scramble 111, no scramble in 110
FMErwinRommel (X) vs Wizmark (L+16) BM3
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TripleA Move Summary: Chinese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 artillery and 1 infantry moved from Jehol to Manchuria
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 artillery and 1 infantry moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Szechwan Battle in Manchuria Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Chinese win, taking Szechwan from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hopei Chinese undo move 2. 1 infantry placed in Jehol 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 artillery and 1 infantry moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Szechwan Battle in Manchuria Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Chinese win, taking Szechwan from Japanese, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hopei Chinese undo move 2. 1 infantry placed in Jehol 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - British 1 submarine moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone 5 fighters moved from Egypt to 95 Sea Zone 1 bomber moved from Iraq to 95 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus
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@FMErwinRommel scramble to sz95? and if so OoL please
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - British 1 submarine moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone 5 fighters moved from Egypt to 95 Sea Zone 1 bomber moved from Iraq to 95 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese
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@FMErwinRommel please use 2nd post…forgot the walkthrough in russia :face_with_rolling_eyes:
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scramble 3 Italian F and 3 German fighters. OOL: tilt BB, all subs, 2 CAs
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Really wanted to land F back in Bury, but was just one fighter short of protecting CV fleet and/or garrisoning Phil and Guam. Roll 2nd round before I tell you next OOL
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - British 1 submarine moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone 5 fighters moved from Egypt to 95 Sea Zone 1 bomber moved from Iraq to 95 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese Combat - British Italians scrambles 3 units out of Northern Italy to defend against the attack in 95 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers, 9 fighters and 7 submarines Germans defend with 3 fighters and 2 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 5 submarines British roll dice for 7 submarines in 95 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 9 fighters in 95 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
Combat Hit Differential Summary :
British regular : 1.33
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@FMErwinRommel hits got through to 1 more than your posted ool…take the dd or a fighter or sink the bb?
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@FMErwinRommel sorry my mistake…the casualty page only clicked 1 cruiser. Your ool was perfect!
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - British 1 submarine moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone 5 fighters moved from Egypt to 95 Sea Zone 1 bomber moved from Iraq to 95 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese Combat - British Italians scrambles 3 units out of Northern Italy to defend against the attack in 95 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers, 9 fighters and 7 submarines Germans defend with 3 fighters and 2 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 5 submarines British roll dice for 7 submarines in 95 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 9 fighters in 95 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits Italians roll dice for 7 submarines in 95 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 fighters in 95 Sea Zone, round 2 : 4/10 hits, 6.00 expected hits 2 destroyers owned by the British, 2 cruisers owned by the Italians, 2 submarines owned by the Germans, 5 submarines owned by the Italians and 3 submarines owned by the British lost in 95 Sea Zone British roll dice for 4 submarines in 95 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Italians regular : -2.17 British regular : 1.00
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@FMErwinRommel second round…my subs got 1 hit :disappointed: need to choose between the dd or the bb before we can move on
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DD, don’t want my planes sinking subs
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@FMErwinRommel they will anyway…your dd negates the sub first strike so all combat is deemed to be simultaneous… its just that the engine cant cope with the rules difference and uses the same action round as subs can only hit ships, so I can use subs as fodder for your planes this round. Will that make a difference to your choice between dd or bb?
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No, take the DD
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - British 1 submarine moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 destroyer and 4 submarines moved from 81 Sea Zone to 95 Sea Zone 5 fighters moved from Egypt to 95 Sea Zone 1 bomber moved from Iraq to 95 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese Combat - British Italians scrambles 3 units out of Northern Italy to defend against the attack in 95 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 1 bomber, 1 cruiser, 2 destroyers, 9 fighters and 7 submarines Germans defend with 3 fighters and 2 submarines; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 5 submarines British roll dice for 7 submarines in 95 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 cruiser, 2 destroyers and 9 fighters in 95 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits Italians roll dice for 7 submarines in 95 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 fighters in 95 Sea Zone, round 2 : 4/10 hits, 6.00 expected hits 2 destroyers owned by the British, 2 cruisers owned by the Italians, 2 submarines owned by the Germans, 5 submarines owned by the Italians and 3 submarines owned by the British lost in 95 Sea Zone British roll dice for 4 submarines in 95 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 bomber, 1 cruiser and 9 fighters in 95 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits
Combat Hit Differential Summary :
Italians regular : -2.17 British regular : 0.33
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@FMErwinRommel 5 more hits…could of done with a super round there
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BB, Italian fighters, germ fighters