@simon33 thank you so much for the game, looking forward to this!
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 armour moved from Yenisey to Buryatia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -2.67
@FMErwinRommel my turn for terrible dice…but fortunately your troops didnt capitalise…could have been bad!
My mistake in central china is certainly going to hurt for a while…no wonder you were complacent when I thought japan was down and out! DEIs will take a bit of organising to retake though so hopefully that will help allies. Still plenty of life left in this game!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 7 infantry, 2 marines and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia
2 bombers moved from Kiangsi to Buryatia
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 marine moved from Kiangsu to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to Jehol
2 armour moved from Anhwe to Jehol
1 armour moved from Anhwe to Suiyuyan
Japanese take Chahar from Chinese
Japanese take Suiyuyan from Chinese
1 armour moved from Anhwe to Chahar
2 battleships moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to Manchuria
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 artillery, 6 carriers, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Borneo
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 37 Sea Zone
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Szechwan
3 fighters and 1 tactical_bomber moved from Kiangsi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 7 infantry, 2 marines and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia
2 bombers moved from Kiangsi to Buryatia
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 marine moved from Kiangsu to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to Jehol
2 armour moved from Anhwe to Jehol
1 armour moved from Anhwe to Suiyuyan
Japanese take Chahar from Chinese
Japanese take Suiyuyan from Chinese
1 armour moved from Anhwe to Chahar
2 battleships moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to Manchuria
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 artillery, 6 carriers, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Borneo
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 37 Sea Zone
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Szechwan
3 fighters and 1 tactical_bomber moved from Kiangsi to Szechwan
Combat - Japanese
Battle in Buryatia
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 armour
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 3/5 hits, 2.67 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 2/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Russians and 1 armour owned by the British lost in Buryatia
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 43 Sea Zone
Japanese attack with 6 carriers, 2 destroyers, 4 submarines and 1 transport
ANZAC defend with 1 submarine and 2 transports
Japanese roll dice for 4 submarines in 43 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 6 carriers, 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 6 carriers, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 submarine and 2 transports
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 3 infantry, 1 marine and 1 tactical_bomber
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 2 cruisers in Manchuria, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 2 : 2/8 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Manchuria, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 3 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 4 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 5 infantry
Non Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from Buryatia to Amur
1 tactical_bomber moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
1 artillery moved from Hunan to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
2 fighters moved from Kiangsi to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 74 Sea Zone to 60 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from Kiangsi to Kwangtung
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangtung to French Indo China
Place Units - Japanese
2 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 artillery, 2 infantry, 2 marines and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -2.00
UK_Pacific regular : -0.67
ANZAC regular : -0.17
Russians regular : 0.67
I mostly took Chinese land where the U.S. bombers couldn’t reach without landing in danger. Luckily for me, the solo Japanese garrisons have knocked out 2 bombers to date. But the U.S. has lots of cash to spend on saving China. Although the U.S. bombers will likely try to SBR. I miscalculated and should have held back a fighter to cover all three I.C.s. ANZ is valiantly being worn down. Its income by itself is 1/3 of Japan’s, let alone its allies. My tt’s are all safe this turn, but not in position to take back DEI. I put max ground troops into Manch to free up planes for the south. That may have led to poor dice by me, but battle calc end result proved accurate. Bury went as expected. Worth losing a fighter to kill 2 tanks and leave eastern USSR wide open.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 119 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
2 bombers moved from Gibraltar to Malta
1 bomber moved from India to Szechwan
1 bomber moved from India to Kweichow
1 bomber moved from India to Hunan
5 carriers, 2 destroyers, 6 fighters, 9 submarines and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 119 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
2 bombers moved from Gibraltar to Malta
1 bomber moved from India to Szechwan
1 bomber moved from India to Kweichow
1 bomber moved from India to Hunan
5 carriers, 2 destroyers, 6 fighters, 9 submarines and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
retreated to Szechwan
Battle in 42 Sea Zone
Americans attack with 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans winJapanese win with 1 infantry remaining, taking 42 Sea Zone from Japanese with 5 carriers, 2 destroyers, 6 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Malta
Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 marine
Italians defend with 1 airfield and 2 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Malta, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
2 bombers moved from Malta to Egypt
1 bomber moved from Szechwan to Burma
1 bomber moved from Hunan to Burma
1 bomber moved from Kweichow to Burma
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to 30 Sea Zone
2 carriers and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports moved from 92 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries, 5 infantry and 1 marine moved from Algeria to Morocco
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to Scotland
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 102 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 infantry placed in Central United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.33
Japanese regular : -0.83
Germans regular : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Combat Move - British
4 fighters moved from 96 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Algeria to Caucasus
3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 119 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
2 bombers moved from Gibraltar to Malta
1 bomber moved from India to Szechwan
1 bomber moved from India to Kweichow
1 bomber moved from India to Hunan
5 carriers, 2 destroyers, 6 fighters, 9 submarines and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
retreated to Szechwan
Battle in 42 Sea Zone
Americans attack with 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans winJapanese win with 1 infantry remaining, taking 42 Sea Zone from Japanese with 5 carriers, 2 destroyers, 6 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Malta
Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 marine
Italians defend with 1 airfield and 2 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Malta, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
2 bombers moved from Malta to Egypt
1 bomber moved from Szechwan to Burma
1 bomber moved from Hunan to Burma
1 bomber moved from Kweichow to Burma
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to 30 Sea Zone
2 carriers and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports moved from 92 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries, 5 infantry and 1 marine moved from Algeria to Morocco
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to Scotland
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 102 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 infantry placed in Central United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Szechwan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 34 PUs;
British buy 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from 96 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Algeria to Caucasus
3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
Combat - British
Battle in Cyprus
British attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Cyprus, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 2 fighters and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
3 fighters moved from Algeria to Malta
3 fighters moved from Cyprus to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
3 transports moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 81 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 fighter moved from Caucasus to Iraq
1 fighter moved from Caucasus to Persia
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to Burma
5 mech_infantrys moved from India to Burma
3 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
Place Units - British
3 submarines placed in 98 Sea Zone
1 fighter and 2 infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.33
Italians regular : 1.67
Japanese regular : -1.17
Germans regular : -0.83
British regular : 0.33
@FMErwinRommel Its funny that although Germany is arguably the stronger power…I am still more worried about the Japanese side of the board…G has a lot of coast to defend, has to prop up Italy and also generate enough power to knock out 2 mid size powers (Russia and UK) to win. With a big US buy in the atlantic for a few turns and then a steady tt reinforce to support the UK and Russia the status quo can be observed in Europe for a while.
Japan has had only 55-65 ipcs a round apart from the big india bonus but still feels a bigger threat as only the US can spend a lot of money at once to counter…India/China can realistically only build a few infs… Anzac can buy the odd spoiler sub and tt but they are powerless against a big air/carrier stack. However US is getting near parity in ships now so hopefully will rein the yellow peril in.
I got lucky with my bombers this round…but chickened out of a 3rd round in szechwan…I felt we would both hit that round so cut my losses to keep the bomber. Italy picked a bad time to decide to fight…hard to lose a fighter but 2 UK NOs worth it. Can get allied subs into the expensive areas in the med now so italy will be even more of a problem for germany…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Smolensk
1 bomber moved from Rostov to Smolensk
1 bomber moved from Bulgaria to 99 Sea Zone
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Smolensk
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Smolensk to Germany
1 bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
@FMErwinRommel submerge your sub in sz37?..or stay and fight?..If you are fighting, your sub misses and mine hits…which ship do you want me to take? And if you fight and my sub misses but my planes kill the dd will you submerge or continue?
Tricky when subs attack fleets with air support but no dds!
Submerge sub. DD was only there last turn as a blocker and will die anyway. Japan goes before Allies next round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Burma
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Burma
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Burma
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 artilleries, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 bombers moved from Western Germany to 119 Sea Zone
1 infantry moved from Archangel to Vologda
2 bombers moved from Novgorod to Vologda
3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 artillery, 2 infantry and 2 tactical_bombers moved from Rostov to Caucasus
3 fighters moved from Southern Italy to Caucasus
1 artillery, 2 fighters and 1 infantry moved from Rostov to Volgograd