@peirce said in L25 Balanced Peirce (L+16) vs Simon33 (X):
@simon33 If you strafe Moscow again, please ask for intercept - I may do it next time!
Oh sorry, should have left a note. If you want to intercept, we can use forum dice.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers, 1 harbour and 2 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Algeria to Normandy Bordeaux
1 bomber moved from Algeria to Southern France
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
4 fighters moved from 34 Sea Zone to Guam
2 tactical_bombers moved from 34 Sea Zone to Guam
1 fighter moved from Queensland to 21 Sea Zone
1 fighter moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to Guam
1 bomber moved from Burma to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to 42 Sea Zone
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Guam
Americans attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 4/9 hits, 4.50 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Southern France to United Kingdom
2 fighters moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 3 infantry moved from Algeria to Morocco
3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Morocco
1 bomber moved from 41 Sea Zone to Queensland
1 bomber moved from 42 Sea Zone to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from Guam to 22 Sea Zone
5 fighters moved from Guam to 22 Sea Zone
2 artilleries moved from Paulau Island to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 22 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Paulau Island to 34 Sea Zone
2 artilleries, 6 carriers, 2 fighters, 2 infantry, 10 submarines and 3 transports moved from 34 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 artilleries moved from 22 Sea Zone to Marianas
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 harbour placed in Marianas
1 airfield placed in Morocco
2 bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 armour
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 43 PUs;
British buy 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
5 mech_infantrys moved from Burma to French Indo China
2 fighters moved from Burma to French Indo China
2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Russia to Caucasus
1 bomber moved from Persia to Caucasus
2 fighters moved from Iraq to Caucasus
1 mech_infantry moved from Burma to French Indo China
Combat - British
Battle in French Indo China
British attack with 2 fighters and 6 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
British roll dice for 2 fighters and 6 mech_infantrys in French Indo China, round 2 : 0/8 hits, 2.00 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo China, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 2 fighters and 6 mech_infantrys in French Indo China, round 3 : 2/8 hits, 2.00 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo China, round 3 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China
British roll dice for 2 fighters and 4 mech_infantrys in French Indo China, round 4 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 fighter in French Indo China, round 4 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British roll dice for 2 fighters and 3 mech_infantrys in French Indo China, round 5 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 fighter in French Indo China, round 5 : 0/1 hits, 0.67 expected hits
British roll dice for 2 fighters and 3 mech_infantrys in French Indo China, round 6 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 fighter in French Indo China, round 6 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 4 mech_infantrys
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Battle in Caucasus
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 bomber, 4 fighters and 2 infantry in Caucasus, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
2 fighters moved from French Indo China to Burma
1 fighter moved from Persia to Burma
1 mech_infantry moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from India to Burma
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 bomber and 2 fighters moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 fighter moved from Egypt to Iraq
1 fighter moved from Caucasus to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 battleship moved from 34 Sea Zone to 22 Sea Zone
1 destroyer and 1 submarine moved from 71 Sea Zone to 77 Sea Zone
2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Morocco
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 destroyer and 1 submarine placed in 81 Sea Zone
1 fighter placed in Egypt
3 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -2.67
Japanese regular : -2.17
Germans AA : -0.33
Germans regular : -0.50
British regular : -4.67
I was so pissed at battle in Shan that I just looked at Malaya and my odds were good; but didn’t even notice you could also reach FIC. Could have used an extra inf in attacking Shan, but couldn’t continue to do that every turn.
@FMErwinRommel please use 2nd file…slight ncm change
I rolled 1 for 8. If I had moved my tt from Okinawa > Japan the prior turn, it wouldn’t have been sunk and I was prepared to take the Marianas with help from my bombers in Guam. Then you couldn’t have built there this turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Greater Southern Germany
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,2,4,1
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
1 cruiser moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Non Combat Move - ANZAC
1 cruiser moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 105 Sea Zone
3 bombers moved from Western Germany to 105 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Caucasus
1 infantry moved from Smolensk to Vologda
1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Bryansk to Vologda
2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 125 Sea Zone to 124 Sea Zone
Submerge sub in sz105? Scramble fighter in Egypt > sz98?
Attacking DD in sz105 with sub & 3 bombers. Attacking DD in sz98 with 3 bombers.
Changing my builds: -2 inf, -mech + fighter. Please allow me to do this via edit at end of my turn, rather than redo everything now.
@FMErwinRommel No problem on the edit to purchase…its always a pain having to redo!
No scramble to 98
Sub fights at least one round…If my sub hits it is a first strike so kills yours before you shoot, so then submerges
If my sub misses, but yours then hits…take my dd as casualty please and then my sub submerges
If both subs miss, but your bombers hit please submerge my sub.
If everybody misses everything (Unlikely!) then please continue with the same provisos as above!
Thanks!
@FMErwinRommel basically, no matter what my sub should survive…cant see any scenario in which you kill it!
My turn for perverse dice, the DD that was attacked only by air, hit. If the other DD had hit instead, I could have taken my sub as my hit. Plus only 1 of 7 defenders hit in Russia, where I could have taken an inf as a hit.
Oops, I didn’t do Moscow battle. ha. Let me do that now
I thought that my sub in sz105 would submerge not retreat. There was no chance of battle, since you wanted to submerge. I should have stayed and then submerged you. I will edit that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 105 Sea Zone
3 bombers moved from Western Germany to 105 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Caucasus
1 infantry moved from Smolensk to Vologda
1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Bryansk to Vologda
2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 125 Sea Zone to 124 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers in 105 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 105 Sea Zone
1 submarine owned by the Germans retreated to 110 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 3 bombers
British defend with 1 destroyer
Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 6 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 6 infantry
EDIT: Changing ownership of Russia from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 bombers moved from 105 Sea Zone to Germany
1 artillery moved from Southern France to France
2 bombers moved from 98 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to France
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Rostov to Southern Italy
2 artilleries and 3 infantry moved from Bryansk to Rostov
2 aaGuns, 16 armour, 18 artilleries, 7 infantry and 24 mech_infantrys moved from Bryansk to Russia
3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
2 armour and 5 mech_infantrys moved from Ukraine to Russia
1 artillery moved from Novgorod to Karelia
1 fighter moved from Vologda to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Tambov to Novgorod
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 armour moved from Ukraine to Bryansk
1 cruiser and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Novgorod to Belarus
1 aaGun moved from Germany to Greater Southern Germany
1 mech_infantry moved from Germany to Romania
1 infantry moved from Western Germany to Greater Southern Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 factory_minor placed in Yugoslavia
3 artilleries placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
4 infantry and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 58 PUs (7 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 17 to 0
EDIT: Changing PUs for Germans from 83 to 100
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50
Russians regular : -3.33
Germans regular : -1.50
British regular : 0.67
After all those turns of being in Bry but not attacking Moscow, it became a habit. I had decided what units to attack with, but just overlooked it. Max convoy damage of 7 was higher than I ever, but at least I got to 100. How the tides of war change based on who the allies decide to attack. Poor Japan. I shot myself in the foot by not taking Shan with sufficient force. Bad timing with the U.S. ready to rampage throughout my Empire.
The raw Russian conscripts left to defend Moscow either just surrendered without a fight or ran away, because no one hit. That makes up for my downed bomber, as bombers can be used as soon as they’re built, but Germany can only build a limited number of troops inside Russia and the ones built in Germany have a longer journey.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Combat Move - Russians
3 infantry moved from Samara to Volgograd
3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Samara to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Combat Move - Russians
3 infantry moved from Samara to Volgograd
3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/8 hits, 3.17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
5 armour and 5 mech_infantrys moved from Kazakhstan to Shensi
4 fighters and 1 tactical_bomber moved from Volgograd to Shensi
4 aaGuns, 16 artilleries and 44 infantry moved from Samara to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.83