1 sub hit, absorbed on BB. 3 more hits, how do you want to take the losses?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - British
1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone
5 fighters moved from Egypt to 95 Sea Zone
1 bomber moved from Iraq to 95 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Buryatia from Japanese
Combat - British
Italians scrambles 3 units out of Northern Italy to defend against the attack in 95 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 destroyers, 9 fighters and 7 submarines
Germans defend with 3 fighters and 2 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 5 submarines
British roll dice for 7 submarines in 95 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 9 fighters in 95 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
Italians roll dice for 7 submarines in 95 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 fighters in 95 Sea Zone, round 2 : 4/10 hits, 6.00 expected hits
2 destroyers owned by the British, 2 cruisers owned by the Italians, 2 submarines owned by the Germans, 5 submarines owned by the Italians and 3 submarines owned by the British lost in 95 Sea Zone
British roll dice for 4 submarines in 95 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Italians regular : -2.17
British regular : 1.00
@FMErwinRommel second round…my subs got 1 hit :disappointed: need to choose between the dd or the bb before we can move on
DD, don’t want my planes sinking subs
@FMErwinRommel they will anyway…your dd negates the sub first strike so all combat is deemed to be simultaneous… its just that the engine cant cope with the rules difference and uses the same action round as subs can only hit ships, so I can use subs as fodder for your planes this round. Will that make a difference to your choice between dd or bb?
No, take the DD
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Combat Move - British
1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone
5 fighters moved from Egypt to 95 Sea Zone
1 bomber moved from Iraq to 95 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Buryatia from Japanese
Combat - British
Italians scrambles 3 units out of Northern Italy to defend against the attack in 95 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 destroyers, 9 fighters and 7 submarines
Germans defend with 3 fighters and 2 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 5 submarines
British roll dice for 7 submarines in 95 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 9 fighters in 95 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
Italians roll dice for 7 submarines in 95 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 fighters in 95 Sea Zone, round 2 : 4/10 hits, 6.00 expected hits
2 destroyers owned by the British, 2 cruisers owned by the Italians, 2 submarines owned by the Germans, 5 submarines owned by the Italians and 3 submarines owned by the British lost in 95 Sea Zone
British roll dice for 4 submarines in 95 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 bomber, 1 cruiser and 9 fighters in 95 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits
Combat Hit Differential Summary :
Italians regular : -2.17
British regular : 0.33
@FMErwinRommel 5 more hits…could of done with a super round there
BB, Italian fighters, germ fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Szechwan
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 bombers moved from Gibraltar to 105 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 105 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Sumatra
Americans attack with 1 artillery, 6 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 artilleries and 1 infantry
Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 2 tactical_bombers in Sumatra, round 2 : 4/12 hits, 5.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Americans
6 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
5 carriers, 2 destroyers, 2 fighters and 2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 bombers moved from Queensland to India
4 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 bombers moved from 105 Sea Zone to Gibraltar
1 armour, 6 artilleries, 6 infantry and 2 marines moved from Morocco to Algeria
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 artillery and 1 infantry moved from Jehol to Manchuria
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Manchuria
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Manchuria
Chinese win, taking Szechwan from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
Chinese undo move 2.
1 infantry placed in Jehol
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone
5 fighters moved from Egypt to 95 Sea Zone
1 bomber moved from Iraq to 95 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Buryatia from Japanese
Combat - British
Italians scrambles 3 units out of Northern Italy to defend against the attack in 95 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 destroyers, 9 fighters and 7 submarines
Germans defend with 3 fighters and 2 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 5 submarines
British roll dice for 7 submarines in 95 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 9 fighters in 95 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
Italians roll dice for 7 submarines in 95 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 fighters in 95 Sea Zone, round 2 : 4/10 hits, 6.00 expected hits
2 destroyers owned by the British, 2 cruisers owned by the Italians, 2 submarines owned by the Germans, 5 submarines owned by the Italians and 3 submarines owned by the British lost in 95 Sea Zone
British roll dice for 4 submarines in 95 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 bomber, 1 cruiser and 9 fighters in 95 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits
Italians roll dice for 1 battleship, 1 destroyer and 6 fighters in 95 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the British, 3 fighters owned by the Italians, 1 battleship owned by the Italians and 4 submarines owned by the British lost in 95 Sea Zone
retreated to 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 64
Casualties for British: 1 cruiser, 2 destroyers and 7 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 5 submarines
Casualties for Germans: 1 fighter and 2 submarines
Battle in Caucasus
British attack with 2 fighters and 3 infantry
Germans defend with 1 artillery
British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Moving scrambled unit from 95 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Northern Italy
Non Combat Move - British
2 fighters moved from 95 Sea Zone to 92 Sea Zone
4 fighters moved from 95 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from 95 Sea Zone to Algeria
3 aaGuns, 3 artilleries, 14 infantry and 4 mech_infantrys moved from India to Burma
3 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Persia to Burma
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 fighters moved from Caucasus to Persia
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 submarine placed in 71 Sea Zone
1 fighter and 1 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.00
Japanese regular : -0.33
Italians regular : -1.83
Germans regular : 0.33
British regular : -0.17
@FMErwinRommel well the med is certainly a lot clearer now!
@FMErwinRommel my TUV gain more or less negated your TUV gain in china…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Northern Italy to Iraq
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Northern Italy to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Rostov
1 mech_infantry moved from Bessarabia to Ukraine
1 bomber moved from Northern Italy to Bulgaria
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
British AA : -0.17
Small revenge bombing Iraq. Its frustrating playing Italy and Euro Axis when its in decline and I can’t do anything about it. Can’t stop tt’s in sz91. Germ homeland defenses can hold off Allies, but home fleet can’t get through to the Med to join Luftwaffe, and Luftwaffe alone can’t sink the combined Allied fleets. You will take all the isles and UK income will grow and subs will stop Italian income. Germ earns 60 more than Russia but is losing troops to UK in Cau and defending against Allies in the West. Japan to the rescue. But retaking Siberia will take time and few points.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 artilleries and 1 infantry moved from 43 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 artilleries and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Borneo
ANZAC attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
ANZAC win, taking 37 Sea Zone from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to Burma
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 artilleries and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Borneo
ANZAC attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
ANZAC win, taking 37 Sea Zone from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to Burma
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from France to 105 Sea Zone
3 bombers moved from Western Germany to 105 Sea Zone
1 tactical_bomber moved from Southern Italy to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Volgograd
1 fighter moved from Ukraine to Caucasus
1 fighter moved from Bryansk to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Archangel
1 submarine moved from 112 Sea Zone to 119 Sea Zone
Germans take 119 Sea Zone from British
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Tambov, round 3 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans roll dice for 3 bombers, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 105 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Volgograd
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Volgograd
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Archangel to Novgorod
3 bombers moved from 105 Sea Zone to Western Germany
1 fighter moved from 105 Sea Zone to France
3 fighters moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
4 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Tambov to Bryansk
5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
4 mech_infantrys moved from Western Germany to Northern Italy
4 mech_infantrys moved from Germany to Northern Italy
1 artillery moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
2 aaGuns moved from Western Germany to Northern Italy
1 tactical_bomber moved from Caucasus to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to Bryansk
2 fighters moved from Caucasus to Rostov
1 artillery moved from Bryansk to Rostov
Place Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Russians to Germans
EDIT: Adding units owned by Germans to Volgograd: 1 artillery
EDIT: Removing units owned by Germans from Bryansk: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in France
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Western Ukraine
2 armour and 1 infantry placed in Novgorod
2 fighters and 2 infantry placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Russians regular : 0.67
Germans regular : -3.83
Extremely bad dice on half the battles. The Smol curse continues, Ger 0-2: Rus 1-1. Attacked Rus sub with 5 units but your sub rolled a one anyway and sank my DD. Worse, I rolled 0-5 in Volg but you hit. On the next round, you rolled 2-2 for a total of 3-3. So I had to lose 2 fighters in order to take Volg. Originally took the ground unit, but edited afterward to take Volg. On R13, you lost a fighter there due to dice, but not 2 fighters. I used 12 planes on the Eastern front and did worse than Russia does with half that many. But I did gamble and win in Tambov. The six scrambled fighters in Italy last turn underperformed on the first round and I should have taken my DD on round 1, so the fighters would have hit 4 planes instead of 4 subs on round 2. Euro Axis lost 8 fighters in the UK/Ger turns. I’ll try to remember that when the opponent has lots of subs. Can’t seem to get Rus below 19 income. Looking forward to Japan’s turn and taking back some territory. I can wipe out lots of Chinese this coming turn, but they can still build 4 inf. The garrison rule hurts Japan with tanks that blitz but still have to occupy every inland territory. But that’s a realistic rule and perhaps should be used in Eastern Europe and Russia.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov