sea Zone to 20 Sea Zone
EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
EDIT: 1 cruiser moved from 35 Sea Zone to 43 Sea Zone
EDIT: 1 submarine moved from 41 Sea Zone to 43 Sea Zone
EDIT: ANZAC undo move 1.
EDIT: 2 fighters moved from 41 Sea Zone to Iraq
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,5,6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
EDIT: Resetting and Giving Bonus Movement to Units
Turn Complete - French
Combat Hit Differential Summary :
@FMErwinRommel yeah that was a pretty big cock up…noticed my mistake when the uk planes flew away, far too late to think about leaving some russians as meat shields…duh! was hoping for 2 hits to tyake a bomber down with them but not to be.
Wish I could spare a dozen German mobile units for western China, so that I can have fun like you with Russia going where it pleases. But UK is producing too many ground troops and has too many planes in the Mideast. So I have to maintain pressure on the Cauc.
Rus & UK have ten times the inf that Ger has. Ger used up its inf in the continual skirmishes and had to build mech to reach the front line in time., or art for offense. So I can’t spare more than a token force for China. But fortress Europa is flexible and potent.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major, 4x factory_minor; Remaining resources: 79 PUs;
Germans buy 2 destroyers, 4 infantry, 11 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Northern Italy to United Kingdom
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Samara to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
20 armour, 18 artilleries, 7 infantry and 31 mech_infantrys moved from Samara to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major, 4x factory_minor; Remaining resources: 79 PUs;
Germans buy 2 destroyers, 4 infantry, 11 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Northern Italy to United Kingdom
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Samara to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
20 armour, 18 artilleries, 7 infantry and 31 mech_infantrys moved from Samara to Volgograd
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Germans creates battle in territory 97 Sea Zone
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in United Kingdom
Germans attack with 1 bomber
British defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
3 aaGuns owned by the British lost in United Kingdom
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns
Battle in Volgograd
Germans attack with 21 armour, 18 artilleries, 7 infantry and 31 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 21 armour, 18 artilleries, 7 infantry and 31 mech_infantrys in Volgograd, round 2 : 32/77 hits, 25.83 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 21 armour, 18 artilleries, 5 infantry and 31 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
2 infantry moved from Normandy Bordeaux to France
9 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Rostov to Russia
3 tactical_bombers moved from Rostov to Ukraine
2 aaGuns moved from Samara to Volgograd
1 aaGun, 2 armour, 3 artilleries and 9 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Rostov to Western Ukraine
1 fighter moved from Northern Italy to Ukraine
2 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Yugoslavia to Bulgaria
2 bombers moved from Northern Italy to Western Germany
1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
8 fighters moved from Western Germany to Southern Italy
2 fighters moved from Germany to Southern Italy
1 infantry moved from Greater Southern Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Germany to Romania
2 mech_infantrys moved from Finland to Novgorod
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Greater Southern Germany
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 infantry placed in Yugoslavia
2 mech_infantrys placed in Western Germany
2 destroyers and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,5,5,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,6,5
Germans collect 62 PUs (7 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : 1.00
Germans regular : 6.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major, 4x factory_minor; Remaining resources: 79 PUs;
Germans buy 2 destroyers, 4 infantry, 11 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Northern Italy to United Kingdom
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Samara to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
20 armour, 18 artilleries, 7 infantry and 31 mech_infantrys moved from Samara to Volgograd
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Germans creates battle in territory 97 Sea Zone
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in United Kingdom
Germans attack with 1 bomber
British defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
3 aaGuns owned by the British lost in United Kingdom
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns
Battle in Volgograd
Germans attack with 21 armour, 18 artilleries, 7 infantry and 31 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 21 armour, 18 artilleries, 7 infantry and 31 mech_infantrys in Volgograd, round 2 : 32/77 hits, 25.83 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 21 armour, 18 artilleries, 5 infantry and 31 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
2 infantry moved from Normandy Bordeaux to France
9 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Rostov to Russia
3 tactical_bombers moved from Rostov to Ukraine
2 aaGuns moved from Samara to Volgograd
1 aaGun, 2 armour, 3 artilleries and 9 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Rostov to Western Ukraine
1 fighter moved from Northern Italy to Ukraine
2 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Yugoslavia to Bulgaria
2 bombers moved from Northern Italy to Western Germany
1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
8 fighters moved from Western Germany to Southern Italy
2 fighters moved from Germany to Southern Italy
1 infantry moved from Greater Southern Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Germany to Romania
2 mech_infantrys moved from Finland to Novgorod
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Greater Southern Germany
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 infantry placed in Yugoslavia
2 mech_infantrys placed in Western Germany
2 destroyers and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,5,5,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,6,5
Germans collect 62 PUs (7 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 factory_major
EDIT: Adding units owned by Germans to Russia: 1 factory_minor
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : 1.00
Germans regular : 6.17
UK is deserted, mighty lonely. Would you like some German tourists? Never stack multiple AA guns without support units. BTW, when I was building in Russia, it offered to let me build more than 3 units and I noticed that the icon had 2 stacks instead of 1. Remember that I forgot to attack Russia and so I just edited change of territory. The second turn post edits Russia IC from major to minor.
stop need to edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major, 4x factory_minor; Remaining resources: 79 PUs;
Germans buy 2 destroyers, 4 infantry, 11 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Northern Italy to United Kingdom
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Samara to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
20 armour, 18 artilleries, 7 infantry and 31 mech_infantrys moved from Samara to Volgograd
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Germans creates battle in territory 97 Sea Zone
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in United Kingdom
Germans attack with 1 bomber
British defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
3 aaGuns owned by the British lost in United Kingdom
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns
Battle in Volgograd
Germans attack with 21 armour, 18 artilleries, 7 infantry and 31 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 21 armour, 18 artilleries, 7 infantry and 31 mech_infantrys in Volgograd, round 2 : 32/77 hits, 25.83 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 21 armour, 18 artilleries, 5 infantry and 31 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
2 infantry moved from Normandy Bordeaux to France
9 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Rostov to Russia
3 tactical_bombers moved from Rostov to Ukraine
2 aaGuns moved from Samara to Volgograd
1 aaGun, 2 armour, 3 artilleries and 9 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Rostov to Western Ukraine
1 fighter moved from Northern Italy to Ukraine
2 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Yugoslavia to Bulgaria
2 bombers moved from Northern Italy to Western Germany
1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
8 fighters moved from Western Germany to Southern Italy
2 fighters moved from Germany to Southern Italy
1 infantry moved from Greater Southern Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Germany to Romania
2 mech_infantrys moved from Finland to Novgorod
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Germany to Greater Southern Germany
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 infantry placed in Yugoslavia
2 mech_infantrys placed in Western Germany
2 destroyers and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,5,5,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,6,5
Germans collect 62 PUs (7 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 factory_major
EDIT: Adding units owned by Germans to Russia: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Adding units owned by Germans to Rostov: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : 1.00
Germans regular : 6.17
Please use last post. Was taking turn while watching the election results and overlooked important placement.
Oops, forgot to move all troops from Finland > Norway. Please edit on your turn. Had this all planned out but failed to NCM.
@FMErwinRommel np…dare I ask who you voted for? US politics seem very odd to us over here…It seems very strange that you have no parties that occupy the middle ground. Its all very binary…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Combat Move - Russians
1 mech_infantry moved from Chahar to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Chahar to Shantung
Chinese take Shantung from Japanese
2 armour and 2 mech_infantrys moved from Suiyuyan to Jehol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Combat Move - Russians
1 mech_infantry moved from Chahar to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Chahar to Shantung
Chinese take Shantung from Japanese
2 armour and 2 mech_infantrys moved from Suiyuyan to Jehol
Combat - Russians
Battle in Jehol
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Jehol, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 21
Combat Move - Russians
1 mech_infantry moved from Chahar to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Chahar to Shantung
Chinese take Shantung from Japanese
2 armour and 2 mech_infantrys moved from Suiyuyan to Jehol
Combat - Russians
Battle in Jehol
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Jehol, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Chahar: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : -0.33