Sorry about that got a little busy. I’ll get my turns done at least once a day for the most part.
FMErwinRommel (X) vs Wizmark (L+16) BM3
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Not sure where I want the Italian mech in Russia to be until I plan Germany’s move. Moved it to Bry, but may change it on Germ’s turn. Finally took Hol/Bel without getting hit. Attacked with an inf and 6 planes and made only one hit. Took Malta, but running out of troops, so no tt build this turn.
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Adding units owned by British to Yakut S.S.R.: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Yenisey: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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@FMErwinRommel made small ncm edit with the uk armour in russia…i forgot to move them on to buryata
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I noticed that. Okay.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 bomber moved from Western Germany to 124 Sea Zone 2 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 5 fighters moved from Western Germany to Normandy Bordeaux 2 fighters moved from Germany to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 fighter moved from Novgorod to Smolensk 1 artillery moved from Bryansk to Smolensk 1 artillery and 2 infantry moved from Rostov to Caucasus 2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus 1 artillery and 1 infantry moved from Rostov to Volgograd 1 artillery, 2 fighters and 1 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Tambov Combat - Germans Battle in 124 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 124 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 124 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Normandy Bordeaux Germans attack with 7 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 7 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/11 hits, 5.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Caucasus Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Tambov Germans attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Tambov, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 artillery and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 fighter in Smolensk, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 1 fighter moved from Volgograd to Bryansk 3 fighters moved from Tambov to Bryansk 1 fighter moved from Smolensk to Novgorod 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Bryansk 1 bomber moved from 124 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Germany 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy 5 fighters moved from Normandy Bordeaux to Western Germany 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Cyprus to Malta 1 fighter moved from Cyprus to France 2 bombers moved from Slovakia Hungary to Western Germany 2 infantry moved from Germany to Western Germany 2 infantry moved from Bryansk to Rostov 1 armour moved from Rostov to Bryansk 1 infantry moved from Novgorod to Karelia Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 2 infantry placed in France 2 bombers and 1 fighter placed in Western Germany 1 submarine placed in 113 Sea Zone 1 submarine placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : -1.67 Germans regular : 0.67
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese 3 infantry moved from Samara to Volgograd 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese 3 infantry moved from Samara to Volgograd 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 fighters moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 armour moved from Yenisey to Yakut S.S.R. 3 infantry moved from Russia to Samara Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -0.33
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Haven’t experienced this before as Japan, you can land 5 bombers from China to the U.S. in Iwo, which you just took last turn. And I don’t have a tt or marine to take it back to prevent it. Far fetched that bombers in NW China and the U.S. can reach Japan home waters and land in Iwo.
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@FMErwinRommel Yeah its nasty for japan once the US can get a load of air and subs into sz6…makes building a home fleet tricky and tends to give away control of the south pacific if the main fleet has to concentrate in the north
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia 1 armour, 2 fighters and 1 mech_infantry moved from Manchuria to Buryatia 1 mech_infantry moved from Kiangsu to Jehol Japanese take Jehol from Chinese 1 mech_infantry moved from Kiangsu to Shantung 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Shan State 1 artillery and 2 infantry moved from Malaya to Shan State 1 mech_infantry moved from French Indo China to Hunan 2 bombers moved from Malaya to Hunan 3 armour, 11 infantry and 3 mech_infantrys moved from French Indo China to Yunnan 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from 19 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Kwangsi to Yunnan
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia 1 armour, 2 fighters and 1 mech_infantry moved from Manchuria to Buryatia 1 mech_infantry moved from Kiangsu to Jehol Japanese take Jehol from Chinese 1 mech_infantry moved from Kiangsu to Shantung 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Shan State 1 artillery and 2 infantry moved from Malaya to Shan State 1 mech_infantry moved from French Indo China to Hunan 2 bombers moved from Malaya to Hunan 3 armour, 11 infantry and 3 mech_infantrys moved from French Indo China to Yunnan 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from 19 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Kwangsi to Yunnan Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Buryatia Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 3 armour, 1 artillery, 11 infantry and 3 mech_infantrys Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 3 armour, 1 artillery, 11 infantry and 3 mech_infantrys in Yunnan, round 2 : 7/18 hits, 4.33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Chinese: 1 artillery and 3 infantry Non Combat Move - Japanese 1 infantry moved from French Indo China to Kwangsi 2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 marine and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 2 fighters moved from Buryatia to Amur 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Kiangsi to 6 Sea Zone 1 fighter moved from Kiangsi to Kwangtung 3 armour moved from Kiangsu to Kwangtung 1 aaGun moved from French Indo China to Yunnan 1 bomber moved from Hunan to Malaya 1 bomber moved from Hunan to Kwangtung Place Units - Japanese 2 carriers, 2 submarines and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 1 artillery placed in Japan 1 artillery placed in Malaya 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1 Japanese collect 53 PUs (5 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 5.17 ANZAC regular : -0.17 UK_Pacific regular : 0.00 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia 1 armour, 2 fighters and 1 mech_infantry moved from Manchuria to Buryatia 1 mech_infantry moved from Kiangsu to Jehol Japanese take Jehol from Chinese 1 mech_infantry moved from Kiangsu to Shantung 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Shan State 1 artillery and 2 infantry moved from Malaya to Shan State 1 mech_infantry moved from French Indo China to Hunan 2 bombers moved from Malaya to Hunan 3 armour, 11 infantry and 3 mech_infantrys moved from French Indo China to Yunnan 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from 19 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Kwangsi to Yunnan Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Buryatia Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 3 armour, 1 artillery, 11 infantry and 3 mech_infantrys Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 3 armour, 1 artillery, 11 infantry and 3 mech_infantrys in Yunnan, round 2 : 7/18 hits, 4.33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Chinese: 1 artillery and 3 infantry Non Combat Move - Japanese 1 infantry moved from French Indo China to Kwangsi 2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 marine and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 2 fighters moved from Buryatia to Amur 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Kiangsi to 6 Sea Zone 1 fighter moved from Kiangsi to Kwangtung 3 armour moved from Kiangsu to Kwangtung 1 aaGun moved from French Indo China to Yunnan 1 bomber moved from Hunan to Malaya 1 bomber moved from Hunan to Kwangtung Place Units - Japanese 2 carriers, 2 submarines and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 1 artillery placed in Japan 1 artillery placed in Malaya 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1 Japanese collect 53 PUs (5 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Yunnan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 5.17 ANZAC regular : -0.17 UK_Pacific regular : 0.00 Russians regular : -0.33
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Please use second post, one edit. Used an extra ground unit in 2 battles that I normally gamble on, but couldn’t risk. Dice favored me, few Allied hits and low convoy damage. Giving up valuable northern China coastal, but well positioned elsewhere. Even with 82 to spend, I didn’t have enough to build SE Asia capacity in ground troops or more DDs to sink your subs.
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Early on, Japan made the cardinal sin or letting China and India link up in Yunnan. Taking out Russia first has hurt with Burma road giving China more cash and art. Except for China, which can build anywhere, even on newly recaptured land; allied troop builds or inflow will be minimal for a while. Russia can’t send any more and would take many turns. UKPac, after 2 rounds of SBR and capture, can only build one inf next turn and no more than 2 mech reaching Yunnan before UKPac16. Brit mobile army took many turns to build up and reach China; and recent advances by Germ and Italy make more planes unlikely. Which is good for Japan, since its income is back down and can’t build enough troops and transports. The Axis can put up a stiff fight, but all those turns of lopsided income make an Axis victory unlikely.
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Suiyuyan to Hunan 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 bombers moved from United Kingdom to 93 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Suiyuyan to Hunan 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 bombers moved from United Kingdom to 93 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Hunan Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Hunan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Hunan, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 93 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 transport Germans defend with 1 submarine Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 transport in 93 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Southern France Non Combat Move - Americans 2 bombers moved from 93 Sea Zone to Gibraltar 1 fighter moved from 93 Sea Zone to 92 Sea Zone 2 marines moved from United Kingdom to 110 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 90 Sea Zone to 101 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to 92 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone 2 carriers, 2 cruisers, 2 marines, 1 submarine and 2 transports moved from 110 Sea Zone to 92 Sea Zone 2 marines moved from 92 Sea Zone to Morocco 2 fighters moved from 33 Sea Zone to Hawaiian Islands 2 bombers moved from Caroline Islands to Queensland 1 bomber moved from Hunan to India 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 5 carriers, 2 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Western United States to Queensland 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 tactical_bomber placed in Western United States 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -3.67 Japanese regular : 0.33 Germans regular : -0.50
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TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Anhwe to Jehol 1 fighter moved from Suiyuyan to Jehol 1 artillery and 2 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung 1 artillery moved from Anhwe to Jehol
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Anhwe to Jehol 1 fighter moved from Suiyuyan to Jehol 1 artillery and 2 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung 1 artillery moved from Anhwe to Jehol Combat - Chinese Chinese creates battle in territory Hunan Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Hunan from Japanese, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Jehol Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Shantung Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.33
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Combat Move - British 1 mech_infantry and 1 tactical_bomber moved from Anhwe to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 3 fighters and 1 tactical_bomber moved from Anhwe to Manchuria 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Egypt to Caucasus 2 fighters moved from Persia to Caucasus