Skipped scramble in Alexandria-
FMErwinRommel (X) vs Wizmark (L+16) BM3
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 106 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 119 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta 2 bombers moved from Gibraltar to Malta 1 bomber moved from India to Szechwan 1 bomber moved from India to Kweichow 1 bomber moved from India to Hunan 5 carriers, 2 destroyers, 6 fighters, 9 submarines and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits retreated to Szechwan Battle in 42 Sea Zone Americans attack with 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans winJapanese win with 1 infantry remaining, taking 42 Sea Zone from Japanese with 5 carriers, 2 destroyers, 6 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 119 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Malta Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 marine Italians defend with 1 airfield and 2 infantry Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Malta, round 2 : 3/5 hits, 2.33 expected hits Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 bombers moved from Malta to Egypt 1 bomber moved from Szechwan to Burma 1 bomber moved from Hunan to Burma 1 bomber moved from Kweichow to Burma 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to 30 Sea Zone 2 carriers and 4 fighters moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports moved from 92 Sea Zone to 91 Sea Zone 1 armour, 5 artilleries, 5 infantry and 1 marine moved from Algeria to Morocco 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 119 Sea Zone to Scotland 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 34 PUs; British buy 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 96 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Algeria to Caucasus 3 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State Combat - British Battle in Cyprus British attack with 1 artillery, 4 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 4 fighters and 1 infantry in Cyprus, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber, 2 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 2 fighters and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to Northwest Persia 3 fighters moved from Algeria to Malta 3 fighters moved from Cyprus to 96 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 81 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Iraq to Eastern Persia 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 fighter moved from Caucasus to Iraq 1 fighter moved from Caucasus to Persia 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to Burma 5 mech_infantrys moved from India to Burma 3 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland Place Units - British 3 submarines placed in 98 Sea Zone 1 fighter and 2 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.33 Italians regular : 1.67 Japanese regular : -1.17 Germans regular : -0.83 British regular : 0.33
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@FMErwinRommel Its funny that although Germany is arguably the stronger power…I am still more worried about the Japanese side of the board…G has a lot of coast to defend, has to prop up Italy and also generate enough power to knock out 2 mid size powers (Russia and UK) to win. With a big US buy in the atlantic for a few turns and then a steady tt reinforce to support the UK and Russia the status quo can be observed in Europe for a while.
Japan has had only 55-65 ipcs a round apart from the big india bonus but still feels a bigger threat as only the US can spend a lot of money at once to counter…India/China can realistically only build a few infs… Anzac can buy the odd spoiler sub and tt but they are powerless against a big air/carrier stack. However US is getting near parity in ships now so hopefully will rein the yellow peril in.
I got lucky with my bombers this round…but chickened out of a 3rd round in szechwan…I felt we would both hit that round so cut my losses to keep the bomber. Italy picked a bad time to decide to fight…hard to lose a fighter but 2 UK NOs worth it. Can get allied subs into the expensive areas in the med now so italy will be even more of a problem for germany…
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Smolensk 1 bomber moved from Rostov to Smolensk 1 bomber moved from Bulgaria to 99 Sea Zone Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Smolensk Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Smolensk to Germany 1 bomber moved from 99 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Romania 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Russians regular : -0.33
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TripleA Move Summary: ANZAC round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone
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@FMErwinRommel submerge your sub in sz37?..or stay and fight?..If you are fighting, your sub misses and mine hits…which ship do you want me to take? And if you fight and my sub misses but my planes kill the dd will you submerge or continue?
Tricky when subs attack fleets with air support but no dds!
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Submerge sub. DD was only there last turn as a blocker and will die anyway. Japan goes before Allies next round.
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to Burma 1 cruiser moved from 41 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to Burma 1 cruiser moved from 41 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to Burma 1 cruiser moved from 41 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Move Summary: Germans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 8 artilleries, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 119 Sea Zone 3 bombers moved from Western Germany to 119 Sea Zone 1 infantry moved from Archangel to Vologda 2 bombers moved from Novgorod to Vologda 3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 artillery, 2 infantry and 2 tactical_bombers moved from Rostov to Caucasus 3 fighters moved from Southern Italy to Caucasus 1 artillery, 2 fighters and 1 infantry moved from Rostov to Volgograd
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Scramble F & Tac from Scot >sz119 and/or submerge sub? Attacking with sub & 3 bombers (no DD).
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@FMErwinRommel yes to scramble…sub fights.
if your sub hits take my sub as its casualty…Ool after that is dd, tac, fig…lets hope I can take some of those pesky german bombes down!
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TripleA Move Summary: Germans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 8 artilleries, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 119 Sea Zone 3 bombers moved from Western Germany to 119 Sea Zone 1 infantry moved from Archangel to Vologda 2 bombers moved from Novgorod to Vologda 3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 artillery, 2 infantry and 2 tactical_bombers moved from Rostov to Caucasus 3 fighters moved from Southern Italy to Caucasus 1 artillery, 2 fighters and 1 infantry moved from Rostov to Volgograd
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 8 artilleries, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 119 Sea Zone 3 bombers moved from Western Germany to 119 Sea Zone 1 infantry moved from Archangel to Vologda 2 bombers moved from Novgorod to Vologda 3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 artillery, 2 infantry and 2 tactical_bombers moved from Rostov to Caucasus 3 fighters moved from Southern Italy to Caucasus 1 artillery, 2 fighters and 1 infantry moved from Rostov to Volgograd Combat - Germans Americans scrambles 2 units out of Scotland to defend against the attack in 119 Sea Zone Battle in 119 Sea Zone Germans attack with 3 bombers and 1 submarine Americans defend with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 bombers in 119 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 119 Sea Zone Germans roll dice for 3 bombers in 119 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 119 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 bomber and 1 submarine Casualties for Americans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Battle in Tambov Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/8 hits, 3.67 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Non Combat Move - Germans 2 bombers moved from 119 Sea Zone to Western Germany 1 cruiser and 4 submarines moved from 112 Sea Zone to 113 Sea Zone 2 bombers moved from Vologda to Germany 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Bryansk 2 armour moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 fighter and 4 infantry moved from Northern Italy to Southern Italy 8 mech_infantrys moved from Northern Italy to Romania 2 aaGuns, 1 armour and 3 fighters moved from Northern Italy to Western Germany 2 mech_infantrys moved from Southern Italy to Western Germany 2 infantry moved from Western Germany to France 1 mech_infantry moved from Germany to Eastern Poland 3 fighters moved from Caucasus to Rostov 2 fighters moved from Volgograd to Bryansk 1 fighter moved from Tambov to Bryansk 1 fighter moved from Tambov to Ukraine 1 fighter moved from Tambov to Western Ukraine 2 artilleries and 1 infantry moved from Ukraine to Rostov 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Caucasus to Bryansk 1 tactical_bomber moved from Caucasus to Rostov 1 artillery and 2 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Tambov to Rostov Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 armour placed in Novgorod 1 submarine placed in 93 Sea Zone 2 artilleries and 1 infantry placed in France 1 infantry and 5 mech_infantrys placed in Western Germany Germans undo move 5. 2 artilleries placed in France 1 infantry placed in Western Germany Germans undo move 5. 1 infantry and 3 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Russians regular : -0.67 Germans regular : -0.17
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TripleA Move Summary: Russians round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Tambov
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Vologda Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 2 fighters moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 3 infantry moved from Russia to Samara Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.00
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German further advance into Russia has been painfully slow. With the help of the Italians, who took Smol, I attacked the length of the front so the Russian air couldn’t cover everywhere. But Russian troop level in Moscow has been very consistent, new builds replacing losses. Japan will do its part in Siberia, but the newly conscripted Chinese army in western China and the American bombers will preclude Japan racing into Russia on that front.
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So many choices for Japanese fleet that my head is spinning. Can’t hold my position against two U.S. fleets and bombers. I can protect the fleet if I go north, but can’t guard every territory from amphib invasion. U.S. has amassed too many subs. I can take isles, but will lose my tt’s. Will have to decide tomorrow.
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TripleA Move Summary: Japanese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Anhwe to Hunan 1 infantry moved from Yunnan to Kweichow 1 armour moved from Jehol to Hopei Japanese take Hopei from Chinese 1 armour moved from Jehol to Anhwe 2 infantry moved from Malaya to Shan State 1 artillery moved from Manchuria to Jehol 2 cruisers moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 marine moved from Manchuria to 19 Sea Zone 1 artillery, 1 marine and 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island 2 fighters moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from French Indo China to Kweichow 1 fighter moved from Malaya to Shan State 4 fighters and 2 tactical_bombers moved from 43 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 36 Sea Zone
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Anhwe to Hunan 1 infantry moved from Yunnan to Kweichow 1 armour moved from Jehol to Hopei Japanese take Hopei from Chinese 1 armour moved from Jehol to Anhwe 2 infantry moved from Malaya to Shan State 1 artillery moved from Manchuria to Jehol 2 cruisers moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 marine moved from Manchuria to 19 Sea Zone 1 artillery, 1 marine and 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island 2 fighters moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from French Indo China to Kweichow 1 fighter moved from Malaya to Shan State 4 fighters and 2 tactical_bombers moved from 43 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Paulau Island Japanese attack with 1 artillery and 1 marine ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 marine in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Paulau Island Japanese roll dice for 1 artillery in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 marine Casualties for ANZAC: 1 artillery Battle in Shan State Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/9 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Shan State to Malaya 4 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone 6 carriers, 3 destroyers, 4 submarines and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from Hunan to Kwangtung 1 fighter moved from Kweichow to French Indo China 2 fighters moved from Kweichow to 36 Sea Zone 1 tactical_bomber moved from Hunan to 36 Sea Zone 2 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Amur to Guam 1 fighter moved from 6 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Korea to 36 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Japan to 6 Sea Zone 2 battleships, 1 carrier, 1 destroyer and 2 marines moved from 6 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Amur to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Amur: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Japanese from Paulau Island: 1 artillery EDIT: Adding units owned by Japanese to Paulau Island: 1 marine EDIT: Turning off Edit Mode 3 infantry placed in Malaya 1 artillery placed in French Indo China 2 submarines placed in 36 Sea Zone 3 submarines placed in 20 Sea Zone 1 submarine placed in 6 Sea Zone 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.83 UK_Pacific regular : -0.67 ANZAC regular : 0.33