Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsFMErwinRommel (X) vs Wizmark (L+16) BM3
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I enjoy discussing grand strategy with you as it applies to all G40 BM games, not just ours. Short of controlling Gibr (which usually is short-lived), Ger can’t stop Allies convoying tt’s to Gib and onward. On the other hand, A&A has given Axis much better defense than the original game, where Ger, Ita & Fra were I recall, one territory each. Allies combined CVs and scrambling give great defense that would be extremely/prohibitively expensive for Ger to build enough planes and subs. But as long as Ger has good income, it can load up inland France and Italy and even with as many tt’s as you have, can repulse or counterattack. Ger can’t be SBR from UK and U.S. can only can open for UK to invade. I can build enough subs and scramble 2 ABs to stop UK and U.S. can’t bomb my subs in advance. U.S. can take Norway, but a strong Ger like I have can destroy the beachhead and/or the fleet if it leaves the safety of Eng Chans. This leaves us with our current situation. You land just enough troops to get ten points per turn, and I retake the coast. If I build too many subs, you can just sail away. I haven’t found a way to effectively send the Baltic subs south without getting sunk. They could go north, but without NB, insufficient range. The Med is another factor. But ultimately, southern Russia is the primary decider.
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Of all battles, Japan needed the 2 Chinese in Shensi to not succeed in advancing. Now Russia can gut Japanese controlled China
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@FMErwinRommel yes that was the one I was praying for some luck in…although I would have sent uk and even anzac planes up to clear the way for the brave russian communist crusade!
In some ways, having germany take moscow actually gives the allies more options for a limited time as long as a good portion of the russian army survives. When all allied resources are put towards holding moscow…stalemae occurs…now you have it the russians can cause havoc as long as they have forces left…especially in the usually vulnerable japanese rear
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Southern Italy to Holland Belgium 1 mech_infantry moved from Bryansk to Samara Italians take Samara from Russians Combat - Italians Battle in Holland Belgium Italians attack with 2 bombers and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 bombers moved from Holland Belgium to Northern Italy 1 mech_infantry moved from Greater Southern Germany to Western Germany 1 infantry moved from Northern Italy to Western Germany 2 aaGuns, 2 artilleries and 10 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6,3,1,6,1 Italians collect 4 PUs (10 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.50
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The Hol/Bel curse resumes. I figured the UK fighters would move to support Kaz and get them closer to attack German positions in Russia.
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 2 fighters moved from Burma to Kazakhstan 1 cruiser moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 3 fighters moved from Queensland to Philippines Place Units - ANZAC 1 marine placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 2 fighters moved from Burma to Kazakhstan 1 cruiser moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 3 fighters moved from Queensland to Philippines Place Units - ANZAC 1 marine placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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2 french inf on a US tt in channel
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TripleA Move Summary: Germans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs; Germans buy 4 fighters, 5 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Tambov to Volgograd 1 artillery moved from Rostov to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers moved from Rostov to Caucasus 2 bombers and 2 fighters moved from Southern Italy to Sardinia 1 fighter moved from France to 105 Sea Zone 3 bombers moved from Germany to 105 Sea Zone 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs; Germans buy 4 fighters, 5 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Tambov to Volgograd 1 artillery moved from Rostov to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers moved from Rostov to Caucasus 2 bombers and 2 fighters moved from Southern Italy to Sardinia 1 fighter moved from France to 105 Sea Zone 3 bombers moved from Germany to 105 Sea Zone 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 105 Sea Zone Germans attack with 3 bombers and 1 fighter Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 3 bombers and 1 fighter in 105 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sardinia Germans attack with 2 bombers and 2 fighters Americans defend with 1 marine Germans roll dice for 2 bombers and 2 fighters in Sardinia, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 marine in Sardinia, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Sardinia Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Volgograd Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 2.67 expected hits British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Caucasus Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 3 : 0/7 hits, 2.67 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 4 : 3/7 hits, 2.67 expected hits British roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 1 fighter moved from Rostov to Northern Italy 2 fighters moved from Sardinia to Western Germany 1 fighter moved from 105 Sea Zone to France 4 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from Novgorod to Western Germany 1 mech_infantry moved from Yugoslavia to Western Germany 1 aaGun and 1 infantry moved from Greater Southern Germany to Western Germany 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 artillery moved from Karelia to Finland 2 mech_infantrys moved from Novgorod to Finland 1 mech_infantry moved from Romania to Germany 9 infantry moved from Southern Italy to Northern Italy 1 fighter and 2 tactical_bombers moved from Caucasus to Rostov 2 fighters and 1 tactical_bomber moved from Volgograd to Rostov 3 artilleries moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 2 aaGuns, 21 armour, 18 artilleries, 7 infantry and 32 mech_infantrys moved from Russia to Samara 1 armour and 2 mech_infantrys moved from Bryansk to Rostov 1 artillery moved from Belarus to Bryansk 1 infantry moved from Yugoslavia to Greater Southern Germany 2 bombers moved from Sardinia to Northern Italy 2 bombers moved from 105 Sea Zone to Western Germany 1 bomber moved from 105 Sea Zone to Northern Italy 2 infantry moved from Bulgaria to Yugoslavia Place Units - Germans 1 infantry and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 1 submarine placed in 97 Sea Zone 1 submarine placed in 93 Sea Zone 2 submarines placed in 113 Sea Zone 2 fighters and 4 infantry placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,1,4,6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Russians regular : 1.00 Germans regular : 0.33 British regular : -1.67
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs; Germans buy 4 fighters, 5 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Tambov to Volgograd 1 artillery moved from Rostov to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers moved from Rostov to Caucasus 2 bombers and 2 fighters moved from Southern Italy to Sardinia 1 fighter moved from France to 105 Sea Zone 3 bombers moved from Germany to 105 Sea Zone 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 105 Sea Zone Germans attack with 3 bombers and 1 fighter Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 3 bombers and 1 fighter in 105 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sardinia Germans attack with 2 bombers and 2 fighters Americans defend with 1 marine Germans roll dice for 2 bombers and 2 fighters in Sardinia, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 marine in Sardinia, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Sardinia Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Volgograd Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 2.67 expected hits British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Caucasus Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 3 : 0/7 hits, 2.67 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 4 : 3/7 hits, 2.67 expected hits British roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 1 fighter moved from Rostov to Northern Italy 2 fighters moved from Sardinia to Western Germany 1 fighter moved from 105 Sea Zone to France 4 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from Novgorod to Western Germany 1 mech_infantry moved from Yugoslavia to Western Germany 1 aaGun and 1 infantry moved from Greater Southern Germany to Western Germany 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 artillery moved from Karelia to Finland 2 mech_infantrys moved from Novgorod to Finland 1 mech_infantry moved from Romania to Germany 9 infantry moved from Southern Italy to Northern Italy 1 fighter and 2 tactical_bombers moved from Caucasus to Rostov 2 fighters and 1 tactical_bomber moved from Volgograd to Rostov 3 artilleries moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 2 aaGuns, 21 armour, 18 artilleries, 7 infantry and 32 mech_infantrys moved from Russia to Samara 1 armour and 2 mech_infantrys moved from Bryansk to Rostov 1 artillery moved from Belarus to Bryansk 1 infantry moved from Yugoslavia to Greater Southern Germany 2 bombers moved from Sardinia to Northern Italy 2 bombers moved from 105 Sea Zone to Western Germany 1 bomber moved from 105 Sea Zone to Northern Italy 2 infantry moved from Bulgaria to Yugoslavia Place Units - Germans 1 infantry and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 1 submarine placed in 97 Sea Zone 1 submarine placed in 93 Sea Zone 2 submarines placed in 113 Sea Zone 2 fighters and 4 infantry placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,1,4,6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 114 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00 Russians regular : 1.00 Germans regular : 0.33 British regular : -1.67
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Couldn’t do everything that I wanted to, but achieved my main goals. And took out the U.S. DD and the last marine without losing a fighter. Just as the Allies can pivot between northern and southern Europe, so the Axis can pivot to face the challenge.
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Please use second post, I forgot to move my CA from harms way, sz113 > sx114.
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TripleA Move Summary: Russians round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Combat Move - Russians 1 armour and 1 mech_infantry moved from Shensi to Chahar 4 armour and 4 mech_infantrys moved from Shensi to Suiyuyan 2 artilleries and 1 infantry moved from Kazakhstan to Volgograd 14 artilleries and 43 infantry moved from Kazakhstan to Caucasus
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Combat Move - Russians 1 armour and 1 mech_infantry moved from Shensi to Chahar 4 armour and 4 mech_infantrys moved from Shensi to Suiyuyan 2 artilleries and 1 infantry moved from Kazakhstan to Volgograd 14 artilleries and 43 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Suiyuyan Russians attack with 4 armour and 4 mech_infantrys Japanese defend with 1 armour Russians roll dice for 4 armour and 4 mech_infantrys in Suiyuyan, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Chahar Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Volgograd Russians attack with 2 artilleries and 1 infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Caucasus Russians attack with 14 artilleries and 43 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 14 artilleries and 43 infantry in Caucasus, round 2 : 18/57 hits, 14.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 14 artilleries and 43 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Shensi to Northwest Persia 4 aaGuns moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.83 Germans regular : -2.00 Russians regular : 4.50
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@FMErwinRommel Yes the only problem with an allied focus on the pac is that g becomes a big beast!
Still plenty of swing left in the game and G economy wont get much bigger now, so allies still ahve a good fighting chance…especially if all the convoys on J bite…although looking at the rolls against G, they were shocking!
It was nice to see all 6 axis defence rolls fail, makes up a bit for the marine and dd failing to score against the air assaults
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The last two rounds on the Eastern front, the defenders have mostly given up with battle fatigue. I should get something for rolling 4-6’s in the Cauc. Well, the Russian mobile army must know it can never come home again. Smart for the Russian air force to join the UK resistance. Not much need for them in China with the U.S. in position to invade the coast. Just wish Germany could help Japan, but it will take time to get there. In a game with ArtofWar, Germany eventually sent bombers and fighters. But in that game, Japan owned China, so it was easy to fly to the coast in 2 turns.
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TripleA Move Summary: Japanese round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 2 infantry moved from Malaya to Shan State 1 bomber moved from Yunnan to India 1 bomber and 3 fighters moved from Yunnan to Shan State 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 2 submarines moved from 37 Sea Zone to 54 Sea Zone Japanese take 42 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 1 marine and 11 submarines moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 infantry and 1 marine moved from 22 Sea Zone to Marianas
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Submerge subs in sz20 and sz54?
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Attacking sz54 with 2 subs; you defend with DD, sub & tt. Attacking sz20 with sub, 3 fighters & 2 TAC; you defend with DD & sub.